GC on the Deterrence change and the future of Hunter melee
When the Hunter changes dropped earlier this week, I understood the Volley change, and I even got the Kill Shot cooldown drop, but the one I really didn't understand was the Deterrence change. Like BRK said, it seemed pretty useless: sure, becoming immune to damage for five seconds helps survivability in the Arenas, but what's to stop people from just continuing the kill after that. And the directional effect was just perplexing as well.Now, Ghostcrawler has provided some background on the change, and while it still doesn't make much sense, at least we have an idea of where Blizzard is coming from. First things last, the directional ability is still being tested and may not make it to the live game. But the ability itself is designed specifically for Arena, as we'd guessed. And even more strangely, he says the reason they wanted to change the spell was to make it different visually -- letting the Hunter see themselves parrying every single attack while their backup helps them out. That argument may not find much ground in the numbers-driven Arena crowd, but GC says lots of times, a strong visual can give what seems like a useless spell a lot of use. Interesting look into Blizzard's design philosophy -- they don't program the numbers, they program how it plays.
Finally, he says that Hunter melee damage is being looked at -- they are primarily a ranged class, but the problem now is that it's all or nothing. Either you're in a Hunter's barrage or you've closed to melee and they're not a threat. If they can put the sting back in melee, GC says (within a few patches -- this is long term), then they'll give them more viability "to flee or stand and fight." We'll have to see what Hunter's think about that one when we get more specifics.
Filed under: Hunter, Analysis / Opinion, PvP, Classes, Wrath of the Lich King, Arena






Reader Comments (Page 1 of 3)
Kor Dec 11th 2008 4:04PM
Personally I am not opted towards hunters I have one but never leveled him past 12. I did it just enough to get the pet and what not. I do plan on leveling an alt other than a death knight but am unsure of what to choose. I am opting toward a mage.
Robert M Dec 11th 2008 5:19PM
And personally, I'm having Indian food and going to see the King Tut exhibit tonight, but like your post, it really has nothing to do with the article.
HAVE FUN WITH THE MAGE!
Cowy Dec 11th 2008 10:55PM
man... now I want Indian food.
Lamb Vindaloo and some Nann bread, plz.
I'd also accept Thai or Korean. nom nom nom.
roachkilla Dec 23rd 2008 10:34AM
WOW a freaking mage? if you have any sences at all you'd drop the mage idea. hunters are underrated and are by far the fourth best class to be. i mean the only thing a hunter is afraid of is anything in plate armor. then again if you have a good guild or friends to help you get the right gear, you ain't afraid of no one are you?
Netherscourge Dec 11th 2008 4:06PM
The Survival Tree should be melee focused, IMO.
As in - full DPS melee focused.
Give us a reason to go after fast, one-handers that we can actually USE instead of just equipping for the stats.
Warriors/Rgoues/DK's will not doutb QQ, but considering how impotent Hunter are in melee combat, it's time for a change.
DeathPaladin Dec 11th 2008 4:13PM
I personally wouldn't mind if that idea were implemented, so long as the Survival Hunter took a corresponding hit to their ranged DPS to compensate for good melee capabilities. Because it wouldn't be at all balanced if they could do ranged DPS like a mage and melee DPS like a rogue, all while being supported by a pet.
And that's the unfortunate problem with the idea. It's great if you can make it work, but it's hard to make a melee dps spec for a ranged dps class and have it be balanced.
nangus Dec 11th 2008 4:13PM
lol, I want my hunter to be a rogue with a pet.
Gnosh Dec 11th 2008 4:14PM
Exactly. Hunters in melee are slightly more effective than level 20 spells.
Justout Dec 11th 2008 4:46PM
@DeathPaladin
Hell to the no! As a devout Survival hunter, I can already say that our DPS is shameful compared to the other trees. I don't want to give up MORE ranged DPS for whatever compensatory melee augmentations they might offer. Where would that leave us? Poor ranged, poor melee.
Saelorn Dec 11th 2008 4:46PM
That would be great if melee hunters were viable.
While they're at it, they can go ahead and give shamans back our tanking tree; turn the threat reduction on our parry talent into a threat bonus, bring back shield specialization... basically put back everything they took out between vanilla and now, and then extend it out to 80.
Fyve & Boomstick Dec 11th 2008 6:49PM
So long as they dont do a "we're increasing PvP viability with extra melee damage, so we're nerfing endgame PvE ranged damage to compensate" Then that sounds like gravy.
DeathPaladin Dec 11th 2008 11:51PM
"Hell to the no! As a devout Survival hunter, I can already say that our DPS is shameful compared to the other trees. I don't want to give up MORE ranged DPS for whatever compensatory melee augmentations they might offer. Where would that leave us? Poor ranged, poor melee."
I was poor with my wording. The first part of my post was illustrating why it would be a bad idea, because since Hunter is a ranged DPS class, making Survival competative in melee defeats the purpose of being a Hunter. It would either be gimped, because you would have to kill the class's purpose for the sake of the spec, or overpowered, because the hunter would be able to out dps everyone else because they wouldn't give a damn about range.
Clevins Dec 12th 2008 3:49AM
Why does anyone want to roll a hunter and melee? If you really want to get in melee combat, roll a melee class! Roll a rogue or a dps warrior or a Death Knight.
Are hunters all ranged and not a threat in melee range? Maybe. And.. so? A rogue is all melee and not a threat if you can keep him at range. It's PART OF THE CLASS. I continue to wonder aboutBlizzard's tendency to give classes bits and pieces from other classes. A hunter is a ranged dps class with pet capabilities. The proper response to a hunter who complains that they aren't really good melee is derision. If you're a hunter and you regularly let someone get into melee range for enough time that they can kill you, you're not a good hunter.
roachkilla Dec 23rd 2008 10:33AM
my little brother has this problem... he is a BM hunter and he does nothing but melee when he is out with his pet. i laugh at him because of all the armor damage he takes and his repair bills, but being a MM hunter myself, he does pretty well meleeing his way through, i can kill a target before it even gets close to me, seeing how my cat cant dps more than i can. but i am down with uping the melee for hunters. there are those situations that arise that call for a little more for the hunters in that area, but not too much, just enough.
bugmaster Dec 11th 2008 4:13PM
more melee dmg will result into lowered ranged output, thats at least what i think
nangus Dec 11th 2008 4:18PM
Meh, is a mage's ice lance less effective, because it is blasting you in the face as opposed to 20yrds away?
Auto Dec 11th 2008 4:22PM
That has to be THE STUPIDEST EXPLANATION I HAVE EVER HEARD!!!
jeanericuser001 Dec 11th 2008 4:23PM
ROFLMFAO! Oh my god! First they nerf hunter dps into the ground and make our pets weak but now they decide on something so outrageously foolish its nuts. Melee Hunters?! Thats about as hilarious as a mage tank! A hunter is a range dps class. Hunter armor and health is pathetic compared to tanking classes. A hunter that goes melee in a lvl 80 end game situation is a dead hunter. There is no two ways around it. You either stay back and snipe or you get cleaved in two. Deterrence is strictly for getting the hell out of there and should be strictly for that. Not as some cheap matrix moves show. Now what kind of melee move could they possibly give hunters. Raptor strike is a waste of time. Wing clip use to cause damage but now its useless. Every other move is equally useless. What is left? Fear?! Only good for beasts and easily defeated. As much as I like bliz for coming up with original ideas some times, this one sounds like they have been smoking one too many joints. Maybe its best they go back to the drawing board and stick to hunter strengths instead of come up with something so silly that it makes even the pros scratch their head and wonder, "What the hell were they smoking when they came up with that idea?!".
Cinate Dec 11th 2008 4:27PM
amen
jbodar Dec 11th 2008 7:31PM
Didn't they removed the Wing Clip damage so it wouldn't break CC and therefore slightly more useful? The damage was miniscule, IIRC.