Holy Paladin goggles added in patch 3.0.8
Holy Paladin Engineers can finally rejoice, because patch 3.0.8 is bringing them the goggles that have been oddly missing from Wrath thus far. The highly anticipated Unbreakable Healing Amplifiers are pretty good, and just like the other Northrend goggles, they only require level 72 to wear. While many peoples' mains will outgrow these goggles in 10-man raids, they're perfect for breaking into raids or twinking out an Engineering alt. Along with all the usual Engineering sorts of things, the stats are:- Unbreakable Healing Goggles
1821 Armor
55 Stamina, 60 Intellect
1 meta socket, 1 yellow socket
87 spell power, 73 crit rating
[via MMO-Champion]






Reader Comments (Page 1 of 2)
Salty Schro Dec 19th 2008 6:08PM
To my knowledge the leather dps goggles have been opened to druids.
Now here is hoping there will be upgrade schmatics for these goggles next raid tier.
Derick Dec 19th 2008 6:24PM
I dunno. I liked the gear boost that the goggles made in BC, but it was always disappointing when I'd get a new helm drop and it was never anything good. I used the same goggles from Kara up to Kael (which is when the EZ mode patch hit, so I stopped raiding).
I never raided in T6 content, but even then there was a schematic for even better goggles.
As soon as something better came along in Wrath, I stashed them in my bag as fast as I could.
I still use my goggles when I mount with the help of outfitter though. Those crystal clouds are too good to pass up.
I'm just not looking forward to putting on those pink-lensed eye-sores again.
Matt Dec 19th 2008 6:36PM
you are totally right
this guy knows what you're talkin' about...
http://www.hundredhand.com/
Andrew R. Dec 19th 2008 6:17PM
Don't get your hopes up. Engineering is in worse shape than hunters in arenas.
SaintStryfe Dec 19th 2008 6:25PM
now how about mail healing? Crit is not good for heals.
Manatank Dec 19th 2008 6:26PM
yes it is
SaintStryfe Dec 19th 2008 6:32PM
You're healing, and you've got a 80 elite rolling at you for a critical heal that spikes your threat?
Bad idea. You don't want big crits - big crits = threat, and threat = dead healers. Especially with Shaman as we don't have a great panic button.
What we need/want is MP5.
zappo Dec 19th 2008 7:30PM
So you don't heal if you're going to get threat? You sure you have Wrath of the Lich king installed?
arcath Dec 19th 2008 8:03PM
See this is where you have no idea whats going on.
These are Paladin goggles and not intended for Shamans.
Paladins main mana regen mechanic is high crit for illumination returns.
It is not uncommon for paladins to be rolling 30-50% crit rating for holy.
Please educate yourself before you start speaking for the community this item is based for by saying "What we need/want is mp5."
SaintStryfe Dec 19th 2008 10:33PM
zappo: I don't want to spike threat, and pull an enemy off of a tank or OT. If Threat's changed where that is not a consern in Wrath, and no enemies in the entire game have Aggro dumps, please, by the gods, let me know so I can adjust and stack crit. Until then, I maintain my low-crit position.
arcath: You're slightly confused. Understandably so. I was referring to the lack of healing-specific mail goggles, of which there are none as of yet, and complaining about this lack of existence. I was not referring to the healing goggles in TFA. Then we got side tracked into a discussion on the need for Crit on MAIL goggles for healing (as the current mail spell power goggles are loaded up with crit). I agree, these are very well developed for Pally healers. Now let's get such a nice reward for resto shaman.
arcath Dec 19th 2008 11:04PM
My mistake.
ryusan Dec 20th 2008 9:11AM
I guess you have never healed before!?
Coldbear Dec 19th 2008 7:09PM
Resto druids are still SOL.
Ferals finally got access to the rogue version, Weakness Spectralizers, in the latest PTR build.
Zandrae Dec 22nd 2008 9:45PM
The water shield talent makes it so every time you crit you consume an orb and get mana back.
hagu Dec 21st 2008 6:09AM
Too litle, too late.
My alt is 78 and would have loved to have these at 72.
But at 80 I could level a profession that is going to enhance my rings or gems or whatever. Or spend a lot of ore to level engineering to get some goggles which are replaceable.
It's really hard to justify.
Nannou Dec 20th 2008 11:06AM
I took up engineering on my resto druid very early and only for the goggles. Now I don't see much point anymore, they used to be quite competitive with high end raiding gear and now they just seem to be provided for people leveling up. Even if i could wear the cloth version - for the "must have" thing of the whole profession each set seems to be sorely lacking in stats.
I'm bitterly disappointed and have already dropped engineering, a completely useless profession. They could have at the very least provided Schematic drops like they did in BC, and i don't want anymore crit thanks... i'd like some sick regen.
Gollum Dec 29th 2008 11:54PM
1st of all hooray for holy pally engineering goggles, the mats aren't really too steep, my pally (alt) had both tank and dps goggles at 72.
And for those of you who are saying crit heals are bad cuz of aggro: if you are having aggro issues in WOTLK you dont need to change your goggles, you need to change your tank.
AestuFarbeZeida Jan 13th 2009 8:38AM
@ Zappo, are you the warlock that used to play on Dalvengyr? If so, hi, good to see you again!
On topic:
A healer that gets aggro from healing, is healing a bad tank (excepting casting large heals immediately upon engaging mobs).
Only effective heals generate threat; overhealing does not generate threat beyond the marginal threat of the cast itself, nor does a critical heal have additional threat beyond the effective healing done.
Crit is a necessary stat for both paladins, to be able to spam Holy Light more efficiently (which is necessary for serious, heal-intensive content). Divine Plea made mp/5 an obsolete mana regeneration stat, and its scaling is too poor to make it worthwhile.
These goggles are quite good, and I myself will be using them into the forseeable future. They also fit in an engineering bag, which makes them much easier to handle than non-engineering helms; having both engineering and non-engineering helms in Outfitter sets seriously screws up inventory. I am mainspec prot, but respec continuously and have offspec sets comparable to my mainspec gear.
Underlock Jan 17th 2009 2:23AM
"While many peoples' mains will outgrow these goggles in 10-man raids"
Well hard to believe after so much waiting and see that my paladin's future googles are out bested from 10man instances?? guess I'll reroll leatherworking for the bracer thingy before i topup my eng skills.
I know the bs head might not be better but I'm going for it.
I'd say that head was the reason i had eng all along.
Eng definitely lost it's "unique touch". Thanks blizz for bringing me so much hapiness.
Maerae Jan 20th 2009 1:59PM
Dropped Engineering a few days ago for jewelcrafting. The epic DPS goggles lasted me all of about six hours til I realized the Spiked Titansteel Helm was better (you don't even need the helm to track nodes anymore, the Belt-clipped Spynoculars do the trick and stack with a belt buckle socket).
The only redeeming quality about engineering was that I could make a ton of gold farming eternals, but unfortunately, if I just want money from farming I'll take a real gathering profession...