Skip to Content
1-05-2009 @ 1:11PM
I have a question to add that's related. If performance is your metric, how can you prevent the folks that are benched from catching up?WoW is very-much gear based, and while I agree that performance should be a key measure of a raid slot, when you're left out in the cold for a month in Naxx, your gear is going to lack.For any role, that means they look just as bad as they did before. First come, first serve has always worked before for us, with me (raid leader) swapping people in and out depending on gear/skill/previous attendance. If you have consistently signed up as a replacement, have proven that you are ready to go (gear+skill), and can show up on time, you'll get a slot more often than not.The only problem here is managing the expectations of 15 people that all want to go to run the 10 man.
1-05-2009 @ 1:14PM
how can you prevent the folks that are benched from catching up? edit: should have read "how can the folks that are benched ever catch up to the weekly raiders?"I'm worried that gear will always lag, they won't really hone their skills, and it's just as good as saying "you'll never get to go."
1-05-2009 @ 1:43PM
I think that when he said any guildie that earned the slot, he is talking more then just gear. If the person shows enough desire to have full blues from questing and end level instances, they are geared to start the instance. If they are willing to work with the group well, then they will not drag on the group to finish the instance. Provided that you are a rotating "core" group that fills out the key roles - MH, MT, and a good DPS or two, depending on the rest of the raid - you should be able to pull a newbie or two through without a lot of issue.Gearing up later is even easier. If you have half the raid in full epics (avg ilvl 200+) the other half can be in greens, provided that they listen and don't stand in the fire, and attack the right targets. As the new raids drop, with more people in even higher gear going for badges, this makes it even easier to gear up.When you have a guild that is running Naxx well, gearing up a "third string player" is probably not an issue. Attitude should be what earns the spot, as that what will really determine if the person can play with the core raid.
1-05-2009 @ 2:09PM
If you can run all heroic content you're plenty geared for 10/25 man raid content (excluding Sarth with multiple drakes). Once you have a firm grasp of the encounter mechanics you'll push for the 20 man achievement for Naxx and realise that there isn't any point to bickering about raid spots. For everything but Sarth we generally clear with about 15 or so core raiders and flesh out the raid with people who missed out, need a specific peice of gear or were a bit slower levelling in the expansion.I wouldn't even worry too much about gearing your characters, expect to see people selling raid slots for gear on your server soon (if they aren't already, 30k gold for the twilight drake if you hail from Frostmourne) - it's just that easy :)
1-05-2009 @ 2:56PM
In a guild that only runs 10 man, it's easy. Either foster an environment where the top performers want to help the new players get where they need to be, or spread your raiders into more raid groups than you can handle completely in guild, and pug for the left over spots.The first way is how we do things in my guild- we're lucky that our top performers and senior members want to see the guild progress as much as they want to progress their own characters. This leads to many gifts of craftable epics and raid consumables, as well as raid slots. When we all need to learn an encounter, we're not above quietly asking the bottom 2 performers to take a break so we can sub in the experts, but once we know the fight, we're equally likely to sub out someone who we know can do it and sub in someone who needs work (on gear or learning the encounter)The second way can work for the more traditional guilds whose members are a little less likely to donate or volunteer things that help them to players who need them more. It ensures that everyone gets a spot in a raid group, and as long as your PUG members are about as geared and experienced as your new guild members, you won't have that much trouble clearing wings in Naxx. The beauty of raiding is that one well geared and experienced player can lead a rag-tag group of badly geared Naxx first timers to a couple of boss kills the first time out, and then it just gets easier from there.
1-05-2009 @ 11:55PM
My old guild had a pretty good way for swapping players around, granted it probably works best for 10 man. Basicly, what every player does is make a bit of a wish list of all the gear they'd like from the bosses that we can get around to killing. From there, we simply rotate the players whenever we reach a certain boss. Sure, it makes for slower raids, but everyone is happy.In any case, if that letter is true, that guild is gonna run into alot of problems very soon. Sure, he'll have good geared main and off tank, but if either of them cant make it for some reason, the whole raid is gonna be bad. At that point, he'll see downside to his selfishness. If the sender decides to stay in that guild, that'd be the time to rub it in. Still, i rather not see it in the next guild watch article, so if it were up to me, i'd leave that guild. Although its not as bad as before, guilds always have need for a good tanks and a good player.
1-06-2009 @ 11:13AM
Bring the gear not the class?
1-06-2009 @ 12:14PM
"bring the gear, not the class?"Not what I was implying, but when a dps'er is decked out in T7 and you try to compare apples to apples with someone that's been forced to sit out because they initially "weren't ready to raid yet," how do you really think you'd be able to compare them?Wouldn't the person decked out in T7 win out every time, simply because of gear?
1-06-2009 @ 3:00PM
"Bring the gear, not the class"Having recently joined up with a raiding guild on my server, I'm lucky that their system seems to rely on quality of performance, not necessarily high damage output (being a mage competing for DPS slots) or any other aspect of gear. The only gearing requirements I was informed of flat out was having my frost resist gear crafted for Sapphiron, and most people were currently working on that, so everyone was helping each other out with mats and such.The system in the guild seems to be "who can follow instructions and not kill the rest of the raid?" People who survive the Heigan dance, can rotate around Thaddius properly, or get behind the ice blocks on Sapph probably have a better chance of getting into next weeks raid than the perfect spec DPS machine who couldn't dodge a void zone if we gave him a ten second warning.With any luck, more guilds will develop this sort of philosophy as they move through content, or they'll see more and more players shopping around for better places to raid.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.