All the World's a Stage: So you want to be a Death Knight
This installment of All the World's a Stage is the eighteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. Originally I had planned to write about death knights only after I had written about all the other classes, as a way of wrapping up and rounding out this whole series of articles about the lore behind the playable races and classes of World of Warcraft. But then ZuWho posted a comment on my last article specifically requesting me for my thoughts on death knights -- and even used the word "pleeeaase!" So of course I'm always a sucker for such polite requests, especially comments like this with really insightful questions. Today we'll look specifically at these questions and see what possible answers come to mind.
To a certain extent, we already covered a number of possibilities for death knight characters about 6 months ago. However, while most of those possibilities are still valid, there was so much we didn't know about the player-character death knight lore at that time, and there are definitely some points that need updating.
This ain't your daddy's death knight
But before we go on, you should be aware that there are two kinds of Death Knight in Warcraft lore. The first kind was actually more of an undead necromancer -- a powerful orc warlock whose soul had been placed inside the fallen corpse of an Azerothian warrior. Some looked mostly normal except for being a little pale, while others were little more than skeletons; but all of them had tremendous magic and retained their free will. The most famous of these was Teron Gorefiend.
That is not what you are though. You are part of a new breed of death knight based on Arthas' unquestionably successful prototype. You were once a normal hero of your people, but somehow were forced into the service of the Lich King, most likely by dying in some sort of battle with the Scourge. If the Lich King and his minions believed you to be worth the trouble, they reanimated your body and overruled your own free will. You eventually get your free will back, of course, but the undeniable fact remains that for a time, you were a servant of the Lich King, and you did his horrific bidding.
Some death knights joined up with the Lich King out of their own free will, in spite of the fact that this meant they wouldn't have free will anymore. Arthas, of course, was so hell-bent on getting vengeance that he eventually went insane and didn't care who he killed as long as he could inflict as much death and destruction as possible. Baron Rivendare is another example of someone who thought being a death knight would be pretty cool. Your character is much less likely to have actually chosen to become a death knight like this, simply because, if you wanted to serve the Lich King so much, you wouldn't leave, even if you had the chance? Our death knight characters may be rotten scoundrels, wicked to the core, but for whatever reason, they don't like the Scourge very much. They were probably actually good people once, and now that they have their free will back, for the most part, the Knights of the Ebon Blade (of which your character is one) seem to want to go back to being good insofar as it is possible to do that when you're an undead master of necromantic rune magic.
Guilt
So what would it have been like to be under the spell of the Lich King like that? What memories of those dark days would your character carry around? The easiest way to deal with these issues is to say that your character has no memory of that time -- you were possessed and therefore not at all responsible (even to yourself) for any of your actions while under the influence of undead mind control. This may be the best possibility for some characters, especially those who want to maintain more innocence and goodness, but to some roleplayers it will feel like a cop out. Should we go deeper?
From my experience playing through the death knight starting zone, it didn't seem to me like my character (or any others, for that matter) was under the complete control of the Lich King. That's to say, of course the Lich King told me what to do and I had to obey, but I always got the feeling that the exact way in which I obeyed was really up to me. I felt as though I almost had enough strength to actually disobey and just let myself be cast aside as a sort of martyr, possibly like one of the other "unworthy initiates" you see in that starting area. There are also small choices you can make which the Lich King doesn't seem to be entirely aware of (such as your choice to listen to your old friend rather than just dispatch him or her right away).
This sense of limited free will makes me feel as though my character should remember every bit of those dark days, every evil action committed, as if it were his own. Naturally, in his mind he understands he could not fully control himself, but in his heart he would feel guilty for all that senseless killing he wrought with his own hands. Now, he would want to redeem himself. Even though he can no longer go back to the way things were, take up his old magic and fight as one of the living, at least he can use his new powers, his curse, for the greater good.
That is far from the only option, however. Another character could simply wander about the world rather lost, actually missing the voice of the Lich King in his or her mind; perhaps the original identity has been mostly destroyed and all that remains is this shell that does pretty much whatever other people tell it to do. Someone else could be a borderline psychopath, such as a former priest who used to clean up after everyone else, healing wounds and such, and now takes a bit too much pleasure in his or her own killing sprees -- all the while convincing him or herself that it's okay to enjoy killing this much because he or she is on the side of the good guys now. Yet another character may feel that his or her actions under Scourge command were perfectly acceptable because those Scarlet Crusaders were evil and deserved to die anyways; sorry about the mothers and peasants that died, of course, but honestly they should have been over in Stormwind with the good humans rather than hanging out near Tyr's Hand with a fanatical terrorist organization like the Scarlet Crusade. The truth of these things is not so simple, of course, but in the end what really matters isn't what's true, it's what your character thinks is true.
A small note about peer pressure
What other people think is true about you is another story altogether though. Naturally the opinions of society will have a great impact on your character's own impression of him or herself, too. Thrall and Wrynn have each commanded their people to show you respect, but likely that respect doesn't go very deep for most common folk. Do they say "hello sir" and sell you their wares, all the while sneering at you behind your back? Does everyone you meet cower slightly at the sight of you, or treat you like just another shmuck with a sword walking around town with a bad attitude? All that is up to other roleplayers on your server of course, but your reaction to it is up to you.
Filed under: Lore, Guides, RP, Classes, Death Knight, Wrath of the Lich King, All the World's a Stage (Roleplaying)
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Reader Comments (Page 4 of 4)
Wulfkin Dec 22nd 2008 11:03AM
The short version:
My Death Knight was a veteran of the First and Second Wars and a former Paladin of the Silver Hand. However she was also something of a scholar and polymath, and so at the start of the Third War she had been living in a state of semi-retirement, pursuing various forms of study. It is for this reason that when the plague of undeath came to Lordaeron she was living in a remote coastal town, far from the front lines. She didn't even hear of what was occurring in the kingdom until it was too late, the spread of the plague and Scourge forces effectively cutting the town off from the rest of Lordaeron. With a heavy heart she was forced to take up her sword once more and organised the townspeople into a basic fighting militia, hoping that they could hold out until the current crisis was over.
Of course, help never came.
When the inevitable attack finally did come, the small army she had spent months training proved to be woefully inadequate against the ravenous horde of Scourge that descended upon the town. The men lacked courage, and in minutes undead monstrosities had overrun their defenses. In desperation the struggling Paladin rescued those she could, pulling back with the few survivors to her fortified home atop the nearby cliffs. Whilst the survivors barricaded themselves in the house, along with her husband and children, she fought bitterly against the rising undead hordes, praying that somehow salvation would come. But in the end she could only delay their advance, and after an hour of constant fighting her fury waned, despair overtook her. She couldn't save herself, or any of them. So as one desperate last act, she set her home and everyone in it ablaze, so that at the very least none of them would be raised up as the undead. Then with one defiant death cry she flung herself off the cliffs and into the water below.
However her story wasn't to end there. Frustrated and angered by the damage she had done to his forces, a Scourge necromancer looked down from the cliffs, twitched a finger, and granted a spark of undeath to her, just enough to keep her conscious in her broken submerged body. And there he left her. Her mind tortured by the things she had done to her own family, by her failure. Her mind shattered and she was left catatonic.
A few weeks later, a band of undead minions returned to the area and fished her out of the water so that she could be dispatched to Acherus for full reanimation....
After the events of Lights Hope Chapel she eventually found her way to working with the Forsaken, for she identified with them much more than any other people she encountered. The Forsaken understood pain, suffering and above all the burning need for revenge. She couldn't have returned to human life, for she no longer even really saw herself as human – not only was her body decayed and disfigured, but her mind was a mess, her consciousness poorly cobbled together from a mixture of torturous memories and bloodshed. She couldn't even remember her name.
And so she works alongside the Forsaken, not for redemption or for any greater good, but simply because they might give her the only thing that really matters to her now – a chance for revenge.
Amaxe Dec 22nd 2008 6:58PM
I'd hate to see the long version ;-)
But that was very good and it helps me to see more clearly how it can work for the DKs being technically dead.
Still not sure how they can fit in with the Alliance though
garinow Dec 22nd 2008 1:17PM
The death knight I play (and roleplay) doesn't remember anything of his previous identity so much so that he considers himself a completely different person from whoever he once was. In a sense his identity was born from the induction into service with the Lich King. I took the liberty of imagining that in order to distance the recently risen from whoever they once were, the Scourge gives new names to death knights reinforcing this idea that they are new people.
It's undoubtedly unoriginal, but I draw a lot of inspiration from TNG and the Picard / Locutus dichotomy with the Borg. Seven of Nine never thought of herself as "Anika Hansen", she was just Seven of Nine.
Kylenne Dec 22nd 2008 9:03PM
The name thing is an interesting idea, and one I've been playing with as far as my own DK, whose backstory is intertwined with that of a paladin I play.
DK's story was that he was a young blacksmith from a respectable family of artisans in Silvermoon, who had Big Dreams of becoming a royal knight in service to the king. Along the way he met the spoiled son of a nobleman who was sent to apprentice to the same blacksmith as punishment for raising hell, etc. They got to be friends, and later more. (Yes, I know, gay elves, whatever; I've seen elves as inherently bi ever since I ran my first D&D game at age 14.) The noble, who grew into something much more than a spoiled douche, pledged to use his family connections to help his lover get an in with the Knights, and the two of them made an oath that they would serve Quel'thalas together. All was well, until the Third War. The two of them were pinned defending the shop, and the one died in the noble's arms.
After this their paths diverge: the noble becomes a paladin and eagerly joins the Blood Knights, seeking to fulfill his oath and honor his beloved's memory. The other is raised by Arthas, gets a name change, and is head-gamed enough to think by serving the LK, he's serving his people. Once the LHC events go down, he nearly loses it. At this point, he's slowly getting his memories back, but he's very much That Person I Was Died in Silvermoon and is just sort of lost. He's sort of thrown himself into his Ebon Blade work, as it's the only thing giving him any direction. The Paladin OTOH, as I've played him, has had his faith in the Light restored after the events of Sunwell Plateau, so running into the man he loved and seeing that he is not only not buried in the ground, but an unholy mess...will be interesting.
DeathPaladin Dec 22nd 2008 2:01PM
My Death Knight was a young paladin. His family held some place of low nobility in Stormwind (no more than a Barony). Came of age during the Third War, at which point he ran off to fight, enlisting with the human forces that remained after the destruction of Lordaeron.
He survived the war, returned to Stormwind, and settled down. Got married, had kids. Worked as an officer in the militia during the intervening years. Involved in skirmishes with the Defias, but was largely uninvolved with events going on in the rest of Azeroth. He became somewhat jaded as it seemed like the kingdom was coming apart at the seams. He was relieved when Varian Wrynn returned and claimed the throne, but somewhat concerned with the anger that surrounded him (though, being low nobility, he had almost no contact with the King and as a result was only able to catch glimpses of this anger and never learned the reasons behind it until much much later).
Then came the Scourge invasion. While his wife and children sought shelter with the Argent Dawn, my character enlisted to fight off the zombies that had overrun the city. He survived the zombies by the skin of his teeth, only to die on the Stormwind docks when an abomination impaled him on a hook and carried him off. Although he was not a Hero of the Alliance in the conventional sense, his fighting in the defense of Stormwind belied a strength that resulted in him being selected to be raised as a Death Knight instead of a mindless ghoul.
Now that he has his free will, he never sets foot in Stormwind unless he absolutely has to, and even then he spends as little time there as possible. He has abandoned his family, determined not to ruin their final memories of him, and has as a result also abandoned his rank. The name he goes by now isn't even his real name, but a nom de guerre he adopted in order to keep his former life in the past. Anyone who figures out who he once was is forced to swear an oath of silence under pain of death.
At this point he is basically a mercenary. He is mostly blind to the conflict between Horde and Alliance except where it coincides with his fight against the Scourge and the Legion (and, in fact, I have come to the aid of Horde players if they appear to be in trouble). He has no qualms against killing at this point, but will always give his targets as quick a death as possible. The mindless servants of the Lich King know no better, and hence do not deserve to suffer, while the willing servants are not worthy of the energy necessary to prolong their deaths.
DeathPaladin Dec 22nd 2008 3:55PM
And to add a touch of mind screw, I've run Culling of Stratholme. What are the chances that Arthas saw my character on that hook and instantly recognized the grim and aloof knight who wore the strange standard? The knight who stood by his side but said nothing and did not seem to be able to look him directly in the eye? Did he recognize this knight and think, "Anyone who can stand by me in the darkest times and go toe-to-toe against a Dreadlord would make an excellent Death Knight!"?
It's all your fault, Chromie!
JBurg Dec 22nd 2008 6:38PM
My troll death knight was killed in the invasion of Orgrimaar following the whole 'zombie' thing. Originally a priest he always fought from the back of the pack and mostly healed. When the Scourge invaded near his regular fishing hole he got caught up in the rush and killed by an abomination.
His body was dragged back as the Scourge retreated and he was basically given a choice. Join the Lich Kingand return to the living or die forever. In a moment of weakness he accepted the offer and rose from the grave a death knight. He killed lots of people in service of the Lich King and took the attitude "It is them or me". After a while though the guilt started weighing him down and at the Battle of Light's Hope Chapel he was off course betrayed. Arthas was willing to get him killed for his own safety. Exactly the same thing my troll had been doing to others.
Now my death knight went back to the Horde with the realization that he wasn't nearly the hero he thought he was. The Lich King had used him, but he had used others to save himself. Once accepted back into the Horde he went on a long journey. He fished along the banks of nearly every river and pond in Kalimdor and tried to find some peace with his moral weakness there, but he only grew depressed.
Finally, after some time had passed he was ordered by the Warchief to open peace talks with the Timbermaw. He found the isolated tribe frightened, but stout and saw qualities he wished he had. He aided them and earned their respect. He had become a hero to the Timbermaw and Thrall was glad to have the beginning of a new alliance formed.
Now he has journeyed through Outland and entered Northrend. A defender of the weak and champion to the downtrodden. In the heart of battle against the forces of darkness he found he wasn't the brave soul he always thought he was. Now, in a second chance at life, he is determined to become the hero he wished he had been.
Not every death knight has to be about gloom and destruction. Some of us can have hope...
In keeping with his priestly ways he is blood spec so he still heals. I've also kept his trade skills as tailor/enchanter. Currently working on gathering the stuff to make the various mooncloth pieces so he can return to wearing priestly raiment while in town. He can't bring the blessing of the Loa to allies anymore, but he can counsel and perform rites.
Kylenne Dec 22nd 2008 9:10PM
I really, really like this story and how you worked in the zombie invasion. To me, this sort of thing is far more interesting and cool than the Sue types.
I love these columns just because it's neat how so many people can have different takes on lore.
Zrob Dec 26th 2008 2:29AM
Re: Death Knights - Alive or Dead or Undead?
Some people are pretty vocal about the fact that ALL pc DK are dead.
Really, it's a minor detail, a flavor one if you will, you might consider just letting it go.
There's enough obscene mary-sue potential involved in playing a DK that cutting people some slack for something which really has no bearing on much of anything might be a way to reward people who stay inside the sandbox. It also sidesteps the whole "If I'm a human who died and got raised by the scourge shouldn't I then be Forsaken?" or as Moe Sizlack put it "What I can't figure out is, when that wall fell on me and wrecked my handsome face why did I get my old face back? Shouldn't it be some new, third face?"
Besides....what s death really in this game?
A coward dies a thousand times, a hero dies but once. Unless you're a hero in a mmorpg. Then you get to die two thousand times. Sometimes you get rezzed, sometimes you corpse run.
onetrueping Dec 28th 2008 1:30AM
I think you need to re-evaluate the argument in general. The issue here is more a matter of following the argument of what a Death Knight now is. As the article stated, there are two kinds of Death Knights. And, in Warcraft, ONLY two. Warlock spirits locked in the bodies of Human warriors (from the first two wars), and dead heroes who were raised by Arthas to be his elite troops.
The state of the body that is resurrected is simple: their bodies haven't had time to decay, and the power that makes a Death Knight is far more powerful than your average Ghoul or Ghost. But the fact is that, overall, the Death Knights are DEAD. There is not a single living thing in the armies of the Scourge, for one simple, easy reason: the Plague would catch anything that has been that long in it's presence without specific, powerful protection (only recently, in the launch event, devised), or a heavy infusion of the Light (kind of incompatible with the Scourge in general).
There are no "Death Knights" that are NOT of the Scourge available for play, because they do NOT exist. There are some easy loopholes to fit in for those whose characters THINK they are alive, simply by having them never having noticed exactly WHEN they died and were reborn. They might have thought it a particularly disturbing night's sleep.
The Lore is very specific about these facts, and also about exactly what events were common to all the Death Knights that are allied with the Alliance and Horde against the Scourge.
As to either side accepting them, well... they don't LOOK very dead, and they probably have half-remembered memories of allying with specific sides before their untimely demises.
artjunkie808 Dec 29th 2008 11:51PM
My Death Knight was a High Elf who's father was a noble Paladin and who's mother was secretly a Necromancer of the Cult of the Damned. I figured this isn't too far reaching, just look at Instructor Malicia from Scholo. Anyway, my DK was following in her father's holy foot-steps and was a Paladin initiate during the Scourge siege on Quel'Thalas. Her mother, the Necromancer, was turned into a banshee as a "reward" for her miscellaneous services leading up to the siege. During the attack she came to claim her daughter for the scourge and her Paladin husband tried to intervene to save their child from her evil schemes. Ultimately he couldn't kill his own wife no matter her betrayal and what she had become. So the banshee kill him instead and stole their child away from Quel'thalas to be raised in the service of the Scourge.
Some time passes (sorry I'm not 100% sure on the time line between the siege of QT and when you start in Acherus), and enters my Death Knight. Raised by her banshee mother to be a loyal and deadly servant of the Lich King. I'd say that my Death Knight barely remembers the former glories of her life in Quel'Thalas or her noble father. Her mother used all kinds of dark rituals and magics to mold her into a powerful agent of the Scourge.
I know a lot of people like to think of their death knights as heroes who've fallen and were raised from the dead to serve the Lich King, but I like to think that my Death Knight never actually died/ was raised from the dead. Arthas never really died to become a death knight. He was just so entranced by the Lich King that he lost his sanity and humanity to the scourge. I'd say that my Death Knight experienced something similar. She was practically raised on dark and necromantic magics, she sort of lost her soul to the scourge.
Then the events happen in the DK starting zone and she begins to remember her life before. She remembers her father and how he sacrificed himself to try and save her from her mother's clutches and she goes through a redemption period. When the Knight of the Ebon Blade break free of the Lich King she joins them in hope of redeeming herself for all her past crimes.
Horzock Jan 28th 2009 4:43PM
Great post this will help with my new dk
Nick Jul 28th 2009 5:02AM
Well, I'll throw mine out there too. It's similar in a way to the druid Eisengal was talking about. Mine was a Tauren Warrior with much the same beliefs, but his fight against the Scourge also had compassion in it. He pitied them, being mindless slaves, and wanted to free them from their undeath and let their souls pass to their eternal reward. But he did fiercely hate the Lich King and all he stood for. Basically, he was a gentle giant who was an incredibly powerful fighter, but fought out of compassion rather than hatred. Maybe that's why Arthas decided to punish him the way he did. Grulkyn's death came defending a small group of human travelers who were passing through the Plaguelands. He was told later that those travelers were actually members of the Cult of the Damned, specifically chosen to lure him out to where he could be killed. He took dozens of Scourge down with him, but in the end he was killed, and Arthas set out to punish the bull who had fought him so fiercely. He raised Grulkyn up and gave him more animation than most undead, and then set some terrible conditions on his eternal life and power. Grulkyn has to drain life force through his rune blade (I specced him blood to make RP match gameplay), or else the actual, real life he has degenerates into rotting-corpse undeath, and he goes berserk. The more drained of life energy he becomes, the less control he has over his mind. If he goes too far, he eventually loses all control and kills any living thing within reach until he's been restored. The Lich King knew his enemy well, and even after Grulkyn broke free, the torture remains. He can't just let himself starve and die, because if he does that he's even more of a danger to those around him than if he lets himself be a life-stealing fiend. Several times during the purging of the Scarlets from the plaguelands, the Lich King let Grulkyn have full free will, let him starve himself, and then set him upon non-combatants to restore himself. The guilt of those memories haunts him. Now, he seeks atonement. If he has to kill to keep from becoming a mindless beast, he's going to kill the evil. Grulkyn is going to use the dark powers the Lich King gave him to become the greatest force of good Azeroth has ever seen, stamping out evil from Northrend to Silithus, and exterminating the demons of the Burning Legion in Outland. Maybe if he eridicates enough evil, he'll be able to find redemption.
Nick Jul 28th 2009 5:07AM
The flip side of this coin (sorry for double post, testing out my new password) is that when he's fully charged with life energy, Grulkyn is a bull in the prime of life, with vitality and stamina beyond what he ever had in his true life, powerful though he was. He has to constantly fight the temptation to just go wild and kill everything in order to get that feeling all the time.
Sallazaris! Aug 31st 2010 10:21PM
My dk Sallazris Sunstriker was a former high elf battle mage before the Fall of Silvermoon. He was born as a second child in a family of nobility. He had attained the title of General, a fact that led to his resurrection. Now during the fall ofthe city, he led his forces to the city to defend it. During the fight he watched all but his eldest brother die. He and his brother fought the Scourge back on the frontlines until the brother was killed by a troll death knight. In a fury, Sal forgot proper battle form and ran the troll through, noticing too late the enemy's spear that had pierced him as well. With his dying breath, the troll said "Joo be with jor brudda soon mon" Sal frantically retreats to the Palace to get help from the nobles and his family holed up in there. He never makes it, falling off his horse... As he lays there dying he sees a man walking by, he calls to the lone man for aid and he replies "Son of Silvermoon, should I aid you, will you serve me with unquestioning loyalty?" Sal answers "Yes Light sake's yes, as a General I give you my word, now help me!" He slowly loses consciousness as the man starts casting a dark spell... Sal wakes up outside the city, his Mage-blade now reforged into the runeblade Shadowheart, this sword will follow him through Azeroth and beyond in some incarnation or another
Gulbon Jan 25th 2012 8:36PM
My Tauren Death Knight was killed in the Scourge Invasion when WoTLK was preparing. He lost all memory of his past life, other than the killing blow which made him such a monstrocity.
He woke up in Archerus, as a Death Knight, in full plate, but being just woken, he wasn't bent into their evil will. My Tauren, though, faked being evil, and such, so he wouldn't have to take such a beating as the other Death Knights when the Scourge "broke" them. That being said, though. They didn't leave him alone.
Once the Death Knights were sent off Archerus, my Death Knight took his chance to escape. But he failed, being captured by the Scarlets, and sentenced to death. He was imprisoned in the Scarlet keep, to be killed at a later date. His 'undeath', though, was saved by an unlikely group of recruits coming to help save another Death Knight (I forgot his name, it's an NPC). He was unbinded, and was brought back to Archerus, not to be killed. Not being killed was unlikely for his 'crime' against the scourge, but instead, they saw through his disguise of pretending to be evil, and so they literally broke him, being more harsh than they did on the other Death Knights. They bred him into one of the strongest recruits in the battle against the Scarlet Crusader.
He was a savage killer, for real this time, he no longer had free will. He no longer felt what drove him to escape. He just felt... evil. Enjoying the crunch of the livings' bones.
Once Arthas betrayed the Ebon Blade Death Knights, my Death Knight finally felt a small hint of freedom, and once he, along with many other Death Knights, went to Orgrimmar, felt an emotion he never thought he would feel again. Fear. He was afraid of what they'd do to them.
After becoming allied with the Horde, he felt... better. He changed the name given to him by the Scourge to a Tauren name, not knowing his past name. And from now, he tries to act like himself, or what he believes is himself, while trying to put together who he is, and surviving in an environment where his presence sparks hatred and fear among allies.