Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
12-21-2008 @ 9:36PM
Eisengel said...
Whether or not it is viable by design, this is what I see happening.
Due to the different amounts of free time and leveling vs questing vs tradeskill vs achievement vs PvP focuses of different people, there are people in my guild not yet 75, and others that have been 80 after the 1st week. At any one time we usually have maybe 10 members online, so this expansion has actually been quite harmful for my guild. Everyone has splintered off to pursue their own goals, meaning that basically every run for anyone is the guild is a PuG, with a few exceptions. The 80s in my guild are starting to clear the higher-level heroics, after which I have no doubt they'll be looking to hop into Naxx.