Scattered Shots: New Year's Resolutions for Hunters and for Blizzard

The New Year is considered by many people to be the time for a fresh start, a time to wipe the slate clean of past missteps, or just to make some changes to your life to make it even better. In that spirit, I'd like to propose some Hunter-related resolutions for both Blizzard and for Hunters in the spirit of promoting peace, harmony, and understanding in the new year for all Survivalists, Marksmen, and Beastmasters.
Resolutions for Blizzard
1. Take a very close look at the Hunter changes coming in 3.0.8: I don't call them nerfs because there are some things that are technically buffs. But overall, the changes are not only slightly confusing, but could end up being unnecessary and hurting us. I won't go through the specifics, as Big Red Kitty has done that pretty well in the above link, but it's worth mentioning that some end-game Hunters are starting to show log parses that may question the need for these changes. It appears that once people catch up in gear, Hunters start pulling even if damage, especially if they aren't specced for Bestial Wrath/Readiness. This may be similar to the problems Feral Druids had at the beginning of Burning Crusade. Because they scaled so well with basic statistics, they dominated for leveling. But once people caught up in gear, they were specifically middle of the road again.
The same thing could happen when people get Resilience gear in PvP. Now that armor penetration is a lot worse than it was, we could find our damage becomes somewhat ineffective against people who are tricked out in PvP gear. It may be, of course, that PvP damage will need an across the board nerf, but in that case, it should be across the board, and not just focused on Hunters. Too much overnerfing could doom Hunters to mediocrity for a few patches, and that's something none of us wants.
2. Fix the Pet Autocast bug: This bug has been around at varying levels of severity since Wrath Beta, and it's still not fixed. We know that Blizzard is aware of it, but so far, they haven't seem to have made any headway on fixing it. It's definitely annoying to have to specifically dedicate an extra macro or an extra pet bar key simply to keep growl or cower off or on in varying situations. If this isn't one of Blizzard's top bug-squishing priorities, it really should be.
3. Reconsider that whole melee thing: The dev team's latest idea for Hunter balancing is to go against conventional wisdom and nearly 5 years of desperate battle by Hunters to shed the label of being bad players: Meleeing. Now, don't get me wrong, sometimes it's a good idea to go against the grain, but this definitely isn't the time. Since our main problem in PvP is that we're essentially helpless once we're in melee range, it would seem like a good idea to simply make us a force in melee range as well.
The problem is, there's essentially two ways that can go: One, it won't be good enough. We won't be able to apply damage or debuffs fast enough before we're torn in two, and would be better served using our mana and global cooldown trying to escape back to ranged rather than apply DPS to the target. Two, we will be able to do well in melee range, in which case our weaknesses become almost non-existent and we're back to being called overpowered, because even if you close the distance with us, we can tear you up. The focus should really go back to what was started but never quite finished with the disengage move: Just make it easier for us to get back into ranged, where our strengths are.
4. Revamp Traps: The trap system is still restrictive and clunky. There really isn't another class that needs to "arm" it's crowd control method and plan far in advance to make sure it's successfully deployed. Plus, any damage or utility traps that aren't Frost or Freezing traps often get lost in the shuffle as we have to save our sole trap cooldown for crowd control.
Make traps trigger instantly. It will be no worse than a mage's sheep. It still be avoidable if the target isn't right on the Hunter's tail, and breakable or resistible by many forms of crowd control breaking. While we're at it, but that Bear Trap effect back. It was a nice, unique concept that helped give our crowd control a unique flavor and helped solve the problem of dealing with a slow to switch targets DPS who breaks traps with stray damage while you have 20 seconds left on your trap cooldown.
5. Take a second look at pet survivability: With the Hunter nerfs in part nerfing the damage of our pets by a whole lot, we really deserve another look at pet survivability. Our pets, at the moment, are stuck at 0 resilience or defense rating and the HP of a fresh level 80 in quest greens.We've asked again and again for just a small part of our resilience to be transferred to our pets, but Blizzard keeps rejecting the idea. But now that they're losing so much damage, it would be nice if they could at least get some staying power in PvP so they can actually survive long enough to use all these cool new abilities.
Luckily, Blizzard may be taking a second look at this.
For Hunters
1. Understand Blizzard's problem with Arena balancing: As I said above, balancing us for Arena is tough. It goes hand in hand with the whole melee problem I outlined above. Right now, our weaknesses are far too easy to exploit, but when we can overcome our weaknesses, we're actually pretty major powerhouses. Now I definitely fall on the side of thinking our weaknesses are a bit too easy to exploit still, but we should understand that Blizzard is taking a bit more of a cautious approach. Give them so time, give them some reasonable test data on the PTRs, and let's see if a bit of communication can help.
2. Focus on where we're good: We're still pretty dominant in battlegrounds, and Blizzard has begun making serious noise about making Battlegrounds a valid, skill-focus gear upgrade and PvP path to complement Arenas. If they can pull this off, it could be that we'll have a very nice PvP niche to fill.
And even if we are suddenly being pulled back down on the DPS meters as gear gets better, we're still pretty solid in PvE DPS. As long as we can keep from getting overnerfed, we have a pretty nice, solid place there, it's good to be thankful for that.
Right now Hunters are in a bit of a jumpy place as we wait to see what exactly the 3.0.8 nerfs bring to us, and where they leave us when Ulduar comes out. In that spirit, it's understandable that we feel a little jumpy. But it's still a brand new year and a brand new expansion, and I always like to keep it optimistic at the beginning of the year. If we keep on these resolutions and offer Blizzard solid evidence where we disagree with them and appreciation when we agree with them, I think this year is looking pretty good for Hunters. Happy New Year, everyone.
Filed under: Hunter, (Hunter) Scattered Shots, Analysis / Opinion, PvP, Raiding, Wrath of the Lich King, Battlegrounds, Arena






Reader Comments (Page 1 of 2)
Beausoleil Jan 2nd 2009 9:05AM
Lulz. Scatted Shots.
Al Jan 2nd 2009 9:26AM
Whats that, poop arrows?
Will Jan 2nd 2009 9:27AM
It wouldn't be a WoW Insider post without at least one glaring grammar or spelling error...or at least five if you're Holisky.
Hark! Jan 2nd 2009 9:28AM
Best error ever! hahaha. Scatted Shots. I'm guessing they're arrows with scat on them ;)
Lyraat Jan 2nd 2009 9:33AM
In addition to the pet autocast bug, I'd really appreciate it if Blizzard fixed our many other bugs as well. From the glaring and nerf-tastic (Lethal Shots not affecting autoshot, Marked for Death not working with Glyph of Steady Shot) to the inane (SV hunters not being able to get the Up With It achievement and thus not able to get the Hallowed title), we're extremely buggy these days. Fix our bugs then nerf us, if we are to be nerfed.
And I'll say it again (cause, you know, no hunter has said this since the 3.0.8 patch notes were released :D): a nerf is fine so long as it does not make us useless, which is what we fear when we read the patch notes. Ret pallies in BC at least had the option of speccing prot or holy. We don't have that.
The Elitist Jerk Jan 2nd 2009 11:57AM
The 4.8% crit depression affects steady shots too.
Too bad blizzard can't see the real problem is pet scaling with raid buffs and not steady shot damage.
Osi Jan 2nd 2009 1:13PM
The problem is that blizzard has over 12 thousand (yes, thousand) documented bugs that they simply refused to fix. These are all in vanilla wow areas.
With their track record, I don't think they are into fixing bugs any more. Just trying silence the masses so they can get more subscribers, thus more money.
The Elitist Jerk Jan 2nd 2009 9:41AM
For Hunters: l2p
Please do. I'm sick of seeing 1.5k DPS wonders on Malygos10.
jayesh Jan 2nd 2009 9:49AM
Perhaps if blizzard was to fix our pets from becoming tourists, on the malygos fights due to bug-outs... the 1.5 K DPS would stop being such an issue
Remua Jan 2nd 2009 9:52AM
For Elitist Jerk:
Stop bringing Hunters that suck to Malygos10. Thus, your issue with DPS is resolved.
Aggrajag Jan 2nd 2009 11:39AM
Out of curiosity, and not being clever or anything, what is reasonable raid Hunter DPS? Secondly, what would be reasonable in quest/crafted gear ie. if you didn't raid?
The Elitist Jerk Jan 2nd 2009 11:53AM
The ONLY fight where pet control is something more than a nuisance is Sartharion with 3 adds. Everything else is l2p issues.
@ Aggrajag
I broke 5k DPS on every patchwerk fight before I got 2pc t7 and many best-in-slots. I expect (given that the hunter "changes" will go live as they are) 6.7k in a fully raidbuffed situation.
@ jayesh
Seriously, recalling your pet and sending it to attack after every vortex isn't hard. It's a nuisance but it's not hard.
@ "Don't bring idiots to raids" guy
You honestly think I didn't kick him out of the raid after those numbers?
Aggrajag Jan 2nd 2009 12:16PM
Looks like I need to L2P :(
I rotate Steady Shot/Auto Shot and Serpent Sting as standard (and coincidentally I've just seen it recommended by www.maxdps.com) and in mostly quest blues at 80 I'm lucky to hit 1500 DPS.
Is it gear or is it me?
Clbull Jan 2nd 2009 12:44PM
Thats what raiding is like. You need good gear to raid but you get good gear from raids. I am still level 78 and I only hit the 1500 dps barrier in my gear (which is mostly quest and instance blues), and this was with a Tenacity pet at the time.
To be honest, I've only seen the experienced with good gear and a good damage rotation able to hit the 5000+ dps mark. If you kicked the Hunter for only doing 1500 dps, have you taken into account his gear, or are you blaming it all on an L2P issue?
Stormsinger Jan 2nd 2009 1:58PM
Even taking the pet dps out 1.5K in 10 man is low. My hunter does above that in heroics in average 80 gear (nothing better than crafted and a heroic piece or two). With pet it's about 2.2-2.3K on boss fights.
I have found that hunters need to really watch their spec. I've helped tune 2 other hunters at 80 so far and they've seen really nice results.
Right now hunters can beat any similarly geared class in dps (unless the fight is terribly pet unfriendly). If a hunter is not at or near the top of the dps meters he should look at his spec, check his rotation and spend come quality time with practice dummies. Get Recount (or something similar) and keep pet and hunter dps separated. You'll need to optimize both you and your pet's damage.
For other wants... I like the preset CC limitation. Makes skill a part of it rather than just casting at something. I loved setting traps and LoSing caster mobs into them. Don't need to do that much anymore since it's mostly just aoe tanking.
PvP stuff? I fail at PvP, so I have no opinion ;-)
Osi Jan 2nd 2009 4:30PM
The newest recount does not allow you to merge dps with your pets, minions, etc. So recount is a great addon for separating.
Just not great when there are @$@#@ kiddos thinking that they should be counted separately for the end result.
Nick S Jan 2nd 2009 5:13PM
OK TEJ I've been reading your comments both here and (I presume) on BRK's blog, and I'm still not convinced.
I usually do between 3500 and 4500, depending on buffs/fight length/boss armor value. That's with 2-piece T7, BM, and I'm rarely anything but #1 on the meters. My gear is a mix of 25-man and 10-man stuff, all Northrend epics save a ring.
So, Mr. TEJ, please share with us the magic you're working to do 5k DPS. Do you have Rogues ToTing you, or DKs giving you Hysteria? Or am I and every other Hunter I've played with in Wrath mysteriously losing a ton of damage by doing something wrong in the simplest rotation possible?
The Elitist Jerk Jan 2nd 2009 7:57PM
@ aggrajag
It's all in the spreadsheet. Besides, it doesn't take a rocket scientist to figure out the best rotations for each spec.
Ironically, I did 100% of what the spreadsheet predicted I would, given the conditions I play under.
@ Clbull
I'm elitist but not unreasonable. The kick was deserved.
@ Nick S
There really isn't any magic into it. Sting, Steady shot until you're 1 GCD away from the sting fading, refresh it. I don't get anything other than the usual raid buffs/flask (if necessary)/feast. No ToT, no Hysteria.
The only thing 'imbalanced' is 50/21 spec but every hunter who wants to DPS uses it too (and fails on DPS more than cat-scorpid damage discrepancy).
Since there is a 400-800 DPS discrepancy between my minions and me, I guess you are right that you and every hunter you played with managed to fail an infinitely simple damage rotation. (achievement unlocked)
Oh and you need better DPSers to compete with. The only people anywhere near me are those pesky bugged HAT rogues.
@ Osi
Correct. Ignore the idiots, play with people whose IQ > room temperature, problem solved.
Vernard Jan 2nd 2009 10:45AM
all im gonna say : IT didnt work for RET pallys it wont work for hunters. (or any other class in the future)
just take the changes and move on
Tenchan Jan 2nd 2009 10:55AM
For the love of all that is WoW.
Please, PLEASE, fix the pathing problems of pets. (Not only Hunter ones). It stops being just an inconvenience when our pets run so far away from us with a mob, we can't shoot/cast anymore, not to mention aggroing everything in their path. There is micro managing, and there is spending more time pressing a /petfollow macro than attacking the mob.