Shifting Perspectives: The Druid of 2008, Part III

Restoration had a somewhat turbulent year in 2008, especially from a PvP perspective. When January 2008 hit, Season 3 had swung into gear, and Druid ascendancy was well underway after a lackluster Season 1 and a somewhat more startling Season 2 (really! Go check the statistics on this. Druids kind of sucked early on). Resto PvP specs were hated. I mean, really hated. You couldn't swing a dead cat (out of a plentiful supply of deceased arena ferals, I might add) on the forums without hitting a foam-flecked, apoplectic, screaming post demanding that Druids be nerfed now. They were a giant pain in the ass, all they did was kite the living hell out of you, Travel Form, roots, Cyclone, Feral Charge, Bash, Travel Form, f%$&$& Cyclone, NERF CYCLONE NOW, Feral Charge was up again, Travel Form, F@#^$#&* CYCLONE NERF THAT F#%$#&# SPELL.
Sound familiar?

When you think about it, PvP at the start of Wrath is in pretty much the same place that PvP was in during classic WoW and the beginning of Burning Crusade. When your partner doesn't have a lot of resilience and is still on the low end health-wise...well, healing's not that much fun, and burst damage is going to be the exception rather than the rule. Nourish aside, Druids are still reliant on HoT's, which are abysmal at dealing with burst. Between that and the disappearance of the former 11/11/39 or 8/11/42 PvP specs, I don't expect Resto to sit atop the charts this season. I do expect it to do better once more players have acquired a full set of PvP gear, which has 2 effects: a). A partner with a ton of resilience is miles easier to heal with HoT's, and b). Opponents in PvP gear have traded some of their damage for health, which also helps enormously.

PvE-wise, tree druids' fortunes seesawed up and down depending on your job in raids and whether your guild was ever: a). crazy, b). bored, or c). stupid enough to do Sunwell, which turned out to be Raid Damage Palooza. As of patch 2.3 (which, to be fair, hit about a month and a half before January 2008), we had +spell damage on our healing gear and the ability to cast Abolish Poison in tree form (who remembers what a hassle it was not to have that?), but I would say that the single biggest change for trees (until November) was patch 2.4. Spirit-based mana regeneration got a complete overhaul, scaled with intellect, and actually -- who'd have thought? -- became useful. I actually gemmed for Spirit. I'll write it again, I'm so shocked. I gemmed for Spirit. Sort of. I guess that's what blue sockets are for anyhow. Too bad we couldn't decurse in tree form until 3.0.2, because Archimonde would have been the hell of a lot more fun that way.
Regrowth also stopped being a mana sinkhole. At the time I believe we referred to it as "gulp(ing) mana with the approximate fuel efficiency of a 1998 Chevy Suburban," and I stand by that comment proudly. However, Regrowth's mana cost was nerfed by 20%, and it started to resemble the main-line spell that it's increasingly used as today coupled with the Regrowth glyph. Lifebloom got the first of two nerfs, this time a 20% reduction to the coefficient on its final bloom, after players correctly pointed out on the test realms that nerfing the coefficient on its per-second tick was far more of a PvE nerf than the intended PvP nerf. But that's OK. When November hit, the coefficient on the per-second tick got nerfed too. Blizzard is nothing if not thorough.

Patch 3.0.2 and Wrath otherwise left trees in, I think, a very solid position. Our lack of a true flash heal has been answered in the form of Nourish. We can decurse, depoison, barkskin, and cast Healing Touch in a newly-normal speed tree form (can you imagine doing Heigan as a tree otherwise?). Wild Growth, while facing an upcoming nerf, is still a very strong spell that plays to Restoration's traditional strengths with HoT's, and while Lifebloom has been nerfed, it's also become a much better HPM spell with its additional benefit from Glyph of Lifebloom and Nature's Splendor.
And with this, my fellow Druids, we knock back the dregs of our cough syrup, gaze into the horizon, and those of us who are still sick will shut our eyes because the light hurts us, Precious, it burnsssssss us. Time for this bear to go hibernate for a bit.
*I await the legion of irate Resto Druids who will tell me that Wild Growth was not meant to be spammed, and for accuracy's sake, they are correct. It's just fun to be naughty when you know that the nerf bat is descending.
Filed under: Druid, Analysis / Opinion, The Burning Crusade, (Druid) Shifting Perspectives, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Riverrun Dec 31st 2008 12:15AM
Great analysis. As a Resto druid, I simply love what they've done to the Resto tree in WOTLK. Raid healing is actually easier (with the 10-second lifebloom tick and wild growth), but the real change for me is how much easier it is to heal heroics than it used to be thanks to wild growth and nourish.
Beorner Dec 31st 2008 12:36AM
Great writeup! Both an interesting look back at the past year and a fun read (thanks, generic-brand cough syurp!).
Now you've got me looking forward to hitting 80 on my main and running some Heroics…
Skrotus Dec 31st 2008 12:41AM
for 5 mans and even 10 mans the wild growth nerf won't bother me at all, but for 25 mans it's gonna suck
Allison Robert Dec 31st 2008 12:45AM
Most people seem to be concerned about Wild Growth in relation to Malygos' Vortex, although from what I've read, Vortex is being nerfed to compensate for the cooldown on CoH and WG.
Wintersdark Dec 31st 2008 3:23AM
As a longtime feral druid, I've got to say it's been a long, painful but generally positive year. I'm a solid bear tank - though like most bears, I've developed a strong aversion to gauntlet events. I'm particularrly happy that cat dos isn't a joke, as that's my preferred way to roll.
I just can't wait for dual spec and I'm cauciously optimistic that blizz's new bear armour scheme might actually work. Here's looking forward to a great2009!
Ps. For the love of all things fuzzy, fix my engineering helms!!
jabbashift Dec 31st 2008 1:10AM
Hey thanks for this post it brings back good memories
the wild growth nerf isnt really a nerf, its a mini nerf :D
but spamming it was the only way to top the healing charts:(
anyways go easy on the cough syrup :D
Alar Dec 31st 2008 1:24AM
Now, if only they'd move Meditation into the Holy tree for Priests, I wouldn't care how much better Druid regen is than Priest regen...
Spaggett Dec 31st 2008 1:31AM
first time poster. just had to say, that was a fantastic article. you should write under the influence of substances more often.
jk.
(or am i?)...
Kassu Dec 31st 2008 1:58AM
This was, hands down, THE best article I have ever read here.
And I don't even play a druid.
Allison, I sense a future full of win, cough syrup and Pulizer prizes for you.
Tangles Dec 31st 2008 4:00AM
WG may be less of an issue for 10/5 runs for a resto druid but in our 25 man raids we have two resto druids that are consistently top healers (we clear Naxx) and WG according to WWS WG provides most of their healing. The 6 second CD is going to hit them and the CoH priests pretty badly.
Holly Dec 31st 2008 4:46PM
Oh... the overhealing I get with spamming wild growth. Between pulls, during pulls, when I should just shut up and heal the tank...
You will be missed, pointless spamming of pretty graphics.
Aymuhdroowud Dec 31st 2008 5:10AM
Wow, this post has been the most fun I've had reading WI in a while. Great job! - Aymuhdroowud.
Soswos Dec 31st 2008 7:14AM
Best Druid colum of 2008 RESTO4LIFE~!
Shtanto Jan 6th 2009 6:26AM
Great article! I just got my druid to level 17 and so the planning begins. Balance looks like it's good for soloing because switching to bear form when root wears off is just pure comedy! RAWR! Swipe, Bash, Maul, Win!
Herbalism for me is a real asset. Instant 60 health per tick for 5 seconds saves my hide more often than I'd care to admit. It's a great class for making friends with randomers in the forest :D
Ronix Dec 31st 2008 7:17AM
Very nice article. It's nice to see something written by someone who seems to have a thorough understanding of all possible specs in his class.
Now we just need one for Priests!
Aganon Dec 31st 2008 7:31AM
I laughed...a few times...which made my colleagues here at work look at me funny(it's even more funny because I'm not supposed to be surfing the net at work; they're going to have to deal until the block wowI from my browser). A good column. I've been noticing the lack of healers lately and though my warrior is my main, I'm at 74 on my druid waiting to heal some face at 80.
Flashalas Dec 31st 2008 8:43AM
Good job Allison.
Although I think trees could do Heigan even with the slowing penalty - use tree form in Phase 1 while on the platform, and just pop out of tree for the Safety Dance in Phase 2 and still throw out HoTs if needed in nelf form.
Dave Dec 31st 2008 9:26AM
I agree with the many other compliments. Would that all WoW Insider articles were written in this style. Cute, funny, informative. I liked it a lot!
Hodge Jan 2nd 2009 9:55PM
I just had to say, this was a GREAT article! Best I've seen.
Cheers!
Pry Dec 31st 2008 10:29AM
This was elegantly crafted, informational, and laughter inducing to a high degree. Bravo.