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Reader Comments (Page 1 of 1)
12-23-2008 @ 8:39AM
Hamma said...
40 man raids being the end all of end game back in the day is the reason I quit and only recently came back. It puts everything so far out of reach for anyone but the most hard core Guilds. I say that because the amount of time and effort to organize 40 people into solid groups of 5 AND get all the consumables needed to make the runs is just.. well not fun and a massive grind.
I'm not QQ'ing at all I just think they've really perfected things with solid 5 man, 10 man and even 25 man instances. They aren't massive grinds to get into, they don't take 30 hours to complete and most of all they are fun. Kudos to Blizzard for making things much more enjoyable.
Reply
12-23-2008 @ 10:11AM
Gessilea said...
I agree completely. The challenge of 40 man raids wasn't the instances themselves, it was logistics. I was what we called the "raid mom" for a raiding guild as we started and cleared MC and Ony, then went about halfway through BWL (the guild continued from there, while I, like many officers in raiding guilds, burnt out and quit the game). Sure, having so many people in one place felt epic, but that assumed you were okay with spending hours upon hours farming for the 15 different kinds of consumables you might use in an evening (more if you were an officer and regularly carried consumables for the slackers in the guild), then hours waiting around for that last couple of people to show up, drop their pvp flag, hearth back to SW to repair, beg for mage water, run out of health pots halfway through the run, come back from being afk...
And lets not even talk about loot distribution, okay? I'm getting hives just thinking about it. Good riddance!