Jewelcrafting's flawed design

Great news, right? Not really. Actually, it downright sucks. Why? Because most patterns, sold by the cleverly named Tiffany Cartier, aren't purchasable with Gold. Jewelcrafters use Dalaran Jewelcrafter's Tokens to purchase designs. The trouble is, the tokens are soulbound and are a reward from doing the Jewelcrafting daily quest. Unfortunately, you can only do the daily once per day. With designs going anywhere from 2-6 Jewelcrafter's Tokens apiece, it takes at least two days to pick up a new design. While Jewelcrafters won't need to purchase all the designs -- some are BoP gems that don't benefit the player's class -- it will take over 170 days just to purchase all 62 patterns that she sells. There's something seriously wrong there.
An unnecessary limit
Unlike other Professions with vendor-obtainable recipes, Jewelcrafting is the only one with an artificial limit. Enchanters can purchase recipes in Dalaran with Dream Shards. Dream Shards are obtained from disenchanting high level (75+) blue items, which are abundant in Northrend through quests and crafted items. At worst, players can troll the Auction House for Dream Shards. The only limit then is money, which really isn't a problem in Northrend.
Leatherworkers purchase their patterns for Arctic Fur, which are slightly more expensive at the Auction House than Dream Shards, but Skinners (most Leatherworkers are commonly Skinners, as well) can skin them off most Northrend mobs. The point is, there's no limit to the accumulation of the currency for the reicpes. The further irony in that is that Wrath of the Lich King added only about 50 vendor-sold Leatherworking recipes, about 26 for Enchanting, and a whopping 102 for Jewelcrafting. You have no limit on acquiring the currency for the former two, but Jewelcrafters can get one token per day. One token per day to purchase over sixty recipes in Dalaran, all of which cost at least two tokens apiece.
Jewelcrafting can be incredibly frustrating, too, because it's the profession with the most recipes hidden away in the pockets of dungeon bosses. Actually, it's the only profession with recipes that drop only from dungeon bosses. Tailoring has shirt patterns that drop off dungeon mobs, but a Jewelcrafter looking to amass an extensive repertoire of gem designs must defeat ten dungeon bosses, seven of them at Heroic difficulty.
Stone Keeper's Shard shortage
It is also the only Profession that requires the expenditure of Stone Keeper's Shards, putting Jewelcrafters at a disadvantage. While others amass their 300 shards for the Black War Mammoth, Jewelcrafters need to spend -- if my spotty math is correct -- 216 shards to get all fifteen designs. Not only does Jewelcrafting get recipes slower from Dalaran compared to other Professions, Jewelcrafters also get other items from Wintergrasp at a much later time if they choose to purchase designs first.
Unlike most Professions, where most patterns are trained, Jewelcrafting has over a hundred recipes that knucklehead Timothy Jones and his pals won't be able to teach you. It requires the most research because if you don't know all the sources of the designs, you'll miss out on a lot of cool gems. It's brainless to ask a Blacksmith if he or she knows a particular plan because almost every Northrend Blacksmithing recipe is trained, including all the epic ones. All the craftable frost resist epic gear from Tailoring and Blacksmithing are trained. The Leatherworking ones are bought... but with Borean Leather. Seriously, they should've just given it away for free. The Jewelcrafting frost resist amulet and ring? Designs. Bought with tokens. Ugh.
When you ask a Jewelcrafter if he or she knows how to cut a particular gem, it will depend on whether they're fastidious with their dailies, chosen the right design to purchase, spent Stone Keeper's Shards on them, or farmed dungeons. It's not easy. It's inane. Ask a Tailor or a Blacksmith, and the only question is their level of skill, and whether or not they're thrifty with training.
Bad business
One other problem with Jewelcrafting is that, despite the good upgrades through the leveling experience, there just aren't too many socketed items. On the other hand, most gear can be enchanted, making the demand for enchants more widespread than the need for gems.
Jewelry would've been an excellent avenue for profit, except that the designs for the epic amulets and rings cost Dalaran Jewelcrafter's Tokens. Six of them. It takes almost a week of dailies (can't miss one!) just to get the design. In order to actually make one, it takes four Dragon's Eyes, too. Dragon's Eyes are special prismatic gems only available through Tiffany Cartier for -- you guessed it -- a Dalaran Jewelcrafter's Token. If a Jewelcrafter wanted to craft a Titanium Spellshock Ring for herself, for example, she'll need ten days to do it all by herself. Of course, you could buy the Dragon's Eyes, but considering Jewelcrafters only get one a day, it can get pretty expensive.
Again, the trouble is the resource. It's bought with the same currency that's used for designs. A player opting to purchase Dragon's Eyes sacrifices saving up for a design. It's the same difficult choice that Jewelcrafters are forced to make when spending Stone Keeper's Shards. It's the worst-designed Profession in the game and has been for a while. WoW Insider' Dan O'Halloran dumped Jewelcrafting after getting it to 425 in favor of the easier and more profitable Skinning. With so many things in Wrath made so easy and much more fun, I don't understand how Jewelcrafting can be so flawed and frustrating. Ironically, it's the one aspect of the game that needs a lot more polish.
Filed under: Analysis / Opinion, Jewelcrafting, Making money






Reader Comments (Page 1 of 11)
Athlete Dec 10th 2008 5:06PM
I don't think it's bad at all...
I don't think Blizzard wants you to be able to get every recipe with ease if at all. Just specialize. Get ones that you will want and then ones that people in your guild want.
There is no reason to get every recipe in the game... I've got the expensive ones and I think doing an extremely easy quests 6 days in a row was well worth it...
wyss.john Dec 10th 2008 5:16PM
Alchemy has a lot of recipes that can only be learned through discovery, which has a 7 day cool down.
Thiosion Dec 10th 2008 5:59PM
The ONLY way to learn new Glyphs post-400 is a 1-day cooldown spell that requires semi-rare reagents and rewards a single glyph recipe that you can't chose. Did I mention you don't always learn a glyph and that JC makes RIDICULOUSLY more money than inscription? QQ moar.
sphynx Dec 10th 2008 5:43PM
I think it was the 4th blizzcast, but they mentioned exactly this. They want people to specialize, because as TBC progressed the prices of cut gems dropped quickly below their materials' cost, which is a bad thing, no matter how you look at it.
So you can't get all recipes in the first week? So what? Neither can all other jewelcrafters, meaning that the gem you cut might be actually worth something.
Ah, found it: http://www.blizzard.com/blizzcast/archive/episode4.xml look at around 31:37.
Phynn Dec 10th 2008 7:40PM
All it's doing is putting a limit on how fast you can learn the recipies. QQ
Tailoring has 2 patterns that have achievements that you have to unlock to get. All of the dungeon bosses for the Wispcloak, and Loremaster of Northrend to get the Deathchill Cloak.
Heilig Dec 10th 2008 9:36PM
Yes, Alchemy and Inscription are in the same boat. And it's bad design for them too.
Let me be more specific. It's not bad design. It's great design, IF AND ONLY IF all the other professions have th same limitations. Blacksmithing, Leatherworking, Tailoring, and Enchanting all have no limitation on how fast you can get new recipes short of gold.
Blacksmiths with lots of cash hit 450 on day one and had EVERY available recipe. Ditto leatherworkers. Ditto enchanters and tailors, although the two patterns mentioned earlier took a few days to get, but only because you had to level to 80 first. After that it could all be done in a day or two if you pushed yourself. The only limit was on the player's time.
Jewelcrafting, Inscription, and Alchemy all have ARTIFICIAL time limits put on them. This is great in theory, but NOT when the other professions don't have the same issue. Jewelcrafting is the most common QQ because they are the most frequently changed items, and because there are SO many more patterns to obtain.
The time limit placed on these professions is GREAT for each profession's cash flow, and is an awesome mechanic, but it should have been applied to every profession. If COOKING requires a daily to be able to cook something that makes squirrels follow you around, Blacksmiths should have to do dailies to be able to make all this crazy good epic gear.
trogdor7 Dec 10th 2008 10:13PM
I'm sorry. but the profession that needs the most help is Engineering. In BC, the draw was the goggles. Now, the goggles get replaced in Naxx 25, and you can get roughly equivalent ones from BoE blacksmithing and Naxx 10. The only other things we get are A) a motorcycle that's BoE and B) hand, cloak and foot enchants that are worse than ones you actually get from Enchanters. Now, don't get me wrong, Engineering is fun. It's just not useful. If it wasn't so much effort to get it to 450, I'd drop it for JC or blacksmithing.
S?hrtogg Dec 11th 2008 6:47AM
Oh dude, you're so wrong: The reason JC is so awesome is BECAUSE of the dailies!
The only reason that some cut rare-quality gems sell for 50 up to 150g profits is because it's hard and costly to obtain the recipe. The fact that only JCs can do this daily actually makes the profession extremely valuable. If only you'd consider the worth of simply converting those tokens into Dragon's Eyes. That alone is 400g/day.
Besides, I'd kill for one of those BoP JC trinkets. There's currently just 1 solid stamina trinket for tanks in the game and that sucks balls. With diminishing returns on avoidance I want either armor or stamina for more EH. And how about those uber-gems? Multi color, so you wont have to worry about socket bonus or meta gem requirement.
JC is an insane money maker and has some very nice perks, so think again dude. It's not the worst, it's the best profession.
Samira Dec 11th 2008 7:13AM
It's not bad at all. Actually, I quite like it. :)
Yes, patterns take awhile to get. But that's good. Cause everything else in wrath is silly easy to do. This actually gives us something meaningful to do for the next year. (assuming jewelcrafters want all the patterns, which there's really no reason beyond personal preferance) Mostly pick a few patterns for the most expensive gems, cut those yourself. Then buy the others as needed.
I also like the fact things are available between PvE and PvP. It makes it somewhat of a scavenger hunt to get all the recipes. Which you don't like, I can tell ;) But there's really no reason to learn all those recipes. Except for the actual fun of collecting them. In which case, it's a good thing not all of them can be bought up and trained.
Kassu Dec 11th 2008 8:02AM
Well, your situation might be bad, but not as bad as alchemy/inscription. Depends on how you look at it, tho...
jonnywrigs Dec 11th 2008 10:28AM
You are missing something here zach.
Look up Damaged Necklace on wowhead.
you can get tokens for more then just the daily.
Jerrault Dec 11th 2008 8:49PM
You're right. The OP is not taking into consideration that not every recipe is worth getting and some of the recipes are 100% drops from world mobs. This system is a LOT easier than farming reps for each of the BC factions, especially the Consortium. How many dungeons runs did that take? The JC daily quests are quick and can usually be combined with the daily cooking quests and normal leveling. Dungeon runs in regular mode are quicker in WoTLK too.
Dave Dec 10th 2008 5:06PM
Yeah - I've complained quite a bit about this too. As an artificial "effort doubling" we have 3 guild JC's all getting different things (however one of them is rather .... whimsical is a good word - and will probably just start buying whatever he feels like instead of what we need at the time) but, to call the Daily tokens "flawed' is an understatement.
Make them available for random combination's of green gems (may 4 total per pattern) or something. I'm sure however even THIS solution would be handled incorrectly and one gem (most likely purple seeing as I only have 20 of these) would magically be required by 10x as many patterns as any other.
But for what its worth you're not alone in ftustration
Masarah Dec 10th 2008 6:32PM
What your guild is doing appears to be what Blizzard wants you to do. To specialise in certain gems or designs.
If everyone JC knew every cut then there would 0 competition and all the cuts would sell for mats cost or less. By making many JCs have different cuts then you limit that competition and keep some value in it.
Trilynne Dec 10th 2008 5:08PM
Wow. Something that's actually worse than bsmithing to level. 0.0 I feel sorry for jewelcrafters. On the other hand, those that do get all the recipes are going to be RICH, because it will take so long for others to get all the recipes.
Nudge Dec 10th 2008 5:09PM
At least you can spend time on your profession. . Blacksmithing is so underwhelming it sucks, everything is trainer learnt at 440 so there isn't even a proper incentive to max it :(
VSUReaper Dec 10th 2008 5:29PM
QFT - I got my Blacksmithing to 440, made my 2 shields (one for me, another for a friend) and have half the mats sitting in my bags for the caster mace for my friend, who happens to be a JC and is saving all her tokens to craft my tanking ring first.
It honestly sucks the way that BS has no drops other than some greens in the early lvls of wrath, has no way to make BS's unique (bought patterns), and the fact that some weapon styles were 100% neglected makes it one of the worst profession in game. The only reason I kept Blacksmithing is the simple fact that I spent so much time and money to level it in the first place.
Yes, JC's got it rough, but at least they can be unique... some professions have all the same recipes and have no way to make them unique.
Shibdaddy Dec 10th 2008 6:04PM
Agreed, the fact that we as blacksmiths don't even have a tanking weapon available is ridiculous. I really hope they recondier their thinking and offer some more wep/armor smith patterns in the future.
I also I agree with the OP, the change not only effects JC's it effects all of us by raising the cost of cut gems as not everyone has the designs for them.
FoxOfWar Dec 10th 2008 6:24PM
What really bothers me is that I spent over 200 Mithril Bars to become an armorsmith in hopes of good BoP tanking gear - this was some time before I knew *sigh* - and what do I get? Two blue dps plate recipes. Way. To. Go.
A lot of professions seem a bit gimped at the moment - some like Alchemy, Blacksmithing and Cooking even offer no reason to get to 450 skill - no recipes up there! *sigh*
I just hope they bring more content to the profession front in coming patches.
Rondrer Dec 11th 2008 7:27AM
i totally agree... BS sucks big time... its just so boring...
NO dropped recipes(ok there are 4 recipes for green lvl 75 items, great...)
NO recipes from reputation at all
NO daily quests (or ANY BS-Quests)
Yeah, being able to socket items is nice but just isnt any fun at all. And as mentioned the Armorsmith-spec is a total waste of money/effort