Insider Trader: Northern Engineering highlights

Engineering has seen many changes over the past year, and Wrath of the Lich King brought even more. Today, Insider Trader is taking a look at some of the highlights of the profession to help you set goals and plan ahead with your leveling.
This by no means covers every schematic, and instead looks at the big ticket items and new innovations, including stylish, if somewhat controversial, new modes of transportation, consolidations to save bag space, and more.
Engineering
Engineering in Wrath of the Lich King is very different from what you've experienced previously. For example, Engineers used to be weighed down by trinkets, if they ever wanted to be able to use many of their gadgets. This system is slowly being replaced by a special type of "enchant" that allows an Engineer to consolidate.
Engineers are also beginning to focus on designing items that can be sold to other players, which adds another side to the profession.
There are currently no dropped Engineering schematics, although the plans for the two faction-specific mounts come from reaching exalted with the Horde Expedition or the Alliance Vanguard.
350-380
Cobalt Frag Bombs, introduced with the latest expansion, offer an incredibly cheap way to level your Engineering. This is perfect for players that are still leveling their characters, and can't fly around Northrend gathering whatever they please at efficient speeds.
These bombs are orange at 350, and go yellow at 375, and green around 380. The Volatile Blasting Triggers needed can be found in the Borean Tundra. in the Geyser Fields. There are plenty of little mechanical mobs that can be killed, looted, and then salvaging their parts, much the way a Miner can mine certain rocky corpses.
375
At this point, your bombs are yellow quality, and you learn two new recipes. The Bladed Pickaxe and the Hammer Pick are not only cheap ways to level, they are useful items that can be sold to other players.
The Bladed Pickaxe serves as both a mining pick and a skinning knife, which is perfect for gatherers who chose Mining and Skinning over Herbalism and Skinning, or the tracking nightmare that is Mining and Herbalism.
The Hammer Pick is ideal for Blacksmiths and Engineers who took Mining alongside their primary professions.
380
While this is not a leveling tool, the Belt-Clipped Spynoculars will save you some bag space and make you look more like a bonified spy.
This clips to your belt, and replaces your Ornate Spyglass, if you carried one. It allows you to see far into the distance, and it shows all of the locations of gas clouds on your mini-map. These two functions are also carried out by many engineering goggles, especially epics, but you may find yourself without an appropriate pair while leveling.
This stacks with the Eternal Belt Buckle made by Blacksmiths.
You will also learn the Flexweave Underlay, which allows you to turn any cloak into a Parachute Cloak by adding this "enchant." This does take the place of an enchant, so it will likely be more popular for casual players who farm, quest and do some dungeoning or light raiding, than it will be for people who love to push their stats up as high as possible.
Previously, if you wanted your cloak to give you a Slow Fall-like effect, you needed a separate cloak like the Parachute Cloak (30 second cooldown) or the Skyguard's Drape (30 minute cooldown). This new method not only allows you to wear any cloak you like, the effect is usable once every minute.
Both of the above items are yellow when trained at 380.
390
At this point, you can learn another belt "enchant." This does not stack with any other belt "enchant" that you can produce, although again, because the belt buckles do not count as enchants, you can have one of each.
The Personal Electromagnetic Pulse Generator will stun nearby mechanical entities for three seconds. This is its only function, and does not work on vehicles or seige weapons. It would be especially useful while questing through Northrend, or while farming mechanicals for parts in an area like the aforementioned Geyser Fields of the Borean Tundra.
This schematic is yellow when trained.
400
Also yellow at the time of training is the Hand-Mounted Pyro Rocket. This glove "enchant" will take the place of a traditional enchant or armor kit, but effectively gives you a ranged weapon that deals 1035 to 1265 damage, usable once per minute. It is also an instant cast.
Not only is this useful for classes that have trouble pulling from a distance, it is also a nice boost in overall damage. Place the rocket onto your gloves, put the icon into your bar, and all of a sudden you have a 1-1.2k burst of damage every minute. It is also useful for runners and pulling mobs out of the sky.
It is important to note that this item has no minimum range, and so can be fired by melee at point blank range, although it will reset your swing timer as well as activating the global cooldown.
On the positive side, it can crit!
This replaces the old Goblin Rocket Launcher, a trinket, that also gave 45 stamina and a 3 second stun effect. In essence, you are swapping out a low-level trinket and a glove enchant, for a slightly less powerful but very stylish, fun and useful "enchant," along with the latest and greatest trinket of your choice.
If rockets don't get your blood flowing, you could instead "enchant" your gloves with the Hyperspeed Accelerator. This does not activate the GCD, and awards you, upon use, 340 haste rating for 8 seconds every 2 minutes.
This will stack with other haste-increasing enchants, potions, food, and talents and abilities, such as is being discussed in the comments on Wowhead.
Both of these glove modifications are usable in arenas. Also, if you happen to be a Blacksmith-Engineer, these will stack with your Socket Gloves ability.
405
The Nitro Boosts can be trained at 405, yellow quality, and are used to modify your boots. Again, this takes the place of a regular enchant, but gives you an ability similar to Sprint, although it is only a 5 second duration with a 5 minute cooldown.
The speed boost is 150%, which is much greater than Sprint. This will take the place of a traditional enchant, but does allow the Engineer to wear any boots he or she pleases, rather than being stuck with Rocket Boots Xtreme or Rocket Boots Xtreme Lite.
415
You might consider making a pile of Scrapbot Construction Kits. For 10 Saronite Bars, you get a stack of 5 bots that will live for five minutes, and buy your junk. It will not repair for you, but can be summoned every 15 minutes. This is great for extended farming.
425
At 425, MOLL-E, the portable 5-minute mailbox usable once per day, is an excellent way to gain one skill point. You will be everyone's favorite raider when you walk in with MOLL-E and a stack of Field Repair Bot 110Gs.
While the cooldown isn't ideal, the fact that MOLL-E is a keepable item rather than a consumable is a huge plus, and this is something that Engineers have been wanting for a long time. Unfortunately, she doesn't currently fit in your Engineering bag, although I'm sure that will change.
The Gnomish X-Ray Specs, while they do actually replace your head piece, let you see everyone in their underwear. 'Nough said.
You will also be able to make a nifty frost resist helm, Mechanized Snow Goggles, which should be helpful for parts of Naxxramas.
You might also make a Global Thermal Sapper Charge, that will not only inflict AoE damage, it will also affect seige weaponry.
440
Epic goggles become available for you to create.
450
At a whopping 450 skill level, you will be able to create either the Mechano-hog or the Mekgineer's Chopper, provided that you are exalted with either the Horde Expedition or the Alliance Vanguard, which you should be by that point.
These cost a bunch to make, can be sold to non-Engineers for even more, and even have their own achievement, Get to the Choppa!.
Filed under: Engineering, Items, Analysis / Opinion, Tips, Features, Leveling, Mounts, Insider Trader (Professions), Wrath of the Lich King
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Reader Comments (Page 2 of 2)
flythebike Dec 22nd 2008 1:46PM
I'm a 450 blacksmith 443 engineer currently and I don't have a alt with mining. My self loathing must be nearly unparalleled.
As a melee class with no closer (retpaladin), the nitro boosts can be very useful in arena, and I think the glove haste enchant is also nice to stack for burst with avenging wrath and an attack power trinket (wonder if the rocket launcher would be better though hmmm), although I'm wondering if it wouldn't be better to have the pulse generator. I'm also currently using the goggles for arena because along with perception they help tremendously with stealthers and I only have the crafted headpiece anyway.
The nitro boosts are really what is keeping me an engineer though, that and the ability to farm eternal fires. The boosts are also a great escape move in a bg, and a great way to zoom up to a gate and plant a charge on a gate in SotA or Wgrasp, and speaking of that the thermal charges are great, I have actually gotten a 'killing blow' on a gate with one.
hagu Dec 21st 2008 6:09AM
Engineering had such potential and has always been so disappointing. If the current addons did not prevent an enchantment they would be neat. But you can't really use anything on your main gear.
The real issue is that every other crafting profession except tailoring can add around +38 sp. So if you are an engineer, you are at a disadvantage to non-engineers. Bliz said they were going make all professions competitive and certainly have not done so with engineering. While it certainly would not make up for the +38, there are no neat vanity mounts like the helicopters.
With a level 78 holy paladin alt with JusticeBringer 3000 goggles, I find the whole goggle situation extremely frustrating. How could they not have them at release??? The supposedly upcoming goggles are very good goggles at level 72, not nearly as much so at 80. Is it worth all the cost of leveling engineering just for some pretty good goggles?
Engineering works well for a farming alt, allowing them to farm crystalized clouds as well. I really wish Bliz would fix engineering but doubt they will.
Jay in Oregon Dec 20th 2008 2:26AM
Any advice for us Engineers who are Gnomes, who have to grind another 15 points in order to truly max out our skill?
Fizzl Dec 20th 2008 4:17AM
Do the same as everyone else, you don't have an extra 15 points to grinds, you have access to skills 15 points ahead of none gnomes. It just means while we had to make gnomish army knives from 435 to 450 you luck bastards can get to 450 without them, they will take you to 465 instead.
Tuscansalami Dec 20th 2008 5:38AM
Another number of points to note:
Cobalt frag bombs also list as causing moderate siege damage - with these, you can theoretically sneak around to one side of the main keep in Wintergrasp, take out one of the walls without a large, less mobile vehicle attracting attention, and slip in whilst the battle rages back out at the front gate. Theoretically at least - I've not actually tried it as I'm a cheap bastard who vendored my explosives for cash, I don't know how many you'd need to use, if it's really feasible with the cooldown before being able to throw another one, or if it's affected by the tenacity buff. But still, it's worth thinking about...
The flexweave underlay for the parachute cloak enchant may not have the stat boosts, but aren't entirely useless at higher levels. They may just be the thing to avoid a lethal fall when a boss knocks you up into the air, and the low cooldown means it can be used multiple times in a single boss fight.
The electromagnetic pulse generator may stun nearby mechanicals for three seconds... but the stun breaks on damage, so only really useful for running away/interrupts/a fancy effect to show off in town.
Additionally, the Gnomish Lightning Generator beats the pants off of the hand mounted pyro cannon for burst damage. 2610 to 3190 nature damage with a minute cooldown, and can crit for well over 4k damage? Yes please! Better yet, whilst being BoP it doesn't have an engineering requirement, so you can continue using it should you decide to go unlearn engineering for another profession.
Smurk Dec 21st 2008 8:39PM
Is the cooldown shared between the Lightning Generator and Handcannon?
I've considered dropping mining for engineering... it would be a big hit to my gold (other prof. is enchanting), but all the gadgets seem like so much fun.
Chryso Dec 20th 2008 11:41AM
Highlights? How can you highlight utter worthlessness?
I am so tired of noobs coming to this profession and assuming all we should ever produce are worthless toys: hear me now nublets, you are the reason why engineering will never be a viable profession again.
Thanks for putting a positive spin on Blizzard's abject incompetence yet again Miller.
Ashuntrah Dec 20th 2008 2:47PM
Let's not forget the entertaining misfires... like last night, when I tripped my Nitro Boosts while doing Sons of Hodir dailies (chasing down a Niffelem Forefather spawn), and found myself launched about 70 or 80 yards straight up! It even left a burn mark in the snow.
I was so surprised by this (the only malfunctions I'd had before were just failures to function at all) I forgot to hit my flexweave so I'd survive the fall :D.
Ashuntrah Dec 20th 2008 2:50PM
Worthless?
Not everyone plays the game for the same reason you do. Engineering is a great deal of fun -- fondly do I remember using my Gnomish World Enlarger in Shatt and buzzing people for the entire duration. That is the only reason I regret Dalaran being no-fly.
I just hope that we get upgrade paths for our goggles -- there are already helms in the game that are slightly better than our BoP epic headpieces, whereas I wore my BC goggles for the entire length of the endgame.
Spritetoggle Dec 21st 2008 12:51AM
I've been playing engineer characters since first starting into the game over 3 years ago. I LIKE the useless trinkets. I couldn't care less about the lack of profitability in the profession. It's part of being an engineer!
And maybe I'm a masochist, but I've managed to pull off having three (and soon to be four) engineers across two servers.
I'm extremely giddy about the new toys Blizzard has finally given us!