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12-19-2008 @ 2:53PM
The haste = hit thing makes a lot more sense when you consider what the basic function of each stat does; Each stat cause more hits in the same period of time. Obviously haste factors in lower than hit directly.Assuming you do 10 damage per hit, and a base 10% miss, over 1 minute : Player 1 lands 9/10 hits for 90 total. No gear.Player 2 lands 10/10 hits for 100 total. With +10% hit.Player 3 lands 9.9/11 hits for 99 total. With +10% haste.My numbers are a bit rough, and hopefully I didn't make any glaring mistakes. The attack table may contradict this, but 'in theory' it makes sense.Additionally, Matt, I had the exact same problem. Theres such an excessive number of tanks right now, I started working on a fury set so I could get into raids. I had worked on getting as much +hit as possible, with the same mentality of fury at 70. When I finally swaped gear and specced fury for a day, I was amazed when I found out I was somewhere in the 500 range (don't recall how much it was exactly). But then noticed I was sitting at a very uncomfortable 11% crit.And on a final note, I was pleased when I discovered that 'on accident' I had roughly 250ish hit rating on my tank gear, which is a big change from 70 where hit was rare. Now to get back to expertise capped again is another issue.
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