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12-09-2008 @ 12:58AM
You know, you guys sure do take it on good faith that later raids will be harder. What makes you so sure? Everyone's argument is that want to make the content as accessible as possible, for their new userbase. So, why would they bother to make it any harder going forward? Doesn't that fly in the face of that argument?Why bother upping the difficulty at all? Why risk your casual market leaving at the first sign of a real big brick wall? I'm beginning to think later raids will not be more difficult. Instead, they will fall back on their achievement system to add "conditions" to a fight, as they did with Sarth. It is less work for Blizz, the casuals don't leave, and they get to throw these acheivements back in the face of anyone who complains. It's already happening. Why not roll with it?
12-09-2008 @ 1:54AM
So they add more things like the sarth drakes - this makes it less difficult how? Just because you can remove them, doesn't mean you have to. Sorry, your argument shoots itself in the foot here.
12-09-2008 @ 4:05AM
Calaana... because the little achievement twist feel cheap. "Oh did you win that fight? Now try it with one hand tied behind your back!" People who like to PvE (instance and raid) don't really give a rat's behind about achievements. They're amusing, but they don't excuse making a raid easy in its default mode.
12-09-2008 @ 1:09PM
"You know, you guys sure do take it on good faith that later raids will be harder. What makes you so sure?"because if they dont, people will leave the game. it is not a good idea to change your target audience of a mmorpg. what they are doing is trying to expand it, so i do believe that the difficulty will go up by enough to challenge the hardcore raiders. if you want to see what can happen if they keep everything easy, effectively charging their target audience, search for "Star Wars Galaxies Failed" in google.
12-09-2008 @ 1:14PM
"People who like to PvE (instance and raid) don't really give a rat's behind about achievements. They're amusing, but they don't excuse making a raid easy in its default mode."I love to PvE, and definitely go out of my way for achievements, because they really add to the game. The are amusing and most people in my guild would be willing to go out of their way to try an achievement. We tried sarth with one add up, but for some reason we got the effect as if we kept all 3 up. many people care about achievements, and it is very arrogant to assume that not a single raider does.
12-09-2008 @ 8:58PM
Blizz has gone out of their way to make it clear that they want their content available to the masses, "not just the 5% of hardcore raiders." They have stated in articles that they are willing to sacrifice the 5% of hardcores to get the other 95% (albeit all the new people who sign up) access to this content. I would be surprised if they do make it much harder.However, my thoughts on this are, why not make the 25-man raids harder and leave the gear they drop the same. I hear the arguments that the difficulty-to-reward ratio would make people not want to do it. I disagree. If there was gear that was 10% better than the 10-man gear, it's worth it.I am no hardcore raider (been to Karazhan many times, but Gruul's a couple times, no Mag) but there is something to be said about seeing people in awesome gear and striving for it. If everyone has the same awesome gear on, then its kind of a turn off, if you ask me. It dilutes the experience.
12-09-2008 @ 9:02PM
One other thought, why not make the raids hard in the beginning and nerf them as time goes along. This would appease both playstyles and keep the experience rewarding, if you ask me.
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