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12-09-2008 @ 5:57AM
Great article, I totally agree. I'm part of a casual raiding guild. I joined after they got Karazhan pretty much down, so I didn't really experience the horrible learning curve people speak of (It helped I actually took the time to get epics from my profession and from PuGging heroics before I joined.) But I was there when we started Gruul's and Mag's. I will admit, the challenge of getting everything just right and clearing those raids was frustrating. But those first times we killed those bosses was exhilirating after so much work. We raided ZA some, and ventured into TK and SSC a little, but didn't get far in the latter two due to guild issues, I'm afraid. And I'm afraid that's where I've got to agree with Blizzard... I STILL haven't seen the inside of BT or SWP. Heck, I still haven't seen much of TK, SSC, or Hyjal either. And it just seems.... wrong that it was THAT inaccessible. I'm not saying it should be so easy any group of ebay noobs can do it. Certainly not. But raids should not have been as extreme as in BC. I like going into raids and seeing new things. Especially with a bit of knowledge on the lore behind it all. It's lots of fun. And I'm glad I'll have the chance to potentially see more than just the first tier of raid dungeons this time.As for the hardcore players... I know there are different types of hardcore players, just as there are different types of casuals. Some are the stereotyped "I like raids insanely hard because it proves I'm better than you and I can rub it in your face." Others just like the challenge. Some are people with no lives, others live their lives and still manage to work in raiding time. Etc. Some of these types I can understand and agree with. Others should have their internet taken away for everyone's sake. But what I don't get is why some of these people that seem to have reasonable complaints about not being challenged enough are so vehemently opposed to the idea of achievements offering harder goals. I've seen complaints that it's "gimmicky", but would you be saying the same if 25-man Sarth automatically made you fight with all 3 drakes up? No, that would just be seen as one of the differences between 10 and 25 man, similar to how some bosses get new abilities in Heroics. I just don't see what all the fuss is about with intentionally challenging yourselves as opposed to having a challenge forced upon you. Don't get me wrong, I'm not saying raids should stay this easy. I would complain as well if any group of 10 or 25 strangers with questionable gear could PuG Icecrown Citadel. Certainly by then it should be required that raid members have seen and geared up from previous raids to stand a reasonable chance. And I'm not saying the ONLY challenges should be achievements, either. Giving yourself limitations is simply not a new thing. What about players soloing Onyxia, just for the challenge? Or a hunter pet tanking Gruul, or Illidan being tanked by a voidwalker? Or the time limit in Strath or ZA? None of those things were objectives people HAD to do. But they did them for the bonuses and the challenge. Just to say they could. And as far as I'm concerned, there's nothing wrong with that.And I wish some people would just keep in mind that what we have right now are STARTER raids. Game Design isn't an exact science, and it takes time and experimentation to get things to a reasonable level. Classic WoW raids required too many people, so Blizzard dropped the requirement. BC raids were notoriously tough starting out and ending, so few people got to see even a fraction of the hard work Blizzard put into endgame. WoTLK raids as they are now are far more accessible to the more casual players, but don't challenge the hardcore enough. Will this change with the future raids? Maybe, maybe not. The one thing I can state for certain is that, no matter what Blizzard does, there will always be at least some people who are dissatisfied.
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