15 Minutes of Fame: Tobold blogs from the hip

The internet is abloom with emoticons – fragrant flowers peppering the soil around posts filled with fertile viewpoints, hoping to soften and breathe context into black and white text. Posters struggle to assume an innocuous mantle. Not Tobold. MMORPG blogger Tobold has built a reputation as a straight-shooter. He unabashedly gulps down macro and micro topics alike, spitting out analyses minus the ubiquitous apologies and humble posturing that characterize so many blogs. Opinion as opinion, fact as fact – and an audience of readers who appreciate the opportunity to volley between fact and opinion, hardcore and softcore topics.
The man behind the blog is really a pretty humorous and easy-going guy, and our e-mail interview with Tobold actually did start out with an emoticon. Find out what made Tobold smilie, after the break.
15 Minutes of Fame: Who's your main character these days?Tobold: Uh-oh, bad start! :) My main is an Undead Priest (Holy spec) on an European server. But some years ago, during some guild drama, I discovered that giving the name of my character, guild or server on my blog is a bad idea.
My blog is my personal diary, so when things like guild drama happen, I blog about them to get them off my soul. And understandably, my guildmates complained about my washing that dirty laundry outside of the private limits of the guild forums. But I didn't want to give up that outlet; I need a place to rant when things go wrong. So the no-names policy is a compromise. I get to complain when I'm not happy, and nobody has to read his name on my blog in connection with that.
What inspired you to begin blogging about MMORPGs?
I started expressing my thoughts on the internet in various game forums, often becoming a rather active member of a forum community of the game I was playing at the time. But every time I switched to another game, I had to switch forums. And forums also had some problems with posts not necessarily being archived or being censored by some forum moderator. So in 2003, I decided to start a blog where I could post my thoughts on whatever game I liked, independent of others.
Characterize the typical Tobold's MMORPG Blog reader for us.
Mature and intelligent, fortunately. Over time, a very nice community of readers (which is a lot better behaved than lets say the people on the official WoW forums) formed in the comments section of my blog. We get the occasional troll but usually manage to kick him out.
My blog has a deliberately neutral layout and very few pictures, so as to be "safe for work." So it probably isn't by chance that I get about 50% more visitors on workdays than on weekend days. :) I'm grateful to my readers for intelligent discussion and the valuable feedback they give me.
How has your blog changed over the years? What interests you most right now?
When I started the blog, I just wrote for myself. Then at some point, I installed a counter and noticed that there was a handful of people reading what I wrote. That encouraged me to write more, which made more people come, which made me write even more, etc. So nowadays, I post one or several posts a day and get about 3,000 visitors plus 2,000 feed readers daily, which is probably still tiny compared to WoW Insider but already pretty big for a MMORPG blog.
The biggest change this year was the blog getting some official recognition, like a press pass from Blizzard for the Worldwide Invitational 2008 or a media account for Warhammer Online. So right now, I'm struggling to persuade people that I'm still just a regular player and blogger and that they can't hold me to the same standards of bland neutral objectivity and political correctness which you would expect from professional game journalists.
What kind of work do you do professionally?
I'm a scientist, working in a research facility. Very interesting and good job, so I'm playing and preparing posts for my blog mostly on evenings and weekends.
Any details about family or other "man behind the curtain" facts you'd like to share?
I'm over 40, married, no children. My wife plays WoW, too, but we rarely play together. Besides computer games, I still play pen-and-paper roleplaying games regularly. I also used to play a lot of board games and Magic the Gathering collectible card game.
You've been level 80 for a little while now. What's your take on the difficulty of the new Wrath content. Too easy, or on target?
Right on target. I recently participated in my first Naxxramas raid, and it was just the right difficulty level. We killed Patchwerk and Noth, but not on the first try, and wiped several times while learning the Four Horsemen encounter.
What sort of content does your guild do?
We have three raid nights per week, in Naxxramas at the moment. Other than that, we often do dungeon runs together, heroics and normal. Not everyone is 80 yet, and there are many alts. My alt is a level 72 Warrior, Protection spec.
Your blog actually focuses on more games than World of Warcraft. What's your gaming background?
I started playing video games on a Sinclair ZX81 in 1981. Started playing MMORPGs with Ultima Online in 1999, then EverQuest in 2000 and 2001. After that, I started to drift between various games: Dark Age of Camelot, Star Wars Galaxies, Final Fantasy XI, City of Heroes, A Tale in the Desert and many more, before I landed at World of Warcraft.
I did take some breaks from WoW in the last couple of years to play other MMORPGs, but I am currently totally absorbed by the Wrath of the Lich King. Technically, I have a lifetime subscription to Lord of the Rings Online and Warhammer Online, but I'm not really playing anything but WoW for the moment.
Have you played any other major MMOs recently? How did they compare with WoW?
I played Age of Conan and Warhammer Online recently. Both games have a couple of good features, but overall they couldn't measure up to the quality of execution and polish of World of Warcraft. Age of Conan was downright bad, but Warhammer Online has a lot of potential, especially for people who like PvP-centric games, and Mythic is improving the game fast. Not a "WoW killer," but playable enough.
What's your opinion on the direction of WoW, now that Wrath is here?I was positively surprised by Wrath of the Lich King. I had predicted just another Burning Crusade, which wasn't my favorite expansion. But Wrath turned out to be much better, with much more interesting quests and more accessible raid endgame.
Unfortunately, that doesn't solve Blizzard's major problem: that they need nearly two years to produce an expansion, with the expansions having less than two years' worth of content, even including patches. The end game, independent of its difficulty, is by definition repetitive, so people get bored. We will see another drop is subscriptions numbers next year, just like we did after some months of Burning Crusade.
Let's talk about a couple of ideas that seem all tangled up together: complaints about a lack of hardcore, endgame content, contrasted with players' pining to recapture the "first glow" of complex raid content in the face of widespread player experience and the ready availability of strats and information on the internet.
Sid Meier once said, "A good strategy game may well be a series of interesting decisions." The first people to ever beat a raid boss are able to make those interesting decisions. They observe what happens, try out various strategies and decide which one could work to beat that boss.
Everything after that is just execution of a plan, a big game of synchronous "Simon says" with few or no decisions involved. It still requires skill but is a lot less interesting than having to figure out the plan for yourself. Unfortunately, figuring everything out for yourself is also more time intensive, so most people prefer to just copy the plan that works and save themselves lots of wipes.
(In order) to cost-effectively create content which is a real puzzle, to which the solution can't be looked up on the internet, bosses would need to be random. You could easily create a table with all the various boss abilities already existing in World of Warcraft. The moment a group enters a raid dungeon, they would get a raid ID assigned that at the same time is the seed for a random number generator. Every boss in the raid dungeon gets between two and five random boss abilities, with no way to find out what the boss does except for fighting him. People could still post general strategies like "if the boss turns you into a bomb, run away from the others," but you would never know which boss will turn you into a bomb and how that would interact with the various locations or other random abilities he has (like, let's say, knockback).
Thus, the only thing you could do is to try, find out the bosses' abilities, probably wipe and start working on a strategy. But such a system would be rather hard to balance.
An interesting idea. Thanks for sharing your perspectives, Tobold – have a great Winter's Veil!
Filed under: Analysis / Opinion, Features, Interviews, Wrath of the Lich King, 15 Minutes of Fame






Reader Comments (Page 1 of 1)
Juicy Dec 23rd 2008 5:26PM
That idea about an element of randomness in encounters sounds intersting, hopefully Blizzard thinks so too!
MayDay Dec 23rd 2008 5:40PM
I have to disagree. One of Bliz's best features is their ability to create unique encounters which have their own voice. No one will confuse patchwerk and the four horsemen, for example. If any boss within an instance could have "x" ability, I feel the encounters would lose a bit of their charm.
Additionally, Bliz has implemented a similar concept in past boss fights, (Khaz or Violet Hold). Usually, that random element doesn't add much more than simply another layer of instructions for players to learn.
Juicy Dec 23rd 2008 6:28PM
Yeah, I'm not saying that by implementing a bit of randomness to a boss it would end up with every boss having a chance of actually being some other boss. What I am a bit tired of is simply reading the proper tactics for a boss, and then executing them without much going wrong, if done correctly.
I think it would be an interesting idea to give bosses a sligthly more intelligent AI, for example, so they don't just stand there and take a beating. But hey, I guess that's why I like PVP!
Balius Dec 23rd 2008 10:10PM
Give each boss it's own signature move or two that defines the encounter (involving specific elements of that boss's chamber, his own established lore, or even just his appearance), but also some random elements from a shared list that change out from raid to raid.
The end effect would be a lot more like high-end PVP arena matches, where you generally know what a particular opponant is likely going to do, but you have to watch out and react to unexpected elements on the fly.
Of course, players could get frustratingly stuck on bosses who get an unfortunate combination of abilities, and balancing difficulty would be extremely difficult, but it'd certainly change up the formula quite a bit.
Of course, if that sort of thing were in the cards, changing where trash stands and patrols would also make getting there a lot less formulaic.
Zeplar Dec 23rd 2008 5:32PM
He makes a good point about raids getting repetitive, and the "first" guild to clear (Nihilum, say), getting a very different experience than the guilds that follow.
Chilblain Dec 23rd 2008 5:42PM
Isn't this the same bag of douche who quit WoW?
http://www.wowinsider.com/2007/06/18/tobold-cancels-his-account-until-next-expansion/
Yep, it is.
Athzar Dec 23rd 2008 6:00PM
He quit until the next expansion . . .
Guess what time it is?
You don't need a straight, uncancelled WoW subscription for many years to be a fan. And he certainly expresses himself better than you are ("bag of douche" and all that).
Chilblain Dec 23rd 2008 6:07PM
I know what time it is... time for pompous asses who bitch and complain about WoW and think canceling their subscription will "send a message to Blizzard" to come crawling back to Warcraft like some emo crybaby tween who threatens to commit suicide because nobody pays them any attention.
mizatt Dec 23rd 2008 6:03PM
He quit because he had valid concerns about Blizzard creating artificial barriers of entry to endgame content. I don't know how that makes him a "bag of douche."
Chilblain Dec 23rd 2008 6:11PM
No, it was the WoW account suicide note he left on his blog because his guild plays more than him and progressed beyond him, so he couldn't go to SSC and decided to cancel his subscription until Blizzard makes an expansion that is less raid-centric.
THAT makes him a bag of douche.
mizatt Dec 23rd 2008 6:13PM
He couldn't go in because he didn't have an attunement, which are stupid to begin with. They're artificial barriers to content.
Max Dec 24th 2008 1:10AM
I seriously don't see what all the hooplah is about attunement. I'ts FINE. It's not very hard - and it adds a little bit of accomplishment when you actually get into the raid. And (this is going to sound brutal) - it keeps the retards out.
I miss MC and BWL
Turtlehead Dec 24th 2008 5:06PM
Those artificial barriers helped address other issues he mentions in
the interview, like being unable to create content quickly enough.
Lowering raid difficulty also exacerbates that problem. Attunements
were fine. The only change needed was "if you did it on one toon,
it's done for all your toons on that side on the server".
Chilblain is clearly an a**hole and deserving of ignore lists
everywhere, but he's not entirely wrong. The quit note did tend to the whiny and just plain silly. He could've been attuned very quickly if he wanted to bother. And the items for others to attune him had just been added to the game...which is another reason why attunements are fine. They pace content to the creation speed and Blizzard consistently eases and/or drops them later on. Anyone with the time to reach 70 could've at least taken a look at a BT fight by the end of BC, and even kill 'em after the nerf at the end. What's the problem? Everyone sees the content, they just don't see it at the same time unless they buckle down and push for it.
On the other hand, Tobold has a quality blog and was an ATITD player so he's automatically on my good list. Heck, almost certain I met him there back when. [wave from Finkbug!]
Gaetano Dec 24th 2008 3:00AM
1) Blizzard has already done the "random abilities on boss" so easy to forget Chromaggus in BWL ?
2) Naxx strategy are the same of old one, so I don't see all this excitement about the first to fight those tuned down for 25 man bosses
Solidstate Dec 24th 2008 7:31AM
@Chilblain, that is *one huge freaking* chip you got there on your shoulder.
So because Tobold had some reasons for quitting WoW at the time which were valid for him, he should now be a target for you bad-mouthing him? You sound like Tobold presonally attacked you or something by quitting WoW.
Frankly, you're a moron, a jerk or a troll, or some combination of these. People are entitled to leave a game if they don't like it and come back when it becomes better for them. You can criticize Tobold for his reasons for leaving the game but cursing him simply for leaving the game and coming back doesn't make Tobold a pompous ass it just shows you are one by bitching and complaining about him leaving WoW.
Tobold Dec 24th 2008 11:31AM
I have a general MMORPG blog, on which I chronicle all the games I play. As I tend to switch from game to game, there are lots of "I quit game X" posts on there. Not my fault if WoWInsider decides to make a headline out of that without my consent.
And I'll probably quit WoW again before the third expansion comes out, and come back again for the expansion. Blizzard makes good expansions, but it takes them too long.
fatal Dec 24th 2008 12:20PM
Giving bosses AI would be a very, very bad idea.
"I'll try killing the healer this time."
But i definatly would like one (1) instance which uses the system tobold describes. If it turns out to be too hard, do another instance :)
AyaJulia Dec 24th 2008 12:38PM
Now now, you should know that WoW players in general don't get the "if you don't like it, don't do it" solution. If Blizz puts any gear anyone could conceivably want in those instances, they'll endlessly whine about being FORCED to do this stupid new content. ;)