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12-18-2008 @ 7:13PM
As a hunter, I hate that I have something that is supposed to help my group... yet it has so many inane caveats that it requires a warning label just to use. "It has an arming time, guys." "Oh and it can be resisted just like a regular trap." "Oh and it has a 30 second cooldown." "No I can't use it on the fly and then chain-trap." "If you break it, it will probably still be on cooldown for me." etc, etc.Clunky trap mechanics persisting into Wrath is just ... depressing. So many other CCs have become more flexible (Sap, Repentance, the addition of Hex)... yet traps have not.
12-18-2008 @ 9:34PM
Heaven forbid hunters have to use a bit of skill to get their abilities to work!Can't they just give us unlimited ammo, no need for an ammo pouch so we can get our bag space bag and take away the need to feed a pet entirely, I mean currently the pet feeding system is vestigial at best.Or.. I could just go play a mage or warlock.(...or I could just learn to use my abilities and enjoy the fact that it takes a bit more skill to do properly..)
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