Loot Council splits your loot up for you

Very useful, though this might not be quite as tough to figure out as getting gear for yourself: in most of my instance runs, it's usually pretty clear who gets/wants what. And if you do happen to be in a PuG where people don't understand why a certain stat is better for one class or spec than another, you're probably not going to get them to open up the webpage and follow what they see there.
But for a quick no-brainer loot solution while instancing with a group of friends (especially in 25mans, where it's often tough to see who really needs an upgrade), it seems helpful and works well. Another great app from Bonkers.
Filed under: Druid, Hunter, Priest, Shaman, Items, Analysis / Opinion, Fan stuff, Instances, Classes






Reader Comments (Page 1 of 2)
Andrew Dec 31st 2008 3:07PM
This will cause more fights than it settles.
Tridus Dec 31st 2008 3:13PM
Main problem here is that I've been running heroics and Naxx 10. Someone else just hits 80. EVERYTHING is a bigger upgrade for that person then for me, so clearly we can't just go by the list.
I think it's a good tool to give guidance to people, but it's not a replacement for human judgement.
Laynne Dec 31st 2008 3:22PM
Yeah! Vek'nilash!! More on point, I think most times it would be pretty simple to see who needs the gear most, but in larger groups this could come in handy.
Bigfish Dec 31st 2008 3:27PM
Wow, that's cool.
Shroommonkey Dec 31st 2008 3:27PM
This might actually be useful if it were an addon and could report the results for each piece of loot in the chat window.
Jason Dec 31st 2008 3:32PM
I'm a fan of a simple loot roll.
A piece drops, this piece is obviously for a certain class. It's an upgrade for 3 people. Those 3 people roll. Done.
I don't feel that instances you've run in the past should apply to your chances of getting gear in this instance. I am NOT a fan of DKP. Seems to be a system for immature people to work out loot.
You run a raid, you get gear, you don't get gear, whatever. It's done. Everyone that is there is equally entitled to get gear for thier class.
Just because you do raids every single night doesn't make you any more special or deserving than someone who raids one night. You have better chances simply because you are raiding every night. You contribute, you roll.
Kaeona Dec 31st 2008 3:41PM
So in your world, the person that is in there night after night getting their head kicked in, chewing glass, racking up repair bills and burning through consumables at a horrific pace in an attempt to further the group is equal to Dethbladezzlol who spends most of his time jerking around on his alt and doesn't bother to show up for regular raids?
Wow. What universe do you live in? What color is the sky there? Do the people there walk on there hands? Does cotton candy grow on trees?
I'm sorry. The sheer audacity of your comment has short-circuited whatever logic circuits I had left.
I need a drink.
Jason Dec 31st 2008 3:55PM
Correct.
If a person is there every single night they have that many more chances to get gear.
The more lottery tickets you buy the more chances you have to win.
You don't need an artificial system to hand out loot. Just roll for it and be done. Gear only goes to certain classes.
Things work themselves out naturally without everyone being a bunch of entitled cry babies.
If someone is screwing around and not pulling their weight, getting everyone killed, then kick them from the guild and be done with it.
When you have a group of mature players you don't need a DKP system. People are capable of deciding who should roll amongst themselves and not walking away with hurt feelings.
Elridan Dec 31st 2008 4:47PM
Sometimes loot systems aren't used just to distribute loot to the most 'deserving players', but rather to keep the raid around the same gear across the board. What use is it to have half the raid in the best gear available at that time and the other half still running around in low blues and greens? Some systems, epgp, dkp, etc. serve that purpose well.
Jason Dec 31st 2008 4:54PM
Makes sense. But if that's the case then some people should not roll.
I see people all the time say to give a piece to someone else because they need it more than they do. And guild leaders would be aware of this as well.
People in that situation can still work it out.
Even with DKP a person with the points who is already in purples could still grab the item over someone who may need it more.
Esh Jan 1st 2009 5:06AM
Jason, I say going with simple loot roll, "your night your contribution" is being the immature and even naive route when it comes to distributing loot in the higher end content. You make the assumption that the player is greater than the raid. The simple fact is that it's the raids loot not the players. There was another 9 or 24 other players there. To take your view to an extreme then we can even say that everyone would see value in a drop either be for the gear itself or as enchant material. One caviote to this is it only applies to guild built runs. Pug runs where you'll more than likely never run with the same people twice then your up to standard 5 man loot rules but they need to be explained before the run. Last thing anyone wants to see is when the boss hits 20% the loot options go to master looter and some mage gets first dibs on something because the "reserved" it.
You also make the assumption that someone is going to pass just because someone needs it more. This assumption is based on the person doing the pass knowing that the other person needs it more. That's fine in 5 man when you might have 2 or even 3 people going for the same pieces, and everyone is in the same guild. When you got upwards of 15 people that can benefit from that one piece what do you do then? Who benefits the most? Who does the raid need to have it to help with progression? Then you're also making the assumption that everyone has the same goal in mind and are mature. That holy priest might be getting ready to jump to another guild but just want's to get what he can. That DK might be 14 years old and doesn't comprehend ideas like seflessness or even team work, they just see the dps meter and want to be a the top of it. Well there are adults that can't grasp those concepts so it's not a strike against kids, just an example.
Systems like DKP and loot counsel are setup not to reward people for participating but to ensure that the raid is better prepared not the individual player. It makes sense to give the best gear to those that have proven that they will be there and will put that gear to use for the greater good of the raid. Both systems work, the vast majority of guilds use some variant of DKP or loot counsel. Some DKP systems actually encourage the passing of loot to the more under geared players because those that have been there don't want to spend it on minor upgrades or sidegrades.
Jason Jan 1st 2009 9:21AM
Then the raid leaders can decide who gets what. DKP doesn't ensure that the guilds needs are met. It just ensures that those with the points get what they want. If some raid more than others simply because life prevents others to raid as often as some they won't have the points and thus won't have the gear and will be lagging behind. But guild needs would require overriding DKP to give that person the gear so they are on par with the rest.
If you have people that aren't working well in the guild, that are selfish and immature. Kick them. It's that simple.
I have been on guild runs where dividing up loot, based on who needs it the most and what the guild needs were was a very simple affair. No point systems involved. Easy and everyone was happy. Because everyone understood what needed to be done.
FenSat Dec 31st 2008 3:34PM
It's a useful tool, but employed if not properly used, it will lead to more fights than it prevents. I can easily see, for instance, a loot-whoring pally in a guild saying that he should have dibs on a particular cloth that dropped just because this tool reports that it is a bigger upgrade for him than it is for the cloth healers/DPS (along those lines, if it would sort out drops by type, that would help).
Where this does help is when trying to explain something to guildies who aren't familiar with your class. I'm in a new-ish 10-man raiding guild that is building its roster for 25-man content, and a lot of them haven't run with warlocks much lately...apparently not since spirit started becoming a marginally useful stat for locks, and they had assumed that any item with spirit on it was a "healer item" and that non-healers shouldn't be interested or want to roll. No, as a lock, I don't stack spirit, but the presence of spirit on an item these days is no longer an indicator of an item being intended for healers. This site would allow us to educate fellow raiders and the raid leader on the appropriateness of a drop for our class.
Unfortunately, I suspect this site will be used more by the loot whores and less by raid leaders...
Revanche Dec 31st 2008 3:44PM
That site is a little bugged. It told me that my Mage should get Anarchy (from 10-man Naxx) even though she has Grieving Spellblade.
Monk Dec 31st 2008 3:52PM
Looks like a waste of time to me, but nice effort I guess. I don't think I'll ever have a use for it.
Roland Dec 31st 2008 4:15PM
It says Boots of the Worshipper is better for the Enh Shaman and Ret Pally than me (a Rogue). /cry
AyaJulia Dec 31st 2008 5:38PM
Yeah, one of my complaints is that it doesn't take armor types into consideration, but that's where human judgement comes in.
It's also not intelligent at all about what's an upgrade sometimes, but that's wowhead's fault, not the app's fault. Wowhead will look at a hunter, look at a ring with stam/int/hit/haste/spellpower and say "Hey! That has more hit than his old hit/crit/AP ring! Big upgrade!"
Dave Dec 31st 2008 4:30PM
Just plugged a normal party of mine into a random heroic and the gear choices were... interesting. Leather DPS gear was going to the fury warrior over the feral druid. DPS Caster gear was going to the resto shaman over the shadow priest.
I think we'll just stick to the normal merit-based system. Cute idea, but I don't know how workable it is.
epsilon343 Dec 31st 2008 4:36PM
Just judging by the information being spit out, it's looking at the stats as raw numbers and not weighting them based on specs. You're right though because some mail Enh Shaman/Hunter gloves popped up and it picked the Paladins I put in over myself (I'm Resto though).
epsilon343 Dec 31st 2008 4:33PM
The add-on RatingBuster seems to do this job in game already. This is a pretty interesting concept though. I could see it coming in handy if a piece of gear pops up that helps a few people. Instead of giving it to someone who will see a 1%, why not give it to the person who will see a 5-6% increase?
I'll probably try this out during our raid this Saturday and see how it turns out. The worst that can happen is we stop using it. *Shrug*