The Azeroth Ethicist: Why (or why not) to take a player
I had a lot of fun reading the comments on two articles we ran concerning a knotty moral issue, and readers wrote a lot of interesting things about how the problem could be considered from both an ingame and nongame perspective.This article's about a problem that's existed since the game's launch, but seems to have become more common since Wrath's release due to a substantial demographic shift with plate classes (more on this in a bit). Simply put; is it appropriate to turn down a potential member of a group over loot competition? Players generally don't want to face the prospect of losing a roll, especially if they've been endlessly running a dungeon trying to get a particular piece. But while you'll get a lot of sympathy if you've run, say, heroic Nexus 17 times trying to get the War Mace of Unrequited Love, people will generally elect to take a competitor if it's a choice between that and not doing the dungeon at all.
I'm writing this largely from the perspective of a tank who PuGs a lot and not infrequently gets saddled with recruiting additional members while trying to comply with peoples' requests*. Thankfully, on an average run people are happy to go with whoever's in LFG or advertising for a dungeon run in the trade channel. But there are a distinct minority of runs where players get fairly insistent over not taking a potential competitor, especially if they have seen a needed item drop previously and keep losing the roll. So far the funniest has been trying to pick up a third DPS for a heroic Strat:
HUNTER: Please don't take another hunter or an enhance shammy.
HOLY PRIEST: Can we avoid picking up another clothie or caster?
DPS WARRIOR: No Death Knights or retadins please.
ME: Well, that eliminates...uh...almost everyone.
If people get really unpleasant about it I tend to remind them (politely) that:
- They may very well be turning down a player who may not need or even want the drop in question.
- Even if they do, people are often willing to pass to someone who's been trying to get a drop for weeks.
- The dungeons aren't going anywhere. I think we can all be fairly certain that Blizzard intends to keep them in the game.
- And if I'm irritated, a somewhat gentler version of: Haven't we been waiting long enough to get this run going?
Requests like these are cropping up a lot more lately, particularly with players competing against the plethora of Death Knights now leveling through Outland and Northrend. This has run the gamut from a DPS Warrior who didn't want to risk losing a ring to a DPS Death Knight, to a tanking Paladin who was heartily sick of doing the same dungeon a million times waiting for boots to drop, to a Death Knight who was desperate for anything better than leveling greens but kept losing rolls to people whose toons spent months at 70. I understand the impulse, but sometimes people will get fairly nasty over having to accommodate potential competition, and I have actually dropped a heroic group where this occurred. When a DPS DK starts demanding that I uninvite a fellow DPS DK from a group because the player is certain to roll on "his" weapon, I take that as a sign for me to get the hell out of Dodge. Congrats, buddy; now you need another DPS and a tank.
I don't think it's right to put a group leader in the position of having to judge who's more "deserving" of an item that may not drop anyway, but I can't pretend that that's not going to happen, or that the leader doesn't have some measure of responsibility. In an ideal world, the group wouldn't dump the job on the leader, and would be able to suggest available players for all the needed slots in a group with a minimum of loot competition (either because people didn't need certain drops or were willing to pass) -- but I also won't pretend that this happens all the time either.
Is there any fair means of determining whether you should invite potential loot competition to a group? Is it right to turn someone down for a slot because they need the same drop as someone who's already in the group? And does the situation change if a group member's been after a drop for a long time with no luck? Is it really all that right anyway for people to "call" certain drops as their own before the run even gets started?
*Yes, life would probably be a lot easier if I didn't PuG and stuck only to guild runs, but I actually enjoy pugging. It's a good way to meet new people, and get information and gossip from around the server. And if I didn't PuG, I would have no awful PuG stories to write about here. Win-win-win.
Filed under: Analysis / Opinion, Instances, Classes, Wrath of the Lich King
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 2 of 5)
Hirashi Dec 27th 2008 9:51AM
I am new to the blog system, so I am not sure if this will reply directly to your post or not, but this is for poster 17, cha1rmanme0w.
I play a resto shaman, so I know a little bit about elemental (Just from looking at the specs, to be honest. Not going to lie and say I am an expert) Anyway, it seems that the stats for elemental shammies and holy paladins are very similar. High int for crit, raw crit rating, high spell power, and haste. The only thing that is really in question is that a plate wearer is rolling on mail, and I like to think that if a tank is doing his job, that is a non issue. The healer shouldn't be getting hit with much physical damage at all, so armor values are all but useless in an ideal environment. Granted, ideal is hardly ever real, but more often than not the healers will just take a rare hit every so often, and in heroics the 500 armor difference between a cloth/leather/mail and plate item will not matter (Either way you're going down if you or someone else is not quick to act)
As I said before, I am a resto shaman. I have no problems saying that in the past I have worn boomkin gear. (And probably even some mage/warlock gear) Does it fit perfectly with my class/role? Rarely. But it works. I suppose I've heard it called "frankensteining" for a reason.
Hirashi Dec 27th 2008 10:07AM
I'd also like to add that for us shammies, the stats that are wanted for resto and elemental have been pushed even closer together with the improved water shield talent. Crit is starting to become an important stat for us as it essentially reduces the cost of very expensive spells. (In many cases, it can go so far as cutting the cost in half for each crit)
In an extreme situation, you can have a healadin, a boomkin, an elemental shaman, and a resto shaman (In raids, or even some heroic runs I've run with two healers. Try it, it's fun having no downtime between bosses and more pulls) all rolling on the same piece of gear.
Now, if a healadin is rolling on something with hit rating, I'll concede that there is no excuse.
anonymoose Dec 26th 2008 7:47PM
For the casuals who state that people make too big of a deal about loot, I'd like to point out that one group of folks you won't hear from on this topic are raidiers. Not everyone plays the game in an ultra casual fashion, and even those who do are interested in the betterment of their character, via improved stats with gear upgrades. If someone has taken the time to assess that their best in slot pre raid or best in slot period comes from a heroic they shouldn't be categorized as people who are misguided.
Within our own guilds raiders have a general sense of who needs what, how desperately, who is chasing what that comes from a heroic, versus how much competition they have within the 10 or 25 man runs. We tend to have agreements about the groups we form so that folks have a high likelihood of getting what they need.
When we have to start pugging, if an item is reserved it's announced at the start of the run. If the pugger doesn't want to accept the terms of the run they are free to leave.
When I am out pugging I tend to be polite about what I am after without the annoying "Oh I call weapon xyz" as nothing screams "I'm a greedy 12 year old" in a pug, more than that type of behavior. Since I'm a healing hybrid, I try to reassure any fellow hybrids in the run I won't be rolling on dps loot, etc, and yes I do make sure it's understood I'm there for healing gear.
If I hear so much as a whisper about a dps hybrid wanting the same healing gear I am after I make it very clear that I will leave the run if they decide to try rolling on the healing gear.
The mace from heroic Nexus that you linked in the article above is not a dps mace, it's a healing one. I don't roll on gear with spell hit that dps casters will likely be drooling over, I expect them to give me first choice at caster weapons completely devoid of spell hit. While it might be a temporary upgrade for a dps caster, it is likely the best in slot pre raid for a number of healing classes.
Folks, take time to be informed about your loot options not just in the one run you are in, but in all the possible runs you could be in. When you hear a few classes repeatedly talking about the Ring of Uber Pwnage in heroic abcd or the Swifty Healing Slippers of Super Saturated Spirit in heroic lmnop, take notice and demonstrate a little bit of intelligence to realize that some classes are not after their temporary upgrade, but a rather decisvie and possibly long term upgrade.
Although I haven't played a rogue, in TBC I learned very quickly that both feral druids and rogues were chasing the Assassination shoulders in Sethekk Halls. Hunters were chasing a polearm from Murmur that was a decisive upgrade. Priests and druids were rather desperate for Bangle of Endless Blessings in Botanica.
Don't gripe about the people who research loot tables and know what benefits their class. Maybe take their lead and do some research yourself so you can be a more informed (and courteous) player.
Pål Dec 26th 2008 8:21PM
I agree with most of what you say, but claiming first dibs on any caster loot without spell hit is not right. Hit is important to casters, but it's not the only stat that is. Spell power, crit rating, haste rating, intellect, spirit - all these matter to any caster, not just healers. An item with lots of spirit and MP5 plus decent spell power is usually a healing item, but just lacking hit rating doesn't automatically make it one. If I, as a Mage, filled every single slot I have with items with hit rating on them, I would be far overcapped. I would also be severely lacking crit rating, which, to me (Frostfire) is REALLY important. Taking the idea further (which I know you didn't suggest, but someone probably would), if I automatically passed on all items with spirit my mana pool wouldn't last the five minutes an average raid fight takes, even with mana gems, potions, Mage Armor and Evocation. A healer running out of mana is more detrimental to the raid than a Mage doing so, but Mages should still be able to last the fights as well.
anonymoose Dec 26th 2008 10:30PM
Incorrect. Paladins and shaman do not benefit at all from spirit, only priests and druids. You'll note I was very specific in my discussion about the healing mace from Heroic Nexus--most good dps casters are after caster dps weapons with far more attractive (and less generic) stats.
Pål Dec 27th 2008 10:37AM
My bad, I figured you were just using that as an example. I agree, even ignoring the fact that as a Mage I can't equip it I wouldn't use that mace. In my opinion, MP5 on an item screams healer loot. Plus the name kinda gives it away too.
anonymoose Dec 27th 2008 6:27PM
No worries Pal--for what it's worth there are many, many times that I've passed on the generic haste/spellpower rings or crit/spellpower rings for other dps casters as well as paladins--mostly because there are so many available in the heroics in 10 mans, and also because I've not been convinced they are a more lasting upgrade for me versus the other members of pug heroics.
If I'm not convinced it's a lasting upgrade or that I won't see 5 or 6 more drops just like it within a 2-3 week time period, I tend to avoid rolling, but that's more a personal preference.
Matchu Dec 26th 2008 7:47PM
What really annoys me is when say a (though occasionally shamans) druid rolls on my cloth gear because "it's better than what I have". I mean, go do dungeons with the right leather gear then and stop rolling on an item *you'll* use for maybe 3/4 times and I'll use possibly into the triple digits.
Matchu Dec 26th 2008 7:49PM
Forgot to clarify, I mean on cloth gear I *will* use/need, not just cloth gear in general.
Hydden Dec 26th 2008 8:12PM
I see this argument a lot. Armor is just another stat; if the caster stats on cloth are better for a druid/shammy/pally healer, then let them have at it. Ideally they won't be getting hit anyway, so the armor would be wasted.
Willowblue Dec 26th 2008 8:37PM
I have to take a bit of exception to this comment. As a player whose main is a Resto Druid, there are many cloth pieces that *are* best in slot for me at this time. For example, the cloth belt from Emblems of Heroism is superior to the leather one for Trees. Much of the leather spell caster gear available at the moment is decisively slanted towards my feathered cousins whilst I desperately pray for more spirit in the next content patch.
Having said that, if you are healing and the non-cloth restricted class is not, then of course they should not roll. But if you are a Mage for example and super great spirit item drops that happens to be cloth, you can be sure I will not only roll against you but rather hope you would pass in courtesy if I were healing you.
vexis58 Dec 26th 2008 9:12PM
Agreed, Willowblue. I don't understand clothies who DEMAND that a resto druid pass that delicious spirit/spellpower cloth to them just because I CAN wear leather.
Sure I have MORE options since I can wear leather, but that doesn't mean the leather options are better than the cloth ones. Very often, cloth is the best I can get for healing.
Dave Dec 26th 2008 9:13PM
That's not the point. It's not the armor value that's important, it's that priests can only use cloth, druids can only use cloth and leather, blah blah blah. They're culling from a much more limited pool of items than the next class on the list, so they should get priority when those items drop.
Matchu Dec 26th 2008 9:38PM
Dave hit what my problem is. I understand Resto druids can benefit from cloth and I have no problem with them needing when no one else does. But as a Warlock and occasional priest, I can *only* wear cloth and should, in my opinion, be allowed first dibs on it. (if it's useful to my class).
LoveTheMage Dec 27th 2008 2:15AM
I totally agree Matchu. I'm a mage and I run most often with a priest and a druid. You talk about loot competition! The point is, if I have a crappy roll, I actually find myself rooting for the priest to beat the druid, just for the reasons you stated. Clothies have to stick together; we don't have leather as an option.
Balius Dec 27th 2008 3:52AM
Armor is a worthless stat for casters, and Blizzard didn't design the game so that players could ONLY wear the top level of armor available. It's up to the player to determine what's good for them or not, but even if you put opinions aside it's still pretty easy to determine what a desireable stat is.
If you can make the argument that it's NOT an upgrade, or that it wouldn't be beneficial for them to wear an item, by all means do so. If a druid is rolling on cloth for an offset that you're wanting for a main set, then you have an argument. But what you're suggesting is that other players not roll on gear they can use because it's inconvenient for you when they do, not because they're wrong to do so.
All that aside, with three casters (9 talent trees) in cloth gear looking for the same stats and with only two talent trees of leather(or mail) with caster stats, Blizzard is always going to make caster leather(or mail) more rare than cloth drops in general. A druid and caster shaman are all but required to "downgrade" to less armor in order to remain competitive in stats that matter.
unigolyn Dec 27th 2008 7:24AM
A boomkin should pass on DPS cloth if there are clothies present. A tree should have dibs on any primary set gear they can wear.
It doesn't matter if the lock or the mage can up their dps by 3%. It matters very much whether the healer can keep the tank up.
As someone who plays two plate-wearing DPS classes (warrior and DK), a fair number of "best in slot" items happen to be leather. I always pass to rogues/cats, because they can't wear plate. I'll get the piece eventually, or something better.
Deadly. Off. Topic. Jan 5th 2009 11:37AM
That's one thing I don't tend to do, is roll on armor that isn't my top set. If there's leftover gear that noone wants, that's okay, but never if there's people who can use it as an upgrade.
My belief is that people who can use the item first should get first dibs on it. Cloth should always be given to clothies first. Leather to druids and rogues. Mail to shammies and hunters etc and etc. I always think it's rather stupid to let other classes roll on gear that another class is limited to. It's not fair to penalize them because a priest or mage can wear cloth only and a druid can wear leather and cloth. Way to go in terms of screwing another player who can't roll on YOUR leather.
Wolftech Dec 26th 2008 8:09PM
I never have the problem because I never PUG. Id rather wait to do a dungeon when I have enough guildies than have to deal with idiots. I have had enough bad PuGs to put me off them for a lifetime. The exception is if a guildie knows someone or if it is a dps to round out the party because someone had to leave or we are shy a dps and no one else is online (I WONT go on a run with a PUG Tank(if Im DPS) or if I'm tanking a PUG Healer(especially) because I can not trust them.
Does that mean I miss some things like special holiday boss drops? Yes, but that also means I get to have fun and the game does not feel like work.
Pique Dec 26th 2008 8:30PM
Why so serious about dying in a group? I just don't understand why people get upset because they die. It's a part of the game. If no one is ever supposed to die wheres the sense of danger/excitement in that?
I'm not saying you don't have a legitimate complaint against bad healers. But you can't trust them? They're healing your group, not babysitting your fourteen month old toddler.
Get a grip.