Gearing up for Season 5 continued

Warriors, Death Knights, and Retribution Paladins can all look forward to the Savage Saronite non-set, which is crafted by Blacksmiths. The recipes are available from the trainer, so all players have to do is look for a Blacksmith who has Blacksmithing at 425 and didn't scrimp on his training. The Plate PvP items have higher Stamina and Resilience overall compared to the other gear, making it an excellent investment for Northrend starter PvP.
Savage Saronite Skullshield
Savage Saronite Pauldrons
Savage Saronite Hauberk
Savage Saronite Waistguard
Savage Saronite Legplates
Savage Saronite Walkers
Savage Saronite Bracers
Savage Saronite Gauntlets
The materials to craft the Savage Saronite pieces aren't as straightfoward as the Leatherworking items, but they're still quite simple. It will take a total of 102 Saronite Bars (or a shade over five stacks), 2 Eternal Airs, 2 Eternal Shadows, 2 Eternal Waters, 1 Eternal Fire, and 1 Eternal Earth. All eight pieces confer a total of 559 Stamina, 360 Resilience, 380 Strength, and 340 Critical Strike Rating.

For now, Holy Paladins get a free ride in raids and dungeons because all Plate caster drops automatically go to them. Unfortunately, as far as crafted PvP gear is concerned, they get an awful compromise. The set has one piece with Strength, the belt, which is utterly useless for Holy Paladins. Some pieces also have token MP5 when it should simply have been Critical Strike. And there's a dearth of Intellect. Still, the key is Resilience, and this non-set has quite a bit of it.
Ornate Saronite Skullshield
Ornate Saronite Pauldrons
Ornate Saronite Hauberk
Ornate Saronite Waistguard
Ornate Saronite Legplates
Ornate Saronite Walkers
Ornate Saronite Bracers
Ornate Saronite Gauntlets
It's advisable to wear some pieces of PvE gear at the expense of Resilience in order to inflate the Holy Paladin's mana pool. All the pieces grant a whopping total 87 Intellect, an odd 44 Strength, laughable 36 MP5, and 567 Stamina, 355 Resilience Rating, and 139 Critical Strike Rating. Assuming you'd want to have the entire non-set crafted -- it's still 355 Resilience, after all -- you'll need the same materials needed for the melee version. It takes 102 Saronite Bars, 2 Eternal Air, 2 Eternal Shadow, 2 Eternal Water, and 1 each Eternal Earth and Fire.
FILLER GEAR
Trinkets
The most important filler gear for any PvP situation is the all-important trinket. This should be your first priority in terms of gear, above and beyond any other piece of armor. The start of Season 5 introduced Level 80 versions of the Medallion of the Alliance and Medallion of the Horde. If you're serious about doing Arenas, this 49,600 Honor trinket is the first thing you should buy with Honor. It grants a massive 84 Resilience, almost double that of its Level 70 epic counterpart. You can purchase this at the Hall of Legends in or Champion's Hall.
You can put anything else in the other trinket slot, but considering how it's only the beginning of the Arena Season, I'd recommend padding Stamina until you can get better from epic gear. Jewelcrafters have great options in the Bind-on-Pickup Monarch Crab and Ruby Hare figurines, both of which have over 60 Stamina. Both also have two sockets each, with a +9 Stamina socket bonus, making them incredible for PvP. Between the two, Ruby Hare would be the safest bet as you'll be able to use the sprint use more often than the Dodge of the crab trinket. Can't have Warriors and Death Knights insta-gibbing you.
Alchemists have an awesome trinket in the Indestructible Alchemist's Stone, although the Dodge rating is terrible against the aforementioned classes. But +75 Stamina is +75 Stamina, and the added bonus of healing effects of potions is extremely useful. This brings to mind the only potions usable in Arenas... the Alchemist-only Endless Healing and Endless Mana Potions. Note that these aren't trinkets, merely endless charge items that stay in your inventory.
Engineers can use a Sonic Booster, which is a melee trinket. But the sweet thing about this trinket isn't the proc but the amazing +81 Stamina. The caster version, the Noise Machine, provides no Stamina but has a defensive proc that just might prove useful against those pesky melee classes. If you're not a Jewelcrafter, an Alchemist, nor an Engineer, there's a perfectly good alternative which is the Essence of Gossamer, which is a great tanking trinket but works equally well in PvP. A whopping +111 Stamina from one trinket slot is insanely good. The proc is pretty sweet, as well. This beauty drops from Hadronox in Heroic Azjol-Nerub.
Rings
Obviously, the best upgrades in the ring slot are the currently available Honor items. The Hateful Gladiator's Band of Dominance and Band of Triumph provide great Stamina and +33 Resilience Rating. The rings cost 38,000 Honor, which should be a good Honor sink for those who've capped at 75,000. Barring those, Jewelcrafters can make a Savage Titanium Band and Savage Titanium Ring, caster and melee rings respectively. Both have sockets and provide +32 Resilience.
Cloak
Likewise, the Hateful Gladiator epic cloaks, which require no Arena ratings, also cost 38,000 Honor and are a significant upgrade from old PvP cloaks. There are eight versions of the cloak (which makes you wonder why there are only two rings), so it might get a bit confusing. The good thing is that players are certain to find a cloak that will fit their play style perfectly. We'll take a look at all the newly available Honor and Arena gear soon. For now, gear up and get PvPing!
Filed under: Items, Analysis / Opinion, PvP, Guides, Arena






Reader Comments (Page 1 of 3)
redielin Dec 17th 2008 9:10AM
My warrior is wearing the full Savage Saronite set.
I measure the time I last under focused dps in pvp in seconds. I can barely get cooldowns off.
The crafted sets do *not* make you even remotely arena ready. I can't imagine what it must be like for clothies.
Gustov Dec 17th 2008 9:20AM
The rumor is that arena matches will be over in seconds now. But I haven't stepped in yet, as I only have 1 piece of blue pvp gear.
GreatLich Dec 17th 2008 10:42AM
As a clothie, most pvp encounters against non-clothies can be summarized as:
-1000
-3000
-4000
-4000
release spirit?
Eldoron Dec 18th 2008 8:06AM
you should know that you can get Savage Gladiator's ... items for simple honor, which has the item level of heroic PVE items. So it is easy to see that the crafted set only gives you the first boost to be good in battlegrounds and Wintergrasp, the second step is to get the blue PVP set you can get from the vendor.
mitch Dec 17th 2008 9:14AM
Why am I not at all excited about this season of arena? I even got honour capped pre-wrath and I'm still not the slightest bit interested.
http://remainsofapaladin.blogspot.com/
Eldoron Dec 18th 2008 8:10AM
so who cares about your opinion then? and please dont advertise any links here, kkthxbai
mitch Dec 18th 2008 9:55PM
Because I'm entitled to one. kthnxbai
*rolls eyes*
sephirah Dec 17th 2008 9:19AM
This:
http://www.wowinsider.com/2008/12/16/do-you-care-about-pvp-anymore/
Mindreaver Dec 17th 2008 9:45AM
As a clothie in arenas, that crafted set won't help you a bit against melee.
Arena season 5 is all about melee, and between being executed at 75% health, stunned into oblivion, and heroism'd the death; I noticed that casters (except double mage, mirror image is broken in arena BTW) are totally screwed no matter what crafted or savage gear you have.
If you are running warrior/shaman, rogue/shaman, rogue/warrior, ret pally/warrior, ret pally/shaman; grats on your 2000 rating.
Naix Dec 17th 2008 9:54AM
If your not at all interested in arena. Then you must be horrible at pvp and shake in fear at the vert notion of being in a world pvp situation. Or you play using only your keyboard and have 0 FPS experience.
Mayhem Dec 17th 2008 10:10AM
Because lack of interest in one area of pvp dictates lack of skill.
I lol'd.
Dillon Dec 17th 2008 10:13AM
...OR
maybe you're not a rogue or ret pally and don't want the deck stacked against you every match.
pvp balance is retarded right now, and it's hard to see its current supporters being far from it.
Tanglebones Dec 17th 2008 10:51AM
Once again Naix has to demonstrate his complete lack of comprehension of basic game mechanics or life skills.
T Dec 17th 2008 11:10AM
I read that twice, and really thought your post was clever trolling and you meant to be funny.
Seeing the replies, I now realize that while your post is still funny, you're being serious. That is kind of scary, and I had no idea junior high was already out for Christmas. Or are you posting from the computer lab when the teacher isn't looking?
Naix Dec 17th 2008 11:46AM
So you really think all the developers Blizzard working on the game mechanics for 4+ years have no clue how their game mechanics work? Really. I am sure they are turning a blind eye to ret paladins and rogues. You should call them up and let them know how you "figured it out" their over sight on each class. I am sure they will start re-coding right away. Every class is able to beat and get beat by every other class. Thats how Blizzard likes to make game, by balancing them. If your getting beat by one class try rolling it for a little bit to understand it's weakness. Rather than QQing all day on the forums about it.
Naix Dec 17th 2008 11:49AM
"Because lack of interest in one area of pvp dictates lack of skill."
So your not interested because you don't understand? Or you get beat by a spec and don't want to respec to counter it?
Heilig Dec 17th 2008 12:01PM
"I am sure they are turning a blind eye to ret paladins and rogues. You should call them up and let them know how you "figured it out" their over sight on each class. I am sure they will start re-coding right away."
Um, it worked when ret pallies were nerfed to the ground by people QQing about damage at 70 instead of waiting for 80. So yeah, I DO think that constant complaints about one class over and over again by every other class make Blizzard ist back and go "Hey, maybe this isn't working how we planned."
Naix Dec 17th 2008 1:31PM
"So yeah, I DO think that constant complaints about one class over and over again by every other class make Blizzard ist back and go "Hey, maybe this isn't working how we planned."
Blizzard may take a look into why people are upset, but that does not mean they will do anything about it. No matter how hard the tears fall Blizzard's focus will be balance.
If you wear plate expect to lose to a caster
If you wear leather expect to lose to a melee class
If you wear cloth expect to lose to a melee class in leather
Just be prepared and ask yourself. If I (insert class here) here to get jumped by (insert counter to my class here) what can I do to win/escape.
Tanglebones Dec 17th 2008 2:09PM
@Naix
"Every class is able to beat and get beat by every other class."
"If you wear plate expect to lose to a caster
If you wear leather expect to lose to a melee class
If you wear cloth expect to lose to a melee class in leather"
Two quotes from you. Same thread. Are you ready to stop talking yet?
Naix Dec 17th 2008 3:34PM
"Two quotes from you. Same thread. Are you ready to stop talking yet?"
And both statements are correct. You should be able to beat and get beat by anyone AND you should expect to be countered better by certain type of class. So what don't you understand yet about PVP?