The role of today's Priest

The issue that came up is that a number of Priests think Blizzard is down on them, they're subpar, the devs don't care, blah blah blah. Ghostcrawler is of the opinion that Priests are actually pretty great (not said in those words) and I gotta be honest, I agree with him on that. On all things? No. On that? Yes. Priests are very, very capable Healers. But capability is not actually the issue at all! It's an issue much harder to pinpoint.
Priests, when you look at their spells as a whole product and don't get hung up on any one ability in particular, work great. It's a well rounded class, and operates very well on its own. Holy Priests are great healers, and there's really no situation where they're completely helpless. I am not sure what the phrase "healing dynamo" means exactly, but for some reason that pops into my head when I think of Holy Priests, so it's probably a good thing.
The fact that Holy Priests are so well-rounded means that in situations where only one Healer is needed (such as 5-man groups), Priests are fantastic. They have all of the tools required to excel in that format. There's not really a single boss that can give them a lot of trouble. All of the Healing classes have the tools required to get them through 5-man dungeons and Heroics, but Paladins, Shaman and Druids all have encounters that really trip them up. Priests rarely have this problem. 5-mans are kind of their playground. They utterly dominate.
Problems start coming up when you increase the number of characters in play. Things start shifting from who has the most tools to "Who will heal the tank?" and "Who will heal the DPS?" In bigger raids. You stop looking for versatility and start looking for who's the best at what job.
Priests have Renew, but they're not the Healer you look for when you want HoTs for your 25-man. Priests are strong single target healers, but Paladins are the best in that role. Priests carved their niche in the raid healing department with Circle of Healing, right alongside Resto Shaman. Despite that, I think we all need to admit that Circle of Healing was pretty cheesy and something had to change with it, like is happening in patch 3.0.8.
This leaves Priests in the role of, "The guy that handles everything else." That's pretty lame, and to try and explain why that's lame, let's paint a picture. Let's imagine you're sitting at the dinner table at Christmas, and your relatives are all over and digging into the ham. It's family bonding time, and Grandma is asking questions as usual. Ugh. Grandma looks over at your cousin, "So what is it you do again?"
He gets this great big grin on his face and says, "I'm a Healer. I'm the guy that rolls HoTs."
She asks your brother the same question, naturally. He says, "I'm a Healer, too. I'm the guy that keeps the Tanks up."
Grandma casts her gaze upon you. Moment of truth. "What about you, dear?" she asks.
You mumble under your breath, "Yeah. I heal too."
"Oh! The whole family, wonderful! What do you heal?" she presses the subject, much to your irritation.
"Well, I... guess you could say I heal a little bit of everything, heh heh."
"Ah," she says, and goes no further. There's a brief, awkward silence. It only lasts a few seconds, but it feels like an eternity.
It's broken by your mother's voice, and you're warmed by her smile. She speaks with a kind, and caring tone. "He's very good at what he does, you know."
"Mhm," Grandma replies, "I'm sure."
And it's all downhill from there. That is the Priest's Christmas dinner. It's a blow to the ego.
So... Priests are sort of in limbo as far as nichedom goes. This doesn't mean they're not wanted in raids, not a chance. They're still a great, great option for 10-man raids, and they're still fantastic Healers in 25-man raids. The issue is that you fill your niche roles first, and plug in the Priest(s) second. Well, assuming you're building a raid from scratch and not just taking your guild somewhere. That's a different situation.
Again, this is a problem more or less exclusive to 25-man raids. 5s and 10s aren't at all an issue.
So, let's pretend we all agree that the Circle of Healing nerf was called for. Even if you don't think so, let's play along for a moment. What can be done to give Priests that raid niche they need? There are a lot of possibilities, but let's stay simple.
Prayer of Healing could become a cross-party smart heal, for one. If you tuned the numbers to neither overshadow nor be overshadowed by Chain Heal, it could even play out to be a pretty decent rotation when combined with the new Circle of Healing on AOE heavy fights. Prayer of Healing, Prayer of Healing, Circle of Healing, Repeat. It's not an ideal playstyle, but mashing two buttons is infinitely more fun than mashing one like before.
The more complicated solution is to find a new niche for the class. Jack of all Trades is the name of the game right now, and the 'master of none' bit comes with that territory. All of the current trades already have their masters, so if you don't want to start unneeded competition, start another trade. Discipline is the closest we get to that, and Discipline has come a really long way in Wrath of the Lich King, but in practice it's not really going to work out.
The emphasis on the shields still encroaches on the 'single target healing' niche, because you're not just slinging shields. Your single target healing is supported by your shields, and not vice versa. If that were the case, it would be a pretty new way of Healing, but it isn't and I don't know if that's possible while keeping a game like World of Warcraft balanced. If absorption was that powerful, PvP would be absurd and it might cause issues with other healers. It would take a whole lot of fine tuning, but really, what doesn't in WoW?
Another alternative would be to take the 'utility healer' thing and run with it. Take concepts like Power Infusion and build upon them. Make Priests the Healer class that empowers their allies in very direct, active ways. Give them the ability to empower one of your DPS enough to justify bringing a Healer that doesn't match the raw healing power of the other Healers. If you can boost a Mage's DPS by 25% (I pulled that number out of my rear) by pairing them up with a Priest, you're suddenly going to have people begging and pleading for you to bring a Priest on your raid. Using the Hymns concept to experiment with this would be interesting, I think. Multiple high-strength cooldowns, but they share a cooldown. You empower a caster, or another healer, or... you get the picture. Make it a choice. This also givees Priests something with a limited stackability factor, which is needed.
Is that large of a shift possible for the class? Maybe, but probably not something you'd see in a patch one day. It's all just a pipedream. My goal in all of this is just to fuel a little conversation on the topic. Those are things that I think would help the issue of Priests having no niche. I might think my ideas are awesome, but that doesn't mean it would fix the problem, and the problem may not even be a problem in practice, just in theory. We'll see what happens, won't we? What are your thoughts?
Again, let me make it clear that I don't think Priests are a bad class. They're pretty awesome. They've always been awesome, and they always will be awesome. They perform well in raids, and they make raids go smoother than they would've been without one. My only goal here was to try and explain why Priests might feel down on themselves.
Psst, Ghostcrawler, if you use any of these, you know how to get in touch. Wink wink, nudge nudge!
Filed under: Priest, Analysis / Opinion, Expansions, Wrath of the Lich King, Forums






Reader Comments (Page 1 of 9)
arogon Jan 15th 2009 9:25AM
I think priests need a buff. Whenever i tank and a priest heals... it doesnt end well :( Never have this issue with other healer just priests so i guess somethings wrong with them in general.
Charlie Jan 15th 2009 10:14AM
That comment makes no sense.
Dere Jan 15th 2009 10:34AM
Let me guess you're a DK tank? I know I had a hard time keeping the DK tank from biting the dirt with my priest or druid. Spike damage and the lack of D make me not like healing the DK class. On the other hand with my Shaman I have no problems keeping a DK up thanks to Earth Giving proc, and the handy earth shield. I think priest just need a few more hots or maybe hots on proc like other classes. I respeced to Disc just so I could have a few dmg mitigation buffs for the main tank and the group. I just wish penance wasn't a single target heal, but I can see why it is.
treason Jan 15th 2009 10:46AM
Blood DK tanks are the easiest tank class to heal bar none.
Vampiric touch is godly.
MDC Jan 15th 2009 11:01AM
The original comment may not make sense the way it is worded, but its been my experience that priests struggle mightily in 5-mans (including heroics) as well.
I tank, nothing more complicated than 10-man VoA, but at least 2 heroics a night, and my shoulders slump when I see the healer is a priest. I have never rolled a healing spec, so I can't really comment on the mechanics of it or what is happening or why, but druids, shaman and especially paladins don't have any trouble at all, even in AoE-healing-intensive dungeons like Azjol-Nerub or the Oculus.
I've run with top-notch Holy paladins who know how and when to use Bacon and can group heal like nobody's business.
Seeing as they changed things to move in the direction of player > class... in before what people will call flamebait... maybe there are just a lot of lousy priests who were exposed to the world after the lolpatch and Wrath's release.
Not saying this is the case, I'm saying its a possibility. As I said before, I would be like "How do I shot heals?" as I've never spec'd for healing before, but I'm just raising a possibility.
infection Jan 15th 2009 11:33AM
You guys have some sad priest on your server then.
3 priest in our guild alone dominate heals at heroics.
Hell, when we hit 80 and had sh*t for gear, we had no problems at all. We even were doing achievments inside the 5 man's (which a lot of them are a joke, but a lot of them are based on how good your heals are going to be.)
Might want to read up more on your class about how to 5 man. That's all the advice that needs to be given to you since you have no real objective points besides "priest suck at healing our 5 man's on our server blah blah blah".
I love how people see a topic that cries for a buff on a class and come with "YES, THEY SUCK. BUFF THEM, BECAUSE CLASS X HAS THIS! AND THAT! AND ALSO CAN DO THIS!" and that's about as much information you get from the person.
steve Jan 15th 2009 11:42AM
@arogon and @MDC, I'm going to assume you are both geared and know what you are doing. I would suggest that if you are pug'ging heroics or VoA you might be finding that all the "good priests" are being monopolized by guild runs and/or raiding. As a healer who pugs a lot of heroics, I have a list of "favorite tanks" to do heroics with and a couple of them have complained about " too many scrub healers". Having healed these guys and knowing that they are skilled and geared, it makes me think that they are either getting truly bad healers or maybe more likely healers that are undergeared for what they are trying to do. None of them have singled out any particular class as a problem. As you might have guessed already, I play a priest and have no complaints about the spell/talents I have for healing five mans.
Masferatu Jan 15th 2009 12:15PM
As a priest i haven't had any problems healing 5man regulars, heroics, kharazan ( as tank healer or raid healer), zul'aman, WoTLK normals and heroic's.
atm my guild is raiding naxx 10 man, still progression, but it's not like i feel i'm not up to the job.
Maybe you should consider it's not always the class you bring, it's also the player who is a good or maybe less talented healer.
But a priest not being able to keep 1 tank alive, that's absolutely not because of the priest-class
arogon Jan 15th 2009 12:43PM
Nope im a warrior tank. What i ment is that priest out of all the classes seemed to struggled healing me the most. I remember doing DTK and priest would go oom after every single pull. after we kicked him and gout ourselves a shaman everything went along smoothly. I cant really blame this on myself since like i said this problem never happens when i get a druid or a shaman healer. Even now when im in tier 7 gear my health drops dangerously low with priest healers. To compare, I partied with a shaman who just dinged lvl 80 and he had no problem healing any heroics that i did with him.
Jack Spicer Jan 15th 2009 1:20PM
There is one really good explanation - you're running a lot of 5-mans that involve a ton of curses and poisons. Although the article says that there is nothing that a priest struggles with - poisons and curses in abundance can definitely cause them problems.
Neldy Jan 15th 2009 6:05PM
what an arrogant statemnt to make.
I'm a priest, and I can heal my tanks without any problem at all. For instance, Patchwerk I was MT heal with a druid as backup. Patch went down, everyone got loots.
A statement like that is probably more a reflection on your inability to play your own class rather than the priest.
Jane Gray Jan 15th 2009 8:42PM
MY guess is that the healers you run into aren't taht geared (after all they are bothering to pug heroics, and thats just an enormous pain that no one sane does when they dont have to) and priests suffer the most from being undergeared when they first hit 70.
They also scale better than anyone else at the moment, so a geared one will be able to dps half the time.
(unless you are a moron who keeps using intervene and charge and things to run as fast as he can out of reach of his healer in heroic strat, pulls three elites, and dies before the healer can get to you.
I CANNOT HELP YOU THERE SIR. [He also let the non elites add up on me until knockback became ridiculous and he died more than once. Thank god for a competent Macabre spriest who started keeping stuff off me])
Brad324 Jan 20th 2009 7:47AM
I'm a holy priest, and I've been healing heroics since I was in blues and greens, and now I'm 10 badges short of [500 emblems of heroism] achievement. Whichever priests are on your server must not know how to play their class, or their talents are all wrong. New priests just have to focus on using bigger, more mana efficient heals, and stop-cast until the tank needs the heal. Once they have enough spirit/mp5 where mana isn't a problem, then it really gets easy.
Kal Jan 15th 2009 9:26AM
Two things that could make priests much happier, I think. (My highest priest is 30 and shadow, so this is theory!)
1) Let them cleanse poisons. They're supposed to be master healers. WotLK has lots of poisons. Make them talent for it, if necessary, like shammies talent to remove curses, but let them remove poisons.
2) CoH was hugely overpowered. The cooldown was unpopular but it needed a nerf. To counter the cooldown, give CoH the same effect that Riptide has, and haste the next two heals cast (say Flash and Greater). By which time the cooldown will be nearly done and you can cast CoH again.
Ooh - three things. Let a glyph or a talent reduce the cooldown on CoH too, maybe down to four seconds.
mensrea Jan 15th 2009 9:43AM
Even if we agree that the CoH nerf was needed (although I still maintain that if you were spamming CoH, you were bad at your class and/or over-geared for the instance), 6 seconds is ridiculous.
It takes a 41 point talent -- the defining ability of the holy priest, and slashes its potential healing output by more than 75%. And why? Because some pallies, druids, and shaman had their ePeens hurt because they weren't #1 on the healing meters in AoE heavy BC.
So, add a cooldown? Sure, fine. Add a 6 second cooldown? Ridiculous.
Ooze Jan 15th 2009 10:00AM
Amen to cleansing poison
ant Jan 15th 2009 10:23AM
Mensrea, I agree with you. If a priest does 60% of his healing by consistently spamming CoH, he should immediately reevaluate his healing strategy.
I think the 6 second cooldown is fine. Riptide is the shaman's 41 point talent and it has a 6 second cooldown.
CoH should not considered to be the holy priest's class defining ability just because it is the class' 41 point talent (riptide is not make a resto shaman)... priests have way more tools available in his arsenal. Throw a renew, prayer of mending, or a few flash/greater heals within this 6 second window.
Orestes Jan 15th 2009 10:33AM
Personally, I'd have favoured something like an increase in mana cost and short duration MS like debuff that gets triggered by spamming it.
nav Jan 15th 2009 9:26AM
I really don't see a problem. So what if I don't have a definite role? It means I get more variety in my fights and more fun as a result.
Robert M Jan 15th 2009 2:41PM
The problem is that theorycrafters and other number crunchers hurt the credibility of priests. When you are not master of any one thing, your credibility goes down because there are going to be classes that can do “x” better than you.
A few things that I think need to happen is to really separate the 2 healing trees. What Blizzard did with shielding is amazing and though my priest is only 46, I am having a blast leveling her as discipline. First order of business should be to add dmg absorbed added to recount or other damage meters. Matticus threw out a number the other day about how much shields are really worth and then admitted that it was just a ballpark and he had no clue whether he was even close, but that he does attempt to evaluate the role of a shielding priest in raids.
Power infusion and pain suppression are great in the discipline tree, and I don’t know a mage that doesn’t ZOMFG /crappants the first time you throw them your power infusion.
Pain suppression does need reviewed though. With the change to threat mechanics and now that watching threat meters is no where what it used to be prior to Lich, the spell needs an overhaul of sorts. Hell even dropping the threat reduction mechanic on it would be amazing because then you could drop it on the tank as an on demand ardent defender. Threat isn’t really a viable mechanic in PVP and removing the threat reduction aspect will allow you to protect the one person who needs it most in an emergency, the tank.
I had originally hoped that Beacon of Light would be another overheal mechanic for Paladins since they were losing down ranking, but since Blizzard pulled off an epic fail to trump all others, let it work on shields now. When an overheal occur while a target is affected with the weakened soul effect, all overheals are dispersed to the 5 (4) closest party members within 15 (20, 30, whatever) yards. To oversimplify, if a disc priests heals the tank, who has weakened soul, and the heal hits for 3K, and the tank only needed 2k, the other 1000 is evenly broken up so that 5 (or 4) other players get 200 (250). If you are afraid it will be OP, then make it a percentage of the overheal. Whatever works best for balance.
As a druid, I’m not a big fan of handing out more HoTs. Earthliving weapon and riptide are both new hots in Lich that druids didn’t get and, in my opinion, needed more light appropriate names and should have been given to paladins, but I’m digressing. I had hoped that rejuvenation would receive a little healing love the way that corruption refreshing did, but make it something for a priest’s renew instead. Allow heal x (probably a flash) to refresh renew.
Lifebloom made druid healing unique in that it was more a preemptive heal if you wanted it to explode. The boss is casting some incoming AoE, drop a lifebloom or 2 in between keeping up your hots on target and let them explode after the AoE for well timed heals. The shielding in discipline is another unique mechanic to healing that I hope Blizzard is able to perfect because it’s not the same as the ‘ol whack a mole healing, and if any class deserves the healing overhaul, it’s priests, they do, afterall, have 2 healing talent trees. They should make them unique trees that attack healing with different styles. The advantage to this is that like the new elementalists builds due to the addition of frostfire for mages, you are likely to see the 2 main tree builds, and maybe some really effective hybrid tree builds.