WoW Rookie: Saddle up your mount at level 30

UPDATE: Progress gallops forward and mount requirements have changed ... Visit our updated WoW Rookie mounts post for the latest mount information.
Hitting level 30 is a major milestone in today's World of Warcraft: the level at which you get your mount. Up to this point, you've spent plenty of time hoofing it, getting to know the lay of the land. On the back of your trusty steed, you'll be able to zip across increasingly larger zones and quest areas in style. You'll start off on a standard ground mount, such as a Horse, Wolf or Kodo. Later, you can upgrade to faster versions of those creatures and eventually to mounts that can fly (in Burning Crusade and Wrath content).
Mounts used to become available at level 40. Now that the game extends to level 80 and early character progression has been sped up, you get to speed up at an earlier level, too.

Training your riding skill is the expensive part of riding. Expect to pay about 35 gold for Apprentice-level riding training. Beyond that, brace yourself. Buying upper-level riding skills is generally considered the defining expense of a character's leveling career. Without taking faction discounts into consideration, you're looking at 600 gold for Journeyman riding, 800 gold for Expert and a whopping 5,000 gold for Artisan training for your epic flyer. You can soften the blow by saving up early and making sure you have good reputation with the faction of the mount you'd like to purchase.
The other part of the riding equation is buying the mount itself. At 10 gold for a basic land mount, mounts are relatively cheap by comparison to the training needed to ride them.
Simply training your riding skill won't increase your speed or get you into the air; you have to buy a fast(er) mount, as well. Finding where to buy your mount can be somewhat mysterious for new players. Stables and trainers are not located in the main cities, so be sure to consult a list of riding trainer locations before setting out to make your purchase.
Class-specific mounts
Several classes train or perform class-specific quests for their mounts as part of their class progression. Warlocks get Felsteeds and Dreadsteeds, and Paladins also quest for their Warhorses and Chargers. Druids get a special Flight Form later down the road, and Death Knights earn their own Deathchargers.
How fast can I go?
Base running speed on foot is considered 100% movement speed. On a mount, here's how fast you can go:
- Normal land and flying mounts 160%
- Swift land mounts 200%
- Epic flying mounts 380%
- Swift Nether Drake or Ashes of Al'ar 410%
The infamous Carrot on a Stick used to be the first and longest-used trinket for many players. Today, there are other speed-increasing trinkets available for players under level 70 (Mithril Spurs, glove enchants and more), but Blizzard has removed the ability to augment riding speed once players are level 70 or above. Enjoy them while you can!

Mounts are one of the most obvious and enjoyable ways to personalize your characters. Players today have many ways to earn or purchase a whole stable of mounts:
- Purchase another race's mount when you reach Exalted faction with that race (a few races and mounts are limited due to size restrictions).
- Earn mounts through PvP and Battlegrounds.
- Raise your faction to earn rare mounts such as the Winterspring Frostsaber.
- Win a rare drop from an instance or quest.
- Make your own mount via Engineering (copters and motorcycles) or Tailoring (flying carpets).
- Obtain a special mount code from a World of Warcraft Trading Card Game card.
- Get a special holiday mount during Brewfest or Hallow's End.
- Receive a Swift Zhevra when you participate in the Recruit-a-Friend program.
- Buy an exotic mount (even one that holds multiple passengers) in Dalaran.
- Earn a Bear, Drake or Proto-Dragon by completing certain Achievements.
Before you saddle up
Heed these tips and you're ready to roll on your new mount:
- Be sure to purchase both the riding skill you need plus the mount to use it.
- Your newly purchased mount will appear in the Mounts tab of your character pane once you've clicked it for the first time.
- Drag your mount's icon to your hotbar. Click it to mount, click it again to dismiss. (You can also dismount by right-clicking the mount "buff" to remove it.)
- You cannot cast spells or mount other mounts (including quest mounts/vehicles and flight path mounts) while mounted. Check the auto-dismount option in your options menu if you'd like to dismount automatically when you cast a spell.
- Mounts can only be used outdoors (with a few exceptions, such as in Undercity) and on dry land.
- You will be automatically dismounted if you run into an indoor area or into deep water.
- Getting hit by even grey-to-you, low-level mobs can dismount and stun you. Use caution when riding through mobs.
- You cannot summon your mount while in combat, so mounts aren't useful as getaway vehicles!
Filed under: Features, Guides, WoW Rookie, Mounts






Reader Comments (Page 1 of 2)
stupidgit Dec 10th 2008 2:45PM
They really should let you train flying mounts eariler now as well. It's pretty useless to train at 70, especially if you've moved to Northrend at 68. You can't use your new mount until you get to 77 and pay even more.
Doggy Dec 10th 2008 2:57PM
Good Point!!!!
I just had an ALT ding 70 over the weekend and I was like "WOOTZ!!! Flying Mount!!!". Then very quickly i thought why bother :-(
cjshrader Dec 10th 2008 3:03PM
Yep, I *just* hit 70 on my main and I think I'm going to stay in Outland for a little bit so I can A) Get the money to buy a flying mount and B) Enjoy using a flying mount for at least a little bit.
Firestride Dec 10th 2008 3:15PM
I continue to maintain that an intern programmer could have a beta version of Old World flying up and running in a week.
Step 1: Ceiling over the zones
Step 2: Fatigue over deep water
Step 3: "Magic" shield around Mt. Hyjal
Step 4: Warning box that needs to be OKed every time you mount up that this is an unfinished feature and should be used at your own risk.
Step 5: Require a hearthstone to summon a flying mount in the Old World (in case you get stuck).
What am I missing?
kesherz Dec 10th 2008 3:45PM
Mostly that not all of the zones have areas that you can "see." There are areas, especially between zones, that aren't properly modeled and skinned, so your solution would have large chunks of Azeroth that were ghastly to look at and may not interact with the player correctly.
Really, it's not as simple as "click a disclaimer to use this unfinished feature."
Quickshiv Dec 10th 2008 4:04PM
It's actually quite a bit easier then all that. Limit the flying mount height to say 15 feet. Sure you can't fly over much but you can get over most of the trees, all the mobs and you can move faster.
Horris Dec 10th 2008 4:22PM
@Firestride:
It's about more than that. It's about redesigning entire sections of the world that are unfinished and currently inaccessible to players. It's about the time and effort that would have to go into polishing things up so that flying in areas that weren't designed for it won't cause massive problems.
Even so, would you rather they spend the time on giving you the ability to fly around low level zones instead of working on new and fun content to play through?
Azmina Dec 10th 2008 2:49PM
*Psst, Blizzard, lower the epic flight price.*
I think I'm the only one without a epic flyer. =(
Laynne Dec 10th 2008 3:19PM
You're not. I got mine literally 3 days ago, at the same time I hit 77 and got my cold weather flying.
Jason P Dec 10th 2008 4:00PM
I just hit 77, and got my cold weather flying, but am still about 1000g short of epic flying.
Kor Dec 10th 2008 5:53PM
I only have my normal flying skill I could never raise the 5000g for the epic....3 more levels I can get the cold weather flying so its not all bad.
Wodinn Dec 10th 2008 2:52PM
How do druids increase their travel speed when mounted?
FantomRedux Dec 10th 2008 6:11PM
I think he might have mistakenly reffered to Feline Swiftness, a 2 point feral talent which makes cat form go 10% faster a point, but I've not really looked at Druid stuff so don't quote me. I'm probably completly off with this....
BurningShed Dec 11th 2008 12:26AM
There was a trinket you got as part of the swift flight form quest chain but... seeing as trinkets don't increase movement speed past 70, you can only get the quest once you have artisan training, you can only get artisan training at 70... and it costs 5000 gold... and you can just get swift flight form at 71 from the class trainer (once you have artisan flying training)...
I think i also recall hearing the trinket got nerfed, maybe it doesn't even do that at 70 anymore.. (not sure as I am still saving up the 5k gold for artisan training myself)
maybe they just meant swift flight form itself
Dez Dec 11th 2008 3:52AM
The trinket in question (Charm of Swift Flight) used to grant +10% movement speed to flight form/swift flight form, but along with the Riding Crop it was nerfed, so now it reduces the mana cost of said forms instead.
Quickshiv Dec 10th 2008 2:53PM
I feel bad for any new player. Unless you have a friend willing to do recruit a friend and play with you the entire way to 60 then help you get to 80 the mountain of leveling is just too much.
offday Dec 10th 2008 3:03PM
Yeah. It can take awhile, but not everyone is in a rush to get to 80. If they are new players, then everything is new to them. They don't need to worry about Northrend or even Outland.
Azhariel Dec 10th 2008 3:12PM
Nah, it's not that hard now. I'm leveling an alt all the way through 70 (it's 40 right now), and it's a pretty swift ride. The major problem is that it does feel VERY lonely as there's still many players striving for 80 with their mains. You also don't get to do almost any instance. That, I think, is the true worst part of being a newbie nowadays.
Quickshiv Dec 10th 2008 4:13PM
@Azhariel
Leveling an alt is pretty easy the problem is for new players. No money and no idea what your doing plus 80 levels to get to play with other people for the most part. Most people solo level alts so a new player isn't going to do any instances of find hardly anyone to play with for the better part of six months if they are lucky.
On another note blizz needs to consider the /level command from DAoC. If you have a full level characterthen you can /level all your other characters to say 65-70.
You can argue that they need those levels to learn how to play their character but in my opinion no one learns how to play until they group with others especially healers and tanks which the game drastically needs.
Firazz Dec 10th 2008 5:20PM
I'm having no problems on my server finding groups for instances. There are a lot of people exploring older content.