WoW, Casually: Top 5 casual improvements in 2008
Robin Torres writes WoW, Casually for the player with limited playtime.
2007 truly was the year of the casual, but 2008 continued the trend of Blizzard developers to make more content accessible for those of us with limited playtime. The biggest patches for us (and everyone else) were 2.4 and 3.0.2. And there was that little expansion that happened. Overall, there is more for us to do in less time. Here is my list of the top 5 WoW improvements for us this past year.
5. Standardized Gear
This didn't happen until the Echoes of Doom patch, like most of the items on this list. We are now able to use more gear that drops because many of the stats have combined. Spell Damage and Healing have combined into Spellpower making caster and healer gear very similar. Crit and Hit Ratings now affect both Melee and Spells, so a lot of gear can now be used for multiple specs. Raiders may complain that this means more classes fighting over instance drops, but more gear usable by more people is really only a good thing.
4. Events
Events got bigger and better this year which is always helpful for the casual player. We earned more experience and had more fun than ever before. The improvements of the Midsummer Fire Festival and Hallows End as well as the addition of the Scourge Invasion periodically made our gameplay more varied and more productive. I hope that the future brings even more of these holidays because they are my favorite part of the game.
3. Death Knights
We didn't get this new class until Wrath of the Lich King, but it was worth the wait. Overpowered while leveling and easy to play, Death Knights have completely changed the game. Anyone with a level 55 of any class can make a DK on that realm (and in the future, on any realm) and everyone has. The leveling is fast and furious, making those of us with limited playtime able to see so much more of the game. If you haven't made a DK, then you are one of the very few and you should find out what you are missing.
2. Achievements
If you like collecting Achievements, there is always something for you to do. Bored on your Druid? Port over to Moonglade and love a bunch of critters. Only have a few minutes to play before dinner? Ride around a lower level zone until you've discovered the whole thing. Even if you don't go for Achievements, they have still made the game better for you. All of the old dungeons are regularly getting cleared these days just so that people can get their Achievements. This means that casuals are able to see previous endgame content that they missed out on -- without the 5 hour wipefests that the raiding guilds had to originally go through. Though Achievements did not get implemented until patch 3.0.2, it is hard to remember the game without them.
1. Dailies
Blizzard implemented some Daily Quests in 2007, but 2008 saw a real push to fill the game with Dailies. Starting in Patch 2.4, Fishing got added to the Outland Daily Quests and the Isle of Quel'Danas was one big goldearning Daily Quest-Fest. And now with Wrath we have even more to choose from: Crafting Dailies, PvP Dailies, Faction Dailies... I'm sure there are some I'm missing. They earn us recipes, experience, honor, faction and gold, gold, gold! You can afford even the most expensive mounts in just a few weeks with diligent daily questing. Sure, doing the same quests every day can get tedious, but now there are so many, you can vary them if you like. Being a casual at max level used to mean you had nothing to do but PvP, but now, if you can't get into the shorter instances or just don't want to group, you can still do your dailies and progress your character as far as professions, gold, faction, etc.
Of course, every change that benefits the casual player benefits everyone, so we're not hoarding all of the fun for ourselves. Raiders are out there alongside us getting Achievements and doing their Dailies when not leveling Death Knights or saving reindeer. Fun game is fun. I predict more casual friendly content this year and all the years hereafter in our favorite MMO, which is hardly a risky prediction. So, stop smirking, Captain Obvious, and let's go play our DKs.
WoW, Casually is a column for those of us who are playtime-challenged and proud Welfare Epic wearers. If you have questions or tips about how to get the most out of your limited playtime, please send them to Robin.Torres AT weblogsinc DOT com for a possible future column.
2007 truly was the year of the casual, but 2008 continued the trend of Blizzard developers to make more content accessible for those of us with limited playtime. The biggest patches for us (and everyone else) were 2.4 and 3.0.2. And there was that little expansion that happened. Overall, there is more for us to do in less time. Here is my list of the top 5 WoW improvements for us this past year.
5. Standardized Gear
This didn't happen until the Echoes of Doom patch, like most of the items on this list. We are now able to use more gear that drops because many of the stats have combined. Spell Damage and Healing have combined into Spellpower making caster and healer gear very similar. Crit and Hit Ratings now affect both Melee and Spells, so a lot of gear can now be used for multiple specs. Raiders may complain that this means more classes fighting over instance drops, but more gear usable by more people is really only a good thing.
4. Events
Events got bigger and better this year which is always helpful for the casual player. We earned more experience and had more fun than ever before. The improvements of the Midsummer Fire Festival and Hallows End as well as the addition of the Scourge Invasion periodically made our gameplay more varied and more productive. I hope that the future brings even more of these holidays because they are my favorite part of the game.
3. Death Knights
We didn't get this new class until Wrath of the Lich King, but it was worth the wait. Overpowered while leveling and easy to play, Death Knights have completely changed the game. Anyone with a level 55 of any class can make a DK on that realm (and in the future, on any realm) and everyone has. The leveling is fast and furious, making those of us with limited playtime able to see so much more of the game. If you haven't made a DK, then you are one of the very few and you should find out what you are missing.
2. Achievements
If you like collecting Achievements, there is always something for you to do. Bored on your Druid? Port over to Moonglade and love a bunch of critters. Only have a few minutes to play before dinner? Ride around a lower level zone until you've discovered the whole thing. Even if you don't go for Achievements, they have still made the game better for you. All of the old dungeons are regularly getting cleared these days just so that people can get their Achievements. This means that casuals are able to see previous endgame content that they missed out on -- without the 5 hour wipefests that the raiding guilds had to originally go through. Though Achievements did not get implemented until patch 3.0.2, it is hard to remember the game without them.
1. Dailies
Blizzard implemented some Daily Quests in 2007, but 2008 saw a real push to fill the game with Dailies. Starting in Patch 2.4, Fishing got added to the Outland Daily Quests and the Isle of Quel'Danas was one big goldearning Daily Quest-Fest. And now with Wrath we have even more to choose from: Crafting Dailies, PvP Dailies, Faction Dailies... I'm sure there are some I'm missing. They earn us recipes, experience, honor, faction and gold, gold, gold! You can afford even the most expensive mounts in just a few weeks with diligent daily questing. Sure, doing the same quests every day can get tedious, but now there are so many, you can vary them if you like. Being a casual at max level used to mean you had nothing to do but PvP, but now, if you can't get into the shorter instances or just don't want to group, you can still do your dailies and progress your character as far as professions, gold, faction, etc.
Of course, every change that benefits the casual player benefits everyone, so we're not hoarding all of the fun for ourselves. Raiders are out there alongside us getting Achievements and doing their Dailies when not leveling Death Knights or saving reindeer. Fun game is fun. I predict more casual friendly content this year and all the years hereafter in our favorite MMO, which is hardly a risky prediction. So, stop smirking, Captain Obvious, and let's go play our DKs.
Filed under: Analysis / Opinion, Death Knight, WoW, Casually, Achievements, Wrath of the Lich King







Reader Comments (Page 1 of 3)
d503 Jan 4th 2009 6:14PM
I'm pretty sure there are way more than 5 improvements for casuals...
More of a knock at Blizzard, than a knock at the author :P
Aside from that, this list is pretty accurate...
Fenrix Jan 4th 2009 7:23PM
@d503
Sure you can come up with more than five, but I tend to agree that these are the best of the bunch. Although I would probably bump one for Ukgul's point about all raids having 10-man versions as well as the 25-man version.
LXj Jan 4th 2009 7:32PM
I think the author just didn't have time for more than five. Don't you know he is a casual?
Elwoods Jan 4th 2009 7:46PM
Think the tital is "Top 5" and yes its nice to see so much new stuff in that can be done in a little bit of time.
El
pietrex Jan 4th 2009 6:15PM
Y0u should get an achievement for this.
waffles Jan 4th 2009 6:23PM
Events are pretty awesome, and death knights are good fun. But I think the standerzation of gear was the best point cause it made a really hard core part of the game more accesbile without taking too much away from the actual stats. I dunno but as a casual player with only 2-3 hours a week to play, things like that really make my life easier.
Ugkul Jan 4th 2009 6:23PM
Thought the biggest one was that all raid dungeons would have 10-man versions. It makes things easier for the casual guilds to see content.
Daniel Jan 4th 2009 6:29PM
#5. I agree. This might be my #2. The less time spent with gear, the better IMHO.
#4. More events is a good thing but I'm not sure I see how this benefits casual players. I guess it depends on how you play. I miss a lot of events because I am busy doing that two week period and can't play at all. I do enjoy the events when I can play them.
#3. Again, I am not sure how this benefits causal players but since I appear to be one of the few 55+ that haven't bothered to roll one, I really have no basis for judgment.
#2. Exactly right. For me, this has been the single biggest change in the game that I like. I really enjoy this aspect and I really feel that even if I haven't logged on for awhile I still have in the back of my mind that I am working towards something besides another level.
#1. I have never bothered to do one of these, so I don't know. I hate fishing in RL, no way I'd do it virtually. As for the others, I always made gold more quickly on the AH. It looks like in Warth I may have no choice. But it will be a long time before 80, I think.
Joyous_Oblivion Jan 4th 2009 6:33PM
WowInsider should ban every account that posts idiotic things like this.
Kia Jan 4th 2009 7:27PM
I agree with most of that, but I'm hard pressed to see how the standardization of gear is a good thing. At least in most respects.
Daniel Jan 4th 2009 11:17PM
There is a difference between standardization and simplification. I don't like anything that makes it more difficult to distinguish between classes. But anything that makes gear choices simpler I'm in favor of. For example, spellpower. I hated trying to figure out whether my balance Druid should have more healing gear or more damage gear. Spellpower solved that brain problem for me and I like it.
Lemons Jan 5th 2009 12:54PM
Lets put it this way...it's a good thing if you're a shaman or pally or boomkin or any other damaging class with a heal button.
Yay! I get to do dps then use all my spellpower to heal myself! This is totally not OP in any way, shape, or form!
Oh wait...
..it is...
Lîlîth of Crushridge Jan 5th 2009 7:41PM
Please don't add Pallies into that statement, Lemons, All of our dps is scaled from Str, not spellpower...unless you do most of your dps from Holy Shock.
Martinesco Jan 4th 2009 7:27PM
"If you haven't made a DK, then you are one of the very few and you should find out what you are missing."
Please don't tell people to roll more Death Knights, especially people who don't play enough to gear them up and learn about the class. I've run into many a DK BLOOD DEEPS, that can barley pull 1200 dps in 25 man arch. And how is making all raids facerollingly easy and always have a 10 man version not relevant to a casual player's interests?
Unknown Jan 4th 2009 7:28PM
Biggest improvement for casuals is shorter (under 1 hour) instance runs.
tremor3258 Jan 5th 2009 10:04AM
Amen to that - I can dungeon on weekday nights now.
Alkaios Jan 4th 2009 7:54PM
"WowInsider should ban every account that posts idiotic things like this."
First.
Good idea.
=)
Irv Jan 4th 2009 8:10PM
Mounts at 30 anyone?
monkeystick Jan 4th 2009 8:23PM
I hope they bring back the headless horseman with level 80 loot next Halloween. I had a ton of fun running that for a week straight.
Unico Jan 4th 2009 8:36PM
PLLLLEEEAAASEEE WowInsider
Make everyone to leave his comments here, registrate first..
i mean with everything: email, confirm email, password and other time consuming procedures so every stupid idiot who posts "first" thinks twice doing all that stuff mentioned first, just to get flamed
i notice that most really informative, well argueing comments are from completly registrated people
so again pls make this a right, not a privilege
thanks
PS: sry for my bad english