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12-15-2008 @ 10:18AM
Two questions for the folks that already have this on farm:1. For Instructor in 25 man, does everyone pretty much do this with two priests swapping adds? I'm asking because we have more than two priests and have experimented with three, thinking that gave us a safety margin if someones MC breaks early. After a bunch of tries, I'm not sure this is better than two.2. For the Four Horsemen, what is the optimal mix people find for tanking the two back bosses on 10, and on 25? We haven't gotten to it on 25 yet, on 10 we have been using a healer/caster combo, but not without some wipes.
12-16-2008 @ 6:24AM
On the 25 man the back two hit for a whole lot more then on 10. We ended up having 2 tanks (a feral and a warrior) on them caus our mages were just taking too mutch dmg, just shoot them once and you're set. The adds ofcourse won't take any dmg and thus the fight will last a bit longer, but it's a lot more controlable since one hit won't take away 50% of your health like happens on a mage.
1-27-2009 @ 1:09PM
My guild's run this with three priests before, but we've thus far felt that having the third priest doing normal priestly things (healing or DPS) is more beneficial than just hanging around with the extra Understudy locked down.It might help to train a greater variety of priests with what they'll need to do to tank this, should the usual priest tanks not be available on a given evening, but other wise I'm not really sure that MCing 3 provides enough of a benefit to yank the third priest from their usual role.That said, it might be a good strategy on nights when the Naxx lag is particularly cranky. Delayed cast time, more time wasted between a landed MC and actually being able to control the NPC, would certainly shift the balance in favor of keeping an extra Understudy primed to take up aggro. You'd just need to make sure the MC is a bit staggered, so they're not all dropping at the same time, leaving you with nothing MC'd and the raid SOL.
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