Spiritual Guidance: What each type of Priest can do and arena musings

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week, Matticus looks at what a Priest can do and reflects on his experience so far in arena.
I managed to get myself into a pickup heroic Naxx group the other day. No, it wasn't on my Priest. The Priest is my baby and I can't lock him into such raids while we're still raiding. It was my Shaman that I took into heroic Naxx. After Flame Shocking and Lava Bursting my way through both Spider and Plague Wings and the first two bosses of the Military Quarter, we came across the Four Horsemen.
(Yes, there is a point to this, keep reading!)
A brief conversation between myself and one of the tanks for the back Knights (Sir Zeliek and Lady Blameaux) went something like this:
"Hey, can you put up an Earth Shield on me?"
"No, I can't. I don't have it."
"You sure? I thought all Shamans had it."
"No, Earth Shield is under the Resto tree and I'm Elemental."
"Oh. Uh, nevermind then."
As you might no doubt be wondering, there is a point I wish to make here. Just because players may know their own individual roles and classes, they might not be aware of the strengths or (more importantly) the capabilities of others.
So let's clarify what each type of Priest can do and what's relevant for the raid leader.
First, raid leaders should be aware that all types of Priests can resurrect other players. Ergo, If Joe Shadow Priest says he can't res because he didn't talent for it, smack him around some and call him on it because he's being lazy.
All Priests have access to Mind Control. It doesn't matter what spec they are. If you need them to pick up mobs on Razuvious, they can. If you need them to control Worshippers against Grand Widow Faerlina, they can. It just might take a while for them to get used to tanking.
Psychic Scream is another emergency spell that Priests can use. In the event that things start getting extremely hairy, they can pop the hail Mary fear and pray for the best. I really strongly suggest against using it unless you really have to. It's the big red button of Priests everywhere. It's in case of emergency, break open glass type spell. You get the idea.
In terms of buffs, we can all put out Power Word: Fortitude. However, the strength of this buff depends on how deep down in Discipline they go (the strength of the buff depends on whether or not they invest in Improved Power Word: Fortitude).
Discipline
What's exclusive for the Discipline Priest?
Pain Suppression, Power Infusion and Penance are only available to those that are deep into the Discipline tree. The Spirit buff is also predominantly a Discipline talent.
Pain Suppression is there to help reduce damage taken by a player over a small period of time. Power Infusion increases the spell haste of a player over a few seconds. Penance is a spell that lights up 3 bolts that can help heal a player or damage a player. Eliah wrote about Penance earlier in the year.
Holy
First up, we have Lightwell. You might not see many Priests out there with it. But there are some that do. The signature Holy spell is Circle of Healing followed by Guardian Spirit.
You can read more about Guardian Spirit in a previous post I wrote.
Shadow
Utility Shadows spell Silence and Misery (which increases hit) makes its home here. Shadowform and Dispersion round up the other Shadow talents.
Hopefully this will help clarify a few things for raid leaders who aren't aware of Priest abilities as much as they'd like to be in raids.
---
My guild has cleared out all of the raid content in 6 or so hours. I had nothing to do over the weekend so I opted to give Discipline a try in Arena. Earlier in the week, I partnered with a Warlock while I was still PvE Holy. I died in about 3 seconds during our 2v2 matches. It was a miracle that we managed to pull a .500 record due to our squishiness.
Over the weekend, I made the switch to Disc and my survivability climbed to 7 seconds. While the 5 v 5 record is under .500, I think I spent most of my time trying to figure out my role in the game more.
Am I kiting?
Am I totem popping?
Am I healing?
Am I trying to survive?
Am I trying to disrupt via mana burn?
I realized later on that the only way to answer those questions is going to depend largely on many factors (none of which can be controlled). Factors like opposing team composition, your team composition, the arena, who your opponents are targeting and who your team is targeting plays a big role in the actions of a Disc Priest.
When my team wasn't sustaining a lot of damage (a rarity), I was busy trying to burn the mana of other casters (Ret Paladins are especially susceptible).
This is a great time for players who missed out on arena to get in on the action and try their hand. Everyone's gear has (more or less) reset and the playing field has been levelled. I admit, I do miss having the health of a raid boss back at 70 (when I was hard to kill).
Lastly, I'd like to wish all of you readers a Merry Christmas and a Happy New Year!
Filed under: (Priest) Spiritual Guidance, Priest, Analysis / Opinion, Raiding, Classes, Buffs, Arena






Reader Comments (Page 1 of 1)
Wyred Dec 22nd 2008 7:23AM
"First up, we have Lightwell. You might not see many Priests out there with it"
Lmao, no kidding. Regarding the pvp, what resilience are you rocking this early in the season? Early reports on our survivability aren't looking good, and your article doesn't make me feel much better, but I guess a .5 record isn't to bad with all the double dps teams around. Any chance of a more detailed article?
ramzor Dec 22nd 2008 7:28AM
The holy spec is both BORING AS HELL and very useful, many encounters are designed for Circle of Healing, there isn't much to change as healer spec.
The Disc spec is very funny with Penance, but I think viable only in heroics and pvp. You can do raids with it but don't expect to be much useful. Because the aoe healing will top any hp bar before you can cast a Flash Heal.
steve Dec 22nd 2008 8:17AM
I beg to differ on the utility of disc priests for raiding (can you tell that I play a disc priest?). I raided up through Hyjal and BT before wrath as a holy priest. I've played the role of both MT healer and raid healer using a disc spec in both Naxx 10 and Naxx 25. With so little raid content in Wrath out, it is still early days to talk about long term raid viability, but there seems to be a number of encounters in Naxx that play to the disc spec. I'm thinking of the encounters in the spider wing and in the plague wing where you get an enforced silence and need to heal up the tank in a hurry when you get into your casting window. Also, MT healing on horsemen. When we get dual specs in 3.1, I will probably spec disc and holy.
So a couple of things I would want raid leaders to know about the disc spec:
A lot of the value in disc in is mitigation through PW:Shield, which isn't going to show up on the healing meters. Pain suppression was mentioned. Also, deep disc specs have talents that will proc and increase a targets armor. So the first thing that raid leaders have to understand is that just looking at meters isn't going to tell the whole story (because you are right, Circle of Healing will top the meters).
Circle of Healing is a smart heal, in that you don't get to pick who gets it. So it is perfect for raid healing. Disc priests (and holy) will have two other AOE heals: Prayer of Mending (aka the frisbee) and Prayer of Healing, which has a cast time and just works on the party. The biggest thing about CoH is it is currently an insta-cast that can be spammed -- the utility of it might drop a bit when we get the 6 second cooldown in the next patch.
Finally, the thing the disc spec does best is put out a high hps when needed. You'll see spell rotations like PW:Shield, Penance, Flash Heal. With talents the shield can mitigate many thousands of points of damage and proc a 25% haste buff for penance, which is channeled so starts healing immediately, unlike greater heal which has a 3 sec cast time. This works well for encounters where the tank or off-tank is taking big, spiky damage (e.g. healing the offtank on the Patchwerk encounter).
So, I wouldn't switch all my healers in a raid to disc, but I wouldn't turn away a disc either. I wanted to get all of that out there as there is a lot of misunderstanding on the disc spec, as I found out the other day when I got turned away for a PUG run of Heroic Utgarde Keep (I currently have ~2000 SP and a 20K mana pool and they wouldn't take me unless I respec'ed holy).
Andelorn Dec 23rd 2008 5:58PM
Another Disc Priest chiming in here, I'm the main healer in my guild and we've done Sartherion and cleared all of Naxx10 with just KT to go (we've only been doing Naxx for 3 weeks now, and none of us had done it before).
I am also the only Priest healer thus we don't have a CoH at all, and we've had varying combinations of a Holy Pally, Resto Druid and Resto Shammy raid healing. I don't like to brag but I'd say I'm a pretty damn good tank healer. Just because I can't almost-insta-flash the tank continuously doesn't mean I'm not, especially when I can bubble for 6k absorption every 15 seconds, PoM and Penance every 8 for instant heals that can crit and proc Divine Aegis and Inspiration, and Greater Heal if the damage is extreme. And my Flash Heals work fine for topping up the rest of the raid where needed.
At least in 10 man Naxx there is NOWHERE near enough AOE damage to REQUIRE a CoH Priest.
Hemo Dec 22nd 2008 7:35AM
Not sure I've ever seen a shadow priest take silence as a talent. You have to pick up 2 points in an improved fear first, which hardly seems worth it. Am sure it is helpful in situations, but I'd not suggest to non-shadow priests that it is a common talent we spec into. I think the talents folks should know for shadow priests are vampiric touch and embrace. Off-heals and mana battery FTW. Might also be good to tell folks that we *can* heal 5-man's in some cases.
Wyred Dec 22nd 2008 7:40AM
Improved fear and silence would be pvp talents. But you're right, VE/VT are much more characteristic spells of the tree
GerardthePriest Dec 22nd 2008 9:04AM
I play a mostly-PvE shadow priest and used the 3 points for silence. It's partially for occasional PvP but mostly to give myself a little bit more utility - I always enjoyed my utility more than my raw DPS. But if I were a serious raider I imagine I'd probably use the 3 points elsewhere, yeah.
Eisengel Dec 22nd 2008 4:03PM
I've used Silence to good effect back in BC. Having a ranged interrupt/silence can be pretty useful. If you're Shadow you'll be DPSing, and if you see a mob starting to cast something particularly harmful... Silence ftw. Silence has also corrected more than 1 bad LOS pull with casters, and is great for getting caster adds into the tank's melee range.
It is highly situational... but you could say the same for VE or Fear. You're probably not going to VE every fight.. and if you're popping Fear every fight... what is your tank doing?
Marty McFly Dec 22nd 2008 7:54AM
Holy Priests "can" shackle and mind control, just remember that our + hit is probably going to be 0 which makes it always a sticky situation. I did arena a couple of days ago as well on my priest and was dead almost instantly. The difference between Disc and Holy is really blurred now especially with the CoH nerf coming.
Eisengel Dec 22nd 2008 4:11PM
MC is actually seriously fun in Arena. Even if the player has their trinket up, I usually get at least a good 3 seconds on it while they try to figure out what is going on. Against Pally healers in small comps it is deadly... silence the pally, dot everyone up, then MC. All your dots keep ticking out their duration, meanwhile no one has heals. If you can get an MC off on a TG Fury Warr or a Rogue, you can turn them around and sic them on their own healers. You only get autoattack when you MC a player, but dual 2-handers can bring down a bunch of hurt even so, and cause the healer to burn mana.
Gothia Dec 22nd 2008 9:24AM
Disc(lol)Priest -- put away your raid hat -- best single target heals is and will continue to be a Pally. Since raid content is not serious until Bliz waves their magic wand and steps up the AI difficulty you may have a raid spot in your overly generous or healer porous guild. Priest PvP is a shambles and this is where Discipline spec is supposed to shine. Stop eating the B.S. Ghostcrawler is feeding you. He is hell bent on the destruction of the Priest Class and making Discipline a healing spec is two steps in that direction.
steve Dec 22nd 2008 11:07AM
Great rebuttal, Gothia! You've managed to work in almost all of the hallmarks of a great anonymous internet post:
- worked in "lol"
- predicted the future -- "always will be"
- omitted any facts or theorycrafting by using "everyone knows"
- made authoritative comments on two classes without disclosing whether you play or have played either class as a main
- asserted that Blizz is lying to us and has it in for a specific class
- talked about raid content being ez-mode without saying how far along in the content your guild is
Superb! I give it a 9 out of 10. The only thing that would have made it better is if you had worked in a "l2play noob" -- that would have certainly made it a 10 out of 10. Now if you'll excuse me, I'll go start leveling that holy pally.
Doc X Dec 22nd 2008 10:53AM
"The Spirit buff is also predominantly a Discipline talent. "
If a non-Disc priest has Divine Spirit, they have forgone their 51 point talent (Dispersion for Shadow, Guardian Spirit for Holy). Not many folks make that sacrifice, especially since Divine Spirit is one of the least useful stat buffs without Improved Divine Spirit to accompany it. So, you spend 23 points to get 80 Spirit and 80 Spellpower. Not really worth it given you have to give up your 51 point talents and 2 points from your 50 point talents to get it.
Kurt Dec 22nd 2008 1:08PM
Actually improved divine spirit is pretty much always a waste of talent points as there are so many other buffs that overwrite the 80 spellpower from imp. ds
Eisengel Dec 29th 2008 3:05PM
I think most non-PvP Spriests would likely take the Spirit & damage buff over Dispersion. If you're in PvE, sure Dispersion is useful, but it is pretty situational, while the Spirit buff ups mana regen and spell damage all the time.
Holymcevil Dec 24th 2008 12:03AM
I just wanted to make a comment about all priests being able to mind control. This statement is true, however, holy priest do not stack hit rating and without it they have a greatly reduced chance to not only have the mind control hit but also it means a greater chance for the mob to break free.
Sola Jan 3rd 2009 8:07AM
I have always been a fan of versatility and playability with a priest, I have a 80 priest that is Disc28/holy43 I know it seems like a weird combo, but I end up raiding a lot with many other priests, so we like to take talents in different things to balance each other. You take Improved fort and Ill take improved spirit.. I took Improved spirit and let me tell you, if you have problems with spellpower or mana, worry not my friend! worry not! Us priests gotta stick together, cause we aren't meant to be rocks stars, just work together.
As far as this versatility is concerned, I have a Jewelcrafters trinket. I made my Twilight serpent, with 42 hit rating. I absolutely love having a tiny bit of hit rating, Cause back in BC. I was the only priest able to competently Crowd control the nasty undead mobs breaking free from our tank running through our group threatening to eat the clothies. Never underestimate around 20 -40 hit rating on a holy priest, you never know when you will need it.
Another extremely valuble talent in wrath is Focused power, a disc talent. It increases your total healing and damage by 4% and lessens your mass dispel casting time by 1 sec. I LOVE this talent! There are so many instances that if you don't dispel debuffs on your group, or dispell buffs and sheilds of mobs your tank, if not well geared will get ganked! I believe dispell is another thing that relies on hit rating as well....not sure... but it makes sense doesnt it? I have missed on a dispell before, which makes me come to this conclusion.
(please don't flame me!) this is just my opinion