All the World's a Stage: So you want to be a Death Knight
This installment of All the World's a Stage is the eighteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. Originally I had planned to write about death knights only after I had written about all the other classes, as a way of wrapping up and rounding out this whole series of articles about the lore behind the playable races and classes of World of Warcraft. But then ZuWho posted a comment on my last article specifically requesting me for my thoughts on death knights -- and even used the word "pleeeaase!" So of course I'm always a sucker for such polite requests, especially comments like this with really insightful questions. Today we'll look specifically at these questions and see what possible answers come to mind.
To a certain extent, we already covered a number of possibilities for death knight characters about 6 months ago. However, while most of those possibilities are still valid, there was so much we didn't know about the player-character death knight lore at that time, and there are definitely some points that need updating.
This ain't your daddy's death knight
But before we go on, you should be aware that there are two kinds of Death Knight in Warcraft lore. The first kind was actually more of an undead necromancer -- a powerful orc warlock whose soul had been placed inside the fallen corpse of an Azerothian warrior. Some looked mostly normal except for being a little pale, while others were little more than skeletons; but all of them had tremendous magic and retained their free will. The most famous of these was Teron Gorefiend.
That is not what you are though. You are part of a new breed of death knight based on Arthas' unquestionably successful prototype. You were once a normal hero of your people, but somehow were forced into the service of the Lich King, most likely by dying in some sort of battle with the Scourge. If the Lich King and his minions believed you to be worth the trouble, they reanimated your body and overruled your own free will. You eventually get your free will back, of course, but the undeniable fact remains that for a time, you were a servant of the Lich King, and you did his horrific bidding.
Some death knights joined up with the Lich King out of their own free will, in spite of the fact that this meant they wouldn't have free will anymore. Arthas, of course, was so hell-bent on getting vengeance that he eventually went insane and didn't care who he killed as long as he could inflict as much death and destruction as possible. Baron Rivendare is another example of someone who thought being a death knight would be pretty cool. Your character is much less likely to have actually chosen to become a death knight like this, simply because, if you wanted to serve the Lich King so much, you wouldn't leave, even if you had the chance? Our death knight characters may be rotten scoundrels, wicked to the core, but for whatever reason, they don't like the Scourge very much. They were probably actually good people once, and now that they have their free will back, for the most part, the Knights of the Ebon Blade (of which your character is one) seem to want to go back to being good insofar as it is possible to do that when you're an undead master of necromantic rune magic.
Guilt
So what would it have been like to be under the spell of the Lich King like that? What memories of those dark days would your character carry around? The easiest way to deal with these issues is to say that your character has no memory of that time -- you were possessed and therefore not at all responsible (even to yourself) for any of your actions while under the influence of undead mind control. This may be the best possibility for some characters, especially those who want to maintain more innocence and goodness, but to some roleplayers it will feel like a cop out. Should we go deeper?
From my experience playing through the death knight starting zone, it didn't seem to me like my character (or any others, for that matter) was under the complete control of the Lich King. That's to say, of course the Lich King told me what to do and I had to obey, but I always got the feeling that the exact way in which I obeyed was really up to me. I felt as though I almost had enough strength to actually disobey and just let myself be cast aside as a sort of martyr, possibly like one of the other "unworthy initiates" you see in that starting area. There are also small choices you can make which the Lich King doesn't seem to be entirely aware of (such as your choice to listen to your old friend rather than just dispatch him or her right away).
This sense of limited free will makes me feel as though my character should remember every bit of those dark days, every evil action committed, as if it were his own. Naturally, in his mind he understands he could not fully control himself, but in his heart he would feel guilty for all that senseless killing he wrought with his own hands. Now, he would want to redeem himself. Even though he can no longer go back to the way things were, take up his old magic and fight as one of the living, at least he can use his new powers, his curse, for the greater good.
That is far from the only option, however. Another character could simply wander about the world rather lost, actually missing the voice of the Lich King in his or her mind; perhaps the original identity has been mostly destroyed and all that remains is this shell that does pretty much whatever other people tell it to do. Someone else could be a borderline psychopath, such as a former priest who used to clean up after everyone else, healing wounds and such, and now takes a bit too much pleasure in his or her own killing sprees -- all the while convincing him or herself that it's okay to enjoy killing this much because he or she is on the side of the good guys now. Yet another character may feel that his or her actions under Scourge command were perfectly acceptable because those Scarlet Crusaders were evil and deserved to die anyways; sorry about the mothers and peasants that died, of course, but honestly they should have been over in Stormwind with the good humans rather than hanging out near Tyr's Hand with a fanatical terrorist organization like the Scarlet Crusade. The truth of these things is not so simple, of course, but in the end what really matters isn't what's true, it's what your character thinks is true.
A small note about peer pressure
What other people think is true about you is another story altogether though. Naturally the opinions of society will have a great impact on your character's own impression of him or herself, too. Thrall and Wrynn have each commanded their people to show you respect, but likely that respect doesn't go very deep for most common folk. Do they say "hello sir" and sell you their wares, all the while sneering at you behind your back? Does everyone you meet cower slightly at the sight of you, or treat you like just another shmuck with a sword walking around town with a bad attitude? All that is up to other roleplayers on your server of course, but your reaction to it is up to you.
Filed under: All the World's a Stage (Roleplaying), Lore, Guides, RP, Classes, Death Knight, Wrath of the Lich King






Reader Comments (Page 1 of 4)
Kolya Dec 21st 2008 11:09PM
Great article, hoping Druid's next!
Zul Dec 21st 2008 11:24PM
I'm waiting for shamans, we have a lot of lore!
Tulgarr Dec 21st 2008 11:42PM
Not being on an RP server I don't really have a character I play but I have a specific personality that is in mind about who my character is .First off he is an Orc Death Knight. For some reason I see him as more of a Ronin type character. While he supports the Orcs and the Horde he's out to do good in general as retribution for his past sins.
While I don't think much about the evil powers I use all that much has anyone ever wondered about where we use our powers?
For example I was in Sholazar Basin next to the Avatar of Freya with my unholy blight (desecration) spreading on the soil around me. While I know I'm doing good by killing the scourge I feel like I'm doing just as much damage.
Zummers Dec 21st 2008 11:48PM
Noone ever covers the total lack of hearing. Regaining your free will is one thing, but a Deaf Knight will never again hear the cheers of their allies, or the jeering of their foes. It's an important and often overlooked aspect of their core nature.
Sarg Bjornson Dec 22nd 2008 3:18AM
You made me smile, thanks :)
Shalmaneser Dec 21st 2008 11:51PM
*some spoilers*
I'm not sure that a Death Knight has to be someone who didn't choose to join the scourge. Given the events at the end of LHC it seems that the Lich King betrayed his own people and used them a cannon fodder. Maybe your Death Knight joined the scourge but then decided that working for the Lich King wasn't worth it after all. Also your Death Knight could be a spy for the Lich King sent into the ranks of the Alliance or Horde, though that could be trouble since you don't really have an opportunity to help him again unless you count killing the other side in PvP.
Etcee Dec 22nd 2008 12:52AM
Okay, this has kinda bugged me for a long time.
Death Knights are not necessarily dead.
As this article points out, our current version of death knights are emulations of Arthas' rather successful stint as the beta of Death Knight. Let us all remember, please, that Arthas never died. He was a human who was corrupted by hate, then by Frostmourne and the voice of Ner'Zhul. He never died. He just went from being human to being something.. less than that. There was no point of death and resurrection.
Frankly, to me, this is the difference between the Foresaken/Scourge and the DKs. The Death Knights are the faithful lieutenants of the Lich King, end of story, and the existance of a pulse (or lack thereof) has nothing to do with it. From an RP standpoint, i find the idea of ultimate corruption and transformation (ala The Sith) far more interesting and dynamic than just being a different breed of Scourge minion, who was picked out of a pile of corpses and given a horse.
:)
Kylenne Dec 22nd 2008 12:30AM
When you roll a Death Knight, the opening cutscene makes it very clear that you are, in fact dead. I can't quote it precisely, but it specifically in like the first minute says you were a hero of your respective faction that died and has been raised to serve the Lich King. Arthas' state of existence is irrelevant (and without getting spoilery, there are quests in Icecrown that get deeper into that--think Kingdom Hearts).
I'm not really sure why people are still unclear on it. You can debate the particulars of it, like if your character did it by choice or not; I like the idea of infiltration and hadn't thought of it. You can stretch things a bit timewise (like the person above, my Belf DK died in the Third War in the defense of Silvermoon). But the undeath is extremely clear, and trying to get around it too much can lead you down the garden path of Sue-dom IMHO.
Tenchan Dec 22nd 2008 2:33AM
No, no, and also no. The opening sequence tells you, yes, even this very article just told you:
These very Death Knights that we can play, are dead. Fallen heroes.
What Arthas is is of absolutely no matter, because Arthas is and was meant to become from the start: The Lich King. He is a very special snowflake and no one but his possible successor will ever be that kind of snowflake.
Even the first generation Death Knights were still using fallen bodies.
Death Knights are Scourge. 'Just' Scourge. Don't try to go down the snowflake path.
If you want to play a story of corruption based on class, Warlock is a wonderful opportunity.
The Avatar of Blue Dec 22nd 2008 4:12AM
And how many times do we "die" and are resurrected, by others and or Spirit Healers? Nothing is stopping us from being "resurrected" by Arthas.
Either way, there is nothing conclusive saying we are living or undead, or in-between. I think that gives leeway to DKs to determine for ourselves if we are alive/dead/etc.
It's kind of stupid and limiting to try and pigeonhole other people into playing it a certain way.
DanH Dec 22nd 2008 7:39AM
There's also the fact that Death Knights actually *aren't* undead, game mechanically speaking.
Then again, neither are Forsaken, so that probably has more to do with game balance than anything else.
Kia Dec 22nd 2008 11:59AM
Get over it, people. The entire assumption of the Death Knights is that you. are. dead. Broken the Lich King's will in the vein of Sylvanas and everyone else, but most certainly dead. Your skin is pale and cold, you breathe frost puffs out from having no warmth, you're -dead-.
Deal with it, and stop trying to be a special little snowflake. If the whole death problem is such an issue go roll a warlock or something. Honestly.
Kylenne Dec 22nd 2008 8:22PM
Avatar of Blue, please roll a death knight. Please. There is literally no more conclusive proof that DKs are undead that being told within the first minute or so of creation that "you died a hero of the Horde/Alliance".
No one is trying to pigeonhole anyone's RP here. The problem, at least in my eyes, is there are people who are butthurt over their pet character concept being Jossed, so they come up with these contortions of logic and nonsensical what-if scenarios because they're too attached and don't want to start from scratch.
Which is all well and good, but don't try to argue that canon supports you when it doesn't. You might as well be the half-dragon vampire daughter of Arthas and Onyxia at this point. People are starting to sound like those bugf*** Harry/Hermione shippers in Harry Potter fandom, swear to Ceiling Cat.
kabuki Dec 22nd 2008 12:01AM
Even though I don't play on a RP server, I myself tend to "think" like my Death Knight might. In as much as I really get into the killing and such.
In my case, I use the concept that this Death Knight died in the third war, killed in Silvermoon city (She's a belf race) and was raised after some time. Now curiously she enjoyed being evil and killing crusaders, and even still enjoys it, and would probably have still been there had not Arthas betrayed his Death Knights and used them for fodder. That betrayal and abandonment left her looking for options and answers, and it was her commander who gave her one. With the order to return to the Horde and offer her "services" she just takes on a new position and doesn't worry about the people she's slaughtered.
Or, in a shorter version: She remembers everything and doesn't care because she was "just following orders" just as she is now.
Wakleon Dec 22nd 2008 12:18AM
My Death Knight is also a BElf. I see him as a veteran of the Third War and a defender of Silvermoon. It wasn't until after the battle when he was patrolling in Ghostlands that the Scourge got to him and corrupted his soul. He doesn't want to be evil but his tortured soul seems to find pleasure in killing the innocent and those not so innocent. He longs for revenge and doesn't care who he gets it from. He has reunited with the Horde because it seems natural to be allys with his people, although he does feel some disjointedness between himself and the Horde though. Possibly he will feel as though he is redeemed after slaughtering the scourge in the name of the Horde. Only time will tell.
onetrueping Dec 23rd 2008 8:01AM
Mine actually died defending Silvermoon when Arthas strode through on his way to the Sunwell. Needless to say, he's more attached to the Forsaken and Sylvanas Windrunner than the Blood Elves, since technically he was a High Elf when he died.
skreeran Dec 22nd 2008 12:21AM
Great article. :)
My Death Knight is somewhat unique, in that he has no connection to the Scourge, or other Death Knights at all.
He is actually a proto-human mage-priest who's mind was being corrupted by a demon, so to prevent himself from being corrupted, he sealed his spirit into a sword and his comatose body was entombed. Thousands of years later, his soul is restored to his body by his decendants, who wanted his help in defeating the Lich King. Trippy, ain't it? :P
But I know ya'll didn't come here to listen to me rattle on about my character, so let me say again, great article. Can you do Shaman next? I'd love to learn more about them and the difference between connection to the elements and their connection to their ancestors and other spirits.
Thordrus Dec 22nd 2008 1:20AM
I'm sorry, but that is classic Mary-Sue.
Death Knights were all at one point SCOURGE. Not proto-humans or the physical embodiment of frost and death. They were warriors who died or sold their services to the Lich King.
Zrob Dec 22nd 2008 2:15AM
Dirst off, how do you get around the 4 hours or so you will spend doing the DK starter Zone? You can't get around it, if you leave your character will be forever silenced. There's also that whole thing of having to go back to Acherus anytime you want to train or re-rune your sword, so much for the whole "I have no connecton to the scourge or other Death Knights."
Second, anytime someone comes out and says "my concept for X is unique" it usually isn't. It's just a way to take a character flaw and ignore it completely in favor of superpowered stats.
If you want to play the Avatar of an element, then play a Shaman, it fits much better with their lore and their powers.
Thordrus Dec 22nd 2008 2:43AM
Zrob
Probably should have clarified it a bit better, but that whole thing about the physical embodiment of frost and death was just an example of what someone might have their character be. Had nothing to do with Skreeran's Mary-Sue