Encrypted Text: From brute to assassin, 2008 in review
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. In this special edition, we cover the top 10 changes of 2008.We've been through a lot in 2008. I hit 70 on my current Rogue last January, and so I have paid keen attention to the patch notes and blue posts right alongside many of you. I was excited to reach the level cap on my blood elf; Rogues were at the height of their power. Season 3 and Season 4 of the arena season saw us demolishing every non-healing class in representation. None even dared to consider rivaling a Rogue with a pair of Glaives in any DPS contest.
However, due to Blizzard's hesitance to drastically change any balance issues before WotLK's release, we essentially had one PvE spec (20/41/0 Combat) and one PvP spec (20/0/41 Shadowstep). While there were always Rogues experimenting on the fringe with new specs, 90% of Rogues fell into one of these two buckets.
Both were brute force builds, designed to smash things with very slow maces or swords; and not even very creatively with that. We excelled in the arena due to our mobility and infinite energy pool, we ruled in PvE due to the overbudgeted weapons and leather in the Tier 6 dungeons. There was no finesse, no grace, no elegance outside of flashy moves (like vanishing a Death Coil). We were around to spam Sinister Strike until the boss died and spam Hemorrhage until the Druid finally ran out of mana.
WotLK has fixed all that. Read on as we cover the top 10 changes that helped us move from mindless button smashers into the deadly swans we have become.
10) Patch 2.3.2 – 1/8/08 – Ambush's coefficient buffed from 250% to 275%
A precursor for what was to come. Blizzard first showed signs of the triumphant return of daggers to the Rogue class all the way back in January of last year. This simply shows how long and hard they had to work to finally make the Barman Shanker attractive again. Allowing Ambush to scale properly with gear will ensure its viability in all environments.
9) Patch 2.3.2 – 1/8/08 – Hemorrhage's coefficient nerfed from 125% to 110%, Adrenaline Rush removed from Preparation
While both of these changes were huge nerfs to Rogues in PvP, they were balance changes that were desperately needed. AR/Prep played so much like a Warrior that I almost considered quitting the class. Staying out of stealth and simply smashing our targets with a flood of energy without worrying about crowd control and facerolling our way to Gladiator was fun, sure. But without these two big nerfs, we wouldn't have been able to break free from the Hemo spam that had become Rogue PvP.
8) Patch 2.4 – 3/25/08 – Puncturing Wounds now affects Mutilate
Another subtle daggers buff that helped Mutilate turn the corner from sub par to attractive, again showing Blizzard's dedication to Assassination being a viable tree past Seal Fate again. 15% crit is a major damage increase for Mutilate, considering the crit reliance of Focused Attacks and Seal Fate. Plus, who doesn't like to see big numbers?
7) Patch 2.4.3 – 7/15/08 – Cheat Death nerf
Possibly the nerf that yielded the biggest cheer from our enemies across the battlefield; the Cheat Death change was easily the most controversial of 2008. A talent relying on resilience to work? This alone completely condemned it to be for PvP only, and also hurt the 4pc T6 + 4pc S4 Rogues that were destroying targets based on the idea that resilience was unnecessary with Cheat Death to fall back on.
6) Patch 3.0.2 – 10/14/08 – Close Quarters Combat
The WotLK primer patch came with three of the most important changes to our class: the changes that allow us to have three truly viable PvE specs and multiple PvP talent choices. Combat's redesign of Dagger and Fist Masteries into the new Close Quarters Combat finally allows weapon variety for the raiding Rogue. No longer are we assigned to solely swords, there are options! CQC also plays a key role in Mutilate's current PvE DPS.
5) Patch 3.0.2 – 10/14/08 – Dual Wield Specialization moved to Tier 1 Combat
Moving Dual Wield Specialization to the top of Combat was really the least Blizzard could do after making Relentless Strikes a 5 point talent. Allowing DW to be picked up by pretty much any Assassination or Subtlety build will allow for these specs to remain competitive as our stats and gear scale with the upcoming dungeons.
4) Patch 3.0.2 – 10/14/08 – Poison proc rate now 50%, poisons now scale with AP
Buffing not only our poison proc rate to 50% but also allowing their damage to scale with gear was the final push towards every talent tree being viable in a raid. By focusing less on pure white swings and allowing a Rogue to pursue other damage options, Combat's death-grip on the raiding world was crushed for good. With both solo HAT Subtlety and HfB Mutilate capable of topping DPS charts, we are truly free from the 4s/5r spam that consumed pretty much all of TBC.
3) Patch 3.0.2 – 10/14/08 – Mutilate's positioning requirement removed
The single largest PvP buff for Mutilate didn't increase its damage. It didn't reduce its cost. It didn't even change what it does! All it took was the ability to use Mutilate without worrying about which way the enemy was facing to completely revive this talent build. By allowing us to Mutilate targets more reliably and more often, Mutilate PvP has been the #1 spec'd build of Season 5.
2) Patch 3.0.3 – 11/4/08 – No cooldown on openers during Shadow Dance
Shadow Dance has been heralded by many siblings of the shadows as the breath that revived Subtlety from its Hemo-spamming slumber. A move that truly requires finesse and a unique mechanic with over 100 possible combinations: no other class has a technique this flexible. It's capable of not only massive burst but also apt crowd control, and everything in between. Meanwhile, Hunters get to choose between cool-looking pets or two "new" shots for their rotations. Finally, balance is restored!
1) Patch 3.0.2 – 10/14/08 – DISMANTLE
Who could argue against the infinite virtues of Dismantle? Blizzard finished its break up of the Combat monopoly on cool stuff, and gave us an on-demand disarm on steroids. I see it becoming one of our class-defining WotLK abilities. As defenses and resilience continue to improve, look to Dismantle to turn the tide of a close battle. While the warriors shouting "OVERPOWERED" will always plague our forums, we will show them a bit of what we tasted during the RNG days of Stunherald + Skill Spec.
Overall, 2008 has been very good to Rogues. We went from the tireless brawlers of late TBC to WotLK's most potent burst killers. I love the turn that the class has taken over the course of the year, and I hope that it is a sign of more to come from Ghostcrawler and the folks at Blizzard. I mean, we even got (a slightly diminised) Swirly Ball back! Here's to another great 12 months of patch notes and Rogue dominance!
Filed under: Rogue, Patches, Analysis / Opinion, The Burning Crusade, Classes, (Rogue) Encrypted Text, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Dev Jan 1st 2009 11:15AM
Got HAT? (honor among thieves)
Smurk Jan 1st 2009 11:54PM
"solo HAT Subtlety" - does this mean that HAT triggers on our own crits as well? I haven't tried it yet.
Erika Jan 1st 2009 12:14PM
WTB more energy efficiency for mutilate.
Koskun Jan 1st 2009 12:24PM
Remember, Instant and Deadly Poison are not on the 50% application rate.
Dauthus Jan 1st 2009 12:30PM
I don't know much about the rogue class, but of the countless heroics I've done, all the rogues I've seen do awful DPS, and by awful, i mean
Dauthus Jan 1st 2009 12:31PM
I don't know much about the rogue class, but of the countless heroics I've done, all the rogues I've seen do awful DPS, and by awful, i mean less than 1300. It's at the point where I just never invite them to groups because I see no point. I dont know if this is a skill or gear issue, but I just feel bad for them now.
Tinwhisker Jan 1st 2009 1:03PM
If a rogue is doing that on a boss, that has to be poor skill.
If you're talking about trash where you're AoE'ing everything down in a few seconds per pull, that's not too far off.
Julio Biason Jan 1st 2009 2:00PM
I don't play a rogue, but one of my friends IRL says the same thing (he's leveling a warrior now.)
Honestly, I don't thing DPS should be used for anything (and I hope you were talking about recount DPS stats): It shows the biggest hit for every member and that's it. If I manage to, say, do a crit with 14k but constantly hit just 1k, I'd top the charts.
The meter you are looking for is Damage. Again, I can't say if they can beat anything, but the fact the they can go behind a boss and do 1.3k TWICE PER SECOND probably puts them on a good spot for killing the boss.
But, then again, I think you are using recount and I don't play a rogue, so take this with a grain of salt.
Thander Jan 1st 2009 2:02PM
Rogue cannot keep up in any AoE situation. All they have is Fan of Knives, which is low damage on a cooldown. You should be more concerned with their DPS on bosses. No one really cares how much DPS is done on trash. The bosses are where you need the DPS.
Deathgodryuk Jan 1st 2009 8:49PM
A skilled rogue will do an average of 2k+ in a heroic trash included. And I'm not talking a rogue with best in slot gear, I'm talking about rogues geared in heroic, crafted, & rep gear.
Lemons Jan 1st 2009 10:39PM
I'm going to have to refute that...you're not going to be doing 2k+ dps in a heroic dungeon until you get yourself a decent weapon and some Naxx loot, idc how "skilled" you are.
Dazer Jan 1st 2009 1:18PM
It's most likely a gear issue.
Hit gear, at least in my experience, has been extremely hard to come by, not to mention all rogue blues seemed to be underpowered.
Additionally consider the heroic your doing before dismissing them. Rogues do much worse in AOE combat, than in single target dps. We just don't have any real viable AOE moves. As such we do much worse on the overall dps charts in places like Old Stratholme, even if we do quite well on dps in the individual boss encounters.
A combination of these two things can make a rogue's damage suck, and as such, the real reason to take them is for things like bosses, and tricks of the trade (which can be incredibly useful for tanks having threat issues. It allows the rogue to transfer all of his burst threat to the tank, letting the dps start earlier, and giving tanks with threat issues a total of somewhere around 20k threat within a few seconds).
donnie Jan 1st 2009 2:03PM
WTF are u talking about ? your class is dead .. and i mean DEAD !
blendless Jan 1st 2009 2:16PM
I just hit lvl60 and respeced to mutilate. I used to be combat/daggers. It provided solid damage. I read at the internet that combat is not very viable with daggers so i decided to respec to mutilate. I'am kinda lost now. It seems very good when it crits. I use ambush as opener on mobs(since i am usually leveling together with friend), then mutilate, mutilate and finish with evis. When i get lucky, i can kill mob in 3-4secs and lose only a little bit of my hp. But its a complete different story when i don't. I can lose up to almost half my hp while fighting with single mob. My gear still is a bit sucky, need to do more outland quests for those cool blue/green q rewards. i need to get better belt and boots. I'am still wearing blue belt from Deadmines ^___^(because of recruit-a-friend 3x exp. Damn, those levels were flying)
Merc Jan 1st 2009 5:02PM
Blendless:
When you're out questing, try
Cheap Shot -> Mutilate -> Kidney Shot -> Mutilate -> Mutilate
If you've specced properly and your gear is half-decent, then your average quest mob should be dead by now and hasn't had a chance to touch you. If it's actually still alive, throw in an evis on the end for good measure.
jason Jan 2nd 2009 12:42PM
What I do when leveling is open with ambush for some nice damage, I then shiv to get that posion for more mutilate damage, which of course comes next.
I then have 5 combo points and hit evis and target is dead. I'll throw in cold blood when it's not on cool down.
Targets die in 4-6 seconds.
I don't use cheap shot or kidney as it just seems to take alittle bit longer to kill. Sure you don't take any damage but without ambush your opening dps is low and you require another mut or two to make up for it which is 60 energy a pop. So it takes longer.
Quickshiv Jan 2nd 2009 2:40PM
For leveling I would go back to combat daggers or swords. Only because it provides more outs if you get into trouble. Flurry and AR will help with multi mob pulls and you can still open with Ambush if you stay daggers. Mutilate uses too much energy when fighting multiple mobs. It is great to burst down 1 but if he brings 2 of his friends you are standing around waiting for energy and getting beat on. If you want to get creative you can switch to a dagger in your MH when stealthed open with ambush and then switch to sword/mace/fist. Something like this at 60 http://www.wowhead.com/?talent=fhZMxV0xVxoru0goZxbcz Is a good place to start. Then start heading up sub to get imp ambush and ghostly strike. Imp SnD is also good for those times when you have a full stack of CP but the mob is almost dead. Go ahead and SnD and get to the next mob as fast as possible. I also like taking some defencive abilities like Deflection and Lighting Reflexes. The less you have to eat or bandage the faster you will level. Just to reiterate this is a 100% solo grind build and not at all good for any kind of grouped pve. You could go up to killing spree but in my opinion the improved ambush is a better move.
Kitteh, Twilight's Hammer Jan 1st 2009 3:36PM
As a note to rogue's that are having problems:
Rogues are HORRIDLY gear dependant. Get heroics run and your first epic/mostly epic set sorted out. Learn how to dps effectively (the elitist jerks pocket guide and vulajins spreadsheet have been mentioned on wowinsider previously) in the "new look" rogue and you will find yourself happily up there again.
Rogue's at the moment doing poor DPS are basically bad rogues or ones that don't have time/effort to gear. With only 5 man buffs (say a pally and/or druid) i'm happily pulling out over 2.3k dps.
The alternative to this positive view of "give it time and you will see" is; sure, rogues are now a crappy class, FOTM ppl go roll a pally or DK, it's less gear wasted.
Dez Jan 1st 2009 4:27PM
This is why I can't get people saying Rogues are weaker then before at this point.
I've been a Rogue to the core for about 4 years, however I played my DK only so far and rogue still sits at 71 so I wouldn't really know. :P
Sol Jan 1st 2009 4:46PM
@Thander
LOLWUT
thats by no means our only AoE rofl
FoK
trinket +bf+ks (assuming you are combat)
FoK
and you have just demolished any aoe pull ;)