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1-09-2009 @ 2:10PM
The way I figure it, an important part of an MMORPG is the "RPG" part of the game... You roll Alliance, you play the ROLE of a hated enemy of the horde, you roll Horde, you play the ROLE of an enemy of the alliance... If you can stroll past your hated enemy, wave, and just keep on picking flowers, then where did the "Role-playing" go? If you can stroll through contested territory without any inkling of anxiety or fear, then what's the purpose of contested territory? If you feel no difference between your "homeland," and a dangerous, foreign land, then I think that the RPG element is gone.
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