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12-15-2008 @ 8:41PM
doot doot doot
12-15-2008 @ 9:41PM
I'm pretty sure the Blacksmith could have opened a Ticket to a GM and have the mats reimbursed to the customer.
12-15-2008 @ 11:13PM
Yeah, if somebody runs off with your enchanting mats you can definitely get those back via ticket...
12-16-2008 @ 11:18AM
GREAT story and I'm especially pleased to see it had the happy ending it deserved. I actually tend to play WoW much as I play life - with a pretty strict sense of fairplay. In your example I would have not only refused the tip, I'd have pointed out that as the crafter I had the responsibility to know it was BoP. I also would have compensated the buyer for the wasted mats using the AH averages for the mats listed on Allakhazam. This lesson here was more the crafter's lesson to learn than his client's. Thing is, in the real world there are people who are in it for themselves and couldn't care less who they stomp on in the process, and in WoW it's the same thing. I'm always curious as to whether people behave in ways they wouldn't dare in real life, or if in-game behavior is consistent with real life behavior. In real life do you suppose people who overhear a conversation in a public place ever butt in with a "STFU and go talk in private!" Do you think they run around naked in parks and kiss or pinch the butts of random strangers? (There's a butt pinching frenzy happening in Dalaran these days, and my priest never escapes unmolested.) Maybe in real life the smug crafter is like Hank Hill's car salesman, laughing that his customer paid sticker price and not ever thinking maybe this isn't a good way to reward a customer's loyalty. (I really am curious how the scenario would have changed had the customer in question had a fit over it as opposed to generously accepting complete responsibility.)In regards to the ethically challenged, WoW has plenty. You have your day ruiner camping gankers who focus exclusively on disrupting lowbie quests. You have your PUG raid members who participate til they get an item they want and immediately log out or hearth. You have your honor farmers in AV who either guard the cave or participate just long enough to die and then never leave the graveyard. That said, for every a-hole in WoW there are many more generous, nice players. Like the mage who offered my priest water in Grizzly yesterday, or the warlock who gave my priest spellpower potions after I threw a heal at her when she aggro'd too much in Dragon's Blight, or the warlock on my new server who gave my lowbie hunter a healthstone. Not to mention the warriors and rogues and death knights passing by who saw my priest in water a little too hot and took the time to stop and quickly help clear stuff off of her. This goodwill can even extend across factions - for every player who ganked my leveling priest, another enemy player helped her. (Well, it might not quite be a one for one thing, but there have been plenty.) In my experience, more often than not people randomly extend themselves in gestures of goodwill wanting NOTHING in return and completely cancel out the occasional jerk we've all come across in the game. I think releasing the blacksmith from the guild was a good call, because it put social pressure on the player to think about how his actions impact others and how that translates into his trustworthiness when he wants to be a part of a team. Maybe he learned you get out of it what you put into it? Or maybe he found a group of like-minded people who sneered at the goody-two shoes and welcomed him with open arms? Who knows.
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