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12-22-2008 @ 2:38PM
Originally people complained because you had explicit class drops from the old world bosses, with very little cross-class usefulness. Then there were the tokens which vastly reduced the chance of an item rotting, while still constraining it to a handful of classes. Now Blizzard has put the decision even more in the hands of the players, which sometimes causes more problems than it solves. A lot of this revolves around people not knowing what's really an upgrade for them, versus an upgrade for someone else. You don't need to know the loot for every class in every raid, but it wouldn't hurt to at least be familiar enough with the loot tables for the bosses your guild is currently working on to know what's out there for you and your fellow raiders. Something that's a 10% upgrade for you might be a great deal more useful to another class. The decision as what armor types to bid on is fairly easy when it comes to plate or cloth, but leather and mail are a lot more iffy. If you're going to limit anyone, it seems only fair to limit everyone. However, you have to consider how useful it is to (as the example shows), to direct all leather caster gear to the druid(s) if you've got shamans than could really use it, and how you might be impacting the overall gear level of the raid as a whole. If you did just have one druid, as was previously stated, it wouldn't be an enormous problem - after he got his best pieces, the rest would trickle down to the others. But if you had several, it would need to be an issue addressed among the players who had leather and mail wearing toons.And since it was mentioned, I have to throw in my more-than-two cents on Suicide Kings. SK is, hands down, one of the least fair methods of handing out loot. It benefits people who show up one time and get a lucky high roll, and can screw someone who has shown up a lot but started out with a low roll, since they'll get passed over by people who show up once with a higher roll. At least with straight up /random, there's no crazy list to further skew the results. Spaz himself even lists these reasons - it _doesn't_ benefit people who raid all the time, and people can languish at the bottom of the list. Why you'd ever want to handle gear that way, I have no idea.
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