Compare gear easily with Pawn

Questions like these are why stat weighting scales were developed; they aim to answer questions like that by expressing how much each stat is worth in terms of "points," which quantify how much each stat helps your DPS/healing/tanking. For instance, Shadow Panther has calculated that if 1 Agi is worth 1 point, 1 hit rating is worth 0.85 points, 1 Str, 0.55 points, and so on. Many different rating scales for various classes and specs can be found around the internet.
But what if you want this information in game? Pawn, one of my favorite addons, solves that very problem. Simply feed it a weight scale (or more than one), and it will calculate and display item values on all your in-game tooltips, making comparisons a snap. Of course, these numbers are meaningless if you don't have a good scale to start with. Here are a few I've used and liked:
- Priest: Dwarf Priest for Discipline and Holy. MK has done a lot of math to put this together, and it shows. I still think Int is a bit high, though, and Spirit a bit low. For Shadow, ShadowPriest.com is the best game in town.
- Death Knight (DPS): Elitist Jerks. Note that Agi is not on that scale; I just calculated out how much crit it gave me (at whatever level I happened to be at the time, 63 or so) and rated it accordingly.
- Rogue: Shadow Panther. This site has been around approximately forever, and has scales for both PvE and PvP that are quite trusted.
- Druid (feral): Emmerald (Bear/Cat). The Wrath lists are still in beta, but a finalizing update is on its way.
It would be irresponsible at this point not to give a caveat: stat weightings are not gospel. Think about your gear choices, don't just blindly pick the one that ranks higher on some list. Hit rating, for instance, is useless once you're capped; I actually like to split Hit off to a separate scale in Pawn so I can take that into account (as seen in the screenshot above). Most non-tank scales do not include Stamina, as it doesn't raise your DPS/mana regen/healing throughput, but a dead character is not good for much, so Stam isn't really worthless; it's just harder to quantify.
Furthermore, for many (if not most) specs, it is ideal to balance between stats. Cat druids should seek a balance between crit and AP, for instance, and holy priests between throughput and regen. Rating scales don't really help you out with this, as they don't reflect that the value of stats changes based on your other stats. What will help you is simulators and spreadsheets, but that's a topic for another post. For now I'll just mention that Rawr has a simulator for many specs (including excellent feral ones), so give that a go if you're interested.
However, that said, Pawn is a great way to quickly help you decide if that quest reward is better than the one you're wearing, or if it's really worth it to get that item crafted. And the weight scales I linked above should help get you started. Does anyone else have some favorite stat weightings?
Edit: Several of you are asking how this compares to RatingBuster. RatingBuster is a fundamentally different mod, with different goals. It was originally invented to break down combat ratings: to tell you, for instance, what 10 hit rating translates to in a percentage. It has been expanded to do similar things for other stats (like telling you how much crit agi gives you). It will not help you decide whether the item with 10 agi is better than the one with 10 hit rating. As you may note in the screenshot, I use both; neither is a replacement for the other.






Reader Comments (Page 1 of 2)
Aldheim Jan 5th 2009 7:15PM
This sounds like a neat little addon. I might play around with it on my Death Knight.
Off-topic: When did we start using "throughput" to define "amount of healing a character can put out provided she has mana?" I feel like I've only seen the term come up since Wrath's been out.
Eisengel Jan 5th 2009 9:33PM
An interesting idea, but that's kind of begging the question of what your metric is. A throughput is a normalized measure of some quantity per unit time. I'm sure It'd be simple to take a spell cost, convert that into average health restored per cast taking crit and spellpower into account, then dividing its mana cost by a healer's mana pool taking into account natural mana replenishment (personal mp5)... however... how often to healers stand in one spot and just spam the same spell over and over? In this case I think normalizing on a single spell can give you results that may not necessarily match reality, although they would be very easy to calculate.
This is the problem of building a quantitative model... to try to capture as much of the complexity as you can in model while still making it calcuable and comparable. This is not easy, in fact a lot of my research has to do with modeling and testing models.
Healing is one of the most dynamic jobs out there. Tanking is stressful and busy, but you pretty much know what you have to do. Much of the finesse comes in holding aggro despite intentional wrinkles in the fight mechanic. DPS is usually pretty well defined for many classes and in the cases that they aren't, usually spell/ability priorities are pretty much set. A healer has to react to the encounter however... so in effect you have to model the encounter, how all the other players in your party will act, and their gear... which is pretty much entirely impractical.
I'd say collect some WWS reports along with your gear information for a bunch of different encounters. You can parse the WWS and see what the expected damage per second taken by the party was, what your expected healing per second was and the number of times you used each given healing spell. You can then normalize that way. For a fight of length N where you expect the party to take X damage per second and you expect to use spell A B% of the time, spell C D% of the time (etc), you could come up with a healing throughput for that fight. If you do a bunch of different fights and run the same boss a few different times, you'll have a pretty good basis of data to build up a healing throughput model for you... however that model would reflect your class, spec and spell bias (maybe you like HoTs a lot, maybe you like single target heals a lot, etc), so it wouldn't necessarily be general, but it would be somewhat diagnostic. You could then take the model and plug in a piece of gear with, say, 20 int and take out 20 spirit, and see how that affects your overall healing throughput.
Mizzle Jan 5th 2009 7:30PM
Neat!
I've been using RatingsBuster for about a year now, but it can be somewhat overwhelming at times. I might give this a spin and see if I like it better.
Also, I think your link for the download is broken.
mdhowle Jan 5th 2009 11:40PM
I use Pawn with RatingBuster. I think the two addons' features are not mutually exclusive but compliment each other to give you a better idea of what stats you are sacrificing or gaining.
On Pawn's Curse webpage, there is a link to an unofficial forum with weighted scales (http://pawnmod.trenchrats.com/index.php) but you can also use Wowhead's weighted scales, or come up with ones on your own.
Harmun Jan 6th 2009 12:57PM
Ratingbuster and Pawn go wel hand in hand. Ratingbuster will give you the raw data about what you gain and lose if you equip a piece of gear, but Pawn does the math for you and tells you which stats are more important.
Pawn weight scales are always specific to each character's situation, however. Also, for most classes, they change significantly as your gear does. For example, your pawn addon might tell you to stack one stat after it hits a point of diminishing return.
Most classes can get exact theoretical weights from the calculator spreadsheets hosted and maintained on elitistjerks.com, but using them requires a bit of learning and work.
negativegirl0 Jan 6th 2009 2:02PM
I love Pawn! I'm a real noob when it comes to comparing stats because it can be a little overwhelming sometimes. It isn't something to completely go by, having basic background of class and stat needs is always useful. :)
Its also great when you're trying to build off spec sets since you can keep different scales to compare. Awesome.
vexis58 Jan 5th 2009 8:02PM
THANK YOU! I find that there are far too many different drops for me to memorize which ones are better or worse all the time. I always seem to have a WoWhead filtered item weight page up in the background when I play, just so I can quickly check any item that drops to see how it compares to my current gear.
While RatingBuster is nice, it only tells me how much stats a thing has, not whether 1% haste is worth giving up 2% crit for. I don't always know off the top of my head which stats are worth giving up for other stats.
I've been searching fruitlessly for a mod I could put my weight scale numbers into in-game so I wouldn't have to keep looking back at my wowhead list, so thanks so much for letting me know about this!
sickbox Jan 5th 2009 8:10PM
Pawn is great I started using it after I found the calculations for rogues on shadowpanther one day. I kind of got tired of alt-tabbing everytime loot dropped to check the AEP/MAEP spreadsheets.
Zerp Jan 5th 2009 8:12PM
I'm one of those people who will keep a belt or glove around because i end up him/hawing about which is better the +10 to this stat is is better to give it up. So might give this a try. Course someone could always make an addon that would just tell me equip the loot I get or ditch it that might be nice.
sickbox Jan 5th 2009 8:14PM
Also a good thing to remember. There are some pre configured calculations but I noticed that they were nowhere near as good for telling gear rankings apart than the ones that were provided for rogues on shadowpanther. There will definitely need to be some per user tweaking if those calculations cannot be found somewhere else.
Perrins Jan 5th 2009 11:19PM
how does this one compare to RatingsBuster? ive been using that one for more than a year now i think, and its never lead me the wrong way.
Niian Jan 5th 2009 8:59PM
I've been using RatingBuster for a long while, don't think I'd change any time soon. It's just so easy to pick it up and go!
Plus you don't have to find out the weighting stats, can modify it to only show items you want, etc.
Chris Becke Jan 6th 2009 9:27AM
Use Both. RatingBuster and Pawn do completely different kinds of analysis and complement each other nicely. Rating Buster's output only goes so far - how do you choose between an item with +40 Attack Power vs another with +34% crit? Pawn can tell you how much more dps one item can do than another.
jeff Jan 5th 2009 9:05PM
been using Pawn for a few different versions, I'm always happy with the flexibility and the ability to customize it to what I want.
great addon.
Jamus Jan 5th 2009 9:40PM
I have been using EquipCompare, but since the last few patches it has just become incredibly unstable and I am using /reload UI waaaaaay more than I like to.
Pawn looks like it might do similar, so I will have to check it out.
BTW, anyone know a Auctioneer replacement? The current version is just too freaking complex. I want to old simple 4.x GUi version.
niko Jan 6th 2009 1:10AM
get tekKompare, my friend. Tekkub rocks, I invite you to download any/all of Tekkub's addons... They are typically cleaner and more functional in my experience.
Chris Becke Jan 6th 2009 2:48AM
Auctionator on wowinterface and possibly curse is the simplest auction addon Ive found.
http://www.wowinterface.com/downloads/info8902-Auctionator.html
vanye111 Jan 6th 2009 9:06AM
For auctions, I've been using Auction Master. I don't like it quite as much as I like Auctioneer's interface, but its using about 20megs less memory. It's not as full featured as Auctioneer, but it's easier to use.
Jamus Jan 6th 2009 11:42AM
Thanks all. I will check them out, because Auctioneer just is not cutting it anymore.
Halgor Jan 6th 2009 2:37AM
I just find it amazing that just today, I helped my girlfriend with this exact same gear comparison as in the picture on her Death Knight