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12-30-2008 @ 2:20PM
I wonder if people were having this same discussion 8 years ago with Everquest.Hmm...:)
12-30-2008 @ 2:38PM
Exactly what I was going to write.Any game, in the MMORPG genre declines after the second expansion. I won't be buying the next one. I've done the "all your raid gear is trash, oh and grind 10 levels more" game twice now, and thats it.Besides, a level 60 level cap and a level 90 level cap are astronomically harder sells. Even if they dumb down the content. Nobody wants to start a game that makes you level 90 levels. So WoW stagnates until something better comes along. Which it will. Then after the second Xpac of that game, we'll have this conversation.
1-06-2009 @ 11:57AM
Got to agree here on the level 90 thing, I started wow when BC first came out so the 1-70 thing was new for me, but getting into raiding for the first time and then maxing out my gear was all goodfun.Then WotLK hit me, and when they took away my flying mount and left the same gear progression in there it did not feel much fun, the progression was low again until I hit 77 and could fly again and the whole thing felt a bit of a grind.Long term I know this is going to be a problem, for new players the endlessly rising level cap is a big put off too. Allowing new players to start at level 55 would be a start, but I think then something new should be done for the old content. Either thator all old content is just ignored and what the game really is about is just the next expansion.In this case why level from 1? Right now burning crusade enchants and some items are still relevant for WotLK so it makes sense to start from 55, when the level cap increases thenit also makes sense to me to start from 65.
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