15 Minutes of Fame: Anthropologist digs into WoW Part 2

I think there are two kinds of behaving badly. The first is when people loose their temper or get punitive. I think this happens because people are trying to play together and the stakes are really high because they really care about getting the boss down. But the tools they give us -- Vent, addons, etc. -- are a super-lousy way to communicate when you compare them to how rich and detailed face-to-face interaction is. Add to that that this is a volunteer activity, and you don't have a boss standing over you threatening to fire you unless you smile the next time you ask people if they want fries with that. So people get frustrated and blow up.
The other kind of behaving badly is joking -- people get really raunchy in my guild, particularly with all the fag jokes: "I can't hear you on Vent -- do you have a dick in your mouth again?" and all that kind of thing. Social science tells us that people all over the world often joke to diffuse tension, and there's a lot of tension in raid, so I think people develop a joking atmosphere so they can rag on each other and let people see they're not mad with them and it's no big deal. Also, in the United States, white men (most of the men in my guild are white) place a strong emphasis on homosociality but not homosexuality -- they want to spend time with other men but ... not in "that way." So I think a lot of joking about dating each other's sisters and all this is a way for guys to tell each other that they love one another and spend all this time together, but that they're not queer. Its kind of homophobic, really.
There are basically four women who play regularly in our guild, and they go along with it a little. But I think Vent is a male space -- even when women play along, they are doing the guy thing. One woman in the guild is a tomboy who says she likes Vent because its just like having the guys over, but she doesn't have to clean up the empty beer bottles afterwards!
Is the locker-room mentality so prevalent on many WoW Vent channels a healthy, desirable outlet for players, or do you see potential or real dangers?
People aren't venting on Vent -- they are building a community. There are lots of culturally specific ways to build community, and some of them involve cussing. To an outsider or a nonspecialist, it may seem like they're behaving badly (and sometimes they do), but don't assume the same words or actions have the same meaning. It all depends on the context and the culture. In my guild, at least, people do things that would not be appropriate at the office but are key to building a successful raiding community.
What systems or processes do you see as being most helpful in keeping a raid group focused, calm and poised for success during a raid?
Love and respect. Serious. And hunger. People have to want the kill and trust their guildies. I don't know -- I mean, some guilds get together for two months, blow through Black Temple and then explode because they all hate one another. Our guild is four years old and very proud of its sense of community. We put aside our own emotional needs -- to feel strong, or smart, or needed or loved -- to focus on the job at hand. And we put aside the job at hand if it means putting the guild in jeopardy. We've chosen community over endgame progression, and the great thing about that choice is that once you commit to the guild, then the progression comes.
So the biggest system is trust. When you really know someone and have raided with them tons, you can call them out and they'll take the criticism and step up their performance. The relationship can bear the weight of that criticism -- it enables that criticism and further success.
The other thing is a clear line of hierarchy. When you criticize people in raid or tell them what to do, it doesn't feel to them like you are offering instructions or advice. It feels like you are judging them and their worth as a person. So we need to have only a few people who talk in Vent or offer suggestions to people, so that people will say "Ok, this guy is SUPPOSED to be giving me orders." That makes it easier. What Shaman wants to hear some Priest tell him how he ought to be handling his Riptide rotation?
What else have you noted about the differences between online behavior and "RL"?
One thing about studying WoW and other virtual worlds is that it has made social scientists realize that "real" and "in the same room" are just not the same things. Everyone in my guild knows each other in "real life," because real doesn't mean "physical world" -- it means "things that people care about," or as an anthropologist, I'd say, "things that people in a culture care about." There is a guy in my guild who works in a cheese factory, turning over 90-pound blocks of cheese all day. I bet I know him better than he knows the guys in the control room measuring cheese temperatures or whatever, even if he sees them every day.
Do you foresee (or already observe) guild dynamics evolving as players get older over the passage of time? Will a greater number of older, experienced players change common guild dynamics?
One big misconception about video games is the idea that teenage boys play them. This is just not true. Everyone plays video games these days, including adult women. We've had grandparents in our guild, and many parents as well. Most people in my guild are in their early 20s.
So the big question is whether guilds -- particularly raiding guilds -- will continue to be made up of 20somethings because they're the people who are 1) done with school and 2) don't have a real career and family yet. My guess is that WoW will be the virtual equivalent of backpacking across Europe. People will do it when they are at that stage of their life to seek intensity and have few obligations.
What do you see as the single biggest challenge to communication and successful interpersonal dynamics between guild members?Not seeing faces. You never realize how much communication happens with the body until all you have is a voice coming over a set of headphones. That, and people who get s@#$faced on booze before raid. That never helps.
In your article for Inside Higher Education, you refer to calling players out on the carpet for their mistakes as "the human price of success." Is frank, public discussion of individual errors an inevitable aspect of guild success? Is that ultimately necessary for guild cohesion and longevity?
Answered this already, I think.
Then why do you think your guildmates were unwilling to expose themselves to the level of individual scrutiny that would have ultimately set them up for success?
I think they just didn't care enough. They were playing the game to have fun. I think maybe I should have been playing it that way, too.
Actually, it's funny -- you know, I wrote that piece after a raid that really left me in despair. Then the day the piece was published, we went in there and killed Kael and I got my T5 chest, and suddenly I was like "THIS IS THE BEST GUILD EVAR."
Looking back to your conclusions from your guild's inability to kill Kael pre-nerf, what are your thoughts on Wrath's easier learning curve?
We cleared at T5 and T6 content before Wrath, and we were a little disappointed with how easy Heroic Naxx was -- at least until we got to Patchwerk and he carved the words "gear check" into the still-twitching torso of our main tank. (Update: Now, we are carving "gear check" into Patchwerk, not the other way around.)
But seriously, I think Blizz has done a great job with Wrath in so many ways: the lore, the phased areas, the streamlined game mechanics. In terms of difficulty, I think it is good that Blizz is making more content available to more players. It may upset the three top guilds in the world, but does Blizz really want to create a world where success means obsessed, extremely pale people who never leave their houses while we all read about their loot on wowhead?
That said, I do sort of miss the wall that Blizz introduced in TBC. I'd like there to always be instances I'll probably never see the inside of, just so I can dream and maybe even surprise myself. I also like that fact that Blizz continues to make raids the most prestigious part of the game. I'd hate to see them make the gear you buy with Warsong tokens on par with raid loot.
Do you think Blizzard's mission to make more content more accessible skews players' perceptions of their (real or imagined) playing skill?
LOL. I don't think most players' perceptions of their own playing skills have anything to do with reality, so ... it probably doesn't matter!
Filed under: WoW Social Conventions, Features, Interviews, 15 Minutes of Fame






Reader Comments (Page 1 of 3)
Ruthar Jan 6th 2009 5:17PM
"That, and people who get s@#$faced on booze before raid. That never helps."
Nope, never helps indeed. They had to kick a guy out of our guild for being a drunken raider which is a shame.
Brad Jan 7th 2009 3:03PM
In TBC, 2/3 of our main tanks were drinking (probably not plastered) most of the time in raids. They were very good tanks imo and I generally didn't have to hold back on an all out war (sometimes challenging for aggro as a fire mage). I also had a college roommate who had been playing since WoW beta who regularly drank in raids as a resto shaman while being the raid leader and leading heals. I guess it's all a matter of preference and also how plastered the person is while all this is going on
Palm Jan 6th 2009 5:27PM
Poor thing. So starved of attention and love that he feels urged to get the first comment on a blogg post on the godforsaken outer edge of the internet.
oh, btw. Great interview. Its one of the best of topic posts so far.
Bigfish Jan 6th 2009 5:34PM
Great Article!
Tego Zanduba Jan 6th 2009 5:37PM
Great post and interesting research. Typical academics though who study one thing very intensely and think that's all there is. This guy needs to raid 80hours a week in 4 different guilds and then tell us what the differences are :-O
Kassu Jan 6th 2009 5:37PM
WoW. Just wow...
Dorothy Gale Jan 6th 2009 5:40PM
I read the article on fear and humiliation and found it really insanely interesting. Although my guild hasn't started doing raids or heriocs because we're somewhat small and don't actually have any proper healers (enhance shammy heals ftw =p), I'm still able to relate to some of the stress and frustration though our random instance runs.
As a psych student and an avid wow player, I'm really really excited to read what comes out of this research.
DeadNite Jan 6th 2009 5:42PM
Great Read. Nice to see something positive come out of "Research."
brad Jan 6th 2009 5:47PM
Awesome research i cant wait to see your book i plan on buying it! be sure to update the site wen its out
Astruar Jan 6th 2009 6:00PM
+1 for reading Habermas :)
Gongonzabar Farbin Jan 6th 2009 5:52PM
Wow, great read. Post more stuff like this! I'll be very interested in the book Dr. Golub says he'll write on WoW.
Kassius Jan 6th 2009 5:54PM
haha yeah, remeber reading the fear and humiliation article some-time back and liking it.
but there is a bit there where he talks about doing Heroics for 4 hours with a boomkin in his guild and i really felt that this article and its subject were verring into theonion.com territory
Anyhoo i'm going write my MAPOL diss on Politics in Wow now :P wish me luck mwhahha
Craft Jan 6th 2009 6:08PM
As someone who enjoys both Anthropology and WoW, I loved the article. Some very good insights into the culture of guilds, and I can't wait to get my hands on the book.
stevens.ce Jan 6th 2009 6:23PM
As an academic (Ph.D. in Organizational Behavior), I have been keenly interested in all of the research to come out of WoW (I suppose I was looking for my own little research nook to justify playing the game so much). Unfortunately, I've found much of it to be crap - the researchers weren't nearly immersed enough in the culture of WoW, really living their efforts. I applaud their attempts, but it all seemed a little short-sighted and long-winded. I must say I'm really interested in Dr. Golub's outcomes, as I think a truly anthropological approach is exactly what's needed to really get some of the interesting stuff out of WoW interactions. Good luck on the work, Alex - I will eagerly await the results (and keep searching for my own research goldmine in Azeroth).
Verit Jan 6th 2009 6:44PM
I'd actually be curious to talk to blizzard designers. I still believe that the whole AQ war event/scepter of the shifting sands thing was some social experiment by a developer at blizzard - what interesting data they must have.
mk Jan 6th 2009 7:37PM
my sentiments exactly. i was at a conference a couple years ago where a "shining star" grad student gave a talk about how porting in wow creates a fragmented game experience...i was like really? this is all you've got? this is your big superstar insight? just to give another example, another article i read was about how the alliance was supposed to reflect dominant culture and horde was all subaltern. yea that's a brilliant analysis...was it the jamaican accents, native american architecture, or freed slave lore that gave that one away?
most of the academic work on wow is from true olds (at heart - even if they're not really old) who treat wow as a precious oddity. this is the first researcher i've heard of who actually raids and that's f'ing awesome. as a former "hardcore" raider and only woman in my former hardcore raiding guild at that, i was always looking for ways to theorize it but i always felt like anything i came up with wasn't particularly insightful. and tbh, the analysis of vent as a masculine place isn't particularly revolutionary, but i'm sure there will be much more in the book and i look forward to seeing an in-depth discussion of raiding from someone who actually raids. it'll be a welcome change from the orgasm of scholarly output related to that ghetto of mmo's known as second life (full disclosure: i was hired to do critical research on second life a bit ago. i epically failed. sl sucks.)
ps - love the dig at cultural studies/critical theory. up with cul anth!!! down with litcrit!!! ;)
pps - motivations and social needs met from raiding do vary widely among individuals. back when i raided hardcore (former top 50 US), my motivations were a mix of seeing new content, getting phat loots, getting server firsts, having the best shit on the server, inspiring awe among server denizens/being well known as a member of x guild and a quality player, and working together with my guildmates to down tough bosses and get through difficult encounters (i think all raiders know the thrill of finally getting That Boss down). so when blizz waters down the endgame, some of those needs stop getting met. when all the content is accessible, i hate to sound like a prick, but my personal achievements do mean less. when all the content is easy, the thrill of coming together and making something happen with your guildmates is diminished. so some of the recent turns that blizz has taken in their grand theory of how endgame should go means that i'm just not interested in raiding anymore. it's great that more people get to see the content, but i wish they stuck with the "hard on release, then nerfed to oblivion once the top guilds had their way with it" model of endgame content ;) anyway, /jerk and /applaud for your work. i look forward to the book.
Plan Jan 6th 2009 6:28PM
I found it particularly interesting that Alex immediately thought of WoW upon returning to the U.S. to study "white people." I am a New Yorker playing on a West Coast server, and I've only come across one other minority in two years of playtime -- a Dominican guy who is also a fellow New Yorker.
But what I've also seen -- and WoW Insider has touched on this before -- is incredible racism among the playerbase. Somehow it's cool to name your arena teams "Naga Stole My Bike" and make racist jokes in Vent, and it's my opinion that players feel they can get away with that kind of behavior because they know 99.9% of the other players are white.
And there are no real consequences. Since I raided with another guild months ago and was in a Vent channel with them, a rogue from that guild has been sending me tells in-game saying stuff like, "Ya'll niggas want some watermelon?" The guy actually takes the time to switch between alts -- or make new ones -- to send me tells after I /ignore his other toons. His guild officers don't seem to care.
Likewise, I've never heard anyone chastised in a Vent channel for making racist jokes. It simply does not occur to people that other players might not be white.
This is not to say I'm easily offended. In fact I take the simplest route -- I ignore the idiots. But the bottom line is, WoW is a VERY white culture, and the anonymity of the game -- and Ventrilo -- apparently makes people comfortable enough to show the ugly side of their view of the world and other people.
Personally, I think that's more of an issue than Alex's observation about factory workers vs white collar folks. I've met ER doctors, network engineers and newspaper editors in-game, and the main difference between them and your standard Starbucks barrista who plays WoW, is the time they're able to dedicate to the game.
mk Jan 6th 2009 8:03PM
thanks for your comment. i agree with you 100%. personally i make a point of making sure that whatever guild i (used to) raid with had a zero tolerance policy toward racism (almost impossible to find a guild that has a zero tolerance policy toward homophobia and sexism...). i was a big enforcer of no-racism policies in the various guilds i've been a member of and once had a public (on the former worldwide lfg channel) fight with a guild whose members were known for their racist attitudes. in this instance in particular someone had apped to the guild and in their app under the section of "why do you want to join our guild" put "because the only loot you give to n*****s is a noose" - and he got into the guild. so i made a bit of an issue out of that on our server.
in another instance a recruit made a racist joke in guild chat and no one responded (either with laughter or with admonishment) so i just whispered him and said "that kind of language is not acceptable in our guild." i think that instead of cussing someone out, calmly letting them know that what they are saying has no place in wow is the way to go.
and while i do agree that wow is overwhelmingly white, i function with the assumption that anyone i encounter could be anything and experience has proven that to be the case. one of my closest wow friends is the mt of his guild and is chinese-canadian. at the same time, one of his good wow friends once said something on vent about all the "f'ing towelheads." let's just say i don't spend time with that dude anymore.
wow is filled with white racists (many of whom are immature folks who are trying to show how macho they are by putting others down while protected with anonymity) and it's the duty of all of us to fight it when we see it. thanks for bringing attention to this issue.
Wolflore Jan 7th 2009 5:41AM
This is interesting I have been playing in the EU servers since launch and have not encountered any racism. I have encountered the usual homophobic jokes but no real racism. I wonder if this may reflect the wider cultural base of the EU servers as opposed to the more monocultural base of the US servers.
Jess Q. Jan 7th 2009 6:43AM
This is interesting. Just the other day I raided with someone with.. an accent. I'm not exactly sure where he was from though I'd guess a latin country. (South America, maybe?) I know of a girl who is African-American who plays WoW, too. (Interestingly, I was really surprised when I found out she was African-American because she's so into "white people things," namely nerdy stuff on the internet.)
Anyway, my point is it probably just depends on the server if other races are playing.
Personally, as a chubby girl, I've come across a lot of rude behavior toward fat girls from guys in general, but especially on the internet and in WoW. Literally the other night, I was mock-complaining that I have no new clothes because it's not fun to go shopping when you're chubby. (This was all in text, not on Vent.) His response was, "Why would you buy clothes for a fat girl? LOL." Yeah. No one said anything and this was at the start of a PUG so we played with him, but I didn't say a single thing until we were done and then I put him on ignore.
I think the world is full of moronic douchebags who feel free to douchebag it up when they're in the safety of their own homes playing WoW. I can only imagine what it'd be like to be a minority or a homosexual male on that game when people give you so much crap for other stuff. (Like, wow, I play Warcraft and I'm overweight. I'm so sure I'm in the minority there.)
Anyway, the biggest issue I come across isn't really people being rude on Vent, but the constant, "I bet ur not really a girl" comments annoy me a lot. Do we need to have video footage proving that girls play this game before anyone will believe us? Or do I have to actually brave the dark waters of Vent to prove that I'm not a guy?
I guess this got ranty. Sorry.