Insider Trader: Patch 3.0.8
Insider Trader is your inside line on making, selling, buying and using player-made products.The upcoming patch, 3.0.8, is poised to make some real changes to professions. In the majority of cases, these are positive changes that will help you level, craft, and save on money or materials.
In some cases, you may even want to consider halting the production of certain items, and focus on hoarding the materials instead. Many things are getting cheaper, and there is little point in wasting materials unnecessarily now, unless you absolutely have to.
As a special note to Blacksmiths, I recommend making your epic frost resistance gear for you or your guild before the patch! Read on to see why.Alchemy
Say goodbye to your Alchemy Lab, and hello to making Flasks on the fly! You know there's at least one guildmate in the raid who always "forgets" to pack them.
If you've been feeling plagued by cooldowns, just take a breath and let it out slowly. The cooldown to transmute Titanium will soon be merely 20 hours, instead of its current 3.8 days. The materials have also been "simplified."
Northrend Alchemy Research is also getting a break. The cooldown will be reduced from 7 days to 3. Of course, this will mean that you only have three days to acquire the materials. Your chance of discovering a transmutation is also being increased. You may also discover a recipe for the Elixir of Water Walking.
Your Crazy Alchemist's Potion will have just a little less crazy in it. It will always grant you health and mana, along with its zany habit of granting you the effects of a random potion.
Potion of Nightmares is becoming less nightmarish. Now, when it puts you to sleep, you can move to break the effect if your dreams get a little too heavy to handle. If you get hit, you no longer take extra damage.
Your trainer will soon be offering you the chance to make Ethereal Oil.
Blacksmithing
The Titansteel Guardian is having its spell power reduced. Apparently, it wasn't in line with its item level. Seriously Blizz, more dependable craziness, tamer nightmares, and item balance? You're going soft.
If you've been meaning to make your Northrend frost resistance gear for Naxx's Sapphiron fight, you might want to do so before the patch, because it is soon to become more expensive. In fact, several recipes requiring cobalt are getting the same treatment.
To make up for this, Blizz is giving you a new shield reinforcement recipe that will increase the shield's block value.
Cooking
Have you completed the quest, "The Taste Test" in Sholazar Basin? If so, then head down to the sewers post-patch, and you'll find an NPC with a nifty new recipe for Kungaloosh. You will also be able to purchase a recipe to make a Fish Feast using your cooking rewards.
My Save the Orca campaign must have been successful, because Succulent Orca Stew and Shoveltusk Soup will not be added to the game. As such, the Achievements requiring that you cook these recipes will no longer ask you to do so.
If you like to eat Worg, perhaps you should be excited about the up-and-coming recipe for Worg Tartare. It will be purchaseable with your Dalaran Cooking Awards, and will award hit rating and stamina.
Enchanting
Currently, Infinite Dust and Greater Cosmic Essences are expensive and enchants demand so much of them that many players can't keep a decent stash. Dream Shards, on the other hand, are a dime a dozen, so to speak.
Hopefully, this will all be switched around with Patch 3.0.8., as many recipes as listed on MMO Champion are having their dust and essence requirements reduced, with Dream Shards taking their place.
Icebreaker, a weapon enchant, will now do more fire damage. If your weapon has Berserking, it will soon give less of an armor penalty.
Two new stamina recipes, one for bracers and one for weapon, will be available from Vanessa Sellers in Dalaran. Editor's Note: Please be aware that the +stamina weapons enchant has been removed.
Executioner currently sometimes ignores 840 of your opponent's armor, but will soon grant you an occasional 120 armor penetration rating.
Engineering
Centrifuge Constructs in the Oculus can now be properly harvested with Engineering, without bugs. Probably, sort of, hopefully without bugs.
Your Hyperspeed Accelerators will be even cooler (or warmer, I suppose). The cooldown will be shorter and the effect will last longer.
For all you Holy Paladins lamenting the lack of epic plate spell power goggles, you need only wait until patch day.
Druids will be able to use Weakness Spectralizers. While that's nice, the real issue seems to be the fact that epic Engineering goggles are inferior to 10-man Naxx head pieces, which is unfortunate, considering the fact that BC goggles were up there with T7 gear.
Of course, you can wear them at about level 72, but who has 440 Engineering at level 72?
In happier news, the goblins have found a way to make more Saronite Bombs for the same material cost, and they are generously allowing any Engineer to do it.
The Gnomish Lightning Generator will have a shorter cast time and cooldown. The only thing more happening than Grease Lightning is Gnomish Lightning, after all.
Herbalism
Lifeblood will be usable while stealthed or invisible. Unfortunately, Eternal Life still seems to be in abundant supply and low demand.
Inscription
Do you find yourself holding a bag full of Inks of the Sea? Do you wonder what you'll ever do with it all? Are you still milling herbs and creating more Inks of the Sea, in hopes of finding the materials for Snowfall Ink? If this sounds like you, then Patch 3.0.8 might be just what you need.
For the low, low price of one Ink of the Sea, you can purchase an ink of a different type from one Jessica Sellers. For a "few" Inks of the Sea, you can even buy a Snowfall Ink!
Soon, you will be able to train Glyph of Arcane Blast.
Glyph of Death and Decay will no longer cause your victims to cower in fear for two seconds. Instead, it will grant you 20% additional damage against those affected by the spell.
Glyph of Invisibility will have a longer duration.
Glyph of Deterrence will decrease the cooldown by ten seconds instead of twenty. You might want to think about switching.
Glyph of Holy Light will grant 10% of its healing, and will affect targets in a larger radius.
Glyph of Horn of Winter will increase the duration of the effect by a full minute. For a full list of new glyphs and glyph changes, check out MMO-Champion.
Jewelcrafting
As of Patch 3.0.8, you will learn a recipe that will allow you to change one Frozen Orb and several green-quality gems into several "superior" quality gems.
Your Figurine - Twilight Serpent will grant you less spell power, but will have a "significantly" reduced cooldown.
Leatherworking
The epic leg armor kits will cost a Frozen Orb in addition to their current material requirements.
The Iceborne Belt pattern will now have its correct skill-up range.
Mining
Mining is going to work more like Herbalism. Instead of hitting the vein, looting, and then repeating the process, you will mine the vein once, and acquire all of the loot that is in it. This does not reduce what you will get, it only changes how you get it.
Weakened Giants and Iron Rune Sentinels will be mineable.
Toughness will now increase your stamina rather than your hit points. This won't actually change the amount of hit points gained, but it should factor into talents and abilities that use your stamina to boost your stats, such as Combat Expertise and Touched By The Light.
Skinning
Master of Anatomy ranks 5 and 6 will grant more critical strike rating. Carrion Fleshrippers will be skinnable.
Tailoring
Hold your horses! Stop leveling tailoring once you are required to use Bolts of Imbued Frostweave. Once the patch hits, it will take less cloth to make these, so it is worth the wait. You can safely turn your cloth into Bolts of Frostweave to save space.
The materials for Shining and Azure Spellthread will be "simplified."
Brilliant and Sapphire Spellthread will require fewer eternals (yay!) and instead, more Iceweb Spider Silk (fair). Save your eternals and go hunt some spiders.
The tailor-only spellthreads, Master's and Sanctified, will be much cheaper, but will no longer grant skill points. Considering the fact that I never changed my pants quickly enough to make it into my skill leveling routine, I think this is a positive change.
You won't have to pay your trainer as much post-patch to learn the recipe for the normal Flying Carpet.
The locations for the creation of Ebonweave and Spellweave are changing. Ebonweave will be created in the Maw of Neltharion in Dragonblight, while Spellweave will require the tailor to be at the Azure Dragonshrine in Dragonblight.
The transmutation cooldowns for the three Outland cloths, Spellcloth, Shadowcloth and Primal Mooncloth, are being removed.
Filed under: Herbalism, Insider Trader (Professions), Enchants, Features, Jewelcrafting, Economy, Patches, Enchanting, Tailoring, Leatherworking, Engineering, Cooking, Blacksmithing, Alchemy, Skinning, Mining, Inscription






Reader Comments (Page 1 of 4)
FlameFlash Jan 9th 2009 5:40PM
LOL.
I can see all the small pockets of flowers randomly appearing for stealthed rogues/druids now...
Please pass the dead giveaway.
stqn Jan 10th 2009 10:02AM
Lifeblood is already usable while stealthed.
Nathanyel Jan 11th 2009 8:29AM
stqn: At least in Kitty I am unstealthed when I use it.
Rioriel Jan 9th 2009 5:41PM
I hope my Dream Shard predictions are right. I've collected enough to buy the two new enchants with the patch (assuming 10 each) and then another three-figured-sum on top of that... all for AHing when the price shoots.
*fingers crossed*
Freedomfighter Jan 9th 2009 11:24PM
Hate to break it to you but the new enchants last time I checked cost 5 abyss crystals a piece.
GnomesScareMe Jan 9th 2009 5:45PM
Ok, i keep reading that the materials for bolts of imbued frostweave will be reduced, but no one ever mentions what the reduced mats will be. So currently it's 15 cloth and 2 dust. Does anyone know yet what the new mats are? i would be grateful for the tip.
Shadowmane Jan 9th 2009 6:20PM
I believe it was mentioned that material reduction was on the Bolts of Frostweave, dropping from 5 down to 4 per bolt. This in turn changes Imbuled Frostweave Bolts down to 12 Frostweave Cloth and 2 Infinite Dust. This also drops the cloth requirement to the ever-popular Frostweave Bag from 90 Forstweave to 72.
Cy Jan 9th 2009 7:06PM
Shadowmane is incorrect. Bolt of Frostweave still takes 5 cloth, but Bolt of Imbued Frostweave is down to 2 bolts and 2 dust (down from 3 bolts and 2 dust) as of the current PTR build.
rosencratz Jan 9th 2009 7:13PM
What are you talking about? the reduction is for the Imbued frostweave not the basic bolts, which is why the article says it's safe to keep making bolts but hold off of the Imbued bolts.
With this we can assume that Imbued will take less bolts in general and with the knowledge that normal bolts are unchanged we can assume the "cloth" cost for imbued frostweave will be going down by a multiple of 5.
I'd imagine it's going down to 2 Frostweave bolts(10 cloth, i'd take this) but if it goes down to 1(5 cloth) that's a pretty massive change. Makes the speciality cloths slightly easier to get too.
Kat Jan 9th 2009 5:45PM
Wrong link for Gnomish Lightning Generator there.
keen Jan 13th 2009 2:19PM
good news about chanting
Peridan Jan 9th 2009 7:03PM
Where's the love for restodruids? We want spell power leg enchants for leatherworking!
Kiristo Jan 9th 2009 5:57PM
"The transmutation cooldowns for the three Outland cloths, Spellcloth, Shadowcloth and Primal Mooncloth, are being removed."
That is awesome.
Daniel Jan 9th 2009 6:16PM
Not really. It's going to create a big problem for tailors. Right now, the only thing that's keeping 28 slot herbalism bags high is the cost of primal mooncloth which is directly related to the cooldown. Now, that is going to go to the floor. You will probably be able to get (I'm speculating), the botanical bag which is currently going for 250g on my server down to around 50 gold, maybe less.) So why would anyone want to buy the 32 slot bags? Maybe if you have all the money in the world, yeah.
I just think it's going to create too much of a price difference in the AH. maybe I'm wrong, or maybe it'll only be on my server. We'll see.
Zelse Jan 9th 2009 6:04PM
Despite some of the excitement, blizzard has decided not to implement those lovely Death knight tanking weapons. :( Source.
Zelse Jan 9th 2009 6:05PM
Sorry, source link didn't go through : http://blue.mmo-champion.com/26/13769837253-titansteel-defenderdeflector.html
Narlic Jan 9th 2009 6:02PM
I really liked the current behaviour of the Crazy Alchemist's Potion... I wonder if it was just too hard for too many people to understand, or what? It's a potion that tries to do the "right thing" when you use it, depending on what you're doing at the time. I think it's awesome!
Wulfkin Jan 10th 2009 6:23AM
Well it still does try to do 'the right thing' in terms of buffing you, but its a guaranteed health and mana boost like the Mad Alchemist Potion was. This is definitely a good thing. The appeal of the Mad Potion alwayswas that it was an extremely cheap health+mana pot, the crazy effects were just a wacky bonus.
Reliable effects with a fun bonus is much better than trusting that the computer can work out what you need for you.
superstone Jan 9th 2009 6:05PM
Woot!
Epic spellpower plate gogs! GO GO Gadgetblizzard!
Jess Q. Jan 9th 2009 6:23PM
Hahaha no.