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12-14-2008 @ 6:39PM
good article but light on the horsemen info..nothings really being said about the back 2 horsemen..Lady Buckfudder back there likes to create void zones, sure.. but she can create them nearly in succession of each other which means you also have to move a lot.. also she will cast them as your doing a switch, most of the time leaving a void zone in front of you as your running to and fro.. this also will cause trouble for some healers due to the increased movement needed for a tank or whomever to hold her as well as themselves... those healers without HoT's are going to feel the burn on her, it can get pretty out of control.also for her in the 10man 1 person is fine for her, like a shaman or maybe a pally.. someone who can heal themselves, but keep in mind having to move a lot, its a lot of damage to be healing yourself through and if you get caught in even a tick of one to many voids your going to be screwed. sir zeliek really doesn't like melee at all.. to its sorta impossible in many instances to have melee on him at all since his chain wraith holy thing is an instant cast and will rip the melee to shreds.. so when the front two drop its probably best to put the casters on zeliek and the melee on the lady.. melee will still have to move from her void if they pop up on them (and they will) but its a lot less painful to run from that then some instant cast thing that you cant ever really be out of range on because you have to be on the guys nuts to fight him. he makes it really hard on healers to keep melee up when he does his thing.. also i noticed in the 10man at least that the lady will often still try to shoot shadowbolts at the original person who was on her after the switch.. not right after, cause that makes sense, but a mark or 2 into it when she should be well onto the other person.. i don't know if its just threat mechanics at work or a bug but if you've got zeliek you REALLY don't want her paying ANY attention to you also.. there's also something to be said for the entire room and the effects of heroism: the room is bigger then the "raid wide" area of heroism/bloodlust.. if your a shaman tanking either one of them in the back and are also assigned to popping heroism or bloodlust and are more to the back of the room then to its side (meaning the back wall itself and not the right or left ones) then your heroism/bloodlust will not reach those in the from of the room on the other 2 horsemen.. my thought on it is that no one at blizzard had any twinkle in their eye about heroism/bloodlust when Naxx was first created and no one really thought/saw it was an issue now.. so it leaves an interesting bug like situation where you can pop it in the back and no one in the front even gets the exhaustion from it. but i also wouldn't say this is an exploit or that theres a way to exploit it, cause honestly there still isn't much of a way to stack the effects if no one got the effect originally from it, its just a waste of one good limited time buff. so they probably wont bother changing it, and if they do they'll just make the "raid wide" ranger bigger.
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