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1-04-2009 @ 5:11PM
well with all the "dks are OP" crap, of course everyone is going to make a dk to have their own demented share of that rumored "OP" power. But, once people realize that they arent OP at all, they will most defineatly go back to their mains, and if your looking at the population of a server, of course everyone who has a lvl 55 or higher character is gunna make a DK, but that doesn't mean that they actually PLAY it. Trust me, i will say it again, "DKS ARE NOT OP!!" my 80 frost mage can take out a DK with ease. mirror image is a godsend :) and with deaths grasp, all we have to do is frost nova and blink out :) its even more fun to pwn a frost DK, they will never match the frost damage output us mages can easily make."Silly Deathknight!! Max frost damage is for mages!"
1-04-2009 @ 7:54PM
The OP concern is that they can do more at their level than most other classes can. Their main weakness is solo heals, but in general I found I could do more as a DK at 58 than I could do with another class at 58.Now of course there are "Deathtards" (kudos to "The Scourge" blog for coining that) who can't play their class, and of course there is a lot of learning for DKs to do since strategy is newer than for the tried and tested classes. I think that is where the idea comes from they are not OP.I'm kind of meh on them. The opening quests were fascinating as Alliance, but seemed kind of disjointed as Horde ("Um, aren't the Horde at war with the humans anyway?"). Because I play enh shaman, a Blood spec DK seemed redundant (though I tend to miss totems when playing my DK and miss Death grip when playing my shaman).I got bored with mine, deleting it at level 62, trying a few times to roll horde with it.I guess I'm a failure as an altaholic
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