Last Week on Massively: WoW-related stories

| Employers screening WoW players during recruitment? Would you consider your MMO-gaming habits to be detrimental to your performance as an employee? Lucky for us, we here at Massively are kind of expected to be invested in the MMO world, but it seems that it may be best to keep your playing a secret when looking for other lines of work. |
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| FCC Commissioner blames WoW for college drop-outs According to FCC Commissioner Deborah Taylor Tate, online game addiction - namely World of Warcraft - is "one of the top reasons for college drop-outs." And here I was thinking it had something to do with decreased funding for education or lowered standards for college admission. |
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| The Digital Continuum: Microtransaction stigma There's been a lot of news about microtransactions this week, and because of that I felt it was as good a time as any to discuss the topic. Are they good or bad, useful or useless and are they really the future of the MMO industry? |
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| Raph Koster on whether torture in videogames is evil Debate over what is considered 'right' and 'wrong' in terms of behavior in a videogame has become commonplace in recent years. Virtually any mass media commentary on the myriad evils of Grand Theft Auto or the 'Debbie Does Dallas in Space' view of Mass Effect drives this point home. |
| The spirit of WoW in Resistance 2's co-op gameplay Much has been said on the influence of World of Warcraft on the MMO industry, but comparisons between other games and WoW don't end with massively multiplayer online games. The multiplayer cooperative mode of Resistance 2, a Playstation 3 exclusive from Insomniac Games, bears some similarities in its design to the ubiquitous Blizzard fantasy title in terms of class interdependencies. |
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| GamerDNA provides insight into how we view our MMOs Massively multiplayer online games, and our experiences within them, don't always fit into neat categories like "Fantasy" and "Sci-fi." The depth of these games -- in terms of setting, general tone, opposition faced (players or NPCs), how we envision ourselves in these games, and how that affects our playstyles -- gives way to a wide range of differing viewpoints among players on those very same games. |
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| World of Warcraft's rules for RMT While it's true that you can't just cough up real money to get that epic piece of loot you've been dreaming about, Blizzard has its own version of RMT with name changes, server transfers, and the new character re-customizations. They aren't alone in the industry with these for-cash perks -- plenty of other subscription-model MMOs do exactly the same. |
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| Picking apart the first Star Wars: The Old Republic video piece by piece The first video for Star Wars: The Old Republic is out now, and with its release comes the first of many posts and features wherein we look at every possible angle or detail in the new information and try to discern what it could all really mean. |
Filed under: Analysis / Opinion, News items, Features





