Arcane Brilliance: Patch 3.0.8, or Blizzard's love letter to Arcane Mages

Each week, Arcane Brilliance gains 5,000 reputation with the Kirin Tor by writing a column about Mages. That's right, I said 5,000. Are you reading this, Kirin Tor? I'm declaring myself exalted. Give me my dagger already, you selfish jerks.
I may have mentioned this before, but I'm an Arcane Mage.
I wasn't always. I spent my initial leveling days as a pure Fire Mage, and loved it. I spent a good chunk of time PvPing as a Frost Mage, and had a glorious time. But now I'm all Arcane, all the time, and I'm as pleased with it as it is possible for an unapologetic cynic like myself to be pleased with a thing.
And so, as you can imagine, I look at the PTR 3.0.8 patch notes as Blizzard's Christmas gift to me personally. It's as if they decided, "yes, we would like to keep taking money from your credit card, Christian, and so make our product better specifically for you." Actually, that's probably exactly what they decided, only substituting the names of every person ever for my own. The difference is that for me specifically, they've actually been successful. Anytime you give me a patch that buffs my spec of choice specifically and also fails to nerf it in any way, your "give him what he wants and he will give us money for it" business model has been successful.
Follow me after the break and we'll discuss what will hereafter be referred to as patch 3.KeepChristianHappy.8 (ok, maybe not...that's incredibly cumbersome), and all that it will change for Mages, especially those of the Arcane persuasion.
Let's start with the most significant change, the one that makes a previously almost useless spell incredibly useful and will fundamentally change Arcane spell rotations and DPS for the better.
- Arcane Blast: This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.
That's a huge buff, ladies and gentlemen. Currently, Arcane Blast does about the same amount of damage as Arcane Barrage, only it takes three seconds longer to cast and has a massive mana penalty for using it more than once consecutively. It's a pretty useless spell, for all intents and purposes. It doesn't fit very well into any spell rotations, and in fact, Arcane as a spec doesn't really have any really well-designed rotations to speak of.
If this change makes it through the PTR testing and onto the live realms unscathed, here's how the spell will work in the future:
Essentially, the spell will function both as an intermittent nuke, and as a buffing spell for the entire Arcane tree. You can stack it by casting it consecutively--at a stiff mana penalty--to buff a single spell, whether it be used for the instant punch Arcane Barrage or the five-missile damage spread of Arcane Missiles. I don't know about you, but the idea of casting two Arcane Blasts, proccing Missile Barrage, then popping Presence of Mind/Arcane Power/spellpower trinket and launching out five missiles in 2.5 seconds, each with a 30% damage buff from Arcane Blast and another 30% on top of that from Arcane Power, plus an extra 30% chance for each missile to crit, thanks to Arcane Potency's buff...well, I find that idea very pleasant.
In longer encounters, a sensible rotation would probably be alternating Blast and Barrage, so that each Barrage is buffed by 15% and the mana penalty for Blast never comes into play. Missiles could be threaded in whenever Missile Barrage procs, of course, and things would die in large quantities.
I can't wait to see how this plays out on the PTR.
- Arcane Flows: Now also reduces the cooldown of Evocation by 1m/2m.
- Evocation: Cooldown reduced to 4 min.
Add to that the fact that every spec will benefit from having a full minute chopped from Evocation's cooldown, and this is just a fantastic buff.
- Elemental Precision: Renamed to Precision and now works on all spells.
- Improved Blizzard: The snaring effect has been reduced to 20/40/50%.
- Slow Fall is now castable on others.
- Torment the Weak: Now works with Arcane Blast and does bonus damage against targets afflicted with any type of slow (such as the combat slow from Thunder Clap).
All in all, I couldn't be much happier than I am with these changes. Seriously, has any spell gone from crap-to-awesome in one change as abruptly as Arcane Blast has? Put in a few prayers to whatever deity you believe in, write your local congressman, do whatever it is that you feel you can do to help make sure these changes make it live, nerf-free.
One last entirely unrelated soapbox moment:
Lately, there have been quite a few complaints in the comments section about my clear, unmitigated antagonism towards Warlocks and all things Warlock-related. To those who have complained, I have to ask: have you read anything else I've ever written? I would think that my feelings toward Warlocks would be fairly well-established by now, seeing as how I've made hostile, biased, libelous, and frequently downright nasty comments about them in every single column I've ever posted since the day I started here at WoW Insider. In case there is any confusion, let me restate my position: If you have a Warlock-shaped avatar in this game, I want to kill it. I expect no less from any Warlocks who come across my Mage-shaped avatar.
I love to hate Warlocks. I can't see why I should have to apologize about something I've been so consistent about.
Filed under: Mage, Patches, Analysis / Opinion, Features, Classes, Talents, Buffs, (Mage) Arcane Brilliance, Wrath of the Lich King






Reader Comments (Page 1 of 4)
EgoCheck616 Dec 13th 2008 6:06PM
What a great time to be an Arcane Mage :)
Cosmo Dec 13th 2008 10:56PM
Ture dat!
I have been frost most my life and was fire for 6 months. I will defiantly consider going Arcane.
Magebleck Dec 13th 2008 6:09PM
DEATH TO WARLOCKS!!!
Don't ever appologize for being true to your kinds.
vazhkatsi Dec 13th 2008 6:57PM
its okay, i don't hate mages, i just see them as something to torment and play with before destroying.
muffin_of_chaos Dec 14th 2008 3:15AM
I played every class to max level, raided and PvPed with them in TBC, and I can say with confidence that mages suck the most, and warlocks rock the most.
...I'm sorry to say it, because their concept is cool, but it's true. :(
Maybe they've been changed enough since TBC to change this? Mine hasn't reached 80 yet, but here's hoping.
Masarah Dec 13th 2008 6:12PM
Very nice to have three very viable trees now.
Lemons Dec 14th 2008 5:10AM
Yeah...for raiding...and that seems to be all blizz cares about at this point.
for pvp arcane is still broke as heck, when I meet a decent arcane mage the only way I can ever beat him is if I'm lucky enough to have all my cds, and even with them it's a toss up.
The mage on the other hand has no effin cooldowns. you have ur arcane barrage and ur blink and ur slow and that's all you ever need to finish most people!
Blizz thinks that by buffing arcane blast that they're going to tempt an arcane mage to stop and cast something instead of kiting everyone around and laughing? hell no! They're just going to keep running around in circles spamming arcane barrage like nothing ever happened. Arcane blast isn't even going to be on their actionbars...
Max Dec 15th 2008 6:39PM
QQ moar?
Rogues, Warlocks, and Druids have been dominating arenas forever. Perhaps it's time another class has a turn?
Arcane isn't even viable in serious arena. I think someone needs to l2p.
deadsammich Dec 13th 2008 6:24PM
Wow this is awesome, i hadn't realized that the arcane tree was getting athat big fo a buff, just kind of thought it was gettting adjusted. The arcane blast makes the next spell (the one that consumes the charge) 200% more expensive, does that stack? like if i were to cast arcane balst twich would it make the next arcane spell 400%?
adam83 Dec 13th 2008 7:07PM
The mana penalty only applies to subsequent Arcane Blast casts I believe, but they do stack. If you cast Arcane Blast 4 times in a row, the 1st would be normal cost, the 2nd 200%, the 3rd 400%, and the 4th 600%. After 4 in a row they each cost 600% until the debuff expires or is consumed. However if you are casting Arcane spells other than Arcane Blast they will still be normal cost even if you have the debuff stacked 3 times.
sharkeater75 Dec 13th 2008 6:25PM
mmm flavor of the month.
screw broken warlocks, screw shamens and screw everyone but druids and dks and warriors.
oh here see we don't hate everyone we threw the water vendor a bone.
jayesh Dec 13th 2008 6:31PM
Hate warlocks for now... that you have the upper hand. You guys are on the fast train to OPdom.... witness the power of the forums as mages are slowly burned by the cleansing fires of hatred from classes like hunters, pallies and others.
Sooner or later the issues will be very one-sided and the mage autumn from BC will look like a pleasant dream once the nerfs start to flow in
mike Dec 13th 2008 6:54PM
It's the circle of life.
In the mage vs. warlock war the timeline looks like this
pre-BC: Mage
BC:Warlock
Wotlk: Mage
next expansion: ???
Chukie Dec 13th 2008 6:41PM
"If you have a Warlock-shaped avatar in this game, I want to kill it. I expect no less from any Warlocks who come across my Mage-shaped avatar.
I love to hate Warlocks."
At least the feeling is mutual. That was so beautiful it almost brought a tear to my eye.
Now excuse me while i tell my felpuppy to go maul you.
Koopatroopa Dec 14th 2008 5:05AM
My thoughts exactly.
Christian, as an affliction warlock I find your comments hilarious and amusing. The QQers need to take a little bit more of their ego out of the game.
Although, we do have one common ground. Gnomes. Gnome warlocks make me wish I could be a tauren, and wipe Gnome guts on the doormat.
Chukie Dec 15th 2008 12:58AM
As a gnome warlock I occasionally have hated myself...
What I wouldn't do to turn myself into an undead or even a blood elf.
Hangk Dec 13th 2008 6:54PM
Warlocks? What Warlocks? We all rerolled Death Knights, Mr. Belt, just so we could continue to savor the sweet sweet flavor of your tears, cos they are just that delicious.
/antimagicshell
/deathgrip
/wtfpwnstrike
/lolz
/dance
Ilnara Dec 13th 2008 7:56PM
/Anti Magic shield
/Deathgrip
*Blink*
BRYan Dec 13th 2008 8:51PM
hahha stangulate!!!! FTW now you cant do anything for 5 WHOLE SECCONDS MOOHAHAH
Fizzl Dec 14th 2008 5:05AM
/ice block
wait for the shell to drop
/frost nova, lance, lance, fireblast till you are about half health
/frost nova, deep freeze, frost bolt and a frostbolt+lance combo and your dead.
watch the ghoul rise
/cold snap and repeat.
Frost is fantastic for pvp at the moment, even against druids if you time your deep freeze right.
Frostfire(which is realy a fire spec) is doing well in 25 man raiding, just need to do something about those hunters... ;)
And with dual specs comming up, it's a good time to be a mage