Spiritual Guidance: Hitting the cap

Welcome to Spiritual Guidance, usually brought to you by Matt Low of World of Matticus. This week, resident Shadow Priest Alex Ziebart steps in to make your day a little darker.
In Wrath of the Lich King, the hit cap has moved from the original 16% to 17% hit. Why? Prior to this expansion, there was a baseline 1% chance to miss with spells that you could not remove. No matter how much hit rating you had, you were stuck with a 1% chance to miss. In Wrath, that's gone. It can be overcome.
Shadow Priests have two talents that improve their chance to hit: Shadow Focus and Misery. Though Misery is a debuff, you can more or less guarantee it will be up 100% of the time after your first spell lands, so we'll count it in our numbers. When you combine these two talents, you get a total of 6% 'free' spell hit. The Alliance has a slight edge in the form of Draenei slaves which offers another 1% hit, but we're going to pretend we're all Horde today and assume we won't have that buff at our disposal in a raid. That means we need 11% spell hit from gear.
This translates to about 289 hit rating, give or take a point. This is definitely something you can achieve before entering your first raid, especially if you use gems and enchants. However, don't kill yourself trying to get it. Try to get as close as you can without becoming frustrated. There aren't a lot of pre-raid options, and a lot of them are loaded in Heroics. You might find yourself running one place over and over for a drop with a ton of hit, and that's just not terribly necessary. The early raids are pretty forgiving on the whole Hit thing, so you probably won't wipe your raid if you're not right at the cap. You should still try to get close, but don't die over it or something.
Below is a pretty hefty list of items you can acquire before raids to work on your hit rating. You won't find a whole lot before level 80 that's worthwhile, most of it is in Heroics. The only gear you really need to start doing Heroics is a decent assembly of blues, so don't fret.
Chest
Those are your four best options. Of those four, the Ebonweave Robe is the 'easiest' to acquire due to it being crafted and BOE, you can get it just through having gold. The overall best option out of those is the Water-Drenched Robe, which drops from Ichoron in Heroic Violet Hold. It naturally has 62 Hit Rating on it, and it also has two sockets. Those sockets means that if you need to, you can toss an extra 24-32 Hit Rating in there. In addition to its natural stats (which you can see on Wowhead via those links), it could potentially have 94 Hit Rating (Jewelcrafters can have more, but nitpick later) and that's pretty sexy.
Feet
There are a total of zero pre-raid Rare or Epic boots with hit rating on them. The closest thing to that is Xintor's Expeditionary Boots from Emblems of Valor... which are acquired in 25-man raids. Sorry! No dice here.
Hands
If you're a cheapskate, the Lava Burn Gloves from Lavanthor in Violet Hold (non-Heroic) are for you. If you have extra gold laying around, Ebonweave Gloves are pretty much better in every way. They're BOE and Tailor-made, and they're best in slot until you're hip-deep in raids or well beyond the hit cap. Just go for the Ebonweave unless you're seriously opposed to spending money. It has a natural 51 Hit Rating, and if you need it you can slap a Precision enchant on it for an extra 20, bringing the total to 71.
Head
For ease of acquisition, The Argent Skullcap can't be beat. You can get it via solo questing in Icecrown, and they're quests you'll probably want to do anyway because it opens up a new flightpath and quest hub in the zone. Just head over to the Argent Vanguard and do the quests in the area. The quest The Crusaders' Pinnacle will eventually open up, and there's your hat.
However, easiest to get isn't necessarily best, and it isn't in this case. Again, you'll be going to Tailors or the Auction House for this one. Due to the materials involved, it's a little harder to get than the one above, but not a whole lot. The Skullcap has a little more baseline hit (and spell power), but the Hat of Wintry Doom has one big thing going for it: A Meta socket. Also, it looks like a blue verson of the Crimson Felt Hat. Those two things definitely top the minor loss in +Hit. If you have to choose between these items, go Wintry Doom.
Shoulders
There are no pre-raid shoulders with hit rating, as far as I've seen.
Waist
- Sash of the Wizened Wyrm
- Flowing Sash of Order
- Belt of Unified Souls
- Plush Sash of Guzbah
- Girdle of Bane
If you don't want to settle, aim for either the Plush Sash or the Girdle of Bane. The Girdle drops in Heroic Utgarde Pinnacle from King Ymiron, and the Sash is from Emblems of Heroism. You can pretty much work on them both at the same time, and whichever comes first is pretty good. The Sash has no Spirit and less baseline Hit Rating, but it has a socket and Haste. The Girdle has no Haste and no socket, but it has Spirit and more baseline spell power. Which you want is up to you, or your loot luck. If you want to take a closer look, a Wowhead item comparison is but a click away.
Wrists
There are no pre-raid level-80(ish) bracers with hit rating on them. Lamesauce! Best you can do if you absolutely need the extra Hit Rating is to find something with a socket. It shouldn't be necessary, though.
Filed under: Priest, Items, Analysis / Opinion, Raiding, Guides, Wrath of the Lich King, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 1)
Will Dec 8th 2008 4:39PM
Okay, now I feel like an ass for first posting on an article about a class I don't even play!
Where are all of the priests at??
Rosaar Dec 8th 2008 4:41PM
"...we're going to pretend we're all Horde today..."
NEVAAAAAH!!!
Blastwave Dec 8th 2008 4:43PM
Convenient link to the item comparison pictured above:
http://www.wowhead.com/?compare=42844;42101;44062;43401
Sissylala Dec 8th 2008 5:30PM
Shoulders = Mantle of the Underhalls is a quest reward thats pretty decent, and its socketed.
159 Armor
+36 Intellect
Yellow Socket
Socket Bonus: +4 Hit Rating
Equip: Improves hit rating by 21 (1% @ L77).
Equip: Increases spell power by 50.
http://www.wowhead.com/?item=43862
ega Dec 8th 2008 5:34PM
Simply put, human Intelligence can be graphed on a bell curve. Guess which side of the curve you fall on Will?
ShadeOSG Dec 8th 2008 6:07PM
Nice thanks for posting this - been looking for +hit items for my mage.
The amount of frostweave it takes to level enough to make the ebonweave set is staggering.
adam83 Dec 8th 2008 6:46PM
I understand preparing for raids and all, but I don't get the whole push for hit cap. If you consider your basic spell attack, there are 4 attributes that will affect the damage multiplicatively: Spell power, Crit rating, Haste rating, and Hit rating. Within each attribute you will increase your damage additively as you add more of the stat. Also each of these attributes has different weight (I am not sure of the weights in Wrath, but I used to know them pretty good in BC) for how much % they will improve your dps. Adding crit increases your burstiness, adding hit reduces burstiness, spell power and haste both pretty much give a straight increase.
From looking at the equations for damage, the attribute that does the most good is the one that you have the lowest of (in BC this was haste for me). Hit rating just happens to be one attribute that you can reach the cap for, and it has the benefit of smoothing out your damage which is handy for threat control. I personally prefer focusing on haste and not worrying about the hit cap at all. Hit cap seems to be a major focus though in determining your "readiness" for raids.
Alex Ziebart Dec 8th 2008 6:48PM
None of your other stats matter one iota if you're not hitcapped, because your spells don't land. It doesn't have anything to do with burst. It has everything to do with actually being able to HIT a boss.
crayzeigh Dec 9th 2008 1:29AM
At the same time, hit isn't always hands-down better than another stat. Shadowpriest.com breaks it down pretty well and under hit cap 1 point of hit is equivalent to 1.12 points of spellpower. So it should be considered when sacrificing spellpower for hit. Don't drop 28 spellpower (the glove enchant) for 20 hit, for instance, since the 20 hit would come out to 22.4 spellpower in equivalency. Last I checked 22.4 < 28.
It should also be noted that stats like Crit and Haste don't scale as well as hit and spellpower and shouldn't be weighted as heavily.
1 hit is always better than 1 of any other stat on an item. But in any other ratio you should at least do the mathcraft behind it to find out if it'd be worth dropping X amount of crit and damage for Y amount of hit.
adam83 Dec 19th 2008 1:06AM
Alex, I love reading your articles so I hope I wasn't coming off the wrong way with my comment. I only meant to say that going hands down for hit till the cap isn't always the highest dps boost. As Crayzeigh said (better than I managed), hit is usually cheaper (by my calcs 1.4 haste = 1 hit) but due to Blizz itemization weighting, it may not always be best to rush headlong toward the hit cap if you are giving up other stats.
I called lack of hit bursty because you have have vastly different dps/threat based on your RNG rolls on the current boss attempt. Lastly, crit, haste, spell power get more weight for my toon because I spend over 95% of my time solo where having +hit is pointless. +Hit already on my gear exceeds the cap for same level mobs.
Squishy Feb 24th 2009 1:27PM
adam83 said...
"I understand preparing for raids and all, but I don't get the whole push for hit cap....
I personally prefer focusing on haste and not worrying about the hit cap at all."
Which is why us casters that are hit-capped pwn you in the meterz.
Congrats. You shaved 13-16% of your casting time. Your spells still miss. Mine NEVER miss. Every hit does damage. I took 0.3 seconds longer to cast my spell and did 8k damage. You took 2 seconds to cast your spell and did 0k damage.
Squishy Feb 24th 2009 3:46PM
adam83 said...
"Lastly, crit, haste, spell power get more weight for my toon because I spend over 95% of my time solo where having +hit is pointless. +Hit already on my gear exceeds the cap for same level mobs."
Except this article is written specifically for the raider, not the solo player.
Scott Baldwin Dec 8th 2008 8:38PM
For feet, I realize that these are Uncommon, but they have a pretty large amount of hit AND a socket: Leiah's Footpads (http://www.wowhead.com/?item=43839), from an easy solo quest in Icecrown. I'll be wearing these for a while, I bet.
Korixys Dec 8th 2008 9:06PM
Is hit rating important for hunters? People tell me it is, but I dont seem to have a problem with it. My hit rating is 109 and I do just fine in heroics and Naxx.
Barkeater Dec 9th 2008 9:34AM
The "Hit" mechanic seems to have changed in Wrath. A Miss used to mean 100% failure. Now it appears partial misses by reduced damage is what you see if you are not hit capped. Please correct me if I am wrong, info has been hard to come by.
The 289 figure is for lvl 83 bosses correct? Would anyone know what is required for 80,81,82 mobs for those of us still doing heroics?
Rachel Dec 9th 2008 12:33PM
Great timing Alex, I finally hit 80 this weekend and realized that I have like 5 days until my guild hits Naxx to get my hit capped and start reaching that sweet, sweet 2000+ dps that (better geared) shadow preisties have been doing lately - super helpful, TY much
Tyrtle Dec 21st 2008 12:57AM
I play a draenei shadow priest and before the pre-expansion patch I believe that spell hit for me capped below 100! (maybe I'm wrong.....) All of a sudden it seems I need a ton more than before. Is this right?
Pt Feb 7th 2009 2:02AM
i found some boots. Leiah's Footpads. http://www.wowhead.com/?item=43839
quest reward from:
http://www.wowhead.com/?quest=13125
+43 hit and a gem slot make this a quest worth doing.
adam83 Jul 3rd 2009 9:01AM
"Which is why us casters that are hit-capped pwn you in the meterz"
Ummm.... no. When I spec and gear I maximize for long run statistical average. If I am not hit capped, I might miss sometimes, but the dps increase for when I am not missing makes up for it in the long run statistical average. This does mean that in some raids I could miss unusually often, and then I would have an unusually low dps for a fight. It also means that for some fights I will go the whole time and not miss and will have a higher dps than my average. When I mathematically calculate my long run statistical average I spec and gear so that I statistically will have a higher dps than other casters who blindly give up too much of another stat just to be hit capped.
"Except this article is written specifically for the raider, not the solo player."
Yes, but even raiders usually play a little solo. If I can trade some +hit for an equivalent amount of crit or haste so that my raid dps would be the same, but my solo dps would be much higher... yeah you get the idea. My original comment was only speaking to the fact that many people who read articles and forums and can't think for themselves will blindly reach hit cap by gimping their other stats. From a statistical standpoint that provides a dps loss regardless of the fact that sometimes those who aren't hit capped hit a mob for 0 (they miss). Besides, some people who are going for hit cap will go over by a little bit. This makes those points a complete waste. I will never be wasting crit or spell power.