Blood Pact: Warlocks taking a hit

In fact, the way we're designed to deal damage in a slow, painful stream, Warlocks downright blow in PvP -- particularly Arenas -- right now. The king of Arenas today is burst damage, and instagibbing an opponent with a zerg is the order of the day. With very few players stacking the necessary Resilience, Arenas are dominated by players who have gear from heroic Naxxramas.
Out of all the cloth classes, Warlocks are the only one without a natural 'out' of a zerg save for the preparation-heavy Demonic Circle (which doesn't break a stun, by the way, and has a meager 40 yard range). Mages still have Ice Block, Blink, and the target-removing Mirror Image. Priests, more than ever, have higher survivability across the board, specially with Pain Suppression, Guardian Spirit, and Dispersion across three trees and a plethora of instant heals. This makes Warlocks Target #1 when it comes to a zerg train in Arenas. And it takes about 4 seconds for us to blow up.
Alright, forget about Arenas. Forget about PvP. What about raids and instances? How's your Warlock DPS stacking up? The fact of the matter is, in this new no-CC mass-pull kill 'em all instance philosophy, Warlock DPS is kind of lackluster. The 2-second cast Seed of Corruption isn't going to be applied fast enough to hit everyone, and there just isn't time or sense to insert Curse of Agony or sneak in a Chaos Bolt or, in my case, Haunt. No, trash is the domain of bursty Retribution Paladins or Mages. I'm happy whenever I get a Rogue in my party because, well, he's a Rogue. And as bad as we've got it right now, I think Rogues have it worse in PvE.
Still, it's no longer the same. Everyone deals a whole ton of damage now, and it's damage of the bursty kind. If it's a long boss fight, then sure, we're right up there. I've been getting better gear and seeing excellent returns some new gear, but it's an aneurysm-inducing chore to keep an eye on DoTimer all the time. I love that I never run out of mana. It's an Affliction thing. Haunt and Siphon Life means I can keep up this thing forever. Too bad fights don't last forever. Or long enough.
This is Wrath of the Lich King, where all content can be beaten in three days, and bosses bend over for you to take their loot. There aren't any extremely long boss fights anymore. Boomkins are no joke and blow DPS meters on trash and bosses. Death Knights aren't funny, either, and Shadow Priests and their ridiculously overpowered Mind Sear give us a run for our money. Here's the thing: in Wrath, any DPS class or spec can now DPS. It's not a free ride to the top of the meters anymore. If we want to perform well, we have to work hard at it.
It's a hit!
First question we should ask ourselves is... do our spells actually land? A lot of the time, DPS of any sort, not just Warlocks', loses a lot from attacks and spells not actually hitting anything. To prevent this from happening, we have to ensure that we're +Hit capped. This question has been asked time and again to Alex Ziebart's frustration in The Queue or TCFKAAABT (The Column Formerly Known As Ask A Beta Tester). I'll cut straight to the chase. It's 446 Hit Rating that will give you a 100% chance not to miss anything in a raid because 26.23 Hit Rating is equal to 1%, and you'll need +17% to touch raid bosses.
You want math? I hate math. So I'll just lay it out simply, if you have 3/3 Supression and 3/3 Cataclysm (which is both in this Affliction build, incidentally), you gain 3% more chance to hit with Affliction and Destruction spells respectively. This brings down the Hit Rating requirement to 368. Still a pretty steep number, isn't it? That's just for raids, though, where bosses are Level 83 (or three levels above you, which is a Skull). In heroic 5-man dungeons, where most mobs will be Level 82, it's a measly 78 Hit Rating with the talents above or 157 without.
If you see a drastic difference in your performance between heroics and, say, 10-man Naxxramas, it could very well be that you're Hit capped for Heroics but not for end-game raiding. If that's the case, then Hit is the first thing we should work on. There's a whole bunch of +Hit gear in the game, many of which drop from Heroic instances.
If you're a tailor or have the money to buy the materials, I highly recommend getting a pair of Ebonweave Gloves and an Ebonweave Robe crafted. These two pieces alone will put you over the Heroics Hit cap if you're talented, and just a Snapper Extreme away if you're not. If you're raiding, the Ebonweave Gloves are a better investment because T7 Plagueheart robes have +Hit while the Plagueheart gloves do not. Tailors can also make the Hat of Wintry Doom, which isn't epic, but has a meta socket and a good amount of +Hit.
Relax, we'll get there
If you're not yet Hit capped, there's no reason to worry. Raids often get the benefit of added raidwide +Hit from talents or, if you're Alliance, a Draenei's Heroic Presence in your party. Shadow Priests have Misery and Boomkins have Improved Faerie Fire (which don't stack). That reduces your need for Hit even more. With an additional +3% Hit coming from either talent, that 446 Hit Rating isn't so daunting now, is it? With either buff and the necessary talents, the Hit Rating needed for raids drops down to 289 (263 for Alliance players with Draenei in the party). If untalented, it's a steep but manageable 368 Hit Rating (342 for Draenei lovers).
Before you go looking to enchant your gear with spell power, consider enchanting your gloves with Precision and boots with Icewalker. All that spell power will go to waste if it doesn't land, so think about getting towards that Hit cap first. Getting it from gear is great and will free up your gems and enchants, but if you don't manage it yet purely from gear stats, we do have alternatives. Instead of a Spell Power flask, go take an Elixir of Accuracy. It's much cheaper and will probably give you better returns until your gear is up to par.
Hit it!
I guess what I want to point out is that Hit is important. Until we get to that cap, whether we're doing heroics or raiding, we're not going to be outshining those Wrath-spamming chickens or hammer-twirling Retadins. It's the first step in the formula to getting back on those DPS charts. Once we've got our Hit down, we can start working on those other stats that make us truly fearsome, namely Haste and Crit (and of course, spell power, silly). Just don't bother stepping into an Arena.
Filed under: Warlock, Analysis / Opinion, (Warlock) Blood Pact






Reader Comments (Page 1 of 5)
occipital Dec 20th 2008 5:20PM
After raiding from Kara - Sunwell in BC with my warlock, I decided to start Wrath off with my enhancement shaman; I haven't looked back. I was fortunate enough to secure a spot with one of the top raiding guilds on my server as enhancement spec, and I'm crushing dps meters throughout the new expansion (we've already cleared all available content).
We have 2 raiding warlocks in the guild...total.
Being able to summon is great, but when there's no 'locks around, we don't really miss them :(
Point is, I readily agree with your observation of such a relatively small number of warlocks playing through wrath. To be perfectly honest, I had 5 70's prior to Wrath's release and my t6 warlock seemed the least interesting to continue leveling!
Naix Dec 22nd 2008 10:51AM
Further proof that Shamans are so OP. I am not saying thats bad, just putting that out there.
Bisquick(z) Dec 20th 2008 5:24PM
"Priests, more than ever, have higher survivability across the board, specially with Pain Suppression, Guardian Spirit, and Dispersion across three trees and a plethora of instant heals. "
You seem to know more than we do. . How could you come to the conclusion that our survivability is greater than that of a warlock. Whatever method you've used, I would love to see a break down with your back-asswards logic on how priests are, more than ever, better than warlocks in terms of survivability.
Drago Dracini Dec 20th 2008 5:37PM
;p I happen to agree... considering they get all sorts of bubbles and heals...
Tess Dec 22nd 2008 4:03PM
If you played arena as a priest you'd already know the answer. I play an affl lock as my main, but when I want to pvp I switch over to my disc priest.
Tridus Dec 20th 2008 5:54PM
@Drago Dracini
Bubble in Naxx gear is 4000 damage, once every 15 seconds. With all the stuns and silences (like the mentioned Strangulate), getting a heal off is impossible. Even if you do, with the standard MS/Wound Poison/Aimed Shot up, it can't even come close to keeping up with DPS.
Its pretty clear this columnist has no idea what he's talking about when it comes to Priests, and simply assumes they're better. They're actually quite terrible in PvP right now.
Aurigo Dec 20th 2008 6:04PM
"Priests, more than ever, have higher survivability across the board, specially with Pain Suppression, Guardian Spirit, and Dispersion across three trees and a PLETHORA OF INSTANT HEALS"
Last time I checked, only PoM on ourselves insta-healed, and that's once every 45 seconds (solo). Maybe if you account Renew (HoT, not an instant heal) and the small heal from PW:S (through a glyph I might add), can you really say we have a "plethora of instant heals". I think you're confusing us with druids, IF anything.
Dominika Dec 20th 2008 6:47PM
Regardless of how good priests are, you can't deny that they do have more survivability than ever.
Just because burst damage has gone up at a much higher rate than their survivability doesn't mean it doesn't exist.
That said, we shouldn't be fighting. We warlocks and priests are in this together. We're victims of Blizzard's new homogenizations and buffs, and we should be helping each other, not clawing faces off in the hopes that we can climb on each other's bloodied corpses to a level of "okay".
Solegius Dec 20th 2008 7:23PM
Yes! I'm glad I'm not the only one who burst into laughter after that statement.
outforprophets Dec 20th 2008 9:34PM
@Tridus
The columnist isn't saying Priests are great in PvP right now, just that they're better than Warlocks when it comes to escapes. I shelved my lock for a DK when I played them in Beta and saw what a sorry shape lock pvp was.
S][N Dec 20th 2008 10:10PM
Priest's have more survivibility?..Errr have you even done arena at all?..
This columnist knows nothing on priest survivibility atm.
Bubble, Renew, PoM can't do much against any good Ret Pally, DK (Especially a DK spamming Plague Strike on you).
So we have dispersion? We sit there for 6secs wandering around, then once were out of that form, then what? Oh right, we get destroyed.
Only caster's that have a mere chance in arena atm, are mages. Warlocks are a joke, Shadow Priests are a joke, even Disc priests which are supposedly "Heal-Tanks" are being destroyed left, right and centre.
And even Blizz has recognized the burst damage in arena/pvp atm is worrying.
So to the author..GG on proving your ignorance.
vazhkatsi Dec 21st 2008 12:04AM
more survivability than WARLOCKS. learn to read. at least you can shield, we have a shield, it costs a 10 second summon and a soul shard.
Hikarii Dec 21st 2008 2:43AM
I would never think priests are above the surviability of locks. If you say on-par (as in equally low), then it would be more fair. As of right now, priests in pvp are jokes. Dispersion = mana pot, if you haven't seen the lackluster 51-pt talent. Healing is basically stupid, as DPS is scaling all too well. Ah, if you look at the "role forums", you'll see blues more blue responses in Lock pvp concerns, than ever in priests pvp. Blizz should seriously fix us.
Meeo Dec 22nd 2008 2:19PM
And let's not forget, hunters are still laughable in arenas. Of course, could be you just didn't mention it because it's pretty much given.
Bisquick(z) Dec 20th 2008 5:27PM
Also: Are you seriously complaining about trash DPS, or the lack-there-of? Maybe you should invest some time in that math you hate, so you can cover-up the rest of your idiot post with numbers that people will simply accept as fact and nod appreciatively as if you wrote the next Bible.
mick Dec 22nd 2008 11:33AM
You really need to do a fact check before you put out terrible blanket statements like rogue dps is lacking or priests have instant heals.
Priests have one instant heal from a talent in the holy tree which sucks as a pvp spec.
And rogues are using an evicerate spam spec which is pulling 8000 dps, far outpacing any other class in the game. Honor amongst thieves is probably headed for a big nerf, but as it stands, rogues are destroying damage meters.
Nadrysta Dec 20th 2008 5:30PM
I've stuck by my warlock during these dark times, and I must say it's payed off. I see myself doing comperable damage to other caster classes in 25 mans, and I'm now usually in one of the top few spots in 10 mans.
Hit cap was an issue, but until last night I was well, well, over the cap with both hit talents in place. If you look hard enough, you'll find odles and oodles of it. (By the way, it is also an option to only put one point into Eradication. No matter the chance to proc, it still supposedly has an internal CD, and at the rate that DOTs need to be reapplied... well, one point seems quite sufficient.)
I never usually bother with Seed of Corruption anymore, however. It really does just take too long to cast alongside a mage using Blizzard and a hunter Vollying. Rain of Fire isn't as shiny... but at least it does something. And as for trash, I usually go for a quick Corruption, Haunt, and see how many times I can get it with Shadowbolt. :/
But I must say, for as much as there is to complain about (and who can never not find flaws in their class/spec) I really really still love my warlock.
Jermayan Dec 20th 2008 5:34PM
I just started raiding Naxx, and I've found a demo/destro hybrid spec to be much more effective at topping the dps charts. I'm nowhere near hit capped, but I've managed to be 1st or 2nd in Naxx, Sarth, and 10 man Archavon. I only have two epics, the rest are heroic blues. 'Locks can still top the charts. We just have to work for it now.
Matchu Dec 20th 2008 5:35PM
"a break down with your back-asswards logic on how priests are, more than ever, better than warlocks in terms of survivability."
So you're saying that stupid demonic circle is better than dispersion or any other of the spells he mentioned?
Face it, in PVP 'locks are only loved by the opposition. I've levelled mine right upto to 80 and he's just waaaaay too squishy for the Arena (as I found out yesterday).
Bisquick(z) Dec 20th 2008 5:39PM
There is a reply button. L2useit.
It's not better. It's equally as worthless in the zergfest that is arena.