Spiritual Guidance: Reacting to the Circle of Nerfing

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. Today Matticus will examine the Circle of Healing nerf.
In case you've missed the news, it's been announced that Circle of Healing would be getting a 6 second cooldown. I had a feeling the nerf would be happening and I can't say I'm surprised. It does make me cry a little bit on the inside. Is it justified? How can we adapt? Read on!Is this going to be a class breaking change? No it won't be. The Holy Priest will adapt because the fundamentals of our healing are sound. A trick I like to use a lot is that I'll try to set up a Surge of Light proc by hitting CoH a few times for the instant single target heal. If I'm lucky, I'll get a quick proc with one CoH tap.
Let me share with you a few WWS snapshots of myself in action (and yes you may proceed to laugh and criticize how awful of a healer I am). Let's analyze an example of a Holy Priest during various boss fights.
Malygos 25

This is the overall report for heroic Malygos on the night we killed him for the first time (10 attempts). As you can see, my use of Circle of Healing is extremely liberal. My thoughts on progression nights are to use whatever spell I have at my disposal to kill a boss. I don't want to try to pigeon hole myself in a corner where I have to use a certain set of spells to optimize my mana efficiency. Those rules go out the window for me on progression because I have to do what I can in order to get the job done. Circle of Healing is used often for me during the vortex phase of Malygos because of the nature of that phase. I have to rely on instant casts to heal the raid.
Loatheb 25

Here is one of reports for Loatheb. Unfortunately this doesn't show the number of Power Word: Shields I was throwing up when Necrotic Aura was active. When the aura is up, it reduces healing done to 0% rendering your spells completely ineffective. Shields will still prevent damage. The Flash Heals were from Surge of Light crits that I decided to use when it looked like the raid was topped off and I had time to squeeze another heal off.
But as you can see, this another fight where Circle of Healing has helped tremendously.
Let's look at other fights now where Circle of Healing isn't as needed as much.
Then again, you don't really need to have 25 players for Loatheb.
Kel'Thuzad 25
Healing on Kel'Thuzad becomes a bit more balanced. I'm not stuck having to repeatedly slam my IWIN button because I have access to it. And yet, Circle of Healing still comes out on top. While Kel'Thuzad isn't exactly your typical boss fight, there is a lot of stress placed on healers due to the random events that happen. When my raiders start getting that chain frost nova (Frost Blast), healers have a few seconds to react as it does a little over 100% damage over a small period of time (104% over 4 seconds, I think it was). In that particular instance, I find myself hitting Circle of Healing just to get them out of the danger zone.
Sartharion 25

Sartharion is the boss in Obsidian Sanctum. Heh, here's one I'm not particularly proud of. I was assigned to raid healing and I had an exam the next day. I might've been listening to a lecture recording and healing at the same time (and a huge emphasis on might, I might add). A lot of raid healing is done (as you can tell) and a lot of Prayer of Mending being thrown out there.
By the way, Priests make sure you tell your loot master how important it is to at least get the 2 set bonus for tier 7. Beg them if you have to. You're going to really want it.
How will this affect me?
The 6 second cooldown is going to hurt a little, there is no doubt about that. My use of Circle of Healing will go down a lot and I'm going to have to get a lot more creative about how to tackle certain phases and certain bosses (scroll down for more). The usage on trash mobs in raid instances will also drop as well. I may have to start paying even more attention instead of simple face rolling across my keyboard.
Is the nerf justified?
Apparently it is and I'm as guilty as other Holy Priests out there for using it extensively. I should be using other spells in addition to it and I am (or at least, making an effort to). I'll certainly come back in a few weeks with another look at these bosses and my reports to see how much things have really changed.
Is my raid spot going to go to another healer?
Hah, fat chance of that happening. Bring the player not the class, remember? Move if there's a rain of fire on you. Don't stand in cleave range. Do the Heigan dance without dying. Successfully beat the ledge boss (when facing Thaddius).
Besides, every Alliance guild needs a token Dwarf.
Affected fights
Assuming the patch changes were to be made live soon, I'm going to have to change the way I approach certain encounters. Don't forget that Priests still have two AoE spells at their disposal in addition to Circle of Healing: Prayer of Healing and Holy Nova.
Malygos 25: Vortex phase
Prayer of Healing is largely useless in this phase. Keep an eye on the timers. Keep a Shield and a Renew on yourself going into it and light up a Prayer of Mending on weakened players. Tap Circle of Healing once or twice when it's available (remember it's a 6s cooldown, it's not being removed from the game). Save Surge of Light procs as long as possible for really vulnerable or near-death players. You can also Holy Nova in the air to try to catch a few members in your group if necessary.
Loatheb 25
If you're not using the cooldown on your Power Word: Shield during Necrotic Auras, start working them. As the Necrotic Aura starts counting down, set up pre-emptive Renews and even a Prayer of Mending. When you see the Necrotic Aura debuff timer at 2 seconds remaining, cast a Prayer of Healing to get your group. Target a weak player and hit Circle of Healing. If your group is still need of heals, rely on your Holy Nova to top them the rest of the way.
Kel'Thuzad 25
The big issue for me in this encounter are those pesky ice blocks (Frost Blast) and healing the guys that caught in them. Ideally, only one player will get caught. But there will be cases where it will chain having 2 or even 3 players stuck in them. Circle of Healing taps will get them out of it. Assuming I have 3 players caught, I'll wait for one tick of frost to go off and activate Circle of Healing. On the same target I still have selected, I'll cast Prayer of Mending. Switching to a different target, I'll cast Power Word: Shield (and the Glyph should also activate providing additional health). If I'm really lucky, I can squeeze off a Flash Heal on the last guy. Best case scenario is to have multiple healers aware of the Frost Blasts and cover for it as needed.
Sartharion 25
For me personally, my goal is to not be lazy and use a wider variety of spells instead of just Circle of Healing and Prayer of Mending. However, I will be attempting a 1 (or even a 2) drake up fairly soon and I may end up having to stand on my head depending on how the encounter goes.
So Priests, yes it's going to suck for a while. It's not a class breaking or a game breaking nerf. I hope no one's going to quit the game over it. Work hard, don't suck and play your best. Get creative and do what you can.
Filed under: Dwarves, Priest, Analysis / Opinion, Tips, Raiding, Bosses, Classes, (Priest) Spiritual Guidance, Wrath of the Lich King
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Reader Comments (Page 5 of 5)
Mike Dec 17th 2008 7:54AM
Actually this was one of the many suggestions made Zusterke - allow both PoH and CoH to be raid wide, increase the mana cost of PoH and use PoH and CoH in combo - CoH as an emergency heal to get people back from the brink, PoH as a longer cast (chain heal type) bigger fix.
In fact, there are ofc any number of suggestions on the forum that could have worked, or at least been tried in beta, some of which I mentioned below. Unfortunately the one bliz chose is game breaking, and I mean that.
Before I'm accused of QQing, I'm not a CoH addict, my max use is 44% in naxx (loatheb), probably coz i get a kick out of getting the most out of SoL and Holy concentration. However with this nerf CoH is essentially useless, so I just became a limited utility party healer (with PoH) and a spot healer (with flash), in otherwords as close as damn it to a pally. (no, non preists out there PoM is not a substitute, nor is nova).
Well if i wanted to be a tank healer i'd roll disc, or better still a pally, unforuately I like the challenge of raid healing.
For that reason, QQ accusations aside, I'm pretty much done with priests and shall be taking my shammy to raids - which ofc is exactly what bliz is on record as not wanting to happen (shammy stacking).
That a change was necessary is understandable, that the change chosen is the one that kill the spell remains mind boggling to me and I won't be playing my priest again till it's fixed, i'd rather take a class to a raid that's suited to their role.
Mike Dec 16th 2008 9:54AM
the central assumption on which the logic of this article is based is that regular use of a spell = bad.
following this logic to its conclusion it's time to add cooldowns to shammies (chain heal), mages (any bolts), balance druids (wrath) etc.
you're shining a turd with this logic. it's one thing to nert, quite another to completely constrain use to the point of uselessness, which ofc is what bliz has done to pander to the shammy healing community.
Other suggestions that were made about CoH on the forums (such as increase the healing done with the 6s cd, or increasing the mana cost without adding a cd, or removing the smart effect that bliz added) would have been a good halfway house.
Wow Insider should be an objective examination of Bliz, not a pander to ill conceived changes with funky logic.
Vicky Dec 16th 2008 10:32AM
it's true any priest specced CoH with half a brain can rig the heal meters, but i don't think it's fair to assume that anymore. GOOD CoH healers are what's hard to come by - not only that, but ever since becon of light I can't hold a candle to a holy paladin. *ahem* the good ones, that is.
Fain Dec 24th 2008 12:22AM
Nerf? I wouldn't call the CD a nerf. More of an idiot check.
I swtich between Holy and Disc, depending on what our 25 needs on a given night.
I prefer Disc slightly--it's much more fun and creative, and the fact that I do a ton of healing without even needing to really pay attention to my mana bar is pretty hot.
Holy has its perks too, especially in fights like Malygos (Vortex phase) where the raid is taking a lot of AoE damage. Still, you bubble yourself and your tank before you get tossed in the air (in case your tank goes out of range), then PoM/CoH/Shield and toss Renews if necessary.
I don't even think I'll notice the CD on CoH once they implement it.
Sepheris Dec 29th 2008 7:37PM
My main character is a holy priest. Always disliked CoH and placed my points into the spirit buff. After the update I still think CoH is a awfull spell but putting a 6 secs cooldown on it makes it even worst. I mean, chain heal is 2.5 secs and is better. Our Prayer of Healing has a 3 secs cooldown and does allot more... so I dont get a 6 secs cooldown. Though it stays a crappy spell I think it' s not right to putt such a high cooldown on it. I dont disagree on a cooldown but make it 2 secs or so... not 6. Just my two cents:P
Greets,
Sephi
doombeaver Jan 9th 2009 4:05PM
The CoH nerf isn't going to effect the priest raid healing capabilities as bad as everyone is freaking out over. The reason blizz decided to do this nerf was to distinguish each healing class and seperate them, COH is not the only spell getting nerfed. With raid healing we still have plenty at our aresnal and COH is still only 6 sec cd. Yes we cant spam COH anymore and some fights we used to just means that other classes like the druid hotting up the raid and shamans chain healing is going to matter more now. Doesn't mean we still dont use COH we just now have to wait 6 sec to cast COH again. In 6 sec you can cast renew on atleast your whole group, in 6 sec you can cast atleat 4 flash heals, PM is still instant and power word shield is still instant and renew is still instant. On top of that if you got time to cast prayer of healing i would suggest using that to heal your group and use COH on other groups that need help with renew. However you look at it Greater heal is still the best heal for the priest next to COH and PM. I look at PM as another COH just bouncing from friend to friend. Last Flash Heal is to me always going to be the crutch for priest healers cause you can cast so many so fast to get you out of a jam. My advice learn from the tree that stand next to you and utilize your renew alot more its instant you can still use COH and PM and greater heal. Nothing makes you feel better then to hit a 15k crit greater heal for 800 to 900 mana sorry if math is wrong but renew,pm,COH,greater heal, with flash heal as your desperation heal will allow you to still be successful as a raid healer and tank support.
Blizz-is-stupid Jan 30th 2009 12:14PM
Nope. CoH is a breaker for me. If I keep playing this stupid game I'll respec and remove it most likely. It doesn't really do that much healing to begin with - I used it as an emergency aid mostly (conserving mana). If blizz wanted to nerf it's use, just increase it's mana requirements. That would force players to balance it out with other spells. But hell, a 6sec CD is 2 (or more with haste) greater heals. So CoH is now pretty much useless. Hell, just get rid of it.
I'm beginning to think we're all pretty stupid to keep paying for this kind of bullcrap.
DCoW Jan 20th 2009 6:16AM
for crying out loud, this isn't a nerf. This is blizzard saying "no, use more than one healing spell"
It's not the first time this has happened, remember lifebloom in BC? It was ticking for a little less then than it is now!
Don't give me this "nerf" crap. If you have to rely on a single spell to top healing, you are a bad healer. It's kinda the reason blizzard gave you more than one healing spell.
Deliverator Jan 20th 2009 10:00PM
DCoW will be the first one I'd let die when the AoE becomes overwhelming to the raid.
BTW, at 2.5 to 3 seconds, it's a cautionary cooldown. At 6 seconds, it's easily a nerf.
Watsforlunch(saurfang) Jan 21st 2009 7:26AM
i play a 80 holy preist myself and CoH is a must.the nerf made me change to shadow and fail dps at 1800 with no hit unerf it plz blizz=)