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1-06-2009 @ 5:33PM
A reasonable arguement, 'what defines beating WoW?'I would submit that a WoW killer:1.) Must, at a minimum follow, preferably exceed, WoWs user base growth. At 6, 12, 18, and 24 months it must have as many or more users as WoW did at the same time.2.) It must give me a 'this is amazing!' moment. WoW didn't, in the early day (WoW Year 1), but the interface, content and cooperative play eventually won me over. (you know that moment, when instances became MORE FUN than soloing, that moment ;-) ).3.) It has to slow Blizzards growth, at worst, at best it has to canibalize WoWs player base.If a game can achieve those goals it is a WoW killer.The current batch of pretenders will be lucky to still be online at 36 months post launch (except maybe WAR and LOTR).Especially with the current economic conditions. I expect that peoples purchasing of new games, and especially new games requiring monthly subscriptions, will take a dip in 2009.Still, I'd rather have WoW than cable, for what it's worth.
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