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12-09-2008 @ 8:21AM
Nice piece. Lays things out really clearly. One thing I'd love to ask the 'hardcore' raiders that want things to be more difficult is this: how?Because difficulty means a lot of things in this game. Do you want the encounters to require more tight positioning? Or more random elements? That is, increasing the difficulty by making the mechanics harder?(this has issues as you can't make the actual 'playing' of it harder than Sunwell yet or there's no-where for newcomers to start)Or should things just hit harder, requiring guilds to basically have everyone in full heroic gear to stand a chance. Or have tighter enrage times, etc. That's the sort of difficulty which you can overcome to some extent with better rotations but it mostly comes down to gear.Or finally, do you just want artificial blocks to slow you down? Resistance fights needing crafted gear that can only be made with materials from earlier sections of the instance perhaps. And the patterns are a 10% drop from the first boss.Because Kara had mostly the second difficulty on launch, SSC and TK were more the third, with a bit of the first.
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