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1-04-2009 @ 12:48PM
Death Knights are fabulous fun in PvE, but fact remains that in PvP they suck major ass. Being a cooldown dependant class, as soon as you've used those, absoultley any class that can stun you or stay out of mele range, will find Dk's an easy target. Even classes that we're supposed to be strong against beat us hands down, ie mages simply frost nova and blink away when death gripped.With Blizzard's new favorite burst dmg buffs on a lot of classes, waiting on cooldowns equals death in todays' PvP.It's set to get even worse too, with the nerfs to icebound fortitude and bone armor, we may as well just stand there and let ppl hit on us.I realize some ppl will spew "l2p noob" but i'm sure most will agree with me. I love playing a death knight, I juts wish they were stronger in PvP.
1-04-2009 @ 2:32PM
I have to completely disagree here. You HAVE to learn to use your cooldowns and abilities correctly in PvP. With a Blood spec and only the Savage Saronite gear giving me about 400 resilience, I am nearly unstoppable in battlegrounds and Wintergrasp. Paladins require the most strategy, but they can be beaten. Of course, I'd like to see what happens when I get some arena gear.Death knights are much more self-reliant in PvP than a lot of other classes right now.
1-05-2009 @ 6:40AM
I have to agree with Kaphik here. I play a rogue and we are a class who has to use our CDs wisely. I'm no expert but I don't waste anything.Any DK/Rogue can hit all their CDs and win a fight. Of course the problem then is if that's the only way you play then you can't kill nayone until your CDs are back (this is the same argument rogues had ages ago - all the noobs burning all their CDs in one fight to own and then complain everything was on CD).In PvP I am pleasantly surprised when I gank a DK since 8/10 times they absolutely destroy me.As for QQing about mages blinking away out of range and kiting you... Welcome to the our world. Hunters do the same. Obviously, the problem with melee classes is range.In response to whether there are too many DKs out there - I believe there are too many but this was obviously going to happen given only one hero class was introduced. Some DKs will be "mains" now and some nothing more than an "alt" (or shelved completely.The same will happen if only one hero class is introduced in the next expansion... Everyone will have a play-about with it and sehlve it, for some it will become their "main" and for others nothing more than an "alt".
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