Insider Trader: Northern Engineering highlights

Engineering has seen many changes over the past year, and Wrath of the Lich King brought even more. Today, Insider Trader is taking a look at some of the highlights of the profession to help you set goals and plan ahead with your leveling.
This by no means covers every schematic, and instead looks at the big ticket items and new innovations, including stylish, if somewhat controversial, new modes of transportation, consolidations to save bag space, and more.
Engineering
Engineering in Wrath of the Lich King is very different from what you've experienced previously. For example, Engineers used to be weighed down by trinkets, if they ever wanted to be able to use many of their gadgets. This system is slowly being replaced by a special type of "enchant" that allows an Engineer to consolidate.
Engineers are also beginning to focus on designing items that can be sold to other players, which adds another side to the profession.
There are currently no dropped Engineering schematics, although the plans for the two faction-specific mounts come from reaching exalted with the Horde Expedition or the Alliance Vanguard.
350-380
Cobalt Frag Bombs, introduced with the latest expansion, offer an incredibly cheap way to level your Engineering. This is perfect for players that are still leveling their characters, and can't fly around Northrend gathering whatever they please at efficient speeds.
These bombs are orange at 350, and go yellow at 375, and green around 380. The Volatile Blasting Triggers needed can be found in the Borean Tundra. in the Geyser Fields. There are plenty of little mechanical mobs that can be killed, looted, and then salvaging their parts, much the way a Miner can mine certain rocky corpses.
375
At this point, your bombs are yellow quality, and you learn two new recipes. The Bladed Pickaxe and the Hammer Pick are not only cheap ways to level, they are useful items that can be sold to other players.
The Bladed Pickaxe serves as both a mining pick and a skinning knife, which is perfect for gatherers who chose Mining and Skinning over Herbalism and Skinning, or the tracking nightmare that is Mining and Herbalism.
The Hammer Pick is ideal for Blacksmiths and Engineers who took Mining alongside their primary professions.
380
While this is not a leveling tool, the Belt-Clipped Spynoculars will save you some bag space and make you look more like a bonified spy.
This clips to your belt, and replaces your Ornate Spyglass, if you carried one. It allows you to see far into the distance, and it shows all of the locations of gas clouds on your mini-map. These two functions are also carried out by many engineering goggles, especially epics, but you may find yourself without an appropriate pair while leveling.
This stacks with the Eternal Belt Buckle made by Blacksmiths.
You will also learn the Flexweave Underlay, which allows you to turn any cloak into a Parachute Cloak by adding this "enchant." This does take the place of an enchant, so it will likely be more popular for casual players who farm, quest and do some dungeoning or light raiding, than it will be for people who love to push their stats up as high as possible.
Previously, if you wanted your cloak to give you a Slow Fall-like effect, you needed a separate cloak like the Parachute Cloak (30 second cooldown) or the Skyguard's Drape (30 minute cooldown). This new method not only allows you to wear any cloak you like, the effect is usable once every minute.
Both of the above items are yellow when trained at 380.
390
At this point, you can learn another belt "enchant." This does not stack with any other belt "enchant" that you can produce, although again, because the belt buckles do not count as enchants, you can have one of each.
The Personal Electromagnetic Pulse Generator will stun nearby mechanical entities for three seconds. This is its only function, and does not work on vehicles or seige weapons. It would be especially useful while questing through Northrend, or while farming mechanicals for parts in an area like the aforementioned Geyser Fields of the Borean Tundra.
This schematic is yellow when trained.
400
Also yellow at the time of training is the Hand-Mounted Pyro Rocket. This glove "enchant" will take the place of a traditional enchant or armor kit, but effectively gives you a ranged weapon that deals 1035 to 1265 damage, usable once per minute. It is also an instant cast.
Not only is this useful for classes that have trouble pulling from a distance, it is also a nice boost in overall damage. Place the rocket onto your gloves, put the icon into your bar, and all of a sudden you have a 1-1.2k burst of damage every minute. It is also useful for runners and pulling mobs out of the sky.
It is important to note that this item has no minimum range, and so can be fired by melee at point blank range, although it will reset your swing timer as well as activating the global cooldown.
On the positive side, it can crit!
This replaces the old Goblin Rocket Launcher, a trinket, that also gave 45 stamina and a 3 second stun effect. In essence, you are swapping out a low-level trinket and a glove enchant, for a slightly less powerful but very stylish, fun and useful "enchant," along with the latest and greatest trinket of your choice.
If rockets don't get your blood flowing, you could instead "enchant" your gloves with the Hyperspeed Accelerator. This does not activate the GCD, and awards you, upon use, 340 haste rating for 8 seconds every 2 minutes.
This will stack with other haste-increasing enchants, potions, food, and talents and abilities, such as is being discussed in the comments on Wowhead.
Both of these glove modifications are usable in arenas. Also, if you happen to be a Blacksmith-Engineer, these will stack with your Socket Gloves ability.
405
The Nitro Boosts can be trained at 405, yellow quality, and are used to modify your boots. Again, this takes the place of a regular enchant, but gives you an ability similar to Sprint, although it is only a 5 second duration with a 5 minute cooldown.
The speed boost is 150%, which is much greater than Sprint. This will take the place of a traditional enchant, but does allow the Engineer to wear any boots he or she pleases, rather than being stuck with Rocket Boots Xtreme or Rocket Boots Xtreme Lite.
415
You might consider making a pile of Scrapbot Construction Kits. For 10 Saronite Bars, you get a stack of 5 bots that will live for five minutes, and buy your junk. It will not repair for you, but can be summoned every 15 minutes. This is great for extended farming.
425
At 425, MOLL-E, the portable 5-minute mailbox usable once per day, is an excellent way to gain one skill point. You will be everyone's favorite raider when you walk in with MOLL-E and a stack of Field Repair Bot 110Gs.
While the cooldown isn't ideal, the fact that MOLL-E is a keepable item rather than a consumable is a huge plus, and this is something that Engineers have been wanting for a long time. Unfortunately, she doesn't currently fit in your Engineering bag, although I'm sure that will change.
The Gnomish X-Ray Specs, while they do actually replace your head piece, let you see everyone in their underwear. 'Nough said.
You will also be able to make a nifty frost resist helm, Mechanized Snow Goggles, which should be helpful for parts of Naxxramas.
You might also make a Global Thermal Sapper Charge, that will not only inflict AoE damage, it will also affect seige weaponry.
440
Epic goggles become available for you to create.
450
At a whopping 450 skill level, you will be able to create either the Mechano-hog or the Mekgineer's Chopper, provided that you are exalted with either the Horde Expedition or the Alliance Vanguard, which you should be by that point.
These cost a bunch to make, can be sold to non-Engineers for even more, and even have their own achievement, Get to the Choppa!.
Filed under: Engineering, Items, Analysis / Opinion, Tips, Features, Leveling, Mounts, Insider Trader (Professions), Wrath of the Lich King






Reader Comments (Page 1 of 2)
BigFire Dec 19th 2008 7:03PM
i'm surprised that you didn't mentioned Gnomish Army Knife. I personally leveled from 435-448 building this.
Wakleon Dec 22nd 2008 12:17AM
Amen brother. I think that's the easiest and cheapest thing to level with. Honestly I think the 430-435 is the hardest.
Eddy Dec 20th 2008 3:10AM
I'd rather not think about how many of those knives I created and vendored, destroyed, pawned off to alts and the alts of everyone I knew, and how much saronite I poured down the drain. In fact, I'd really prefer to forget about those knives. Despite the fact that now all of my characters have one, even my tailor/alchemist.
Coldbear Dec 19th 2008 7:13PM
Scrapbot is made after a two-bit quest in Storm Peaks.
Goggles are added for Ferals and Holy paladins on the PTR, but Resto druids are still SOL.
Parachute cloak/slowfall/levitate etc are indispensable while leveling in many places in Northrend.
Other than that, Engineering is a disappointment to many. Tinkers are a zero-sum game v.v. enchants, and usually fall short in the min/max game. Fun stuff though sometimes. The raid laughs sometimes when I pull with a 40-yd rocket as a Bear Tank. Too bad it does jack all damage.
Cyrus Dec 19th 2008 8:12PM
The trinkets and tinkering stuff may fall short in min-maxing, but they're still worth using. For example, whatever my best cloak is when my engineer gets to 80 will get an enchant from an enchanter on it for raid use. But I'll keep my second best cloak around with a Flexweave Underlay on it and wear it whenever I'm not raiding, so I don't die in long falls while soloing and can take shortcuts off cliffs and stuff. Except for the Sunwell goggles, hasn't engineering always been like this?
Wakleon Dec 22nd 2008 12:16AM
I'm hoping that more Tinker and General Purpose Engineering Items are added to give us more raid utility. A lot of these are fun and quite useful for lets say Battlegrounds. Maybe not so much in Arenas, but who levels a profession just for Arena play? Especially Engineering. If you leveled engineering to be the best in the Arena Epic Fail at you.
LXj Dec 20th 2008 2:13AM
> The raid laughs sometimes when I pull with a 40-yd rocket as a Bear Tank.
I want to see a screenshot of this. Please.
Cowy Dec 19th 2008 7:26PM
Every once in a while I see players without any clothes on. I don't have the Gnomish X-ray Spec's but I wonder if theres some screwy code for the X-ray spec's thats somehow the root of the problem. Hmmmmm
Hailene Dec 19th 2008 7:28PM
That's "bona fide."
But on topic, I've always been interesting in Engineering, and now that I've decided to actually level an alt rather than abandon it at level 12, I'm looking to make that one of his professions... though maybe not while leveling, as I hear it's a bit of a nightmare to level.
chimaera2008 Jan 5th 2009 1:15PM
I abandoned 375 herbalism and 370 enchanting two days before Wrath launched to pick up mining and engineering. I was mining and crafting using Northrend ore 3 days later. I was 70 at the time, so maybe it was easy because of that fact. I also didn't have epic flying which would have made it exponentially easier in Outland.
Masarah Dec 19th 2008 7:32PM
Not to mention the army knife is a very handy replacement for your old Jumper Cables. Those cables have saved many a raid from a 10 min run back from the start.
Lanth Dec 19th 2008 8:11PM
Speaking from experience, those enchants are very useful while leveling. While you may replace the items once every couple of levels, it's worth it to re-apply the enchants.
Parachute on a 1-minute cooldown mean you use it at every opportunity, on the tiniest falls.
Nitro Boots are useful as an emergency "Get me the hell out of here" move. Also useful in raiding to dodge an AoE at the last second (or make a break for the portal when a wipe is imminent)
Rocket Launcher is good for burst classes, and it also has something like a 40-yard range, quite far. Seems mostly for PvP, while Hyperspeed Accelerators would be used for raiding and some PvP.
The Spynoculars are mostly for when you get something to replace/don't yet have the epic engineering goggles. The Pulse Generator thing isn't overly useful from my view.
Also, you should've mentioned the engineering trinkets that we can make, Noise Machine and Sonic Booster. Being a 'Lock, don't know much bout the Booster (heard it's good in PvP), but the Noise Machine is very useful while levelling, where you want a passive effect rather than an activatable one.
vazhkatsi Dec 19th 2008 10:50PM
well, the emp belt has another use that no one has mentioned here. you can use it to prematurely detonate a decoy, dealing 2k damage.
the new negineers stuff is decent in arena, hand tinkers rockets for an insta cast, along with the lightning generator for another 4k, and a few others.
Sherp Dec 19th 2008 8:13PM
Very good article! No-nonsense and very informative. I didn't know I could stack my mote-detector with a Blacksmithing socket! Awesome!
Engineering stuff is so helpful when leveling. As a Protection Paladin, round-'em-up-and-consecrate is my preferred style of combat, but this is limited by mob leash ranges; being able to toss an Avenger's Shield in one direction and a Pyro-Rocket in another can double the size of a grinding group and the speed at which I complete a mission.
Also, Flexweave Underlay + Nitro Boosts + a large structure to jump off of = FUN! Be your own rocket-powered hang glider, no Cold Weather Flying necessary!
BigFire Dec 19th 2008 9:26PM
One thing about Spynoculars, I don't always wear goggles (my iLevel213 Naxx25 helm is better than the goggle), it's useful for farming purpose.
Theostratus Dec 19th 2008 10:05PM
I'm stuck at 445 engineering making army knives or scopes, which are green at that point. So it'll be a bit till I get 450. (Unless I want to blow frozen orbs on making epic goggles, lol).
But lvling it wasn't all that hard, just made tons of sonic boosters which sold well on the AH.
The tinkers aren't all that spiffy to me aside from nitro boosts.
Laute Dec 19th 2008 10:48PM
"The Personal Electromagnetic Pulse Generator will stun nearby mechanical entities for three seconds. This is its only function, and does not work on vehicles or seige weapons."
You're so silly! You can make explosive decoys around the same skill level, and they say they destabilize if you expose them to an EMP.
.... Try it out. It's not much more effective than using a bomb as well, and your spynoculars might be more worthwhile when you replace those epic goggles, but you can explode rabbits on command. Kind of a neat trick.
Taytayflan Dec 19th 2008 10:59PM
Anything being done with G.E.E.K. or M.E.G.A? (Goblin and Gnomish specializations?)
Sanar Dec 19th 2008 11:04PM
I'm disappointed that there isn't a new seaforium charge for Wrath. I can't open the new locked chests. I really enjoyed not having to track down a rogue.
DeathPaladin Dec 19th 2008 11:46PM
"if you happen to be a Blacksmith-Engineer"
I find it hard to believe that anyone hates themself that much.