All the World's a Stage: So you want to be a Shaman
This installment of All the World's a Stage is the twentieth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. Long long ago, human beings all around the world (of Earth, not Warcraft) investigated different ways of describing how the world around them worked. Many different cultures found that the materials they encountered seemed divided into four or five separate elements, each with its own properties: earth, fire, water, and air. Space, "void," or "aether" was often noted as the fifth element, or, as in the case of China, the understanding of these elements looked a lot different but in the end produced a similar sort of system.
In Azeroth, however, these ideas about the elements never got swallowed up by modern science and the periodic table of elements. They turned out to be real forces in the world, each with its own set of elemental spirits, which people could communicate and cooperate with.
Shamans are the masters of this magical task, charged with helping to maintain the balance of nature in a very different way from druids. While druids are focused more on nature as a system of energy, life, and growth, shamans focus more on the spirits of the land, flames, waters and skies as they all interact with one another. They gain great wisdom by learning of the different characteristics of these elements, and in turn bring this wisdom to the people they serve.
Spirits
The spirits of the elements exist all across the Warcraft universe, in more or less the same state on all worlds with life on them. To most mortal creatures these spirits are invisible, however -- it is only when they choose to share their wisdom with a particular race that a people may come to know of their existence. On Draenor, it was the orcs (and later the draenei and the broken) who came to know of the elemental spirits and the path of the shaman, while on Azeroth, the tauren were the only ones to discover them (the trolls learned about shamanism from the orcs later on). Each of these races practices the same basic form of shamanism, since the spirits which teach them are the same.
A shaman does not cast spells in the same way that most other magic users do. The power of the elements is not like modern human electricity which they can plug into and then channel through their body or their mind. Rather, shamans call upon the spirits when they seek to use this power, asking permission to use it and channel it through themselves. The totems a shaman creates represent this relationship, and serve as a focal point of their communion with the spirits. So in a sense, each shaman must humbly remember that his power is not his own, he borrows it from the spirits of the world, and uses it at their good pleasure. Each type of spirit represents a force of nature at work in the world, all existing in balance with one another.
The spirit of Earth is the force of stability and trust. Its nurturing quality allows crops to grow, while its strength and firmness allows it to quake and destroy its enemies. Its voice is steady, slow, warm and persistent.
The spirit of Fire is the force of destruction and illumination. For unpredictable reasons of its own, it may alternately wipe away all the withered death of the world, making way for new life, or when it moderates its hunger and passion, it may serve as a nurturing force too, as in a candle or fireplace. Sometimes Fire may even grant shamans visions of the future or far distant places.
The spirit of Water is the force of healing and adaptability. It adjusts to any situation in an appropriate manner, whether with force or with infinite patience, no matter how severe a calamity it may be. It is the voice of wisdom, clarity and mirth.
The spirit of Air is the force of mystery and communication. It may take the form of a gentle breeze or a violent storm, for reasons mortals may not comprehend. Yet at the same time, its gentle voice often whispers in the ears of the shaman, a constant companion wherever he or she may go.
Different sorts of shamans may have different relationships with the spirits of nature. They may feel a special affinity for one over the other, and may even know many individual spirits by name. They might even have a kind of friendship with one another, although not a relationship of equals as mortal people might share -- the spirit would definitely be in a place of reverence or worship. A shaman is also more likely than most other classes to have special rituals and practices that are overtly religious in nature; other classes may also have strong beliefs, but not many others are able to commune with spiritual entities that actually talk back!
Mortal races
Each race that believes in shamanism follows not only the spirits of the world but also its own ancestors. The shamans of the past guide their people and help them to understand the ways of the spirits.
Although the draenei themselves are an ancient race, they are the newest to take up the knowledge of the spirits. A draenei shaman does not have many shamanistic ancestor spirits to act as guides, but the living instructors such as Nobundo teach shamanic knowledge accurately.
The tauren, on the other hand, have communicated with their ancestors for generations. These ancestors hold such esteem in tauren culture that each individual tauren learns to recite his or her own lineage stretching back many generations. Shamanism is the default way of life of all tauren, even if they are not themselves shamans.
Like the draenei, trolls are somewhat new to the practice of shamanism, although in this case the shamanic belief system supplants rather than supplements their previous religion. Trolls who have learned the ways of the shaman from the orcs can turn away from the dark voodoo rituals and beliefs which they followed in the past, although to some degree they may be unwilling or unable to totally separate the two. A troll witch doctor may become a shaman, and try to blend voodoo and shamanism into his own particular mixture.
People who roleplay orcish shamans have a lot of special opportunities that other races do not have. An elderly orc may have learned the ways of the shaman as a youth on Draenor (now known as Outland), back before his people were corrupted by the demonic power of the Burning Legion. Such a character may have even followed the demonic path for a while and become a warlock, as Drek'Thar did, only to return to the path of shamanism later on in life, filled with the deepest regret for their actions while under the influence of demons.
A younger orc shaman would have an entirely different story, however. Like Thrall, his or her path to shamanism might have been a path of discovery and amazement. He or she might have grown up in Azerothian internment camps and learned of shamanism while Thrall was reuniting the orcish tribes into the new Horde. Surely for this kind of character, Thrall would be the ultimate hero and role model, and shamanism would be a way of reclaiming everything that was good about your people, arising out of the depths of lethargy into the bright field of meaningful action.
Tangential note: "Shaman" or "shamans"?
There is some disagreement as to which plural form of "shaman" is correct. The English language dictionary, on the one hand, says that "shamans" is the correct word, while Blizzard has stated that "shaman" is the correct way. However, Blizzard documents themselves are notoriously inconsistent, and sometimes you can even find both spellings on the same Blizzard webpage.
The official All the World's a Stage pronouncement on the correct spelling of the "shaman" plural form is this: You must spell it "shaman" or "shamans," depending on which form you like best! Also, arguing about it with other people does no good whatsoever, and such arguments started up by strongly opinionated individuals are best concluded by admitting that the other person is right.
Filed under: All the World's a Stage (Roleplaying), Classes, RP, Guides, Lore, Draenei, Shaman, Trolls, Tauren, Orcs, Alliance, Horde






Reader Comments (Page 1 of 5)
skreeran Jan 11th 2009 11:40PM
How original. A first comment. You should get a medal. ur 1337 skillz r jst 2 much 4 us.
But in all seriousness, I've been waiting quite a while for this article... :)
skreeran Jan 11th 2009 11:50PM
Also, I have a question(s) somewhat pertinent to this article.
First, do we know what Kargath's (the settlement) history is? I was wanting my Orc to grow up in Kargath (as as far I know, they escaped internment after the Second War by hiding in the desert), but I've also heard that it was established in the Third War. Note: I'm talking about the settlement in general, not the official post set up by the New Horde.
And second, my Orc is a Shaman, but I'm not sure about how exactly she would have learned of it, growing up in Kargath. I mean, it's possible that after Thrall became a Shaman (signalling that the Elements had forgiven the Orcs) she just went through a Nobundo-esque revelation, but I was wanting to try something a little more original.
David Bowers Jan 12th 2009 3:46AM
Hi Skeeran. I don't know a whole lot about Kargath, but I just read what wowwiki.com says about it:
http://www.wowwiki.com/Kargath
It says that the outpost was there even before the Third War, left over from when the orc attacks on Dun Morogh and Loch Modan got turned back in the First War. Thrall found it again and made it a permanent part of the Horde during or soon after the Third War.
Your character would not necessarily have been isolated from the rest of the orcs once Thrall took up his leadership, and she could have learned about shamanism from the other orcs then. Growing up in Kargath before then would have been rather lonely, I should think, with the constant threat of destruction at the hands of the dwarves or other threats nearby. It's basically just a hut and a tower off by itself in the desert -- before Thrall I bet the tower wasn't even there. I'd think it never even became a proper settlement, just a outlying outpost at best.
skreeran Jan 12th 2009 9:07AM
Thanks, I was hoping that I could do the remnant of the Second War thing (although she wouldn't have fought in it of course, being from the new generation), but I wanted to make sure my facts were straight first. :)
skreeran Jan 13th 2009 4:18AM
Lol, the original "First" comment is gone, people aren't gonna have any idea what I was talking about... xD
Devir Jan 11th 2009 11:45PM
Love reading about my class. Nice article.
Robert Jan 11th 2009 11:47PM
I would like to point out that the feminine form of shaman (in proper English, regardless of the game) is "shamanka".
David Bowers Jan 12th 2009 3:32AM
Yes. Yes it is.
Zarfay Jan 12th 2009 12:03AM
I've been waiting for this for ages! :D
And I hate it when people say shamans, you may aswell being saying sheeps.
David Bowers Jan 12th 2009 3:58AM
You know what, you're so totally right about that.
Zarfay Jan 12th 2009 4:32AM
I C WUT U DID THAR
David Bowers Jan 12th 2009 5:17AM
Hee hee. :)
Aldheim Jan 12th 2009 1:42PM
If it became the widespread usage, it's not like there's anything inherently wrong with the word "sheeps."
vazhkatsi Jan 13th 2009 12:54PM
well it is possible that both are correct but that one is more plural than the other. like how people is a plural of person, but persons is also, and peoples is a plural of the plural people.
with a little work that could be a nice alliteration
Zul Jan 12th 2009 12:02AM
Shamans, finally. We may be the least played class but we are one of the more important ones xD.
Naku Jan 26th 2009 5:04AM
True! True! :))
And we need some more love from the developers :P
Zul Jan 12th 2009 12:09AM
TBH this post was alright, but shamans (particularly orcs) are loaded with lore. I would of really like something a little more in depth.
David Bowers Jan 12th 2009 4:07AM
Okay.
Max Jan 12th 2009 12:22PM
lol. good response david
Blackhawk003 Jan 12th 2009 6:57PM
I've always known the elements as earth, air, wind, water, and heart. Go Planet!