Encrypted Text: I roll on caster loot
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll be talking about hit rating and the seeming lack thereof in Northrend gear.After a few all-nighters in a row and a lot of showing up to work very tired, I finally reached level 80 this weekend. After a few victory laps in Dalaran to celebrate my victory over experience points and blue bubbles and Hemet Nesingwary (not for long, I'm sure); the looming realization of level-cap responsibilities started to enter my mind. Reputations, heroics, arena points, and honor – I had a lot of work to do.
So, I took my own advice and decided to start some heroics, but not before spec'ing into my PvP mutilate build. I thought about trying out the truly insane DPS of Honor Amongst Thieves builds, but decided to postpone that until I've got some more gear to give it a real trial. Read on to see what I discovered on the way to my first Emblem of Heroism.
Doing the Daily dance
I'll admit it, I only ran 3-4 instances while leveling. My ret paladin partner doesn't enjoy mindless DPS rotations and so we focused on questing & grinding. So as a newbie to these new Northrend Heroics, I went with an obvious first choice: the daily! I walked my way over to Archmage Lan'dalock and checked what the flavor of the day was. Turns out that Violet Hold was on the menu, and only a few feet away! So I started my trade channel PUG and we went headfirst into the fray; after I picked the lock on the door of course!
My first Heroic at 80 taught me a few very important lessons, the first of which is that Blizzard has gifted EVERY giant dragon with both frontal AND reverse cone-based damage attacks. Secondly, that I can be seen through stealth by mobs with far larger weapons than I, as well as far angrier temperaments. Thirdly, that I hate Void Walkers and the flashbacks to Jin'do the Hexxer that they induce. However, the real lesson I learned is to always roll 'Need' on items that you want, regardless of the looting rules. Because you never know when there's a warlock waiting to shard your precious trinket as soon as you pass to discuss your desires.
The Trouble with Trinkets
The ever-benevolent Cyanigosa (blue dragon named Cyanxxx, very clever Blizzard) dropped a fantastic Rogue trinket, and one that I was in dire need of. I leveled from 70-80 in nothing but Season 4 gear, and so I was desperately lacking the +hit needed to connect on many of my special attacks. This little jewel provided over 73 hit rating, making it one of the best +hit items in current itemization. Just one little thing... it's also meant for casters.
Mark of the War Prisoner has 2.78% chance to hit on it alone, which will bring a Rogue with 5/5 Precision more than halfway to the special hit cap by itself. It also has a 346 spell damage Use: effect, making it a fantastic item for those casters who are in the same +hit drought that Rogues are experiencing at 80. However, none of the other casters in the group wanted it!
I passed on the item to explain myself before looting the trinket. I mean, I don't want to be seen as that leather wearer that stacks spell damage and spirit. But before I could get a sentence into party chat, our group Warlock had looted the item. By the time I mustered a "what...?" he had already turned it into a Dream Shard and had started his hearthstone. Now I know that we've been wrecking Warlocks in PvP lately, but is that really a reason to steal the light from my sunny skies? I guess so.
No +hit for you!
Blizzard and company (that sounds strange considering that Blizzard IS a company) has decided that Rogues no longer need any hit rating on our gear anymore. They've compensated us for this lack of our previous god stat with a relatively new creation: haste. I have been finding more and more gear with haste in place of hit, and it has caused my DPS to be far below what I expect.
While it's true that hit is no longer the #1 stat as it was previously, it's still very important for every rogue to achieve the "special attack hit cap" as soon as possible, and the "spell hit cap" very soon after. The special attack hit cap is floating around 300 hit for those of us without Precision, and closer to 125 hit for those of you that picked it up. The spell hit cap (used for poisons) is 446 without Precision, and 315 for those of us with it. So with Precision, there's no reason to top 315 hit rating, as all other stats will provide a greater benefit for the same investment; the same goes for Mutilate or Subtlety w/o Precision stopping at 446 HR.
There are a few pieces of gear that will be released next week that should help ease my suffering and the spam of "Miss, Miss, Miss" in my WWS parses. The Hateful and Deadly off-set pieces "Of Victory" provide over 1% hit each, and will definitely help me in PvE and PvP alike. Also, the addition of level 80 PvP gear will allow me to throw some +20 hit gems in there to help me achieve the coveted poison hit cap.
Haste is a waste
While we're on the topic of Blizzard's stat choices, let's talk about Haste. It seems like they've thrown it on just about everyone's gear, and yet for every melee class, it is a bottom-tier stat. While I understand a Mage's need for Haste to reduce their GCD and allow for new Shatter combos (thanks for the tutorial Raddy), I don't see Haste being more than a 'bonus' stat for us Rogues. And by that I mean "oh... I guess some Haste is better than none."
Haste would REALLY be completely worthless if it weren't for the newly redesigned and AP-scaling poisons that rely on quick strikes to maximize their damage. So please Blizzard, give us Rogues some more itemization choices by putting +hit on the next tiers of quest rewards and Heroic drops so that we're all not forced to farm Heroic Nexus for the Sphere of Red Dragon's Blood (which surprisingly does not drop from Magentagosa).
A PvP tip
I'll leave you with something I found while helping a guildmate level her Inscription: the new Glyph of Preparation. Death Knights, Warriors, Hunters, Enhancement Shamans, and Paladins beware! This Glyph and its reset of the Dismantle cooldown will completely destroy arena play for the previously mentioned 5 classes. I kid you not, 20 seconds of being completely shut down (10 seconds if they're smart enough to add a Weapon Chain) a melee class, in addition to a Rogue's many other CC's, will render one of these classes worthless for most of the duration of any fight. This Glyph alone makes Preparation the must-spec-talent of Season 5, don't queue up without it.
Filed under: Rogue, Analysis / Opinion, Tips, Raiding, (Rogue) Encrypted Text, Wrath of the Lich King






Reader Comments (Page 1 of 4)
ninjasuperspy Dec 10th 2008 11:13AM
Speaking of mindless Ret DPS rotations, I made a macro the other day:
#showtooltip
/Startattack
/cast [nocombat, mod:ctrl] Seal of the Martyr
/castsequence reset=combat/8 Judgement of Light, Crusader Strike, Divine Storm
I just get to hit 111111111111 then every two minutes I hit CTRL-1 to reseal. Love it. I have a separate one that engages Avenging Wrath and my trinkets. I wish I could fit them in to the main macro and make it even more brainless but my pally won't shut up about "That's not ready yet" and the code to silence the errors takes up too much space to fit under the cap.
Oh topic: Man, that is harsh. Nice trinket though and I could feasibly sell it as ret paladin loot. Hey! It has +Hit! And some of my stuff scales on SP! Those instant HoT-enabled Flashes need spellpower!
I miss my 3% hit from precision. I cry sometimes, when I'm in the grocery store and something I see reminds me of that sweet icon... Man, here I go again getting misty.
kfx Dec 10th 2008 11:56AM
If you don't have enough space in your macro for the trinkets/cooldowns, just make a second macro for those, and put a /click line in the main one (google should get you the macro to give the button name you need to use). Bit of a kludge, but it gets the job done.
Menglor Dec 10th 2008 12:05PM
in the sound options, turn off ERROR and the error displays but doesnt say boo
andy Dec 10th 2008 12:49PM
if you use macaroon your macros can be up to 1023 characters long.
Brownjohn Dec 10th 2008 3:06PM
I would pull the "nocombat" out of there just in case a boss fight lasts longer than 2 minutes and you need to reseal.
Laynne Dec 10th 2008 11:20AM
Congrats on 80 :)
I completely agree with the +hit. Often times when I'm questing I'll stop paying attention for a minute, then look back and think 'shouldn't this guy be dead already?'. Then I realize what's happening...I'm missing half the time. Haste would be nice, if I could hit the target in the first place! I need to get to 8o and start working on some hit gear...and a Mirror of Truth :-D
Buffalufagus Dec 10th 2008 11:24AM
Maybe it'd be a good idea if you were a rogue and wanted some caster item to let the group know ahead of time. Just my two cents.
Chase Christian Dec 10th 2008 11:47AM
I agree, call out loot rules ahead of time. I just didn't know ANY of the loot table, only that my +hit was pathetic. :(
Beatphreek Dec 10th 2008 12:19PM
Better yet... before you pass in a pug, make sure you don't want it. If you do want it, you have 2 minutes to debate it with the group before you pass on it. Like the warlock, I would have sharded that quickly if everyone passed and not even remotely thought you would have wanted the trinket given its on-use effect. Of course I woulndn't have thought twice about letting you have it if you asked for it or complained had you needed it.
Richard Dec 10th 2008 3:57PM
Yeah, like beatphreek says, I'm not too surprised at the warlock ... except that he's using his hearthstone to get out of VH?
Laute Dec 10th 2008 11:25AM
"(which surprisingly does not drop from Magentagosa)"
Red dragon females would end in -strazsa, so it would be Magentastrasza, technically. You're welcome. :D
Unless you're talking some creepy red-blue hybrid. I don't even know what to think of that.
DeathPaladin Dec 10th 2008 12:49PM
Well, Malygos was imprisioning her for a reason (bow chicka bow-wow)
Max Dec 10th 2008 11:27AM
Mages are in the same boat with the +hit thing. They just keep spitting haste at us - which is useful, but not if we can't even hit the bad guys with the broad side of a fireball.
Jamison Dec 10th 2008 11:27AM
The Frenzyheart Tribe has a decent set of rogue pants (http://www.wowhead.com/?item=44117) that stacks +53 hit and is available at revered.
Chase Christian Dec 10th 2008 11:39AM
I actually looked at these, but I ended up buying some Chain Gang Leggings and they're doing me pretty well. :)
Ahoni Dec 10th 2008 11:33AM
Everyone has been in the same boat. You are not even approaching the hit cap until you get your first couple drops from Heroics or Naxx.
dersunde Dec 10th 2008 11:35AM
You are complaining about a lack of +hit on items while admitting to playing PVE with a PVP spec that passes up the one talent available to rogues that increases chance to hit (Precision). What's up with that? It's not that I don't think you have a valid point but since you made an appeal to Blizzard about it... if I was that developer I'd be a bit perplexed. You're asking for something quite specific that's already been given to you once and you ignored it that time.
Since it turns out that some of the heroics are actually pretty challenging in starter 80 gear I'd strongly recommend trying out the http://www.wowhead.com/?talent=f0ef0exoVboIzAo0xV0hZxb (51/13/07) spec. I hope I never have to go back to Combat, I find this Mutilate spec so much more fun.
Re: the HaT spec. I could be wrong on this but if you're running heroics I don't think you'll see the spec live up to the hype. It seems to depend on having a raid group stacked with the right classes that enable you to basically spam finishers ad nauseum.
Chase Christian Dec 10th 2008 11:42AM
I never used Precision much at 70, only when I randomly spec'd Combat for a raid or something. I was always ShS / Hemo or Mutilate. And even without Precision, I never needed any fancy gear to reach the special hit cap. They took it off my engineering helmet, etc. I don't mind knowing I need to put some extra effort in to get there (I used +hit gems) but I just want to know that I can get there without relying on cheesy gear that I use ONLY because of the hit.
Chase Christian Dec 10th 2008 11:44AM
Also, HaT is group-only not raid-only, so it can still perform in a 5man setting. The trick is having the right group. Warlocks are bad classes to have in your party, and BM hunters become your best friends. :)
Blackhorn Dec 10th 2008 11:50AM
Hay! That's my spec!
I enjoy it too. I like that it's like a big "MAKE ASPLODE" button when I'm out doing a few quests, and that it's the perfect build to utilize Tricks of the Trade when I'm in a group.
Such a refreshing change over the endless SS/Rupture rotations of my Combat Swords career.