All the World's a Stage: 2008, year of the living roleplayer
So there I was, celebrating the New Year, when I realized just how long All the World's a Stage has been around. It's grown from an idea in the back of my head, to a pet project, into a full-fledged resource for roleplayers -- and it's still growing! Even after 68 weeks-worth of content, there's still so much to write about! It goes to show, if there's a topic you love, you should really write about it, because doing so makes you love it even more.Now, looking back on this year of writing, it strikes me that some things have changed, while other things have stayed the same. Some articles seem just important and relevant to today's concerns as they were when they were written, and many feel like they could use a bit of updating.
Just about a year ago, for instance, All the World's a Stage took a look at "The past, present, and future of roleplaying," which addressed the popular conception at that time that "RP is dead." We don't hear that so much anymore, do we? It seems many of the roleplayers have gradually been shifting around since then, grouping up into small communities on their old servers, or else transferring to a very few realms with a good reputation for roleplaying. Recently, I just transferred over to a new server and was thrilled to see how many roleplayers were hanging around the streets of Dalaran. RP isn't dead at all -- it's just got itself together now instead of being scattered all over everywhere. Congealed, as it were.
"Something to remember me by," my first article of 2008, was also my first article in this column to get over 60 comments -- not just "Noob, u suck!" comments either! I was impressed by the number of readers that had genuinely interesting things to add, usually sharing their own characters' idiosyncrasies and quirks. These quirks weren't necessarily "unique" so much as they were "memorable" and helped people to get a better sense of a character, even after just one or two meetings. That was the first article in this column to really give me the feeling of an intense conversation between the readers and I on a topic we all loved. We weren't just arguing a point back and forth, or going on about tangential issues -- we were sharing knowledge that all of us valued and benefited from. Ever since then, that same sense of sharing has been the goal I hoped for in nearly every article.
"There's something about Mary Sue" addressed one of the issues that seems to bother roleplayers most -- when they see someone playing a character in ways that person doesn't even realize are outlandish and totally unbelievable in the context of the Warcraft lore. Most commonly this happens when people try to add their own elements of fantasy and lore which aren't so compatible with the Warcraft setting (i.e. Vampires), or claim some close relationship to a major Warcraft story character that doesn't make sense (i.e. Arthas' ex-girlfriend), but really it's any sort of attempt to catapult one's own character into the spotlight at the expense of all others. If I had anything to add to that article today, I would warn people that everyone has a different interpretation of what "Mary Sue" means. Sometimes you may try to change someone with the best of intentions, but in the end just come across as a mean person with useless criticism. If you're going to tell someone that they are a Mary Sue, beware that you may be treading on sensitive waters and it might just be better to let the issue slide.
"Ten Commandments of Roleplaying" was a blast to write, and it's also a handy reference to look back on now and then. I claimed the right to modify it as time went by, but even now that it's been 9 months, I don't think there's anything I would change. The comments seemed to show that even though people placed varying levels of importance on each of the "Commandments," and in some cases would have phrased them differently, we all more or less agreed on them as a general body of principles that roleplayers should follow. They arise naturally out of roleplayers' needs when interacting with one another, and for the most part, they are universal.
The 3-part series on "Finding Roleplayers" was an attempt to help solve that perennial problem we often have, of finding people we like to roleplay with. Finding roleplayers isn't that hard, but finding ones we really connect with can sometimes be surprisingly difficult if you don't get lucky and stumble into a great group. Now that I've transferred to Moon Guard recently, I find myself once again looking for a new group of friends. Hopefully my own advice will be useful to me!
Alex Ziebart wrote a great guest-piece for this column, "Descriptions done right," about how to write good descriptions for the hallmark roleplayer's addon, "FlagRSP," which lets other players see a bit of extra information about your character, especially what he or she looks like. It's an excellent resource for players new to the addon, as well as experienced roleplayers who are just looking for new description ideas and techniques.
Michael Gray also wrote an excellent guest-article, "Sacrificing spells for the story," about those roleplayers out there who are so very immersive in their roleplaying experience that they will ignore certain spells entirely if those spells don't fit with their overall vision of who they want their character to be. A holy priest may ignore shadow spells, or a shadow priest may ignore healing spells -- they may never even train them at all! It seems crazy from a gameplay perspective, but Michael treats the subject with an even hand and shows how for some people it makes perfect sense.
Matthew Rossi, as usual, broke the mould in his guest-piece with an awesome introduction to something few of us ever thought of doing: "RP on a non-RP server." With his wit and casual style, he showed us that roleplaying is something you gotta just believe in -- when you get into character, put yourself out there and have a good time, chances are people will get caught up in it with you to one degree or another and come along for the ride. It's proof that roleplaying isn't something that happens because there are RP servers -- it happens because people put some passion and creativity into it to make it happen.
The ongoing series on roleplaying your race and class within the lore of World of Warcraft has been the most popular set of articles in All the World's a Stage, because it meets a real need that roleplayers have. There are lots of things a player needs to know about the lore in his or her character's background in order to roleplay well; otherwise you find other roleplayers at best don't know what to say to your character, or at worst -- heaven forbid -- look down upon you with all manner of harsh criticisms. So this series of lore-guides for roleplayers, not to far from completion now, aims to collect the basic info they need to roleplay well into one concise place, and give us a chance to discuss it. It's really hard to be concise sometimes, because the lore is so intense in many places, but there are always interesting opportunities to reflect on our characters' histories and get a better idea of what it might be like to live life in their shoes. After all, that's what roleplaying is all about.
I'll leave you with one of the articles that I enjoyed writing most, because it showed me how sometimes the art of roleplaying teaches you something about life in general. Sometimes just acting out your fantasy character in WoW encourages you to understand new concepts, gain new skills, develop new attitudes, and acquire more positive qualities in a way that actually improves your real life -- it gives you this amazing "Wow!" feeling that makes you glad you play this game. That happened for me when I reflected on some things and realized that neither my character, nor myself, are ever the "Center of the universe."
Filed under: Analysis / Opinion, RP, All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 3)
Pyrostriker Jan 4th 2009 11:29PM
RPing is definately an extra thing i like to do when im bored lvling or grinding.
Niian Jan 4th 2009 11:32PM
"You dare roleplay in my general direction!"
said many many times on non-RP servers when someone just wants to have fun.
Pockletock Jan 4th 2009 11:46PM
We miss you, David! Send me some e-mail and tell me what you're up to these days!
~Tylor!
David Bowers Jan 5th 2009 10:45AM
I miss you guys too! Wish you could come transfer also. I'll have to come back to Scarlet Crusade sometime so we can get everyone together and have a party or something. Still, Moon Guard is waaaaay better than Scarlet Crusade. You can see the difference within 5 minutes.
Pockletock Jan 5th 2009 4:56PM
Moon Guard is far superior, it's true. I just know that there is no way I could convice all of my friends and family (Especially that silly Skyie) to come to MG without it being a free transfer. Given how both servers seem to be having terrible queue times lately, I don't see that option happening any time soon. So, for now, MG will remain my Horde server and SC will remain my RPless Alliance server.
~Tylor!
Birdfall Jan 5th 2009 12:16AM
I hadn't seen "RP on a non-RP server" before, but it really fits my current situation. I'm stuck on a normal PVP server because all my friends are there. Unfortunately, I can't take his advice and RP because my character's kind of a ho and random folk would take it the wrong way, but maybe I can start thinking up one-liners to shout at bosses. :) I just instance with family, and they'd get into it.
Birdfall Jan 5th 2009 12:19AM
Btw, your "roleplaying your race and class" guides are truly amazing.
David Bowers Jan 5th 2009 10:54AM
Thanks! Yeah, one-liners are a great way to help get in the mood and just provide a fun atmosphere. Sometime I'd like to work on a guide to the sorts of things you can shout at random NPCs and monsters in order to provide flavor without being annoying.
What sorts of insults might your character spew upon the filthy visages of her enemies?
Birdfall Jan 5th 2009 11:53AM
Probably something lame like "You got dirt on my robe! Do you have any idea what this COST?!"
She's money-centric and an all-around horrible person. I'm even writing a story about her and posting it on my blog. :) It's fun because I get to play with her as an unreliable narrator.
David Bowers Jan 5th 2009 12:01PM
That sounds fun. Let us know when you post the whole story!
Aubrecia Jan 5th 2009 12:28AM
Here's a thought for you, David; though you're welcome not to use it, I just thought it might make interesting post fodder.
I see a lot of RPers, here and elsewhere, that talk about being "spies." I've seen from the altogether far-too-common "High Elf pretending to be a blood elf" to "Demonic Eredar pretending to be a Draenei," and, of course, "minion of the Lich King just pretending to be a rebelled Death Knight while actually doing his dirty work."
Is there ever a way to play these well? I don't know about you, but every time I see someone talk about playing one of these, I roll my eyes. It's so overdone that it's honestly edging on dull and boring. You can't throw a brick on some servers without hitting one of them.
There's got to be some way to do it right. Or maybe there's not, and it just shouldn't be done at all. It's just honestly one of those roles that I get annoyed at whenever I see it brought up -- possibly because I don't think it feasible that these characters could convincingly get by under their front. Am I wrong? Is there actually a good side to this? Am I just being a jerk?
Love the column, btw. Not a regular roleplayer in WOW, but I really enjoy your look into things and how you relate the lore to races and classes.
Tenchan Jan 5th 2009 1:38AM
My personal rule is: if you play a spy, be prepared for the consequences. You can tell if someone is just trying to 'escape the rules' by taking up an undercover rule if they weasel out of the more unpleasant sides of it (being discovered, betraying friends, having to keep up the lie at all times etc.) at every opportunity.
Of course, some characters just never get into such situations because of the way others play with them, then it may be a bit harder to tell how 'earnest' they are about their role.
Marc Sadowski Jan 5th 2009 1:48AM
clearly they're not good spies if everyone knows they're spies.
skreeran Jan 5th 2009 4:20AM
What is they are a Blood Elf ( or family of Blood Elves) who believe in everything the Blood Elves stand for, but simply didn't partake of Fel Magic (for example, mine turned to the Shadow for power instead).
In that case their eyes would be blue, rather than green. Is that plausible? (Well, it is plausible, but I mean, is it good material for RPing?)
AyaJulia Jan 5th 2009 6:08AM
I laugh at "spy concepts" almost as hard as I laugh at "amnesia concepts". Some things are just overdone and should stay in the realm of soap operas, if you ask me. Not that I'm under any impression that my opinion matters, just... agreeing with you about those.
Or there are those people who are such huge fanboys of other movies/comics/anime/media that they try to import characters into their new RP forum of choice. I used to help run a Star Trek RP, and if I had a nickle for every time-travelled Goku Super-Saiyan crap that tried to join us... Ugh.
I think the column would do well to include some of these overdone RP stereotypes. :) "What not to do" perhaps? And an "if you really must..." under each section detailing how a person might do it right if they really insisted? It's a good idea.
Eversor Jan 5th 2009 7:34AM
About blood elf eyes - it does not matter if they do tap into fel magic or not, they still have green eyes. I'd suggest you to walk around Silvermoon and notice those giant green crystals with angry eyes. Those are trapped demons, their power is being transferred into the elves that live there. This means that even an elf with barely any magic absorbtion powers will obtain the green eye sideeffect. It is like working in a nuclear plant - you may not be touching the stuff, but you still get a dose of radiation.
David Bowers Jan 5th 2009 11:09AM
Thanks for your comment :) Actually, there are some examples of spies already in the game as enemies involved in certain quests here and there. The entire draenei starting zone culminates in a quest... (spoiler warning if you haven't done this! Stop reading!) ... to kill an eredar posing as a normal draenei. I'm sure there are all sorts of spies running about doing nasty things in Azeroth, whether for the demons, the Scourge, the Alliance, Horde, or whatever.
The problem with trying to play a spy character is that there's absolutely no actual spying to do. You'll never find a proper Scourge boss fellow that your death knight can report to, for example. It'll always be something that your character has to just keep in the background. You'll never be able to actually betray your friends and bring the literal wrath of the Lich King down on their puny, pathetic bodies! (muahaha) The absolute worst you can do is tell your friends that you're actually a spy for the Scourge, whereupon they really ought to kick you out of their guild. It's a fun gimmick that works in lots of movies (it's good enough to be an entire genre of film and fiction, actually), but in WoW it's just really hard to pull off. You end up with a character who might as well *not* be a spy because he or she is effectively out of a job -- bit of a slump in the spy business, if you know what I mean. It's all just talk.
Being a spy for the opposite PvP faction could work, I suppose, in that there are ways to roleplay that you are bringing the other faction in to beat down on your guildmates -- but the problem is that once you show your true colors and the Alliance comes-a-stormin' through Silvermoon City, you'll find yourself in the awkward position of an outcast who's not actually cast out. According to your own story and your guild, you should be shot on sight by any members of the Horde, but whenever you get close, they resolutely refuse to kill you. They even offer you their wares, bank your items, and buy your useless junk. The only way to go on from there is to find some other guild to pick on, which gets lame if people have heard of you already. That, or give up the spy business and ask for forgiveness, I guess. But that's kind of a anti-climactic too.
WoW is the game that never ends. Whatever character concept a person chooses, it needs to be something sustainable, which can fit with all the activities you're going to want to continue for as long as you play the game.
Max Jan 5th 2009 1:06AM
I've really enjoyed all your articles David!
One thing I would like to see in the future (I don't know, maybe it's been done already) is a RP-for-noobs. My sister loves to RP, but we havn't tried it in wow as of yet. We play on a regular server and havn't really thought about RPing. I think it would be fun for us to try it together, but I have no idea where to start >>
a noobs guide to RP would be very helpful!
Jeenome Jan 5th 2009 1:29AM
I am totally on board with this suggestion! The idea of RP is fascinating to me and I would love to be able to get into it. However I am clueless. I have rolled on an RP server a couple of times only to delete before I got above level 5! I feel so lost and like my ideas suck. It would be truly helpful to have some help on getting started.
Max Jan 5th 2009 1:55AM
Jeenome - I'm sort of exploring and looking around at all the servers, and so far the best looks like Moonglade. Everyone is friendly and very helpful and tolerant of my noobiness. I would suggest rolling there!