Why "easy raids" are a good thing (for now)

My guild cleared all of the 25-man raid content in Wrath within two weeks of the expansion's release. Naxxramas was easily the biggest non-surprise. Doing Naxx-25 in the company of people who know the place inside and out is a pretty straightforward and -- dare I say it -- easy process. This is even more true with players who learned the original Naxx at 70, with a much greater margin for error than they would have had at 60. Honestly? Most of the fights haven't changed to the point where you'd have to toss out your previous strategy and start all over again. A raid that saw Naxx at any point between 60 and 70 is effectively an old dog that doesn't have to learn a new trick.
Would guilds be breezing through content if Naxxramas had gone live at 80 without having appeared in the game before? I don't think so. Many of the fights are sufficiently complicated and/or difficult that guilds without any previous experience on them will be wiping to Heigan's dance, Patchwerk's damage, and Kel'thuzad's adds. It is not "gimme" content if you haven't seen it before, and I was reminded of this in a rather unsettling fashion after respeccing resto in order to heal a Naxx-10. I'd tanked a Naxx-25 with no issues, but I'd never healed a Naxx, and had to do so using mostly 70's level gear with feral glyphs still in (dual specs can't come fast enough). To say I got my ass kicked would be the understatement of the year. Trust me, Naxx is tuned just fine.

But was it a good idea to resurrect an elderly raid? I think so. It's thematically appropriate both to the tone and storyline of Wrath, and let's face it -- the most consistent complaint we saw of the level-60 Naxxramas was that almost nobody got to see it. Guilds who actually did it at 60 were universal in their praise for the design of the instance and the encounters; it was Blizzard's great experiment, and subsequent raids benefited from their experience planning and designing fights that revolved around better and more interesting mechanics in a more immersive environment. You can make a case for Black Temple and Hyjal being direct ideological descents of Naxxramas, which probably accounts for the sense of deja vu (or would that be jamais vu in the current Naxx?) you might get there if you saw Tier 6 content in BC.
Moreover, the two new raids -- Sartharion and Malygos -- have the notable distinction of being encounters with very little trash (or in Malygos' case, none at all). One of the heavier psychological tolls on progression raiders has always been having to reclear trash after wiping for ages on a boss. There is nothing more demoralizing than spending an hour clearing ugly, boring trash, only to spend 5-7 attempts getting thrashed by a progression boss, running back, rebuffing, and then hearing the groans on vent as trash begins to respawn. Say what you want about raiding nostalgia, but you'd be hard-pressed to find anyone who genuinely misses the old 45-minute respawn timer on Serpentshrine Cavern trash. And let's not forget that said 45-minute respawn timer arrived immediately after the raiding hell that was the transition from 40-man raids to 10-man pre-nerf Karazhan, and subsequently 25-man pre-nerf Gruul and Magtheridon. If you were one of the people who did these encounters when they were first released, then it's certainly a feather in your cap to have done them when they were extremely difficult -- but let's be honest, you don't miss those days.

So out of current Wrath raid content, we have a primary raid that's been in the game for almost 2 1/2 years (Naxx went live with patch 1.11 on June 20th, 2006), and two single-boss encounters with little to no trash. I would have been amazed if raid progression hadn't been as fast as it was, and I'm pretty sure that that was Blizzard's expectation as well. They've said they want things to be more about fun and accessibility, and less about pointless slogs. Nobody wants the game to feel like another job.
If we accept that early raiding content was essentially meant to be this fast for hardcore raiders, that Naxx was "recycled" for a good reason, and that it's beneficial if early raids aren't as hellish as BC's initial content, the question really isn't whether the early raid content's too easy. I think the real question is whether more raid content should have gone live with Wrath's release in order to keep the hardcore guilds occupied until the next content patch, and whether Blizzard intends to keep the more advanced raid content (e.g. Ulduar and Icecrown Citadel) "easy."
The answer to the first one, at least from my perspective, is a solid /shrug. There's a ton of stuff to do in Wrath that has nothing to do with raiding, and if you can't keep yourself thoroughly occupied until the next content patch, then you're probably not looking very hard. Otherwise, you're not really playing the game for the sake of playing World of Warcraft: Wrath of the Lich King; what you're really playing is the larger meta-game of beating players worldwide to the completion of new content.

The answer to the second remains to be seen, but I don't think Uldar and Icecrown are going to be easy at all. By the time they go live, Blizzard will have every right to expect hardcore raiders to be thoroughly geared, and no one will have the benefit of previous experience or months of fiddling on the beta to inform raid strategies. And, well, the pessimist in me also expects to see lots and lots of trash.
People worry about the ease of raiding because a huge part of what makes raiding fun is feeling like you earned what you got. If it's too easy, then the cool gear on your toon doesn't actually mean much because you didn't expend much effort to get it. Too hard, and the ratio of work to reward starts to feel somewhat ridiculous for what is, after all, a game. It's not the easiest balance in the world, but also not one that I think Blizzard (or players) should worry about in the first tier of raid content in Wrath. If Ensidia one-shots the 25-man Arthas on the test realms, that would be a serious problem -- but for the moment, I'm not going to lose sleep over the accessibility of content that most players have traditionally never had a chance to see.
Filed under: Analysis / Opinion, Expansions, Features, Raiding, The Burning Crusade, Bosses, Wrath of the Lich King






Reader Comments (Page 1 of 5)
Jimba Dec 8th 2008 10:11PM
Totally agree, people have to feel like they earned their gear. I was happy in my T4 gear just becaus ei knew how hard my guild worked to get Kara on farm then take down Gruul and Mag
jtrain Dec 8th 2008 11:00PM
"People worry about the ease of raiding because a huge part of what makes raiding fun is feeling like you earned what you got. If it's too easy, then the cool gear on your toon doesn't actually mean much because you didn't expend much effort to get it."
I couldn't agree more. This point is completely lost on most of the people telling hardcore raiders to "QQ moar" when discussing raid difficulty. Not all raiders are elitist masochists who need to distinguish themselves from everyone else....sometimes it just feels good to be presented with a significant challenge and overcome it through teamwork, perseverance and practice. At least that's why I enjoy raiding.
Gareth Dec 9th 2008 4:39AM
I cannot agree with you more Jtrain.
My guild stopped at the T4 to T5 roadblock, we did get Hydross and another T5 boss down but that was it before the guild fractured again.
But I was still happy with the difficulty there, the real thing that
stopped me from progressing was the lack of 10 man options to raid (ZA was a disaster in many ways, a lot of people just did not enjoy the instance or care much about it hence it was rarely run).
If we had one more T5 instance to run in 10 man that actually fitted into the TBC storyline and gave some more gear to ease the T4-T5 bump then I think we would have progressed on.
If they had just made kara dead easy (and no matter how uber you think you are its not a place people can walk through without thinking about what they are doing) then I think I would have lost interest in the whole lot - since spending 2-3 hours to pick up free epics means nothing and is just a grind.
Beating hard encounters to earn them does.
Clevins Dec 9th 2008 4:00AM
I fully agree, but it's not just the gear. It's the sense of accomplishment. Forget video games... let's say we're talking summer softball leagues. When someone hit's a home run there's cheers because it doesn't happen every at bat. But if the fences were moved in so much that every hit was a home run... meh. Who cares?
Too easy raiding is the same way. It's not just the cutting edge guilds and it's not just raids. Regular five mans are easy. You don't need to CC or really worry about anything... just kill the trash and bosses. This is in T4-ish gear, not Sunwell. Now, people have said to me, "well try it as a new 70 hitting Northrend with little gear" to which I reply... how manny people leveling from 70 do you thnk match that description? Isn't it much more likely that most 70s spent at least a few months there and have decent gear? Isn't that why instances started hard and got easier as people who didn't gear up at max level started hitting that level?
My main concern is this... Decent midrange guilds are starting Naxx now. We'll clear it in the first couple of resets, say by Mid January. By March or so we'll be completely done with the current raids. If we get a couple more raids in the game... that might last, what? 2-4 more months for any decent guild? So we're at summer. And everything is done. If the next expansion is about 2 years from now... what do I do for the 18 months after I've cleared all of the raids?
Absoli Dec 9th 2008 4:45AM
"My main concern is this... Decent midrange guilds are starting Naxx now. We'll clear it in the first couple of resets, say by Mid January. By March or so we'll be completely done with the current raids. If we get a couple more raids in the game... that might last, what? 2-4 more months for any decent guild? So we're at summer. And everything is done. If the next expansion is about 2 years from now... what do I do for the 18 months after I've cleared all of the raids?"
I think you are missing something here. The first patch (3.1 Ulduar) will come out in a few months. That should last a few more months. The next patch should come out months after that one (3.2 Unnamed Raid so far) again lasting several months. Icecrown Citadel (3.3) several months or more after that. From the BC and pre-BC experience, the major content patches seemed to average 4-6 months between releases. So going on that by the time Icecrown hits, 12-18 months have gone by.
With the addition of Sunwell in BC, it is possible that another raid will follow ICC, so realistically filling 2 years with patches and content is already lined up and spaced out to give everyone enjoyment :)
PeeWee Dec 9th 2008 9:56AM
If you find it too easy, then entertain yourselves instead:
1) Switch characters within the guild. Always been the healer? Here, today you're the faceroll DPS while he's playing whack-a-mole!
2) Still too easy? Ok, do it all over again - WITHOUT YOUR ADDONS. GLHF to most of you.
3) Oh, still too easy? Do it all over again - with your monitor turned off, or with mouse/keyboard only.
rudolph Dec 9th 2008 12:58PM
who the hell wants to play a game where the worst team in the league gets the same big gold championship trophy as the super-bowl champions?
Its stupid, ruins the spirit of competition, and sours every personal achievement.
I have my hopes that future content will be perfect so I'll just relax for now and do some casual things like collect pets or do achievements.
jscob_denham Dec 8th 2008 10:12PM
For a guild that is realativley small (idk if i spelt that right XD) I know that once I reach 80 we will be doing raids in pugs can I expect to breeze through Naxx easily? Or is it more dependent on if someone has done it before in the raid as you said? O and always wanted to do this :P First!
Kelidd Dec 8th 2008 10:20PM
I would have to agree that WoTLK should have been shipped with another Raid, Ulduar perhaps. The complaint is warranted by hardcore guilds because there isn't anything TRULY challenging and new, but on the other hand I really like how Blizzard is catering to more people with lowering the bar for Naxx. The fact that you can already form a PUG for Naxx speaks volumes as to what Blizzard was going for and has seemed to achieved.
Use this time to level up your reps and other fun stuff. Heck, get a Traveler's Tundra Mammoth while you're waiting for Arthas.
I like what Blizzards doing, harder stuff will come.
Kelidd Dec 8th 2008 10:19PM
I would have to agree that WoTLK should have been shipped with another Raid, Ulduar perhaps. The complaint is warranted by hardcore guilds because there isn't anything TRULY challenging and new, but on the other hand I really like how Blizzard is catering to more people with lowering the bar for Naxx. The fact that you can already form a PUG for Naxx speaks volumes as to what Blizzard was going for and has seemed to achieved.
Use this time to level up your reps and other fun stuff. Heck, get a Traveler's Tundra Mammoth while you're waiting for Arthas.
I like what Blizzards doing, harder stuff will come.
SaintStryfe Dec 8th 2008 11:24PM
What are the hardcores going to do? Go to WHO? LOL... naw, it's simple: the raids are easy because there was no great hill to climb.
When we went vanilla to TBC, we had to take 40 man groups, and pair them into 10 men groups, then to 25. Notice how that doesn't go even? THAT was the difficulty in TBC, not so much the content. People who came in later - say those people leveling BElfs and Draenei, didn't feel this pinch nearly the same.
Wrath seems easier because the exact same groups we ran into SWP we ran into a dungeon with the difficulty of the first bosses of TK after nerfing. And the gear flowed well. And it wasn't very hard to level professions.
I'm confident further dungeons will bring the challenge the hardcores want. Until then, how about they do something other then slobber over their mains? Level a DK. Help some other people out leveling. Play more of the game then the same 5 raids.
Clevins Dec 9th 2008 4:13AM
But WHY level up my reps? My grind 20k gold for a mammoth? I don't want to do pointless crap because the stuff that is the center of the game... raids and instances... is so easy I can watch TV while killing everything. In all the stuff I've done so far I've died maybe 5 times. FIVE. That's silly.
People keep saying "But you can get achievements (the shiny gold star from kindergarten applied to WoW)" or "you can level rep up" but they don't stop to think that some of us don't want to just do everything to be doing things... we're after group PvE. I'll level my rep... but only if there's a reason, usually gear to help me raid. Same with gold... I don't care about having a lot just to have it, I want it to be able to make my toons better.
I'm absolutely cool with other people loving these things... it's one of the main things I like about WoW, that people can find different things in it to like. But at its heart WoW is about PvE and at max level, that means raids and 5 mans.
Jizzle Dec 9th 2008 9:01AM
@ Clevins
As my father used to say when I was a kid, "how does it feel to want?"
I understand what it is you are looking for, but, unfortunately for you, it isn't in this game now. No matter how badly you want something different and how much you complain about it, you still only have a small set of choices. You can continue to do the same raids over and over again, till boredom melts your brain, you can do something else such as rep or achievements, or you can, GASP, go play another game. Did you know there are other games? And that one can purchase them?
While I may be a bit snarky in my delivery, my point is that the game currently is what it is. If this had been an issue in Beta, then maybe people would have had a shot of getting it changed, but it wasn't an issue, or at least not a major one then. Your complaining isn't going to make Blizzard come in an increase the difficulty of the existing raids, because they ARE difficult for people who didn't waltz into Northrend in T5 or greater. In 6 months time, everyone who goes to Northrend will be rocking entirely quest greens and blues, and they HAD to plan for that. If they designed the encounters to require people to have raided in BT beforehand, then they would have a lot more issues than people like you complaining about how easy they are.
Like the article correctly stated, the issue isn't whether the current raids are too easy; It's that there isn't another one after the existing set that is much harder. Blizzard could have put in an additional raid, but they didn't, so now you and everyone else needs to wait till it's added. What you do in the meantime is up to you, but that's it.
kronfran Dec 8th 2008 10:47PM
Theres a 25man mode for a reason, blizz could just up the difficulty there for anyone that wants to feel a special hardworker.
10 can be left alone for those that just want to game.
Jack Spicer Dec 8th 2008 10:57PM
The problem with that statement is that the rewards for the harder difficulty would have to have been much greater than Blizzard wanted to give. What's the point of having 25 man Naxx be 100% harder than 10-man but only give 25% better loot?
joerendous Dec 8th 2008 11:10PM
so the hardcore can say they're hardcore?
Tanichka Dec 8th 2008 11:34PM
25-man is no more difficult for the so-called 'hardcore raiders' than 10-man is. I say this as a member of a raiding guild that's cleared all 10 and 25-man raid content in the game. We're working on achievements now just to kill time.
3-drake Sartharion is an actual challenge. It's just a pity that it required that in order to be such.
zugthu Dec 9th 2008 12:00AM
Im just saying, if the hardcore to be hardcore and do hard stuff, the best way it to just up the hard on hard modes.
Leave the normal or regular settings at the reach of most of the community like right now, we just want to game.
And they cant make rewards much better in stats because of the gear gaps that would be created.
John Dec 8th 2008 10:30PM
For all the people who say raiding is "easy" right now. Try doing Sath with 2-3 adds then tell me it's easy. 9
Charlie Dec 8th 2008 10:46PM
I fully agree with this statement. Sarth (it is Sarth btw), is extremely eazy with no drakes. As soon as you add that first drake however the difficulty jumps alot. Three drakes TBH is just insane.
I think blizzard really likes acheivements as a timed event type of deal. Zul'Aman was a challenging instance, but only the best could get the mount.
I don't think you truly clear all the content until you complete all the achievements. Its not just mounts, its extra gear as well (in 10 man if you get two drakes you get a ilvl 213 piece of gear, thats 25 man level.)
Remember the time it took to do 3 drakes after all content had been cleared was longer than the time it took to level to 80 and clear all the content. Thats something to take notice of.