Blood Pact: Warlocks taking a hit

In fact, the way we're designed to deal damage in a slow, painful stream, Warlocks downright blow in PvP -- particularly Arenas -- right now. The king of Arenas today is burst damage, and instagibbing an opponent with a zerg is the order of the day. With very few players stacking the necessary Resilience, Arenas are dominated by players who have gear from heroic Naxxramas.
Out of all the cloth classes, Warlocks are the only one without a natural 'out' of a zerg save for the preparation-heavy Demonic Circle (which doesn't break a stun, by the way, and has a meager 40 yard range). Mages still have Ice Block, Blink, and the target-removing Mirror Image. Priests, more than ever, have higher survivability across the board, specially with Pain Suppression, Guardian Spirit, and Dispersion across three trees and a plethora of instant heals. This makes Warlocks Target #1 when it comes to a zerg train in Arenas. And it takes about 4 seconds for us to blow up.
Alright, forget about Arenas. Forget about PvP. What about raids and instances? How's your Warlock DPS stacking up? The fact of the matter is, in this new no-CC mass-pull kill 'em all instance philosophy, Warlock DPS is kind of lackluster. The 2-second cast Seed of Corruption isn't going to be applied fast enough to hit everyone, and there just isn't time or sense to insert Curse of Agony or sneak in a Chaos Bolt or, in my case, Haunt. No, trash is the domain of bursty Retribution Paladins or Mages. I'm happy whenever I get a Rogue in my party because, well, he's a Rogue. And as bad as we've got it right now, I think Rogues have it worse in PvE.
Still, it's no longer the same. Everyone deals a whole ton of damage now, and it's damage of the bursty kind. If it's a long boss fight, then sure, we're right up there. I've been getting better gear and seeing excellent returns some new gear, but it's an aneurysm-inducing chore to keep an eye on DoTimer all the time. I love that I never run out of mana. It's an Affliction thing. Haunt and Siphon Life means I can keep up this thing forever. Too bad fights don't last forever. Or long enough.
This is Wrath of the Lich King, where all content can be beaten in three days, and bosses bend over for you to take their loot. There aren't any extremely long boss fights anymore. Boomkins are no joke and blow DPS meters on trash and bosses. Death Knights aren't funny, either, and Shadow Priests and their ridiculously overpowered Mind Sear give us a run for our money. Here's the thing: in Wrath, any DPS class or spec can now DPS. It's not a free ride to the top of the meters anymore. If we want to perform well, we have to work hard at it.
It's a hit!
First question we should ask ourselves is... do our spells actually land? A lot of the time, DPS of any sort, not just Warlocks', loses a lot from attacks and spells not actually hitting anything. To prevent this from happening, we have to ensure that we're +Hit capped. This question has been asked time and again to Alex Ziebart's frustration in The Queue or TCFKAAABT (The Column Formerly Known As Ask A Beta Tester). I'll cut straight to the chase. It's 446 Hit Rating that will give you a 100% chance not to miss anything in a raid because 26.23 Hit Rating is equal to 1%, and you'll need +17% to touch raid bosses.
You want math? I hate math. So I'll just lay it out simply, if you have 3/3 Supression and 3/3 Cataclysm (which is both in this Affliction build, incidentally), you gain 3% more chance to hit with Affliction and Destruction spells respectively. This brings down the Hit Rating requirement to 368. Still a pretty steep number, isn't it? That's just for raids, though, where bosses are Level 83 (or three levels above you, which is a Skull). In heroic 5-man dungeons, where most mobs will be Level 82, it's a measly 78 Hit Rating with the talents above or 157 without.
If you see a drastic difference in your performance between heroics and, say, 10-man Naxxramas, it could very well be that you're Hit capped for Heroics but not for end-game raiding. If that's the case, then Hit is the first thing we should work on. There's a whole bunch of +Hit gear in the game, many of which drop from Heroic instances.
If you're a tailor or have the money to buy the materials, I highly recommend getting a pair of Ebonweave Gloves and an Ebonweave Robe crafted. These two pieces alone will put you over the Heroics Hit cap if you're talented, and just a Snapper Extreme away if you're not. If you're raiding, the Ebonweave Gloves are a better investment because T7 Plagueheart robes have +Hit while the Plagueheart gloves do not. Tailors can also make the Hat of Wintry Doom, which isn't epic, but has a meta socket and a good amount of +Hit.
Relax, we'll get there
If you're not yet Hit capped, there's no reason to worry. Raids often get the benefit of added raidwide +Hit from talents or, if you're Alliance, a Draenei's Heroic Presence in your party. Shadow Priests have Misery and Boomkins have Improved Faerie Fire (which don't stack). That reduces your need for Hit even more. With an additional +3% Hit coming from either talent, that 446 Hit Rating isn't so daunting now, is it? With either buff and the necessary talents, the Hit Rating needed for raids drops down to 289 (263 for Alliance players with Draenei in the party). If untalented, it's a steep but manageable 368 Hit Rating (342 for Draenei lovers).
Before you go looking to enchant your gear with spell power, consider enchanting your gloves with Precision and boots with Icewalker. All that spell power will go to waste if it doesn't land, so think about getting towards that Hit cap first. Getting it from gear is great and will free up your gems and enchants, but if you don't manage it yet purely from gear stats, we do have alternatives. Instead of a Spell Power flask, go take an Elixir of Accuracy. It's much cheaper and will probably give you better returns until your gear is up to par.
Hit it!
I guess what I want to point out is that Hit is important. Until we get to that cap, whether we're doing heroics or raiding, we're not going to be outshining those Wrath-spamming chickens or hammer-twirling Retadins. It's the first step in the formula to getting back on those DPS charts. Once we've got our Hit down, we can start working on those other stats that make us truly fearsome, namely Haste and Crit (and of course, spell power, silly). Just don't bother stepping into an Arena.
Filed under: Warlock, Analysis / Opinion, (Warlock) Blood Pact
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Reader Comments (Page 4 of 5)
Barnister Dec 21st 2008 8:08AM
I eat 'locks for breakfast, dinner and lunch.
Lock r teh new lolz!
Roandoron Dec 23rd 2008 5:38PM
Well, I've seen many comments about proving preists are bad in arena, but can anyone prove to me why they are worse than warlocks? I tried arena before with these certain problems...
1. Dots do damage over time, unlike most others that burst dmg. In other words, we can't burst dmg him down without us dying first.
2. We wear cloth. So do preists, so this one doesn't do as much good.
3. I think preists would have a better chance at living with the bubbles etc, my lock doesn't have much to mitigate dmg except for a spell that absorbs some shaow dmg, and a voidwalker shield, and maybe i can get off 2 if i spec into demonology. The problem with that is that a dead pet doesn't make those demonology talents worth much...
Feel free to prove me wrong for i have not played a preist too deeply into the game, but it seems that those who argue about their preists havn't played much of a warlock. G'bye!:)
gaston Dec 21st 2008 1:37PM
YO BRO LISTEN, JUST RAIN OF FIRE.
Badger Dec 21st 2008 2:00PM
Zach: I'm glad somebody else noticed this. I've seen nary a Warlock for weeks, and was beginning to wonder if it was just my own experience, or if there was a disturbing trend.
Vektorix Dec 21st 2008 3:55PM
Been warlock-ing since early Burning Crusade, raiding through Sunwell, and now the Wrath 25-mans. My guild used three warlocks in Burning Crusade, now we have one (me). My observations:
In PvE, warlock's DPS scales based on whether trash can be AoE'd. If you have a rocking AoE tank, you will do great. If you have to single-target, trash will be dead before your dots can tick enough to matter. Warlock DPS on 5-man bosses is less than in raids, simply due to the length of the fights. Warlocks have excellent sustainability from lifetap and can usually go all out much more readily than other classes that have mana constraints. That being said, none of the Wrath fights really are so difficult that it matters all that much - fights like Patchwerk or Gluth that are basically tank-and-spank allow you to max out higher than fights that require more movement, but that's the way it was in Burning Crusade as well.
What has changed in PvE is that warlocks' utility is reduced or changed so that the advantage of having more than one in the raid group is not overwhelming. Limitation on healthstones, and the upcoming summoning portal mean that soulstone rezing is really the only real reason to have more than one 'lock in a raid, and even then the advantage is marginal.
PvP-wise, since I am not an arena-player and my experience with PvP is usually in Wintergrasp or one-on-one out in the world, I'd have to say that warlocks do tend to lose out to burst-oriented melee classes. Even in a full set of season 2 gear (for the resilience) a ret paladin, death knight, enhance shaman or rogue can kill me in under 5 seconds - the burst damage is simply that high. Yes, I am not optimized in my spec for PvP - so that plays a role in that I don't have some of the tricks that could save me in certain circumstances. But in general I do feel like warlocks are underpowered in PvP right now.
That being said - I'm not calling for a major effort on Blizzard's part to "fix" the issue, because I don't have any good ideas myself on how it can be "fixed". I don't feel as powerless in my raid spec as I DID during Burning Crusade, but I certainly don't go into any PvP situation with confidence that I'm going to win. The game is very skewed towards burst damage right now, and warlock PvP is not at all based on burst. Even if I get a chaos bolt/incinerate/death coil off to start the fight, usually there's enough chance for recovery that a burst-class can recover and knock me out.
poloart Dec 21st 2008 7:56PM
It's the same QQ since patch 3.0.2
I have to say that i'm glad that all the Shadow bolt spammers are out of the way, and that there are less warlocks running around.
I'm so happy with my gear and performance, i'm just waiting for my guild to be all 80's so we can go Naxx.
1. Warlock DPS is Ok, there are only 2 times i've been on 2nd place in DPS, with a Naxx (3 piece) geared Lock with a diference of 4% and a 80 DK ( I was 77 on HoL so I had some misses) with a diference of .5%.
2. I dont have the best gear, but I do put attention too stats, Hit and Spell power, but Haste is a good way to go.
3. My build is Hybrid , 0/41/30, I'm taking advantage of the Destro bonuses and the demo bonuses
I've tryed Affliction, Demo, Destro and combinations on them, but the one I have now is the best deal to get for burst and long damage.
Try this.. CoA, Corr, Inmolate, Incinerate Spam until Shadow Bolt Instant Proc or Refresh one of the Dots, Also I am putting CoA and Corr on the 3 mobs of the pulls. If there are 4 or more mobs then i will SoC to all of them. This can give me up to 2400 DPS with my blue-little purple gear.
Stop QQ and check rotations and stats,
Unpoloart - Firetree
Chris Dec 21st 2008 9:06PM
ARE YOU KIDDING? Ret pal's at 80 suck, they beat low geared warriors and hunters and fail everywhere else. Have you tried to kill a healer with a ret pal? impossible even with a 7 second stun.
Jonny Dec 21st 2008 9:13PM
I got 2 things from this article.
1) The writer knows little about arena survivability- While locks dont survive long in arenas, no clothies are surviving long, the only ones that even have a chance are some mages. Priests i would say have equal survivability as locks, locks have fears, demonic circles, drain life, mana tap. Priests have a 4k bubble that isn't even worth being purged or dispelled because we get hit for 8k by plate wearers, PoM that is a silly 4k instant heal on a CD, one weak fear that is 99% of the time removed right after it's applied, and shadow priests get an extra 6 secs to regain pointless mana and not cast any spells before they die. Priests are priests and SHOULD have more survivability.
2) The writer is a damage meter whore- Along with some of the other posters i saw, if you are comparing your damage to whats being done on trash pulls you should really look at whats being done on Boss pulls, trash mobs are trash and bosses are bosses, and if your bottoming the damage meters on bosses look at your spec or spell rotation, or if you really suck that bad then by all means re-roll and follow your brothern to DK side if you really have it that bad, it just means more dps caster gear for me :)
Dan Dec 31st 2008 10:59AM
I play a warlock and i recently went into a few BG's, i was level 77 and the second night i was 78, I was the lowest person in the battleground in the majority of battles and one match i came 6th on the overall chart(both alliance and horde)
All over times i came within the top ten to 15, This is in AV.
I could possibly see how in arenas we would not be so good but if you can't top the pvp charts at level 80 on a warlock when i can at level 77 then you obviously need more practice.
I totally agree with the raiding, my DPS sucks when it comes to trash mobs my dps is horrible, I recently got my guild to reset the DPS meter before every boss fight and found out that i was joint top on the DPS meter(It alternated most fights, the DPS being under 2k difference)
Zach Dec 22nd 2008 10:17PM
BG charts is easy as a Warlock. I'm sorry, but Arenas are a completely different matter altogether.
dan Dec 25th 2008 4:05PM
Having hit 80, gotten all my pvp gear and tried every spec possible for arenas, i totally agree.
In a bg i do amazing, in an arena im about as tough as a wet peice of paper.
The only viable spec is Demo, and totally depends on who you are fighting, Even so, im practicly a free kill. the only up side is that there are no other warlocks(or barely) in arena fights so i dont get banished when i pop meta.
Even with SL with every spec, its horrible. Affliction is a joke, 4 dots that all together do about 18k damage over 18 seconds when im up against a 30k+ warrior who can smash me in in 4 secons is terrible, especially since the only cc options are coe and fears(lol, immune much?) I think maybie destro would be ok if you could get the gear needed for it.
No wonder why i never see any other locks, i've rolled a rogue anyway.
Moramor Dec 22nd 2008 4:57PM
I LOVE my warlock. I like my other alts, but I dont' think I'll ever leave my lock. He's just so much fun to play with. It's a breaze to grind for things with him. I tried the death knight, I'm not exited. It's a flavor of the month, and it will go away pretty soon.
A lock is a lock. The reason locks may not top off the damage charts for now is that we are still looking for that perfect build with a good combo of gear. But even then, locks are not longer locked into one spec for raiding. All three specs are viable and fun. I can't wait to start raiding with my lock.
paul.marsico Dec 22nd 2008 10:45AM
Good stuff.
I will say, however, that our warlocks are having no problem PVE-wise doing outstanding damage. We're not quite BM Hunters right now, but who is?
I do know what you are saying about trash. The affliction locks AOE has a cast time on it, therefore rendering it kinda useless on most trash.....but Rain of Fire hits really really hard now too.
SoC is still money for SM-specced locks on, say, Gluth.
I would say though, deep affliction, outside of macros, requires tons of work to do the best dmg.
You should try 0/41/30 Zach with an Imp (not a Felguard). I think you would be surprised.
Good article though.
Painolympics Dec 22nd 2008 12:24PM
I play a DK and I have to say the DPS for pve is great. Except, unlike the OP I'm not pressing shadowbolt to #1 dps like warlocks did during tbc. Warlocks could use a slight dps boost I agree.
In partial Naxx/Hero/Blue gear I've pulled 3.4k dps on patchwerk before I got an epic weapon. Now it's probably higher. What I don't understand is you mention DK and ret paladin for pve dps. But you fail at mentioning the biggest DPS, fury warriors.
Apparently with a fury warrior the more dmg you do, the more you can do. So on fights like Malygos, thaddius, etc they are insane. With removing titan grips hit penalty it will get even more absurd.
I don't feel bad for rogues ONE BIT. They've had 4 years of being PvE dps gods. They can take a back seat for once. They've also had 4 years of having every advantage in PvP, from openers to escaping (especially in TBC). It's about time they got whats coming.
Minutia Dec 22nd 2008 1:44PM
ohhh sweet Karma. The next time you jump on a Mage for QQing maybe you'll listen to the problems with a critical constructive attitude.
Tarean Dec 22nd 2008 3:13PM
Ever since WotLK came out, more and more articles on Wow Insider have been QQing from the writers. STFU and just play the game like the rest of us do! Whatever happened to V'Ming? :\
Callidon Dec 22nd 2008 6:35PM
Eh, locks just need to get used to the fact that builds and styles have changed. 0/41/30 is a terribly useful 5-man build these days, and does reasonable pain in raids as well. Dust off your rain of fire for the trash - it's less spiky on the threat than SoC, and requires no cast time build up. The thing can easily crit 40%+ of the time, at well over 3k on the crits (this is in mostly blues). And use that new cone AoE every chance you get. It's an insta DoT. For single targets, start casting your immolate ON the pull, slap a CoE on it, and Incinerate till crispy. 6-7k crits well over 30% of the time on a 2 sec cast? Yes, please! And always, always, hit that shadowburn after the last cast, just in case it doesn't have time to leisurely float over and land. Not to mention the love Bliz has shown to Soulfire, less than 4 seconds to cast, and a possible crit for 10K+ ? Mwhahahahah! Things get even crispier if you buyout BC vintage flamecaps - chew them like candy - they are +80 fire for 60 sec.
Oh, and use your felguard - that guy is something like 300-400 dps right there.
Holiday Dec 28th 2008 10:14AM
I agree that the Burst Damage is the big thing now. As a 20+ Warlock trying to go through certain group quests everyone looks to you for the distance work but your distance is nowhere near that of the hunter or mage. I also get fussed at because it looks like I'm not doing anything by those who don't understand DoT. Then again the groups also like the minions that will charge on command and defend when needed.
Garrgamel Dec 23rd 2008 9:41AM
On trash in heroic or raid, just about any dps class does more dmg/ better dps than myself (a warlock). when it comes to boss fights, i am always the top dps. ive settled on the fact that on trash the other dps is going to out dps me pretty easily. Ive noticed though when it comes to boss fights, especially fights where movement isnt required, the dps of the other classes isnt quite as high as on trash. Thats the difference maker for me as a warlock. so what our trash dps blows. the boss fights are where it counts.
Xarra Dec 23rd 2008 4:14PM
Yeah like you said warlocks are just a complete failure in pvp right now and it really upseting. Have a 70 warrior that sitting in shat right now on another sever and im considering playing him just cause i want something thats viable.