The Care and Feeding of Warriors: The Year 2008

At this time last year, I wrote about the launch of The Burning Crusade and rage normalization as the big, defining change in the warrior class. Let there be no mistake. Even two years later I am still furious at rage normalization. I was so angry then that I picked normalization over expertise as the big change to the class, which in a way was fair, as it wasn't clear yet just how important expertise would be for both DPS and tanking warriors. At this point last year, I was a tanking warrior finishing up 10 man content and moving into 25 mans: I had just completed my first full ZA clear the week before, if I remember correctly.
Fast forward a year: I've gained 10 levels, I'm DPS, we've cleared all 10 and 25 man content and are waiting for Ulduar. The game has changed and I've changed substantially with it, my role, my play time, even my guild is different than it was a year ago. Rather than do what I did last year and focus on one change, let's take some time to look at 8 changes (yes, in honor of the year) that have really changed the warrior class. None of these changes is meant to be any more or less important. The first one I list isn't the ultimate change and neither is the last (well, technically yes, the last is the ultimate because that's what ultimate means, last, but you understand the colloquial meaning of the word) these are just eight very important (to my eyes, at least) changes to warriors that took place in the past year.
Now that we've stomped that explanation into the ground, let us discuss warriors in 2008.
Fast forward a year: I've gained 10 levels, I'm DPS, we've cleared all 10 and 25 man content and are waiting for Ulduar. The game has changed and I've changed substantially with it, my role, my play time, even my guild is different than it was a year ago. Rather than do what I did last year and focus on one change, let's take some time to look at 8 changes (yes, in honor of the year) that have really changed the warrior class. None of these changes is meant to be any more or less important. The first one I list isn't the ultimate change and neither is the last (well, technically yes, the last is the ultimate because that's what ultimate means, last, but you understand the colloquial meaning of the word) these are just eight very important (to my eyes, at least) changes to warriors that took place in the past year.
Now that we've stomped that explanation into the ground, let us discuss warriors in 2008.
AoE Tanking Viability for Protection Warriors
Sure, paladins loved to talk about the tools warriors have for main tanking and how unfair it was for any other class trying to MT in 25 man raids. But there wasn't much discussion of their superiority in 5 and 10 man raids, especially in any fight that required real multi-mob tanking. Could a warrior do it? With a lot of help and patience, yes, a warrior could multi-mob tank. A lot of help and patience. And on certain fights (any Hyjal trash wave, Jan'alai, Tidewalker offtank) there was simply no way a warrior tank could perform even remotely adequately without working him or herself into an absolute frenzy.
Patch 3.0.2 fixed this for warriors. (It did a lot more, but we'll be mentioning it again.) The addition of Shockwave and Damage Shield combined with the removal of the target limit on Thunderclap made warriors a truly viable multi-mob tanking class. It went from possible if everyone was on their best behavior and helped as much as they could to yes, I can do that. No more aching wrists, no more grunting, no more savagely pounding on your tab key while frantically devastate spamming.
Threat mechanics overhauled
This is another patch 3.0.2 change, and one that affected all tanks and not just prot warriors. In fact, it also affected fury and arms warriors: the basic threat from the old prot talent Defiance is now added to defensive stance while Shield Slam was made trainable. This means that a DPS warrior with good tanking gear can MT an instance and put out solid threat, especially single target. (While Thunderclap will also hit all targets for them, they won't have the prot warriors AoE tools for real multi-mob threat, but it's a lot easier for them than it was before.) Frankly, as someone who loves tanking, I've enjoyed tanking five mans as fury. A prot warrior, bear druid or prot pally can do it better, as can a dedicated DK tank, but I can tank a lot more effectively than a fury warrior would have been able to do a year ago.
Mace spec stun removed
This was a big change for PvP warriors. Pretty much everyone but PvP warriors was pretty happy about it, and since I wasn't a PvP warrior at the time (and still am not) it didn't affect me at all. I still maintain that the fault lay in Stormherald and not mace spec itself, which by itself was barely noticeable before the rise of the crafted weapons: Sword Spec still outperformed it once the weapon wasn't one with its own on-board stun proc.
Ah well. I was never that invested in this argument so I can't really bring myself to rehash it now, it's over and the current mace spec doesn't really grab me.
The Total Revitalization of Protection
Name the best all-around leveling spec for warriors right now. It's protection. Name the spec that combines the best surviability with solid single target and excellent area dps. Protection. Good for soloing, questing, grinding and tanking, the only place where protection is still middling at best is PvP and even there it's light years ahead of where it was. This goes beyond AoE tanking: prot warriors are fiendishly strong right now, and they only get better and better as their gear improves. They may not have the fastest or highest threat generation of the tanking classes, but they do have solid threat, generated with much less button mashing than before. They still have excellent panic buttons and can both hold aggro and contribute as DPS when they're not the ones tanking. I've never seen a talent revamp so totally succeed as protection did for warriors. Improved Revenge is worth taking!
Titan's Grip
The ability that single (well, not single) handedly got me to switch to fury. Seriously, I've written psalms about this ability. It is not possible for me to have loved this ability more, or more publicly, than I have. It would be a ridiculous travesty of a list if I were not to include TG on it, and it would be ludicrous for me to waste your time saying any more about it than I have.
It's awesome, we all know it's awesome, it's one of the best and best looking, most iconic abilities warriors currently have and it will be getting better soon. There. That's all I think needs to be said.
Aaaaaaahagh I can't do it Titan's Grip aaaaaagh I've been waiting for this for three years and now it's here oh my God guys I'm dual wielding two hand weapons here aaaaaahahhahahhaahahahaha paladins and DK's have to settle for one and I have two.
Okay, I'm calm now. I'm not even using italics anymore.
Arms gets weird
Okay, weird may not be the right word here. Arms is in fact a lot of fun now, once you understand it. Frankly, arms is very raid viable and a good, solid leveling spec now, and still seems (for the moment) to have strong power in PvP. If I ever get over my current PvP ennui I will be speccing arms to play around. The addition of talents like Taste for Blood, Trauma, Unrelenting Assault and the usefulness of Rend to help proc Overpower makes arms much less the one trick, spam MS as soon as its up pony it has been almost since its inception. The change to Poleax spec makes it actually worth taking (especially if you're PvE) and the spec in general is just unique, it manages to feel fundamentally different and yet avoids feeling alien. You know how this works: you go out hit things with a great honking mace, axe, sword or polearm. You just do more with that great honking weapon, like Bladestorming and getting Sudden Death executes.
Badge/Emblem gear
Frankly, badge gear saved tanking for me. I could get geared up even when luck wasn't on my side and it made it so that my dozens of runs to get a Sun Eater were more than just a frustrating exercise in seeing something else drop. Except for that time one dropped a a rogue took it for an offhand. Thank god the healer in the party had a rogue main and totally lost his marbles right in party chat on the guy, so I could at least laugh bitterly.
While I think the Emblem of Heroism/Valor system is a good refinement of the basic Badge of Justice idea, badge gear really took off in patch 2.4 (well, okay, the Gods of Zul'Aman patch almost exactly a year before the release of Wrath of the Lich King also introduced a lot of good badge gear) really made gearing up as a tank much less dependent on drop luck. I know a lot of people hated seeing T5/T6 equivalent gear available to people who'd never gotten past running Karazhan, and I think the emblem system helps address that concern, but I can remember desperately trying to get a shield to drop from Nightbane or Gruul, hoping that a tanking chest would drop from Mags, cursing the very name Leotheras as he just plain refused to drop a pair of pants for me. Badges made it possible to fill some of the holes in itemization and kept us raiding when the loot gods thought that cloth was the only armor anyone worse and that tanking rings and trinkets were wasted. And you'll never convince me the Brooch of Deftness was a bad thing, or that the Mirror of Truth is now.
I hope Ulduar has some form of Emblem drop as well, as I really think the system was a godsend for warriors (especially ones who want to try and gear up a DPS and tanking spec).
The Big Three Cooldowns are unlinked and their cooldowns drastically reduced
While the specifics of some of the changes may or may not be all for the good (I miss old Recklessness on boss fights) it's fair to say that this change is possibly the most drastic change the class has seen in quite some time. Having Recklessness, Retaliation and Shield Wall sharing a linked 30 minute cooldown has been part of the class for so long that we had become like the donkey in the old tale who says 'What weight?' when asked about the enormous load he's carrying. I think, outside of some bad pulls while soloing, I may not have used retaliation in over a year before this change. Not only was it a 30 minute cooldown, it also locked out Shield Wall! I was a tank! I needed Shield Wall! (Even when I was no where near an instance somehow I felt that the fact that using one of these abilities would lock out the other two for half an hour meant that I must save that cooldown until all hope was lost, making them less like panic buttons and more like futile Hail Mary gestures.)
Now, with all three being on five minute cooldowns that are not shared (and yes, their power reduced to compensate) you can use one without fearing that you'll rob yourself of the other two or worrying that you won't have it when you need it. I actually use Retaliation while tanking now with impunity, knowing I'm not cheating myself out of panic buttons when I need them. I use Recklessness every single time it is up to get a crit Bloodthirst/Slam/Whirlwind rotation. I'm much freer with my Shield Walls. It's a nice, liberating feeling to be able to use your abilities, and I'm glad Blizzard finally made this change.
There's a lot else we could talk about... Shield Block no longer spammable, taunt at range, Pummel off of the global cooldown but does no damage, Heroic Throw... but these eight should serve. Have a safe and happy new year, everyone, and next week we'll talk about what the future might hold for warriors.
Titan's Grip I am seriously freaking out over here it's like a wonderful magical dream full of cookies and it's about to have no penalty at all I find myself smiling at the oddest times okay, I'll stop now.
Sorry about that. If I don't let that happen once or twice a day I start shaking.
Filed under: Warrior, Analysis / Opinion, Odds and ends, The Burning Crusade, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Redielin Jan 2nd 2009 11:16AM
Arms Warriors are one-trick ponies in arena and pvp right now, because healing is much less effective right now. Basically Bladestorm, hope you kill something, and watch to see what happens.
*protection* is the pvp spec for warriors at the moment.
tchernobyl Jan 2nd 2009 11:26AM
I wouldn't exactly say arms are one trick ponies. I did several matches with a demo spec warlock and my unholy DK... amongst other classes that gave me trouble, the class that single handedly killed *me* quickest was an arms warrior. He might have outgeared me by a lot or something similar, but still. i got hamstringed, bladestormed' and he added several more heavy hitting attacks afterwards (including a white swing for over 2k o.O)
We did eventually see that group again and beat them but it was a shock at just how fast that warrior burned through my HP
Mindstrike Jan 2nd 2009 2:51PM
Well one big question I would like to know is.. if I play PVP as prot.. Do I stack my Def gear, or still work on My Resilience sets?
Not much of a Theory crafter for the sake of number crunching.. but Shockwave/Conc Blow do help a lot. ;)
Side note, Fury warriors I think are still good for PVP.. one had no issue chewing me up ... ;)
Redielin Jan 2nd 2009 11:38PM
I walk into arenas in the same gear I tank arenas with - I have higher item levels than anything I realistically have access to in PvE gear. I last quite awhile and I can put the hurt on anything that I can get my hands on. I have trouble with anything does spell damage, since I have no real mitigation besides my cooldowns and spell reflect.
And yeah, arms can do some damage. Maybe even kill something - but you're still weak against spell damage and you have no way to really protect your partner so you better hope he can handle himself for awhile while you build up to your bladestorm.
Rob Jan 2nd 2009 11:31AM
Tanking has definately improved over past builds, but wish we had better survivability against the casters in pvp. But I guess we can't have everything. ;)
NoTomorrow Jan 2nd 2009 11:32AM
"Titan's Grip I am seriously freaking out over here it's like a wonderful magical dream full of cookies and it's about to have no penalty at all I find myself smiling at the oddest times okay, I'll stop now."
I feel the same way. However, my warrior friends (IRL), who are all prot, call me a "fury bitch". Grrrrr.....
Drfumanchu Jan 2nd 2009 11:43AM
Sorry,i have totally abandoned my 70 SSC/Hyjal warrior
(well actually hes my Pack mule/farmer) i got him to 73 strictly to farm for me.Warriors regardless of the hardcore warr lovers, warriors are bottom of the pile tanks and are good only for OT these days. TG is broken till they fix the HRating,ever since AoE tanking became what was expected
Warriors are only taken out of sympathy or cause they run the guild or have been there forever. Blizz wrecked warriors im happy for u if "love" your warrior,but they are broken wholy
in comparison to Pallies and DK's.
I love Blizzards games and i love WoW,but Warriors as a whole are broken.
rplido Jan 2nd 2009 12:06PM
Ah, how I love properly spelled and punctuated posts filled with objective facts rather than opinions.
Sorry to feed the troll, but it's surprising how terrible some people are. Love the column and my warrior, as "wholy broken" as some say we might be.
NoTomorrow Jan 2nd 2009 12:06PM
I'm sorry, but how can you justify your calling them "wholly broken?"
For TG, having to reach just a little higher to reach the soft hit cap doesn't make the class "broken".
Prot warriors are some of the best tanks out there. Considering that shockwave is a semi-aoe (cone), challenging shout can be used to get aggro instantly, and a warrior staple, thunder clap, now hits an infinite number of enemies, I would hardly say that warriors can't aoe tank.
Really, in that huge post you made, you only repeated "warriors are broken", and backed it up only with 2 little tidbits that weren't even correct.
A valid point you could have made was the low survivability of fury warriors, however that has always been an issue, it's not the class being broken.
Don't call a class "broken" if you can't back it up; and at this time warriors are most certainly not broken.
Z28SSC Jan 2nd 2009 12:10PM
Not true of fury whatsoever. TG warriors and their scaling have made them the new rogues- the further buff of TG only widens the gap. With warriors being less squishy, better AOE, and having shouts (less useful in 25 mans granted) if anything PVE rogues are taken out of sympathy.
I can certainly sympathize with warriors' PVP gripes though. Beyond bladestorm Paladins and DKs pretty well have them (not to mention everyone else) covered.
Cathain Jan 2nd 2009 12:19PM
I seriously think this has to be flamebait...
But, since I'm an 80 warrior that Tanks/OT's pretty regularly, I can say that in equal gear Pallies and Warriors are as much in harmony as they will ever be. This is the most parity that I've seen in the tanking lineup in a long time.
Aganon Jan 2nd 2009 12:26PM
I have tanked and smashed mobs in the head from heroics through naxx 10 and 25 man. I really disagree with everything in the aforementioned post.
The hit cap is totally reachable right now. I found myself atleast 80 rating above it at one point in time while upgrading gear, etc.
I have no idea how you can say warriors are only good for OTs, considering blizzard did in no way nerf their tanking capabilites; they did level it out with everyone else. This means that, and I have seen this, a good tank specced any class can tank well.
I also agree with the fury survivability comment. Fury could be considered PVE only with the inherant talents, without a healers of course. They lack any defensive talents. The off thing there is I am pretty sure blizzard planned it like this(although I'm pissed we have no survivability with awesome damage potential compared to mages ability to mutilate, control, and become immune to our attacks altogether.)
I like my warrior. I like my druid. I like my priest. My warrior is my main and is the most fun class I have ever played. Thanks blizz for the changes that made playing prot enjoyable and smashing face as fury intoxicating.
Drfumanchu Jan 2nd 2009 12:26PM
I truly am not trolling,and meant no offence.I am just irritated at the fact that these days it seems like Blizzard basically just wants people to play a Paladin Death Knight, or a Druid, and that u could clear the game with a Raid full of nothing but those 3 class's.
No offence to warriors, at all.Its just that if u go with a pug they expect u to run in grab all the mobs and let them go Balls to the wall and u not lose agro on 6 mobs at once,and Pally's and death Knights can do that with no problem,even druids can more easily than a warrior.
Now notice i didnt say that "You" reader couldnt hold agro on 6 mobs while a mage and lock break the damage meters im just saying that DK's and pally's can do it with thte newest of Greenhorn Newbs behind the keyboard.
Holgar Jan 2nd 2009 12:33PM
What I'm sorry I didn't hear all that I'm too busy killing 6 equal level quest mobs at a time and soloing the occational 2 or 3 man elite. Then I'm going to run a few dungeons with no CCand possibly break some stuff in pvp thanks to Warbringer.
Oh ya that IS a bit broken how amazingly awsome prot and all other trees are at the moment isn't it? I see your point we are TOTALY too awsome which is TOTALY broken.
draeth Jan 2nd 2009 12:35PM
Yea as posters above me have said, Fury, and warriors in general are far from broken. You say you got your warrior to 73, get him to 80, gear him properly and lo and behold how absolutely amazing fury is for dps.
I'm only in about 9 epics, 2/5 t7 (Vohn- Eredar US) and in any raid 10/25 I am always within top 3 dps and usually 1 for total damage done. I easily out dps every class with similar gearing and I still have a blue MH!
So Drfumanchu I suggest getting that warrior to 80 and getting some epics on him before you start making wild accusations about the class sucking.
Dec Jan 2nd 2009 1:38PM
DPS going crazy and assuming you can handle it isn't a result of the retuning of warrior tanking being underpowered or "broken"; it's a symptom of some DPS (by no means is it all, not even most) still having their heads back in pre-expansion 3.0.2 and not in WotLK.
In my experience, the patch's initial, TBC phase resulted in an upswing in reckless DPS behavior in some quarters due to DPS interacting with some tanks having high-powered gear coupled with abilities that, when it comes down to it, were tuned for the new Wrath content and leveling curve. For a short while there, we were all at least a little overpowered as we were handed fancy new skills that we'd be eventually using to hit level 80 dungeons. We warriors can hold onto multiple mob aggro just fine these days, but it seemed insanely easy between the patch release and expansion's release. As a result, it wasn't uncommon to see DPS classes who had no business pulling doing so and paying little heed to their aggro bars because it was more than feasible during that short period for the warriors to grab all those angry mobs right off of them with their lvl 71-80 tuned tanking abilities and damage output.
Warriors with more-than-decent AOE tanking capabilities are no excuse for DPS to get sloppy and assume they can go crazy with no regard for drawing aggro; even if the best of tanks can still overcome it, they shouldn't have to if its only purpose is to allow for carelessness on someone else's part.
This is, of course, not a blanket accusation of the DPS players out there. Plenty of the fine DPS folks play the game like nothing has changed, insofar as they still pay attention and don't assume that one can crash thoughtlessly through instances without acknowledging their part in the group and balancing their behavior with everyone else's. However, it does only take one in a group to give a bad impression of any number of aspects of the classes present, and unless someone is going over damage charts and threat meters with a fine-toothed comb after the fact, it can sometimes make it seem like the tank wasn't holding his weight when in truth there was an overzealous nuker assuming that the tank could cope with anything, and no tanking class can cope with absolutely everything under any circumstances.
NoTomorrow Jan 2nd 2009 5:01PM
@ Drfumanchu's 2nd comment:
Even there you showed your ignorance. I don't mean to be a dick, but....
"and u not lose agro on 6 mobs at once,and Pally's and death Knights can do that with no problem,even druids can more easily than a warrior."
Unholy death knights have the aoe abilities, and they are not the best suited to tanking (even with bone shield or w/e, which is going to be nerfed by half the coefficient come 3.0.8), while frost is the real tanking/control tree.
Shockadins or Tankadins or whatever you want to call them DO have those aoe abilities, which is really the only completely correct part of that paragraph.
But the druid part...... nononononno. Druids currently have (IMO, and in the opinion of others too, check out some druid class posts on wowinsider) the hardest time with multi target tanking.
"Blizzard basically just wants people to play a Paladin Death Knight, or a Druid, and that u could clear the game with a Raid full of nothing but those 3 class's."
That is possible because they are hybrid classes, so they have the ability to play multiple roles, however, in a lot of cases, they are not as well suited to the task as a non hybrid class (like a warrior). The downside, for example, of a paladin tank is that they currently have no single target taunt. Another example is the very single target focused healing that a paladin can do, as opposed to a priest, who with CoH can heal multiple targets easily.
I don't think you are trolling, and I'm not trying to be an elitist jerk or anything, but just being less ignorant and not posting about warriors not being viable at all.
jbodar Jan 2nd 2009 6:34PM
@No Tomorrow
If we want to highlight some Tankadin weaknesses, let's talk Silence and caster mobs. To a large degree, tankadins still need mobs to hit them (BoSanc, Holy Shield), not to mention my Prot warrior has more stuns/interrrupts/reflect to deal with magic damage, and I'm still a couple levels away from Heroic Throw w/ Gag Order. HoJ is on 30 sec CD, talented. That's what frustrates me about leveling my pally.
You have to look at all the pros and cons of each class before you start crying about other people's toys. Although, I suppose, this largely depends on the level of importance you put on certain things. I prefer my Warrior, because he has more tricks up his sleeve.
Dignified Dude Jan 6th 2009 6:30AM
Warriors broke? What?...are you serious...
I play a lvl 80 warrior tank and in my guild of 200 you know who they ask for to MT more than any of the pally or DK tanks..me! I'm told that I'm easy to heal, don't take shit for damage and I'm contributing 1200-1350 dps sustained throughout 25 mans. To say warriors are broke is just ridiculous.
PVP...I put on a combination of crafted savage saronite gear and some hateful stuff I bought with badges along with my shield block rating tank gear and I annihate in BGs. Typically I am in the top 5 damage overall and have more Hks than anyone in the BG and I die way less than most classes..oh and I love watching the mage casting frostfire bolts jump in place when they see the spell reflect go up...
I love my warrior at 80 abandoned my hunter and warlock for him and have loved every minute of it...and they only continue to get better
Dignified Dude
Robert M Jan 2nd 2009 12:32PM
Oh, I for one am so elated that warriors got all the AoE tools they needed from paladins. It was even more rewarding that in the process Blizzard decided to make the prot warrior the crown jewel of this expansion while spitting on the tankadins and not giving them any abilities that might be appropriate to similarily boosting mitigation. Warriors get AoE thunderclap baseline and pallies get judgments of the the just that requires 2 talent points and only applies to one target. /cheer in the name of balance.
Let's not even discuss the amount of peacebloom that was probably smoked during development as Blizzards seems completely unable to decide what to do with bear tanks.
Blizzard development transcript meeting 45 on druid tanking:
"nah man, it would be cool to allow bears to effectively AoE tank like we are letting warriors, but only if they do the cute bear dance."
"seriously man, what the hell are you thinking, you know we love warriors the most, why would we even give bears the came kind of AoE abilty?"
"ya, ur right, even the cute bear dance AoE would make druids too op, lets get back to our totally making warriors the best tanks, that's why i took this job"
Great post though Rossi, so I'll quit the QQ.