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1-11-2009 @ 6:31PM
I think this is for the best. Crowd control has it's moments, but getting feared/poly'd/rooted/sapped/whatever in PvP is the entire opposite of fun. Your essentially reduced to banging your keyboard against your head for eight seconds or so while you get dot'd/targeted by a pyroblast/moonfire'd/repeatedly stabbed/whatever. The faint feeling of satisfaction the CCer gets doesn't really make up for the entire game suddenly being put on hold for the CC'd. There's a damn good reason there are PvP trinkets made specifically to break CC.Dunno about PvE though. Does anyone even care about trash anymore, though?
1-11-2009 @ 7:12PM
What it looks like to me is that resilience isn't doing squat so they're messing about and trying to make resistance gear viable for PvP since most PvPers don't bother with resistance gear (at least as of now).As a warlock, I'm glad I'm finally getting a nerf to fear. For too long it has dominated the battlefield and required no skill to gain a victory. Wait ... oh yeah, its 2009 and not 2007. OK, in that case I'm screwed. Again.
1-11-2009 @ 8:31PM
Yeah. Mashing your head against the keyboard did good when you finally broke the fear, intercepted the warlock, and proceeded to 2 shot him. That sounds like fun PvP to me.
1-12-2009 @ 3:08PM
This is a bad thing for both PvE and PvP.PvE, as mentioned above:"I guess that's what your average player wants nowadays though. They don't want an interactive game, they want a TV sitcom with a button that they can hit to tell them how awesome they are."I second that.As to pvp, well - I play a mage. When the enemy healer has to eat a 10 second sheep followed by a 4 second counterspell and more spam sheeps... ahhh... it's just the best feeling in the world.
1-13-2009 @ 6:28AM
yay.. now i can turn up to pvp on my warlock and become canon fodder.already i get death grip and 1/2 shotted. without death coil fear i can jipped 24/7 .. no need to wait for cooldowns on my cc they are gonna be useless anyways
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